Pest Patrol
Last updated: January 18, 2026
Overview
Pest Patrol is a fixed shooter arcade game published by Sierra On-Line in 1982 for the Apple II computer.12 The game follows the Space Invaders formula, challenging players to defend against waves of insect invaders across 39 increasingly difficult levels.3 The title was released under the SierraVision label, which Sierra used for some of its arcade-style releases during this period.4
The game features a variety of animated insect enemies including armored snails, butterfly fighters, and other creatures that “bite, bounce and bomb their way” toward the player.5 Pest Patrol showcased Sierra’s Hi-Res graphics capabilities for the Apple II platform and required 48K of memory.56 Due to the game’s copy protection scheme, Pest Patrol only runs on the original Apple II and Apple II+ hardware, and is incompatible with later models in the Apple II line.6
Game Info
Story Summary
Pest Patrol presents a simple but compelling arcade premise. Players must defend against an endless insect invasion, with wave after wave of bug attackers descending toward the player’s position.5 The game’s original packaging described the experience: “PEST PATROL offers a never-ending challenge from so many different insects that you better not blink while you play… it could be fatal!!!”5
Gameplay
Interface and Controls
Pest Patrol uses the classic fixed shooter control scheme where players move horizontally across the bottom of the screen while firing upward at descending enemies.3 The game supported joystick and keyboard input on the Apple II platform.1
Structure and Progression
The game features 39 levels of play, with each level presenting a unique attack pattern from the insect enemies.3 A practice mode allows players to train on any of the first 29 levels, while the final 10 levels can only be accessed through regular gameplay.3
Attack Patterns:
- Each of the 39 levels features a different arrangement and behavior pattern3
- Practice mode covers levels 1-293
- Levels 30-39 are play mode exclusive3
Enemy Types
The game features a variety of insect enemies rendered in Hi-Res graphics:5
- Armored snails
- Butterfly fighters
- Various other “insectivorous irritation”
Reception
Contemporary Reviews
No contemporary reviews have been preserved in accessible archives.
Modern Assessment
Aggregate Scores:
Pest Patrol has been preserved through multiple abandonware archives and Apple II disk image collections, including the woz-a-day project which captures flux-level disk images for accurate preservation.1768 The game represents Sierra’s contributions to the early 1980s fixed shooter genre before the company pivoted primarily to adventure games. It is included in the 4cade Apple II game launcher, a modern preservation project that catalogs and provides access to classic Apple II software.9
Development
Origins
Pest Patrol was developed during Sierra On-Line’s early arcade phase, when the company was producing multiple action games for the Apple II market alongside their growing adventure game catalog.1 The year 1982 was significant for Sierra—the company had just renamed from On-Line Systems to Sierra On-Line and relocated to Oakhurst, California, taking the “Sierra” name from the nearby Sierra Nevada mountain range.10
The game was released in the same period as other Sierra arcade titles like Crossfire (1981), Threshold (1981), and Frogger (1982).1110 Sierra’s 1982 catalog also included the ambitious Time Zone adventure and Ultima II, demonstrating the company’s range during this formative period.10
Technical Specifications
- Memory Required: 48K
- Graphics: Hi-Res
- Media: 5.25” Floppy Disk (DOS 3.3)
- Compatible Systems: Apple II, Apple II+ only (copy protection prevents later models)
- Disk Size: 140 KB physical, 49 KB used8
- Download Size: 43 KB (compressed disk image)1
Version History
| Version | Date | Platform | Notes |
|---|---|---|---|
| 1.0 | 1982 | Apple II | Initial release1 |
Easter Eggs and Trivia
- Pest Patrol was part of Sierra’s 1982 game catalog alongside titles like Cannonball Blitz, Creepy Corridors, and Dragon’s Keep1110
- The game featured 39 unique levels, more than many contemporary shooters3
- Sierra’s Hi-Res graphics were marketed as a key feature5
- The practice mode was an unusual feature for early shooters, allowing players to train on specific levels3
- Modern Apple II preservation projects have documented that Pest Patrol includes an “infinite lives” cheat mode category9
- The game was published under the SierraVision label on the original packaging4
Legacy
Series Context
Pest Patrol was a standalone title with no sequels. It represents Sierra’s participation in the Space Invaders-inspired fixed shooter genre that dominated early 1980s home computer gaming.3
Related Sierra Arcade Titles (1982):
- Cannonball Blitz
- Creepy Corridors
- Dragon’s Keep
- Frogger
- Lunar Leeper
- Marauder
- Mouskattack
Critical Perspective
Pest Patrol exemplifies Sierra On-Line’s strategy in the early 1980s of producing arcade-style action games for the Apple II market. While the company would later become synonymous with adventure games through the King’s Quest series, these early shooters helped establish Sierra as a leading publisher of home computer entertainment.11
Downloads
Digital Availability
- Not available on modern storefronts
Preservation / Emulation
- MyAbandonware - Pest Patrol - Apple II disk image download1
- Virtual Apple - Pest Patrol - Browser-playable Apple II version7
- Internet Archive - Pest Patrol (woz-a-day) - WOZ format preservation with flux capture6
- Internet Archive - Pest Patrol (DOS 3.3) - DOS 3.3 disk image8
- 4cade Apple II Launcher - Preservation project including Pest Patrol9
References
Footnotes
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MyAbandonware - Pest Patrol - release year 1982, publisher Sierra On-Line, Apple II platform, download size ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11 ↩12 ↩13
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ROMs Games - Pest Patrol - Apple II ROM availability, 1982 release confirmation ↩
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MobyGames - Pest Patrol - Space Invaders-type gameplay, 39 levels, practice mode details ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11
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eBay - Pest Patrol SierraVision Listing - SierraVision label packaging confirmation ↩ ↩2
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Original packaging description - insect enemies, Hi-Res graphics, 48K memory requirement, Apple II/II+ compatibility (via web search) ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8
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Internet Archive - Pest Patrol (woz-a-day) - WOZ format disk image, 48K requirement, copy protection compatibility limitations ↩ ↩2 ↩3 ↩4 ↩5
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Virtual Apple - Pest Patrol - online playable version, disk image preservation ↩ ↩2
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Internet Archive - Pest Patrol DOS 3.3 - DOS 3.3 disk image, 140 KB disk size, 49 KB used space ↩ ↩2 ↩3 ↩4
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4cade Apple II Launcher - GAMES.CONF - preservation metadata, 1982 confirmation, infinite lives cheat category ↩ ↩2 ↩3
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Apple II History - 1982 - 1982 Sierra catalog context, Cannonball Blitz, Frogger, Crossfire ↩ ↩2 ↩3 ↩4
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Sierra Gamers - Game List - 1982 Sierra catalog context, contemporary releases ↩ ↩2 ↩3
