Welcome, Fellow Adventure Seeker
Pull up a pixelated barstool and mind the slime on the floor—this vault is the digital equivalent of rummaging through Sir Graham's attics, Roger Wilco's mop bucket, and Gabriel Knight's case files all at once. Leisure Suit Larry left the key under the fern, Cedric the Owl has been told to stay quiet, and we promise the Narrator won't deduct points for reading the welcome mat. If you grew up swapping floppies or arguing about parser verbs, you're in the right place. If you didn't… well, we still have snacks.
From the parser-driven adventures of the 1980s through the multimedia extravaganzas of the 1990s, this archive documents Sierra’s complete legacy—flagship series, hidden gems, acquired studios like Dynamix and Impressions, fan remakes, and spiritual successors from Sierra alumni still making games today.
505 games · 50 designers · 46 years of history (1980–2026) · 24,000+ research sources · 15–40 citations per page
Quick Links
Jump Right In
- Site Index — Browse all 505 games by series, studio, and category
- Designer Index — Roberta Williams, Al Lowe, Jane Jensen, the Coles & 46 more
- Projects in Progress — Active fan and alumni projects
- Buying Guide — Where to legally purchase these classics today
Explore the Archive
Flagship Series
The adventures that defined a generation:
Series Games Creator Description King’s Quest 10 Roberta Williams Fairy tale adventures in the kingdom of Daventry Space Quest 7 Two Guys from Andromeda Sci-fi comedy with janitor hero Roger Wilco Leisure Suit Larry 9 Al Lowe Adult comedy following Larry Laffer’s misadventures Quest for Glory 5 Lori & Corey Cole RPG-adventure hybrid with character classes Police Quest 6 Jim Walls / Daryl Gates Realistic police procedural simulations Gabriel Knight 4 Jane Jensen Supernatural mystery and horror Laura Bow 2 Roberta Williams Murder mystery whodunits
Sierra Hidden Gems
Adventures beyond the flagships:
Dynamix & Action
Simulations, adventures, and shooters:
- Adventures: Rise of the Dragon · Heart of China · Willy Beamish
- Flight Sims: Red Baron · Aces of the Pacific · Aces of the Deep
- Mech/Action: Earthsiege · Tribes · Incredible Machine
Strategy & Simulation
Empire building and racing:
- City Builders: Caesar III · Pharaoh · Zeus · Emperor
- Racing: NASCAR Racing · IndyCar Racing · Grand Prix Legends
- RTS: Homeworld · Ground Control · Empire Earth
Fan Remakes & Sequels
Free fan-made games keeping Sierra classics alive:
- VGA Remakes: KQ1 VGA · KQ2+ · QFG2 VGA · SQ2 VGA
- Fan Sequels: The Silver Lining · Vohaul Strikes Back · Incinerations
- Original Adventures: Quest for Infamy · Order of the Thorne · Al Emmo
Alumni & Spiritual Successors
Original games from Sierra veterans:
- Two Guys: SpaceVenture · Cluck Yegger
- The Coles: Hero-U · Summer Daze
- Ken & Roberta: Colossal Cave 3D
- Jane Jensen: Gray Matter · Moebius
- Pierre Gilhodes: Gobliiins 5 · Gobliins 6
What’s New (2022–2026)
Recent Releases
Project Creator Year Homeworld 3 Blackbird Interactive 2024 Colossal Cave Ken & Roberta Williams 2023 Summer Daze: Tilly’s Tale Lori & Corey Cole 2023 Gobliiins 5 Pierre Gilhodes 2023 SpaceVenture Two Guys from Andromeda 2022 (v2 Dec 2025)
Alumni Projects in Development
Project Creator Status Gobliins 6 Pierre Gilhodes Translation phase Gabriel Knight 4: Five Hearts Jane Jensen Awaiting MS approval Hero-U Sequel Corey & Lori Cole Seeking funding
Fan Projects & Updates
Project Team Status King’s Quest IV Remake Infamous Adventures Active development (Jan 2026) Quest for Infamy: Roehm to Ruin Infamous Quests Voice recording final phase Order of the Thorne: Fortress of Fire Infamous Quests On hold (~75%) KQ4 Retold VGA + Talkie Magic Quest Entertainment Updated Nov 2025 KQ2 Enhanced AGD Interactive v4.2 RC1 July 2024
More Ways to Browse
| Browse By | Guide | Description |
|---|---|---|
| Year | Release Timeline | Every game from 1980–2025, chronologically |
| Technology | Engine Index | AGI, SCI0–SCI32, Dynamix engines, modern Unity/Unreal |
| Platform | Platform Guide | DOS, Windows, Mac, Amiga, consoles, and how to play today |
| Purchase | Buying Guide | GOG, Steam, Game Pass Retro Classics, collectors |
| Playability | Compatibility Guide | ScummVM, DOSBox, patches, and known issues |
| People | Designer Index | 50 designers, programmers, composers, and artists |
| History | Sierra History | The rise and fall of Sierra On-Line |
About This Archive
Every page follows a consistent structure—overview, story, gameplay, development, reception, legacy, and references—so you always know where to look. Each entry is backed by 15–40+ citations from MobyGames, Wikipedia, fan wikis, magazine scans, interviews, and contemporary reviews.
How It's Built
A six-stage research pipeline discovers sources, crawls content, enriches data via multiple AI models (Claude, GPT-4o, Kagi FastGPT), and scores quality before human editorial review. We’re transparent about AI assistance—every claim is traceable to cited sources. If you spot an error, let us know.
What's Included
- Core Sierra (1980–1999): The golden age of adventure games
- Post-Sierra continuations: Vivendi and Activision-era sequels
- Acquired studios: Dynamix, Impressions, Papyrus, Relic, Coktel Vision, and more
- Partner studios: Where Sierra funded development or had creative involvement (Valve, Monolith, Massive, Troika)
- Fan projects: VGA remakes, fan sequels, and community-driven games
- Alumni successors: Original games by Sierra veterans
If it has traceable Sierra DNA, it belongs here.
Selection Methodology
This archive focuses on Sierra as a creative entity, not merely as a publisher or distributor. Games qualify if Sierra:
- Developed the game directly through Sierra On-Line or internal studios
- Owned the studio that created it (Dynamix, Impressions, Bright Star, etc.)
- Funded development with meaningful creative partnership (Valve’s Half-Life, Relic’s Homeworld, Monolith’s No One Lives Forever)
- Continued a franchise that originated with Sierra
- Was the primary brand on the box (not distribution-only arrangements)
Not included: Games where Sierra only handled distribution without creative involvement, or licensed titles developed entirely by external studios with no Sierra DNA. This keeps the focus on what made Sierra special as a game-making company rather than documenting every box that happened to have Sierra’s logo.
Browsing Tips
Navigation
- Use Series Continuity links at the bottom of each page to follow franchises chronologically
- Check the Cancelled Games section for lost legends like Space Quest 7, King’s Quest IX, LSL8, and Precinct
- Designer pages link to every game they worked on with their specific role
- Save often, look behind waterfalls, and don’t forget to check the trash can
Get in Touch
Questions, corrections, or citation leads? [email protected] · @d4rkwyng on X
Unofficial fan archive. Not affiliated with Sierra On-Line, Vivendi, Activision, or Microsoft. All trademarks belong to their respective owners.
