Hi-Res Adventure #2: The Wizard and the Princess

Last updated: January 9, 2026

Overview

Hi-Res Adventure #2: The Wizard and the Princess is a graphic adventure game written for the Apple II and published in 1980 by On-Line Systems1. Designed by Roberta Williams and programmed by Ken Williams, this title is part of the Hi-Res Adventures series of early 1980s adventure games2. The game is usually regarded as the first adventure game with color graphics and was definitely Sierra’s first color graphics game3.

The game is considered a prelude to the later King’s Quest series in both story and concept4. It was one of the first adventure games to feature color graphics, created using a simple line-drawing program with hand-drawn color graphics by Roberta Williams5. The game’s success helped Roberta and Ken Williams further develop Sierra On-Line and fund future projects5.

Story Summary

The plot centers around King George’s daughter Princess Priscilla, who has been kidnapped by an evil wizard named Harlin, who holds her in his castle6. In exchange for half of the kingdom, the player decides to free Princess Serenia Priscilla from the hands of the evil wizard Harlin8. The game takes place in the land of Serenia, ruled by King George IV9. An evil wizard, Harlin the Malevolent, captured the fair Princess Priscilla and put up magical barriers to prevent the Wanderer from being able to save her5.

Gameplay

Interface and Controls

The player interacts with the game by entering simple commands to navigate, collect objects, solve puzzles, and interact with other characters to advance the story10. Players explore and manipulate objects by typing in one or two-word phrases such as NORTH or GET KNIFE11. The game features a 2-word parser for text input12.

Structure and Progression

The game is a text and graphics adventure where players must rescue a princess imprisoned by an evil wizard13. Players wander around the land of Serenia in search of a princess imprisoned by an evil wizard3. The game allowed saving game status to disk, which was an advanced feature for its time5.

Puzzles and Mechanics

The game features four-color interactive fiction with a split screen display showing both graphics and text12. It combines traditional text adventure mechanics with early color graphics, representing a significant advancement in adventure game design for its era10.

Reception

Contemporary Reviews

PublicationScoreNotes
MobyGames6.8/10Overall rating6
MobyGames46%Alternative rating14
MobyGames Player Reviews4.7/5User rating15
MyAbandonware4.22/5Community rating5
GamePressure4.6User score8

Modern Assessment

The game received a rating of 5.5/10 from VGTimes16. The game sold over 60,000 copies, indicating strong commercial success for an early adventure game6. Modern retrospectives recognize it as a pioneering title that helped establish the graphical adventure game genre.

Development

Origins

Hi-Res Adventure #2: The Wizard and the Princess was written by Roberta Williams in 19805. It was part of Sierra’s original ‘adventure’ game series and one of the first adventure games to feature color graphics10. The game was originally released for Apple II with 48K RAM requirement5.

Production

The game featured hand-drawn color graphics by Roberta Williams and was programmed by Ken Williams5. It was created using a simple line-drawing program and represented one of Sierra’s earliest graphics games with basic color graphics10. The game was part of the Hi-Res Adventure series that helped establish Sierra as a major game developer2.

Technical Achievements

The game was groundbreaking as usually regarded as the first adventure game with color graphics3. For the PC version, the minimum requirements included an Intel 8088/8086 processor, 64 KB RAM, and CGA graphics support12. The game supported various video modes including CGA, CGA Composite (16 colors), and Tandy/PCjr12. Input was handled through keyboard only, with PC Speaker for sound12.

Legacy

The game is considered a prelude to the King’s Quest series and helped establish many conventions that would appear in later Sierra adventure games4. It was part of the Hi-Res Adventures series that included 7 graphic adventure games total9. The success of this title was crucial in establishing Sierra On-Line as a major force in the adventure game market and provided funding for future, more ambitious projects5.

Downloads

Purchase / Digital Stores

Download / Preservation

Series Continuity

  • Previous: Hi-Res Adventure #1: Mystery House
  • Next: Hi-Res Adventure #3: Cranston Manor

References

Footnotes

  1. Old Games Download – - Game description and publication details

  2. Hi-Res Adventure Omnipedia Wiki – - Series overview 2

  3. Lysator Archive – - Historical significance and graphics innovation 2 3

  4. Wikipedia – - Series development history 2

  5. MyAbandonware – - Development details 2 3 4 5 6 7 8 9

  6. MobyGames – - Developer and publisher information 2 3 4 5 6

  7. MobyGames – - Platform information

  8. GamePressure – - Game plot summary 2

  9. Sierra Fandom Wiki – - Game setting details 2

  10. PixelatedArcade – - Game mechanics description 2 3 4

  11. SierraGamers – - Game interaction mechanics

  12. MobyGames – - Technical specifications 2 3 4 5

  13. SierraGamers – - Game description

  14. MobyGames – - Platform-specific rating

  15. MobyGames – - Player reviews rating

  16. VGTimes – - Review rating