Front Page Sports Golf Tour Course Add On

Last updated: January 20, 2026

Overview

Front Page Sports Golf Tour Course Add On was a series of expansion packs released for Front Page Sports: Golf, Sierra On-Line’s ambitious golf simulation that launched on May 16, 1997 for Microsoft Windows1. The add-on courses extended the base game’s content by providing additional meticulously recreated real-world golf courses, allowing players to experience new challenges within the acclaimed TrueSwing golf engine1. The base game itself represented Sierra’s answer to the dominant Links franchise, and was developed by Headgate Studios Inc. under the leadership of Vance Cook, who had previously served as director and lead programmer for Links and Links 386 Pro2.

The Tour Course Add On series expanded the virtual golfing experience with several notable real-world courses including Pasatiempo Golf Club (Vol.1 no.2), Coeur D’Alene (Vol.1 no.3), and Black Diamond Ranche (Vol.1 no.4)3. These expansion courses were designed using the same rigorous methodology as the base game, which involved the design team visiting actual courses to capture video footage and hundreds of photographs, with planes flown over courses to obtain aerial photographs for accuracy1. Information about these add-on courses has become quite hard to come by in the modern era, making them somewhat obscure collector’s items3.

The base Front Page Sports: Golf was described as “a gem of a golf sim” by Game Revolution and praised by Computer Gaming World as “worth the wait”1. The game’s revolutionary TrueSwing interface, which would later be implemented in PGA Championship Golf 1999 Edition, set a new standard for golf game controls14. The Tour Course Add On packages allowed enthusiasts to further explore this innovative control system across diverse golfing environments.

Course Content

Available Add-On Courses

The Front Page Sports Golf Tour Course Add On series was released as a numbered volume system, with each volume containing a different real-world course recreation3:

  • Vol.1 no.1: The main base game
  • Vol.1 no.2: Pasatiempo Golf Club Add-on
  • Vol.1 no.3: Coeur D’Alene add-on course
  • Vol.1 no.4: Black Diamond Ranche add-on course

Each add-on course was created using the same detailed photographic and videographic process employed for the original game’s courses1. The design team’s commitment to authenticity extended to every element of course recreation, from terrain modeling to environmental details1.

Course Design Philosophy

The courses in Front Page Sports: Golf and its add-ons carried a more municipal course feel compared to competitors, providing a distinct atmosphere that differentiated the game from other golf simulations of the era2. This design choice gave the game series a more accessible, everyman quality while maintaining the technical precision that serious golf simulation enthusiasts demanded2.

Gameplay

Interface and Controls

The Tour Course Add On utilized the same revolutionary TrueSwing mouse-controlled swing system that defined the base game14. While SimGolf was technically the first golf game to introduce a mouse-controlled swing method, TrueSwing was considered superior and became the defining feature of Front Page Sports: Golf1. The system allowed players to control every aspect of their swing through intuitive mouse movements, creating what reviewers described as gameplay that “just feels like golf in a way that no other golf sim duplicates”1.

The game featured a three-click swing system as an alternative control method5, providing accessibility for players who preferred traditional golf game controls. The interface supported resolutions up to 1024x768 with 64,000 colors, delivering impressive SVGA graphics for the era65. One notable feature included the golfer character falling on their rear end if the player shook the mouse during the swing animation6.

Structure and Progression

Players could experience the add-on courses through various game modes including single rounds, tournaments, and career play4. The golfer characters were rendered using texture-mapped polygons—a fully rendered 3-D approach that distinguished the game from competitors using superimposed FMV golfers16. This technical choice allowed for more dynamic camera angles and realistic player animations across all course environments.

Multiplayer Features

The game featured connectivity through Sierra Internet Gaming System (SIGS), which was cutting-edge for 19975. Notably, the multiplayer aspect was not initially planned and was implemented late in the base game’s development cycle1. The smooth multiplayer integration remained impressive by retro standards and allowed players to compete on add-on courses with friends online5.

Reception

Contemporary Reviews

Front Page Sports: Golf received positive reviews upon release, with critics praising its innovative control system and realistic golf simulation1.

GameSpot awarded the game 8.1/10, with reviewer Tasos Kaiafas noting that “Front Page Sports: Golf certainly has some fun surprises, taking the stuffiness out of your typical golf sim”16. Kaiafas further observed that “without the TrueSwing, FPS: Golf would be little more than another golf sim with a few minor, yet entertaining, twists”6.

GameRevolution gave the game an A− rating in July 1997, calling it “a gem of a golf sim”1.

Gamecenter scored the game 8/10 on July 8, 1997, with reviewer Gordon Goble providing favorable coverage1.

Computer Gaming World reviewer Scott A. May declared the game “worth the wait,” acknowledging the extensive development period1.

Computer Games Strategy Plus featured Jeff Lackey’s enthusiastic review describing the game as “a very pleasant surprise and a true breakthrough” that “just feels like golf in a way that no other golf sim duplicates”1.

InterAction Magazine featured John Zhaski calling it “the most playable and realistic golf game available for the PC”1.

PC Magazine offered a more tempered assessment, with T. Liam McDonald writing that the game “leaves too many shots short”1.

Modern Assessment

The game has maintained a dedicated fanbase among retro gaming enthusiasts43. Modern retrospective reviews have acknowledged its historical significance in establishing control schemes that became industry standards4.

Aggregate Scores:

  • MobyGames Critics Average: 74%4
  • MyAbandonware User Rating: 5/5 (4 votes)7
  • Retro Replay: 7/105

User reviews on MobyGames have been particularly enthusiastic, with one reviewer declaring it “My favourite golf game of the 90s. Was not topped until late into the Links series. Absolutely amazing game that does not get the respect it deserves”4. Another fan described it as “hugely influential and overall a very well done game”3. The game has been described as introducing “mouse-swing and set the standard for controls in Golf games”4.

Development

Origins

Front Page Sports: Golf represented nearly three years of development by a six-person team at Headgate Studios1. The project marked Headgate’s first venture into golf simulations and designer Vance Cook’s return to the genre after his foundational work on the Links series2. Cook served as both director and lead programmer, bringing his expertise in golf simulation design to Sierra’s Front Page Sports brand2.

Sierra On-Line acquired Headgate Studios in 1996, bringing the developing golf simulation into their sports game portfolio1. The acquisition demonstrated Sierra’s commitment to competing in the golf simulation market against established franchises like Links4.

Production

The development team employed an unusually thorough approach to course creation1. Team members visited actual golf courses to capture video footage and hundreds of photographs documenting every aspect of the layouts1. To achieve accurate overhead perspectives, planes were flown over courses to obtain aerial photographs1. This methodology would be applied to both the base game courses and the subsequent Tour Course Add On releases.

The multiplayer component was notably implemented late in the development cycle, as it was not part of the original design plan1. This addition required integration with Sierra’s SIGS online gaming system, which was cutting-edge technology for the era5.

Development Credits:4

  • Designer/Lead Programmer: Vance Cook
  • Composer: Charles Barth

Voice Cast:4

RoleVoice Actor
Voice ActorGeoff Spade
Voice ActorMichele Wilson
Voice ActorMike Stalker
Voice ActorMark VanWagoner
Voice ActorDeb Adams
Voice ActorSam A. Mowry

Technical Achievements

The game’s TrueSwing interface represented a significant advancement in golf game control systems1. The trademarked feature allowed for nuanced swing control that contemporary reviewers found superior to competing implementations12. The success of TrueSwing led to its later implementation in PGA Championship Golf 1999 Edition1.

Graphics utilized texture-mapped polygons for golfer rendering, distinguishing the visual approach from competitors who relied on full-motion video overlays1. The game supported SVGA graphics with resolutions up to 1024x768 and 64,000 colors65.

Technical Specifications

System Requirements:65

  • Resolution: Up to 1024x768, 64,000 colors
  • Graphics: SVGA support, texture-mapped polygon golfers
  • Media: CD-ROM4
  • Online: Sierra Internet Gaming System (SIGS) support5

Technical Issues

The base game and presumably the add-ons were affected by several technical issues that Sierra aimed to remedy with patches1:

  • Crashes during gameplay1
  • Poor artificial intelligence at times1
  • Various bugs requiring post-release patches1
  • Putting power calibration issues where the lowest setting still required a very light touch6
  • Sharp edges on polygons, particularly visible in sand traps and walls6
  • Terrain that didn’t blend as uniformly as other golf simulations6
  • Installation issues reported on Windows 77

GameSpot’s review noted that “If your preference is extreme precision in a golf sim, FPS: Golf might not be what you’re looking for”6.

Version History

VersionDatePlatformNotes
Base Game (Vol.1 no.1)May 16, 1997WindowsInitial release1
Vol.1 no.21997WindowsPasatiempo Golf Club Add-on3
Vol.1 no.31997WindowsCoeur D’Alene add-on course3
Vol.1 no.41997WindowsBlack Diamond Ranche add-on course3

Easter Eggs and Trivia

The game included several humorous touches that set it apart from typical golf simulations62:

  • If the player leaves the game untouched, someone screams at them from a distance6
  • Shaking the mouse during the swing causes the character to fall on their rear end6
  • In-game audio includes heckling such as “Hey buddy, we’re losing daylight!” and “Hit the ball! I gotta be home for supper!”2
  • The game carried a more municipal course feel compared to competitors, giving it a distinct atmosphere2

The game was also released under alternative titles including “DSF Golf” and “Sierra Sports Golf”7.

Legacy

Sales and Commercial Impact

While specific sales figures for the Tour Course Add On packages have not been documented, the base game’s critical success and the acquisition of Headgate Studios by Sierra indicated commercial viability1. The game established Headgate as a significant developer in the golf simulation space.

Publishing Variations

The game was distributed in multiple regions with various publishers47:

  • Sierra On-Line, Inc. (United States)
  • Acer TWP Corp (Taiwan)

Regional releases were documented in Germany, Taiwan, and the United States7.

Fan Community

One dedicated fan noted: “This is a great little game. I’ve been addicted to it for about 10 years now. What I love about the game is that you can play it alone because I like to always compete with the computer opponent”7.

The game has been described as having lasting appeal: “Still, information about it is quite hard to come by”3, indicating that while the game maintains a devoted following, documentation and preservation have been challenging.

Critical Perspective

Front Page Sports: Golf and its Tour Course Add On represented Sierra’s serious entry into the golf simulation genre during the mid-1990s45. The game’s TrueSwing interface proved influential, setting standards for control schemes that would be adopted by subsequent golf titles41. The meticulous course recreation methodology—involving on-site photography and aerial surveying—established practices that would become standard in the sports simulation industry.

The game’s position as “Sierra’s answer to Links”45 placed it in direct competition with the dominant franchise of the era, and while it didn’t ultimately dethrone Links, it carved out a respected niche among golf simulation enthusiasts. The TrueSwing technology’s later adoption in PGA Championship Golf 1999 Edition demonstrated the lasting impact of the control innovations pioneered in this title1.

For 1997, the combination of innovative controls, online multiplayer through SIGS, and detailed course recreations represented a cutting-edge package5. Modern retrospectives acknowledge that while graphical fidelity has been surpassed, the fundamental gameplay feel and control responsiveness remain impressive by retro standards5.

Downloads

Purchase / Digital Stores

  • Not available on digital storefronts; physical copies occasionally found through collector resources3

Download / Preservation

Community Resources

Note: The Tour Course Add On packages are particularly rare and may require specialized collector resources to locate3.

Series Continuity

Front Page Sports Golf Tour Course Add On expanded upon the base Front Page Sports: Golf, which was part of Sierra’s broader Front Page Sports franchise that included titles covering football, baseball, and other sports. The golf simulation stood as Headgate Studios’ first contribution to the series following Sierra’s 1996 acquisition of the studio1.

The TrueSwing technology developed for this title was subsequently implemented in PGA Championship Golf 1999 Edition1, creating a technological lineage that extended beyond the Front Page Sports brand itself.

  • Base Game: Front Page Sports: Golf (May 16, 1997)

References

Footnotes

  1. Wikipedia – Front Page Sports: Golf – release dates, developers, publishers, designers, composers, critical reception, development history, technical details, known issues 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44

  2. GameSpot – Front Page Sports Golf Preview – developer background, TrueSwing interface, design philosophy, in-game audio quotes 2 3 4 5 6 7 8 9

  3. VCF Forum – Front Page Sports Golf Add-On Courses Discussion – add-on course volume identification, user testimonials, rarity of information 2 3 4 5 6 7 8 9 10 11 12

  4. MobyGames – Front Page Sports: Golf – credits, voice cast, publishers, user reviews, aggregate ratings 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19

  5. Retro Replay – Front Page Sports: Golf – retrospective review, SIGS connectivity, control systems, modern rating 2 3 4 5 6 7 8 9 10 11 12 13

  6. GameSpot – Front Page Sports: Golf Review – technical specifications, resolution details, gameplay features, known issues, reviewer quotes 2 3 4 5 6 7 8 9 10 11 12 13 14

  7. MyAbandonware – Front Page Sports: Golf – regional releases, alternate titles, user comments, download availability, compatibility issues 2 3 4 5 6 7