Ground Control

Last updated: January 10, 2026

Overview

Ground Control is a groundbreaking real-time tactics game developed by Swedish studio Massive Entertainment and published by Sierra Studios in 2000.1 Set in the year 2419, the game focuses on a conflict between two factions—the Crayven Corporation and the Order of the New Dawn—vying for control of a distant planet called Krig-7B and a series of mysterious alien artifacts.2 The game was notable for completely eliminating traditional RTS mechanics such as base building and resource gathering, instead focusing entirely on tactical combat.3

Ground Control represented a significant departure from the conventions of the real-time strategy genre, proving that “building bases and churning out scores of units isn’t always a necessary component for all ‘real-time strategy’ games.”4 The game was the debut title for Massive Entertainment, developed by a small team of programmers, artists, and game designers in Ronneby, Sweden.5 It was one of the first games, if not the first, to take full advantage of 3D rendering for strategic gameplay, featuring a fully rotatable camera and detailed unit animations.6

The game received widespread critical acclaim upon release, earning a Metacritic score of 86/100 and being described as “simply one of the most beautiful games you are likely to see this year.”7 Ground Control spawned an expansion pack, Dark Conspiracy, and a sequel, Ground Control II: Operation Exodus, cementing its place as an influential entry in the real-time tactics genre.8

Story Summary

The game is set in the 25th century, following a devastating “Sixteen-Minute War” that has left Earth scarred and changed humanity’s relationship with warfare.2 War has been outlawed on Earth itself, but mega-corporations have taken their conflicts to the stars, fighting over colonized planets in distant star systems.10 The player’s employer, the Crayven Corporation, has dispatched forces to the remote world of Krig-7B, ostensibly for another routine brush-fire war with their religious rivals, the Order of the New Dawn.10

The Order of the New Dawn has laid claim to the barren planetoid, and the Crayven Corporation wants to know why.11 As Major Sarah Parker of the Crayven Corporation, or as Deacon Jarrod Stone of the Order, players command ground and air forces through a series of intense tactical engagements.12 What begins as a straightforward territorial dispute gradually reveals a much deeper mystery involving ancient alien technology and a terrifying secret that both factions are racing to control.11

The narrative unfolds across two separate 15-mission campaigns, one for each faction, allowing players to experience the conflict from both perspectives.3 The story features espionage missions, dramatic betrayals, and the gradual uncovering of the alien artifacts’ true nature and purpose.11 The campaign is enhanced by fully voiced cutscenes featuring professional voice actors, with Jennifer Hale portraying Major Sarah Parker and Dee Bradley Baker voicing Deacon Jarrod Stone.13

Gameplay

Interface and Controls

Ground Control features what was described as “a remarkably easy-to-use interface” that wrapped intense tactical combat in one of the most impressive 3D engines ever seen in a computer game at the time.7 Managing combat was streamlined by issuing commands to squads rather than individual troops, significantly reducing the micromanagement burden that plagued many RTS games.7 The fully 3D engine allowed players to rotate, zoom, and tilt the camera freely, viewing the battlefield from virtually any angle.14

The game supports keyboard and mouse controls, with improved joystick support added in later patches.15 The minimalistic UI design allowed players to focus on the tactical action rather than navigating complex menus, contributing to the game’s accessibility.16

Structure and Progression

Unlike traditional RTS games, Ground Control does not use mechanics of resource and economic management.2 Before each mission, players configure their dropships with up to 12 squadrons of units, with three dropships carrying four squads each.17 All forces available during a mission are the ones players start with—there is no way to produce additional units mid-battle.17

The game includes over 30 single-player missions split between two campaigns:11

  • Crayven Corporation Campaign: 15 missions following Major Sarah Parker as she leads corporate forces against the Order
  • Order of the New Dawn Campaign: 15 missions following Deacon Jarrod Stone and the religious zealots’ perspective on the conflict

Each faction has 14 distinct unit types available for deployment, including infantry, armor, and command APCs.18 Squads gain experience through combat and can earn medals, increasing their effectiveness in subsequent missions.17 The dropship configuration system allows players to choose specific weapons loadouts and special equipment for their forces before deployment.17

Puzzles and Mechanics

Ground Control emphasizes tactical combat over strategic resource management. The core gameplay loop involves positioning units to take advantage of terrain, coordinating combined arms attacks, and preserving limited forces across missions.16 The 3D terrain plays a crucial role, with hills and obstacles affecting line of sight, weapon effectiveness, and unit movement.19

The game features a friendly fire mechanic, requiring careful attention to unit positioning during firefights.17 Units have view range limitations, meaning reconnaissance and proper deployment are essential for success.20 Special weapons, repair modules, and tactical abilities add layers of depth to combat encounters.20

One of the most controversial design decisions was the lack of mid-mission save capability.7 As one reviewer noted, “There is no mid-mission save ability. That really sucks.”21 However, the developers designed missions so that most “shouldn’t take more than two or three tries to complete.”7

Reception

Contemporary Reviews

Ground Control received overwhelmingly positive reviews upon release. GameSpot awarded the game 8.5/10, with Greg Kasavin praising it as “not only one of the best-looking tactical combat games to date, but also one that’s suitably challenging and rewarding.”3 IGN gave the game 8.6/10 and awarded it an Editors’ Choice designation, noting that it was “so pretty you’ll bonk your head on the screen trying to get a closer look.”21

Eurogamer awarded an impressive 9/10, declaring the game “a marvellous game” that “sparkles with polish, detail and originality.”22 GameSpy gave 90/100 and stated that “if you consider yourself an RTS gamer of a more strategic bent, you owe it to yourself to pick up a copy.”4 PC Gameworld awarded 93/100 with the memorable proclamation that it was “the best thing to come out of Sweden since meatballs and tall, big busted, long legged blondes wearing high heels.”23

Gaming Age awarded 91/100, calling it “currently the best real-time strategy title I have played since ‘Homeworld.‘”23 FiringSquad gave 90/100, stating “as far as 3-D RTS games go, this is the best one we have ever played. With very few flaws this game pleases in almost every aspect.”23 Computer Games Magazine praised it as “an outstanding game, both for its graphics and its gameplay, but it is not for everyone.”24

Modern Assessment

Ground Control has maintained its strong reputation in the years since release. The game was nominated for Computer Games Magazine’s 2000 “Real-time Strategy Game of the Year” and was also a BAFTA Games Award nominee in the Games - PC category for 2000.25 Modern retrospectives continue to praise the game’s innovative design, with one analysis noting that “as a tactical exercise, Ground Control is phenomenal, creating a sense of realism and of bonding with your units that is rare in RTS gaming.”26

Aggregate Scores:

  • Metacritic: 86/100 (26 reviews)1
  • MobyGames: 85% (Critics)27
  • IMDB: 7.1/1028
  • GOG.com: 4.4/529
  • Steam: 85% Positive (186 reviews)10
  • MyAbandonware: 4.59/518
  • Abandonware DOS: 4.09/530

Development

Origins

Massive Entertainment was founded in 1997 in Ronneby, Sweden, by a team of young developers with no prior professional game development experience.6 The studio’s CEO, Martin Walfisz, set out to create something new in the RTS genre. “We changed that formula for Ground Control and wanted to focus more on the tactics of the battles, instead of the resource gathering and strategizing,” Walfisz explained.6

The game was originally developed under the working title “Genesis.”16 The development team drew inspiration from games like Warcraft II, Command & Conquer, and Homeworld, but sought to strip away the economic and base-building elements to create a purer tactical experience.16 Sierra Studios signed on to publish the game, recognizing its potential to stand out in an increasingly crowded RTS market.5

Production

The development team consisted of over 20 programmers, artists, and game designers, most of whom were in their early twenties.5 Despite their inexperience, the team was “fueled by the passion and creativity that has since become an integral part of the studio culture.”31 Ground Control combined “classic strategy elements with incredible 3D technology previously reserved for action games.”5

The development goal was straightforward, according to Walfisz: “Our goal with Ground Control is to simply create a new game that makes players say, ‘Yeah, this is cool.‘”5 The team focused heavily on visual presentation, creating what was at the time one of the most graphically impressive strategy games on the market.7

Development Credits:32

  • CEO/Designer: Martin Walfisz
  • Lead Game Designer: Henrik Sebring
  • Story/Writing: Martin Cirulis (as Marcus Skyler), Arinn Dembo
  • Composer: Ola Strandh
  • Sound Design: Ola Strandh
  • Producer: Jeff Pobst
  • Cinematic Director: James Carey
  • Voice Director: Jeff Pobst

Technical Achievements

Ground Control was “one of the first games, if not the first, to take advantage of full 3D rendering for strategic gameplay.”6 The game’s fully 3D engine rendered each unit with remarkable detail and realistic animations.3 The engine supported dynamic lighting, detailed terrain with tactical significance, and a fully controllable camera that allowed players to view battles from any angle.14

The graphics were so impressive that CNN/IDG declared Ground Control “simply one of the most beautiful games you are likely to see this year.”7 The game featured support for both NVIDIA and 3dfx graphics cards, with GeForce Transform & Lighting acceleration for additional visual enhancement.22 The engine could run in 32-bit color with hardware acceleration or fall back to software rendering for compatibility.22

Technical Specifications

System Requirements:9

  • Minimum CPU: Intel Pentium II 233 MHz
  • Recommended CPU: Intel Pentium II 333 MHz
  • Minimum RAM: 32 MB
  • Recommended RAM: 64 MB
  • Graphics: 3D graphics card compatible with DirectX 7
  • Storage: Approximately 620 MB33
  • OS: Windows 95/9811

Graphics Features:22

  • Resolution: Up to 1024x768
  • Color Depth: 32-bit
  • Rendering: Hardware-accelerated or software mode
  • Camera: Full 3D rotation and zoom

Version History

VersionDatePlatformNotes
1.0 (1.0.0.6)May 2000WindowsInitial release34
1.0.0.72000WindowsIntermediate patch34
1.0.0.8October 2003WindowsConfiguration fixes, map description changes, improved joystick support15
1.0.1.02000WindowsBalance adjustments35
1.0.1.12015WindowsGOG release version36

Technical Issues

The AI exhibited some limitations, with units occasionally wandering into friendly fire and enemies not reacting to artillery attacks if they couldn’t see the source.726 The game uses SecuROM v5 copy protection in some versions.34

Modern compatibility issues include startup crashes on Windows 10, which can be resolved with community-created patches.37 The macOS version does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit apps.38 GameSpy online services, which originally provided multiplayer matchmaking, have been shut down, limiting multiplayer to LAN connections only.38

Easter Eggs and Trivia

  • The character “Major Tom” is likely a reference to David Bowie’s song “Space Oddity”27
  • The Crayven Corporation’s motto is “We Bring New Worlds to Life”39
  • Ground Control supports drop-in multiplayer similar to FPS games, an unusual feature for RTS games of the era18
  • The game includes mission and map editors for creating custom content18
  • The base game was released as a free download in June 2004 to promote the release of Ground Control II27

Voice Cast

CharacterVoice Actor
Major Sarah ParkerJennifer Hale
Deacon Jarrod StoneDee Bradley Baker
Paladin MagnusGregg Berger
Cardinal AegeriPhilip Lewis Clarke
Sergeant ColeNathan Carlson
Major Dwight ThomasDavid Jeremiah
Bishop DelendreMark Klastorin
MNicholas Guest
Annie-1Allison Levine
GhostAndre Ware
Enrica HayesTasia Valenza

Voice direction by Jeff Pobst.13

Legacy

Sales and Commercial Impact

While specific sales figures are not publicly available, Ground Control was commercially successful enough to warrant an expansion pack and a full sequel. The game did not meet all financial expectations, according to later interviews with founder Martin Walfisz.16 Despite this, the game established Massive Entertainment as a notable developer and laid the groundwork for their future success with World in Conflict.

Ground Control was made available as a free download in June 2004 by Vivendi Universal to promote the release of Ground Control II: Operation Exodus.27 This promotional strategy introduced the game to a new generation of players and contributed to its lasting cult status.

Collections

The game was released in several compilation formats:

  • Ground Control Anthology (2001): Bundled Ground Control with its expansion pack Dark Conspiracy40
  • Various budget re-releases: Published by Sold Out Sales & Marketing Ltd., 1C Company, and Mindscape SA27

Expansion and Sequel

Ground Control: Dark Conspiracy (December 2000)41

Developed by High Voltage Software with assistance from Massive Entertainment, this expansion pack continued the story of Major Sarah Parker.35 After defeating both the Crayven Corporation and Order of the New Dawn forces on Krig-7B, Parker must enlist a group of mercenaries—the Phoenix Mercenaries—to help her escape the deserted planet.42 The expansion included 15 new missions across 3 planets and introduced the third playable faction.42

The expansion was released at an unusually low price point, with Sierra essentially giving it away for just shipping costs. IGN noted: “If you own the original Ground Control, and you don’t send the five bucks in to get this game, you’re seriously in danger of your children falling backwards on the evolutionary ladder.”43

Ground Control II: Operation Exodus (June 2004)44

The sequel, also developed by Massive Entertainment, takes place 320 years after the original game. The Crayven Corporation and Order of the New Dawn no longer exist, replaced by a new conflict between the democratic Northern Star Alliance (NSA) and the warmongering Terran Empire.44 The game received an 80/100 on Metacritic and was praised for maintaining the tactical focus of the original while expanding the scope.45

Fan Projects

The modding community has created several notable projects for Ground Control:46

  • Ground Control: The Aftermath – An 18-mission campaign continuing the story from Dark Conspiracy, bridging the narrative gap to Ground Control II47
  • Ground Control Rebellion Mod – A sequel to the “Sigma Incident” mod set years after the original story46
  • Ground Control Windows 10 Crash Fix – Community patch enabling compatibility with modern operating systems37
  • Ground Control Remaster Fan Edition – An in-development project updating the game to Full HD with English and Russian language support46
  • Ground Control Manual: Included with game, providing technical documentation about factions, units, and gameplay mechanics20
  • Ground Control: Dark Conspiracy Manual: Expansion pack documentation48

Critical Perspective

Ground Control occupies a significant position in the history of real-time strategy games. By stripping away the economic and base-building elements that dominated the genre, it helped establish “real-time tactics” as a distinct subgenre and influenced subsequent games like Company of Heroes and Dawn of War.16 The game demonstrated that tactical depth could carry an entire experience without the traditional RTS framework.

The game’s influence on Massive Entertainment’s subsequent development cannot be understated. The studio went on to create World in Conflict, which further refined the action-focused RTS formula, before being acquired by Ubisoft in 2008 to work on Tom Clancy’s The Division.49 As Walfisz reflected: “We were, in that sense at least, ahead of our time. We focused more on action, and less on strategic, long-term aspects of RTS games.”16

In 2009, Rebellion acquired the Ground Control intellectual property from Vivendi following the Activision merger.50 CEO Jason Kingsley stated: “We have complete ownership of the IP from the past and going forwards, so yes we’re putting our plans together for new titles in each series.”50 However, no new Ground Control titles have been announced as of this writing.

Downloads

Purchase / Digital Stores

Download / Preservation

Manuals & Extras

Series Continuity

Ground Control established a universe that would span multiple games and centuries of in-game time. The original game’s conflict between the Crayven Corporation and Order of the New Dawn on Krig-7B is just the beginning of a larger saga. The Dark Conspiracy expansion continues immediately after the base game, following Major Parker’s desperate escape from the planet with help from the Phoenix Mercenaries.

Ground Control II: Operation Exodus jumps 320 years into the future, where the factions from the original game have long since dissolved, replaced by new powers fighting over the same alien technology that drove the original conflict. The sequel maintains thematic continuity while telling an entirely new story with new characters.

References

Footnotes

  1. Wikipedia – Ground Control – release dates, developer, publisher, Metacritic score, designers, composer 2 3 4 5 6

  2. Wikipedia – Ground Control – gameplay mechanics, plot summary, setting 2 3

  3. GameSpot – Ground Control Review – review score, gameplay analysis, technical details 2 3 4

  4. Abandonware DOS – GameSpy quote, genre classification 2

  5. Cision Press Release – development team size, Sierra partnership, Walfisz quote 2 3 4 5

  6. Massive Entertainment – 20 Years of Ground Control – development history, Walfisz and Strandh quotes, innovation context 2 3 4

  7. CNN/IDG Review – Brian Wright review quotes, interface praise, graphics assessment 2 3 4 5 6 7 8

  8. Ground Control Wiki – series overview, game versions

  9. PCGamingWiki – Ground Control – technical specifications, engine, system requirements 2

  10. Steam – Ground Control Anthology – user reviews, game description, technical requirements 2 3

  11. Amazon – Ground Control – product description, story elements, platform info 2 3 4 5

  12. Behind The Voice Actors – release date, character/actor information

  13. IMDB – Ground Control Full Credits – voice cast, production credits 2

  14. Grokipedia – Ground Control – camera controls, 3D rendering, review scores 2

  15. CNET Download – patch notes, version information 2

  16. Rock Paper Shotgun – Massive Interview – Walfisz interview, development insights, commercial performance 2 3 4 5 6 7

  17. Bjoreman Review – dropship mechanics, squad system, gameplay details 2 3 4 5

  18. MyAbandonware – Ground Control – unit types, resolution, features, user rating 2 3 4

  19. GameFAQs Walkthrough – gameplay mechanics, terrain importance

  20. Internet Archive – Ground Control Manual – game manual, faction info, mechanics 2 3

  21. IGN – Ground Control Review – review score, Editors’ Choice, save criticism 2

  22. Eurogamer – Ground Control – review score, graphics modes, multiplayer features 2 3 4

  23. Metacritic – Critic Reviews – individual review scores, publication quotes 2 3

  24. Metacritic – Ground Control – aggregate score, Computer Games Magazine quote

  25. BAFTA Awards – BAFTA nomination

  26. Old PC Gaming – tactical analysis, AI critique, technical specs 2

  27. MobyGames – Ground Control – ratings, trivia, publishers, free release info 2 3 4 5

  28. IMDB Search Results – user rating

  29. GOG – Ground Control Anthology – user rating, game description

  30. Abandonware DOS – site rating

  31. Massive Entertainment – Project Page – studio culture quote

  32. IMDB – Full Credits – complete development credits

  33. Internet Archive – Sierra Ground Control – file size

  34. GameCopyWorld – version numbers, copy protection 2 3

  35. GameSpot – Dark Conspiracy Q&A – expansion development, Tom Smith interview 2

  36. GOG Database – GOG version info, pricing

  37. ModDB – Windows 10 Crash Fix – compatibility patch 2

  38. PCGamingWiki – Ground Control II – macOS compatibility, GameSpy shutdown 2

  39. Grokipedia – Crayven Corporation motto

  40. MobyGames – Anthology – bundle contents

  41. GameFAQs – Dark Conspiracy – release date, developer

  42. MobyGames – Dark Conspiracy – expansion description, Phoenix Mercenaries 2

  43. Metacritic – Dark Conspiracy – review quotes, pricing

  44. IGN – Ground Control II Review – sequel details, timeline 2

  45. Wikipedia – Ground Control II – Metacritic score, release dates

  46. ModDB – Ground Control Mods – mod listings, community projects 2 3

  47. ModDB – The Aftermath – mod description, campaign details

  48. Sierra Chest – Dark Conspiracy Manual – expansion documentation

  49. Ubisoft News – Massive Entertainment history, Ubisoft acquisition

  50. Game Developer – Rebellion Acquires Vivendi Licenses – IP acquisition, Kingsley quote 2