Hoyle Casino
Last updated: January 22, 2026
Overview
Hoyle Casino is a casino simulation video game series originally developed and published by Sierra On-Line beginning in 1996, marking a significant expansion of the company’s successful Hoyle’s Official Book of Games franchise into dedicated casino gaming1. Set in a virtual Las Vegas casino environment, the game allowed players to create profiles, receive a set amount of virtual money (typically $5,000), and wager their funds across various casino games just as they would in a real establishment2. The series became renowned for its attention to detail, with everything from the roulette wheel to the craps dice rendered with tactile authenticity3.
The Hoyle name itself carries significant historical weight, derived from Edmond Hoyle, an 18th-century English writer who codified card game rules and whose work became so authoritative that the phrase “according to Hoyle” entered common usage to signify full compliance with universally accepted rules and customs4. Sierra licensed the Hoyle trademark from Brown & Bigelow, leveraging this association with gaming authority to position their software as the definitive digital casino experience5. The series would go on to become what Sierra claimed was “the best-selling casino game of all time,” with Hoyle Casino 2000 alone selling over 230,000 copies and generating more than $6 million in revenue6.
Throughout its lifespan from 1996 to 2016, Hoyle Casino received annual standalone updates with expanded game variations, improved graphics, and new features7. The series expanded beyond Windows to include Mac OS, Sega Dreamcast, and Game Boy Color platforms, demonstrating Sierra’s commitment to bringing their casino experience to multiple gaming audiences2. Following Sierra Entertainment’s various corporate transitions, the Hoyle brand eventually transferred to Encore, Inc., who continued releasing new versions through 2016 with the Hoyle Official Casino Games Collection2.
Game Info
Developer: Sierra On-Line, Inc.1 Designer: Paul Horn, Jason Willig, Ryan Spain8 Publisher: Sierra On-Line, Inc.1 Engine: Proprietary Platforms: Windows, Mac OS, Dreamcast, Game Boy Color2 Release Year: 1996 Series: Hoyle’s Official Book of Games Protagonist: Player-created avatar Sierra Lineage: Core Sierra
Story Summary
Hoyle Casino lacks a traditional narrative structure, instead providing players with an immersive virtual casino environment where they can experience the thrill of gambling without financial risk9. In the original 1996 release, players entered a Vegas casino where they could engage with games including Blackjack, Craps, Roulette, Slot Machines, and different varieties of Poker, starting with $5,000 and attempting to build their fortune10. Should players lose all their money, they could approach loan sharks for additional funds, adding a touch of dramatic tension to the simulation10.
The game environment featured computer opponents and croupiers who provided witty commentary on player performance, each with their own distinct personality that could be adjusted for talkativeness in the settings10. Later versions expanded this concept significantly, with Hoyle Casino 2000 introducing up to 25 default characters to choose from, each with unique dialogue and reactions during gameplay11. Players could also create their own virtual persona using the “Facemaker” feature, customizing facial features to create a personalized avatar for their casino adventures12.
The 2002 spin-off Hoyle Casino Empire took a different approach, putting players in the role of a casino manager tasked with building and managing the best casino in the city13. This management simulation challenged players to construct facilities, manage staff, attract customers, and compete against rival casinos—essentially combining the casino gaming experience with business strategy elements inspired by titles like RollerCoaster Tycoon14.
Gameplay
Interface and Controls
Hoyle Casino utilized a first-person perspective for most of its casino games, allowing players to experience the tables and machines as if physically present in a Las Vegas establishment15. The interface employed a combination of mouse and keyboard controls, with players clicking to place bets, select cards, and interact with various game elements16. The game offered instant access to rules for each casino game, as well as real-time tips and strategies provided during gameplay to help newcomers learn proper technique11.
Different viewing perspectives were available depending on the game type, with table games typically rendered from a first-person or top-down view, while slot machines presented their classic front-facing appearance16. The series maintained consistent interface conventions across versions, though later releases added improvements including faster game play options to keep the experience exciting17.
Structure and Progression
Players began each session with 5,000 available in the bank, accessible through an in-game ATM located in the casino18. The progression system was open-ended, allowing players to freely explore the casino floor and choose which games to play at any time. Statistics tracking monitored each player’s performance across every game, providing detailed records of wins, losses, and overall financial status3.
The games available varied by version but typically included:
- Table Games: Blackjack, Craps, Roulette, Baccarat, Pai Gow Poker
- Poker Variations: Texas Hold’em, Omaha Hold’em, Seven Card Stud, Five Card Draw, and numerous other variants19
- Slots: Ranging from classic three-reel machines to themed video slots
- Video Poker: Multiple machine types with different pay tables
- Other Games: Keno, Horse Racing, Big Six Wheel20
Tournament modes allowed players to compete against computer opponents in structured competitions, while later versions added multiplayer capabilities through internet or modem connections16.
Puzzles and Mechanics
Unlike traditional puzzle games, Hoyle Casino focused on accurate simulation of casino game mechanics and probabilities. Each game followed official rules that could be customized based on player preferences, with various rule variations available to simulate different casino house rules10. The Tutorial Mode offered instruction on game fundamentals, while hint systems provided strategic advice during play18.
Hoyle Blackjack, released as a standalone title in 1996, exemplified the educational approach with three distinct modes: Tutorial Mode for learning game fundamentals, Tournament Mode for competitive play, and Casino Mode for casual entertainment21. Players could customize their experience by adjusting elements like deck count, betting limits, and rule variations such as whether dealers hit or stand on soft 1718.
Reception
Contemporary Reviews
Critical reception of Hoyle Casino varied across different versions and platforms. GameSpot’s Tim Soete praised the 1998 version, noting that “any fan of gambling games who appreciates subtle details will enjoy Hoyle Casino,” specifically commending the tactile detail applied to game elements like roulette wheels and craps dice3. The same publication gave Hoyle Blackjack a 7.8/10 score, with reviewer Tal Blevins describing it as “a full-featured blackjack simulation that captures many of the elements of gambling in a real casino”18.
The Game Boy Color version received a favorable 7/10 from IGN’s Craig Harris, who noted that “as casino games go on the Game Boy Color, Sierra’s offering is the best yet,” praising the well-done animations for the platform22. However, the Dreamcast port received more mixed reviews, with GameFAQs reviewer JPeeples giving it a 6/10 and famously describing it as “so bad, it’s good,” citing the critical flaw that players couldn’t distinguish card suits on television screens due to the port from high-resolution computer monitors23.
GameOver’s Prolix awarded Hoyle Casino 99 an 80% score, declaring that “anyone who knows anything about computer casino games will tell you Hoyle ranks at the top”24. The Casino Empire spin-off received a 65 on Metacritic, with GameSpot’s Andrew Park giving it 5.9/10 and noting it “lacks a lot of features that you’d expect from any good management game, though it still manages to be enjoyable at times”14.
Modern Assessment
Later versions of the series faced increasing criticism, with GameSpot’s Gord Goble observing that Hoyle Casino 2003 was “nearly indistinguishable from its immediate predecessor” and that the series “certainly won’t win any awards for originality”25. The 2009 release fared particularly poorly, receiving a 3.2/10 from WorthPlaying’s Erik Ottosen, who described the game as “horrible, at times unplayable”26.
The final Steam release, Hoyle Official Casino Games Collection (2016), received overwhelmingly negative reviews with only 16% positive ratings from 18 user reviews27. Customer complaints focused on the chatty AI opponents, technical issues, and a general sense that the series had stagnated28.
Aggregate Scores:
- MobyGames (2000 version): 74% (8 reviews)16
- MobyGames (1996 version): 82%10
- MyAbandonware (Casino Empire): 4.06/529
- Steam (2016): 16% positive (18 reviews)27
- WildTangent (2008): 3.9/520
Development
Origins
The Hoyle Casino series evolved from Sierra’s successful Hoyle’s Official Book of Games franchise, which began in 1989 with card game simulations designed by Warren Schwader5. The original Hoyle games used Sierra’s Creative Interpreter (SCI) engine and featured cameo appearances from characters across Sierra’s other game series, making them both entertaining diversions and subtle cross-promotional vehicles5. The first volume sold over 250,000 copies by 1990, establishing the commercial viability of the Hoyle brand5.
By 1996, Sierra expanded the concept into dedicated casino simulation with the first Hoyle Casino release. The game built upon the established Hoyle formula of accurate rule implementation while adding the atmospheric elements of a Las Vegas casino environment1. The decision to focus on casino games specifically reflected both market demand and the educational appeal of teaching gambling without financial risk9.
Production
Hoyle Casino development was handled by Sierra’s internal teams, with the game falling under their Sierra Attractions division for later releases30. The series maintained a consistent annual release schedule, with each new version adding game variations, improved graphics, and expanded features while retaining the core simulation accuracy that defined the franchise7.
The 2000 Dreamcast port was announced in October of that year, with Sierra’s SVP Steve Van Horn stating “We wanted to take our #1 selling casino game for PC and Macintosh and deliver the same superiority to Dreamcast players”31. The Game Boy Color version was developed by Pulsar Interactive, a studio known primarily for handheld games who also assisted with Quest for Glory V and Blood & Magic32.
Development Credits (Hoyle Casino 6, 2001):8
- Executive Producer: Stephen H. Van Horn
- Producers: Karen Thomas, Robert L. Jerauld
- Designers: Jason Willig, Ryan Spain, Jonathan Watts, Will Barker
Development Credits (Hoyle Casino 2000):16
- Composer: Evan Schiller
Technical Achievements
The series showcased Sierra’s expertise in graphical presentation, evolving from 2D rendered environments in the mid-1990s to hybrid 3D graphics by 2000, and full 3D immersive environments with Hoyle Casino 3D in 200533. The games featured detailed animations for card dealing, dice rolling, and slot machine spinning that enhanced the simulation authenticity22.
Multiplayer functionality expanded throughout the series, with Hoyle Casino 2000 supporting internet play through Won.net servers34, and later versions offering tournament play against both AI opponents and human players. The Face Creator utility allowed players to design custom avatars with adjustable facial features, adding personalization to the casino experience12.
Technical Specifications
Hoyle Casino 4 (1998):35
- Minimum Processor: Pentium 133 MHz
- RAM: 16 MB
- Hard Drive Space: 100 MB
- Operating System: Windows 95/98
Hoyle Casino 2000:7
- Resolution: 640x480 @ 16-bit color
- Recommended Resolution: 640x480 @ True Color
- Minimum Processor: Intel Pentium 133 MHz
- Recommended Processor: Intel Pentium II
- RAM: 16 MB minimum, 32 MB recommended
- Storage: 120 MB
- Supported OS: Windows 95, 98, Me, 2000
Hoyle Casino 2008 (Mac):36
- Operating System: Mac OS X v10.4.11 or later
- Processor: G3/600MHz or faster
- RAM: 256MB
- VRAM: 32MB
Hoyle Official Casino Games (2016):37
- Windows: Vista/7/8/10, 1.0 GHz processor, 1 GB RAM, 512 MB VRAM
- macOS: 10.7.2-10.12, Intel Core Solo 867 MHz, 1 GB RAM, 256 MB VRAM
Version History
| Version | Date | Platform | Notes |
|---|---|---|---|
| 1.0 | October 1996 | Windows | Initial release38 |
| Hoyle Casino 98 | 1998 | Windows | Second release, version 1.1.0.539 |
| Hoyle Casino 99 | September 1999 | Windows/Mac | Third release40 |
| Hoyle Casino 2000 | 2000 | Windows/Mac/Dreamcast | Major expansion, 350+ variations16 |
| Hoyle Casino 2001 | August 2001 | Windows | 14 games, 400+ combinations8 |
| Hoyle Casino 2002 | 2002 | Windows | Added Baccarat, Video Blackjack41 |
| Hoyle Casino 2003 | 2003 | Windows | Minor updates25 |
| Hoyle Casino 2004 | October 2003 | Windows | Palm/Pocket PC support added42 |
| Hoyle Casino 3D | March 2005 | Windows | Full 3D graphics43 |
| Hoyle Casino 2008 | October 2007 | Windows | SecuROM v7 protection44 |
| Hoyle Casino Games 2009 | September 2008 | Windows/Mac | Developed by Freeverse45 |
| Hoyle Casino Games 2012 | 2012 | Mac | Updated interface17 |
| Hoyle Official Casino Games | October 2016 | Windows/Mac/Steam | Final release27 |
Technical Issues
The series experienced various technical issues across its lifespan. Hoyle Casino ‘98 had a bug where players would always be assigned $5,000 when starting blackjack instead of retaining their actual bank amount46. Hoyle Casino 2002 featured multiple bugs including Baccarat incorrectly handling tie results, Roulette being unable to land on 30, and the house rounding payouts up or down to the nearest dollar46.
The Dreamcast port suffered significant visual issues, with players unable to distinguish card suits on television screens—spades appeared identical to clubs, and diamonds looked similar to hearts, making card games nearly unplayable without an S-Video cable23. Mac versions faced compatibility issues with systems manufactured after 2008, as one Amazon reviewer noted: “Says it’s for Mac, but not for any Mac made after 2008. It’s only for very old Mac systems”3.
Casino Empire encountered color palette corruption and compatibility issues on Windows 8 and 10, with users reporting purple and green graphics distortion requiring third-party tools like DxWnd to resolve47. The game’s 16-bit color depth created problems when rendered on modern 32-bit displays48.
Easter Eggs and Trivia
- Sultan Fortune Teller: The game included a machine similar to the one from the movie “Big”—a Sultan that tells your fortune if you roll a quarter into its mouth9
- Sierra Character Cameos: Following the tradition of earlier Hoyle games, various Sierra game characters appeared as computer opponents with unique personalities and dialogue5
- Music Recycling: The intro music for Hoyle Casino 6 was reused from Hoyle Casino 5 (2000), which itself borrowed two songs from Hoyle Casino 4 (1999)49
- Video Slots Music: The “Break The Bank” video slot used an abbreviated version of “Detective” from Hoyle Classic Board Games (1997)30
- Edmond Hoyle Connection: The series is named after Edmond Hoyle (1672-1769), an English writer whose “A Short Treatise on the Game of Whist” went through 13 editions and remained authoritative until 18644
Voice Cast
| Character | Voice Actor |
|---|---|
| Various Casino Characters | Pat Cashman |
| Various Casino Characters | Natacha LaFerrière |
| Various Casino Characters | Cynthia Doyer |
| Various Casino Characters | Rodney Sherwood |
Voice cast information from Hoyle Casino 200016.
Legacy
Sales and Commercial Impact
Hoyle Casino proved remarkably successful commercially, with Sierra marketing it as “the best-selling casino game of all time”42. Hoyle Casino 2000 sold 230,365 copies through October of its release year, generating $6,151,369 in revenue—though PC Data tracking captured only partial North American market, suggesting actual sales may have been double6. The Hoyle brand overall was recognized as “the #1 best-selling family entertainment franchise based on cumulative dollar sales” according to PC-Data for the 1999-2003 period42.
The series’ success established Sierra as a dominant force in computer casino gaming, a position they maintained throughout the late 1990s and early 2000s. The brand recognition helped Sierra expand into other platforms, including the Game Boy Color portable market and the Sega Dreamcast console31.
Collections
Following Sierra’s corporate transitions, the Hoyle brand and catalog were acquired by Encore, Inc., who continued releasing new versions and compilations2. The games appeared in various budget re-releases and were bundled with other Hoyle titles. Encore’s Casino Games Collection consolidated the casino gaming content with their card and board game titles50.
The 2016 Hoyle Official Casino Games Collection represented the final comprehensive release, available on Steam and through direct digital distribution27. This collection included over 20 casino games with the Face Creator feature, tournament play, and achievements system51.
Fan Projects
Due to the series’ commercial nature and ongoing availability, fan projects remained limited. Technical assistance communities developed workarounds for running older versions on modern systems, with tools like DxWnd enabling Windows 10 compatibility for Casino Empire47. The game’s POD files were discovered to be renamed ZIP archives, allowing modders to access game assets29.
Related Publications
The games included built-in rule references and strategy guides, eliminating the need for extensive printed documentation. Hoyle Casino 2004 included a manual covering installation procedures, technical support, and brief game descriptions42. The Hoyle brand’s association with authoritative game rules meant the software itself served as a reference document for casino gaming.
Critical Perspective
Hoyle Casino occupies a unique position in gaming history as one of the longest-running and most commercially successful casino simulation franchises. While it never achieved the critical acclaim of Sierra’s adventure game offerings, it demonstrated that there was substantial market demand for polished, educational gambling experiences that allowed players to learn and enjoy casino games without financial risk9.
The series represented Sierra’s business savvy in leveraging an established brand—the Hoyle name had been synonymous with gaming authority for over 200 years—while also showcasing their technical capabilities in graphical presentation and interface design27. However, the franchise’s reliance on annual incremental updates eventually led to critical fatigue, with reviewers noting that later versions were “nearly indistinguishable” from their predecessors25.
The transfer of the brand from Sierra to Encore marked a shift in the series’ identity, though the core premise remained unchanged. The final Steam release’s poor reception (16% positive) suggests that by 2016, the market had moved on to other forms of casual and social gaming, leaving Hoyle Casino as a relic of an earlier era of computer entertainment27.
Downloads
Purchase / Digital Stores
- Steam - Hoyle Official Casino Games Collection (unlisted)
Download / Preservation
- Internet Archive – Hoyle Casino 2004
- Internet Archive – Hoyle Casino 2000
- MyAbandonware – Hoyle Casino
- MyAbandonware – Hoyle Casino Empire
Manuals & Extras
Series Continuity
Hoyle Casino was a spin-off of Sierra’s Hoyle’s Official Book of Games series, which began in 1989 with card game compilations. While the main Hoyle series focused on traditional card games and board games, Hoyle Casino specifically targeted casino gambling simulations. The 2002 release of Hoyle Casino Empire represented a significant departure, transforming the formula from gambling simulation to business management strategy.
The franchise shared its core identity with the broader Hoyle gaming family, including Hoyle Card Games, Hoyle Board Games, Hoyle Solitaire, and Hoyle Word Games34. All products leveraged the Hoyle name’s association with authoritative game rules while catering to different gaming preferences within the casual market.
- Previous: 1989 - Hoyle’s Official Book of Games, Volume 1
- Related: 2002 - Hoyle Casino Empire
References
Footnotes
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MobyGames – Hoyle Casino (1996) – developer, publisher, initial release ↩ ↩2 ↩3 ↩4
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Wikipedia – Hoyle Casino – platforms, developer timeline, release history ↩ ↩2 ↩3 ↩4 ↩5
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Amazon – Hoyle Casino PC/Mac – GameSpot review quote, compatibility issues ↩ ↩2 ↩3 ↩4
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Britannica – Edmond Hoyle – historical origin of Hoyle name ↩ ↩2
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Wikipedia – Hoyle’s Official Book of Games – series history, sales data, engine ↩ ↩2 ↩3 ↩4 ↩5
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Quarter to Three – PC Data Sales – Hoyle Casino 2000 sales figures ↩ ↩2
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PCGamingWiki – Hoyle Casino (2000) – version history, technical specs ↩ ↩2 ↩3
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MobyGames – Hoyle Casino (2001) – development credits, game features ↩ ↩2 ↩3
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GameFAQs – Hoyle Casino Mac Review – gameplay review, Sultan machine trivia ↩ ↩2 ↩3 ↩4
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MobyGames – Hoyle Casino (1996) Description – gameplay description, loan shark feature ↩ ↩2 ↩3 ↩4 ↩5
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Games Database – Hoyle Casino Dreamcast – character count, tutorial features ↩ ↩2
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eBay – Hoyle Casino 2000 Listing – Facemaker feature, game variations ↩ ↩2
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Abandonware Games – Hoyle Casino Empire – casino manager gameplay ↩
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GameSpot – Casino Empire Review – review score, RollerCoaster Tycoon comparison ↩ ↩2
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VGTimes – Hoyle Casino (1996) – first-person perspective description ↩
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MobyGames – Hoyle Casino (2000) – credits, rating, technical specs ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7
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Amazon – Hoyle Casino Games 2012 Mac – features, character count ↩ ↩2
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GameSpot – Hoyle Blackjack Review – review score, gameplay modes ↩ ↩2 ↩3 ↩4
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Never Die Media – Hoyle Casino 2000 – poker variations, slot details ↩
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WildTangent – Hoyle Casino – game variations, rating ↩ ↩2
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GameFAQs – Hoyle Blackjack Data – release date, product description ↩
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IGN – Hoyle Casino GBC Review – review score, animation quality ↩ ↩2
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GameFAQs – Hoyle Casino Dreamcast Review – card suit visibility issue ↩ ↩2
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GameOver – Hoyle Casino 99 Review – review score, recommendation ↩
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GameSpot – Hoyle Casino 2003 Review – critical assessment, version comparison ↩ ↩2 ↩3
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WorthPlaying – Hoyle Casino Games 2009 Review – review score, criticism ↩
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Steam – Hoyle Official Casino Games – user reviews, release date ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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Steam Community – Hoyle Casino Reviews – AI complaints, offline play appreciation ↩
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MyAbandonware – Hoyle Casino Empire – rating, POD file discovery ↩ ↩2
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Sierra Chest – Hoyle Casino 4 Music – music origins, Sierra Attractions ↩ ↩2
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IGN – Hoyle Casino Dreamcast Announcement – Steve Van Horn quote, platform expansion ↩ ↩2
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A Secret Area – Hoyle Casino GBC – Pulsar Interactive developer info ↩
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Grokipedia – Hoyle Casino – graphics evolution, version history ↩
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MobyGames – Hoyle Casino (1999) – Won.net online play, word games ↩ ↩2
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Old PC Gaming – Hoyle Casino Games 4 Review – system requirements ↩
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Macworld – Hoyle Casino 2008 – Mac system requirements ↩
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PCGamingWiki – Hoyle Official Casino Games – 2016 technical specs ↩
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Sierra Chest – Hoyle Casino 1 – October 1996 release date ↩
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Internet Archive – Hoyle Casino 98 – version number ↩
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Sierra Chest – Hoyle Casino 4 – September 1999 release ↩
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Sierra Help – Hoyle Series Updates – version patches, bug fixes ↩
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Internet Archive – Hoyle Casino 2004 Manual – PC-Data sales claim, Palm support ↩ ↩2 ↩3 ↩4
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Metacritic – Hoyle Casino 3D – release date, ESRB rating ↩
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GameCopyWorld – Hoyle Casino 2008 – SecuROM protection, release date ↩
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MobyGames – Hoyle Casino Games (2008) – Freeverse developer ↩
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Sierra Help – Patches – bug descriptions ↩ ↩2
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SourceForge – DxWnd Casino Empire Thread – compatibility issues ↩ ↩2
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SourceForge – DxWnd Color Depth Discussion – 16BPP/32BPP issues ↩
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Sierra Chest – Hoyle Casino 6 Music – music recycling ↩
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Encore – Casino Games Collection – collection details ↩
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MacGameStore – Hoyle Official Casino Games – game features, Face Creator ↩
