Welcome, Fellow Adventure Seeker

Sierra Games Pull up a pixelated barstool and mind the slime on the floor—this vault is the digital equivalent of rummaging through Sir Graham's attics, Roger Wilco's mop bucket, and Gabriel Knight's case files all at once. Leisure Suit Larry left the key under the fern, Cedric the Owl has been told to stay quiet, and we promise the Narrator won't deduct points for reading the welcome mat. If you grew up swapping floppies or arguing about parser verbs, you're in the right place. If you didn't… well, we still have snacks.

From the parser-driven adventures of the 1980s through the multimedia extravaganzas of the 1990s, this archive documents Sierra’s complete legacy—flagship series, hidden gems, acquired studios like Dynamix and Impressions, fan remakes, and spiritual successors from Sierra alumni still making games today.

505 games · 50 designers · 46 years of history (1980–2026) · 24,000+ research sources · 15–40 citations per page

Jump Right In


Explore the Archive

Flagship Series

The adventures that defined a generation:

SeriesGamesCreatorDescription
King’s Quest10Roberta WilliamsFairy tale adventures in the kingdom of Daventry
Space Quest7Two Guys from AndromedaSci-fi comedy with janitor hero Roger Wilco
Leisure Suit Larry9Al LoweAdult comedy following Larry Laffer’s misadventures
Quest for Glory5Lori & Corey ColeRPG-adventure hybrid with character classes
Police Quest6Jim Walls / Daryl GatesRealistic police procedural simulations
Gabriel Knight4Jane JensenSupernatural mystery and horror
Laura Bow2Roberta WilliamsMurder mystery whodunits

Sierra Hidden Gems

Dynamix & Action

Simulations, adventures, and shooters:

Strategy & Simulation

Empire building and racing:

Fan Remakes & Sequels

Free fan-made games keeping Sierra classics alive:

Alumni & Spiritual Successors

Original games from Sierra veterans:


What’s New (2022–2026)

Recent Releases

ProjectCreatorYear
Homeworld 3Blackbird Interactive2024
Colossal CaveKen & Roberta Williams2023
Summer Daze: Tilly’s TaleLori & Corey Cole2023
Gobliiins 5Pierre Gilhodes2023
SpaceVentureTwo Guys from Andromeda2022 (v2 Dec 2025)

Alumni Projects in Development

ProjectCreatorStatus
Gobliins 6Pierre GilhodesTranslation phase
Gabriel Knight 4: Five HeartsJane JensenAwaiting MS approval
Hero-U SequelCorey & Lori ColeSeeking funding

Fan Projects & Updates

ProjectTeamStatus
King’s Quest IV RemakeInfamous AdventuresActive development (Jan 2026)
Quest for Infamy: Roehm to RuinInfamous QuestsVoice recording final phase
Order of the Thorne: Fortress of FireInfamous QuestsOn hold (~75%)
KQ4 Retold VGA + TalkieMagic Quest EntertainmentUpdated Nov 2025
KQ2 EnhancedAGD Interactivev4.2 RC1 July 2024

More Ways to Browse

Browse ByGuideDescription
YearRelease TimelineEvery game from 1980–2025, chronologically
TechnologyEngine IndexAGI, SCI0–SCI32, Dynamix engines, modern Unity/Unreal
PlatformPlatform GuideDOS, Windows, Mac, Amiga, consoles, and how to play today
PurchaseBuying GuideGOG, Steam, Game Pass Retro Classics, collectors
PlayabilityCompatibility GuideScummVM, DOSBox, patches, and known issues
PeopleDesigner Index50 designers, programmers, composers, and artists
HistorySierra HistoryThe rise and fall of Sierra On-Line

About This Archive

Every page follows a consistent structure—overview, story, gameplay, development, reception, legacy, and references—so you always know where to look. Each entry is backed by 15–40+ citations from MobyGames, Wikipedia, fan wikis, magazine scans, interviews, and contemporary reviews.

How It's Built

A six-stage research pipeline discovers sources, crawls content, enriches data via multiple AI models (Claude, GPT-4o, Kagi FastGPT), and scores quality before human editorial review. We’re transparent about AI assistance—every claim is traceable to cited sources. If you spot an error, let us know.

What's Included

  • Core Sierra (1980–1999): The golden age of adventure games
  • Post-Sierra continuations: Vivendi and Activision-era sequels
  • Acquired studios: Dynamix, Impressions, Papyrus, Relic, Coktel Vision, and more
  • Partner studios: Where Sierra funded development or had creative involvement (Valve, Monolith, Massive, Troika)
  • Fan projects: VGA remakes, fan sequels, and community-driven games
  • Alumni successors: Original games by Sierra veterans

If it has traceable Sierra DNA, it belongs here.

Selection Methodology

This archive focuses on Sierra as a creative entity, not merely as a publisher or distributor. Games qualify if Sierra:

  • Developed the game directly through Sierra On-Line or internal studios
  • Owned the studio that created it (Dynamix, Impressions, Bright Star, etc.)
  • Funded development with meaningful creative partnership (Valve’s Half-Life, Relic’s Homeworld, Monolith’s No One Lives Forever)
  • Continued a franchise that originated with Sierra
  • Was the primary brand on the box (not distribution-only arrangements)

Not included: Games where Sierra only handled distribution without creative involvement, or licensed titles developed entirely by external studios with no Sierra DNA. This keeps the focus on what made Sierra special as a game-making company rather than documenting every box that happened to have Sierra’s logo.


Browsing Tips

Navigation

  • Use Series Continuity links at the bottom of each page to follow franchises chronologically
  • Check the Cancelled Games section for lost legends like Space Quest 7, King’s Quest IX, LSL8, and Precinct
  • Designer pages link to every game they worked on with their specific role
  • Save often, look behind waterfalls, and don’t forget to check the trash can

Get in Touch

Questions, corrections, or citation leads? [email protected] · @d4rkwyng on X


Unofficial fan archive. Not affiliated with Sierra On-Line, Vivendi, Activision, or Microsoft. All trademarks belong to their respective owners.