Front Lines

Last updated: January 20, 2026

Overview

Front Lines is a tactical wargame set in the “near” future, developed and published by Impressions Games in 1994.1 The game presents a hypothetical military conflict set in either 2020 or 2044, depending on whether players engage with the U.S. or German version of the game.2 Classified as a science fiction turn-based strategy game, Front Lines originated from the United Kingdom and represents Impressions Games’ foray into futuristic military simulation.3

The game has been described as a spiritual successor to QQP’s venerable “The Perfect General” series, combining the elements of board game warfare with good graphics and sound.4 Front Lines distinguishes itself through its alternate history theme and accessible approach to wargaming, serving as an effective gateway for novices to the genre.5 The game presents players with a European theater of operations that incorporates real-world geographical features, including the strategically significant Fulda Gap.2

Critics and players have noted that Front Lines achieves a careful balance between accessibility and strategic depth, offering detailed gameplay without overwhelming newcomers to the wargaming genre.5 The game has been retrospectively compared to both Warlords and Command & Conquer, though reviewers have noted it as a hybrid that combines elements from multiple strategic traditions.6

Story Summary

Front Lines presents a hypothetical future conflict set in a near-future European theater of war.3 The game’s setting varies depending on the version played: the U.S. release places events in the year 2020, while the German version moves the timeline further into the future to 2044.2 This temporal difference between versions may have been implemented for regional sensitivity or marketing considerations, though the core gameplay and scenario remain consistent.1

The conflict depicted in Front Lines takes place across a recognizable European landscape that incorporates actual geographical features.2 The Fulda Gap, a historically significant corridor in Germany that was considered a potential invasion route during the Cold War, features prominently in the game’s strategic map.6 This attention to real-world geography grounds the game’s futuristic setting in a plausible military context, lending credibility to its hypothetical warfare scenarios.

The backstory establishes a world where military technology has advanced significantly beyond contemporary capabilities.2 By the game’s timeline, heavy laser weapons have become practical battlefield implements, soldiers are equipped with powered armor systems, unmanned ground strike aircraft have become commonplace, tanks have gained hovering capabilities in addition to traditional tracked movement, and artillery has achieved unprecedented levels of power and accuracy.2 This technological extrapolation creates a battlefield environment that feels both familiar to military history enthusiasts and excitingly futuristic.

Gameplay

Interface and Controls

Front Lines employs a top-down perspective that allows players to survey the battlefield and manage their forces effectively.4 The game operates as a turn-based strategy title, requiring players to make calculated decisions about unit movement, positioning, and combat engagement during their turn before the AI opponent responds.3 The interface was designed with accessibility in mind, presenting detailed information to players who seek it without forcing complexity upon those who prefer a more streamlined experience.5

Structure and Progression

The game features a scenario-based structure set within the European theater of operations.6 Players command futuristic military forces across battlefields that incorporate real geographical features, with the Fulda Gap serving as a notable strategic location.2 The game includes a level editor that allows players to create custom scenarios, significantly extending the replay value beyond the included campaigns.4

  • Campaign Mode: Standard progression through pre-designed scenarios set in the European theater6
  • Custom Scenarios: Player-created content using the included level editor4
  • Multiplayer: Head-to-head combat available via modem connection6

Puzzles and Mechanics

Front Lines presents players with a comprehensive array of military units adapted for futuristic warfare.2 All the usual forces of a modern army are represented, but with technological enhancements appropriate to the game’s 2020/2044 setting.2 Heavy laser weapons serve as practical battlefield armaments, replacing or supplementing conventional firearms.2 Infantry units benefit from powered armor systems that enhance their combat effectiveness and survivability.2

The game features unmanned ground strike aircraft that provide aerial support without risking human pilots.2 Tanks in Front Lines have evolved to include hovering capabilities alongside traditional tracked movement, providing tactical flexibility in varied terrain.2 Artillery systems have achieved remarkable improvements in power and accuracy compared to contemporary weapons, making fire support a devastating tactical option.2

Combat resolution follows turn-based conventions, with players maneuvering units across the strategic map and engaging enemy forces in calculated exchanges.3 The game has been noted for finding a balance between simplicity in execution and depth in strategic possibilities, making individual sessions both accessible and tactically rich.5

Reception

Contemporary Reviews

Front Lines received a mixed but generally positive reception upon its 1994 release. Critics noted its similarities to QQP’s “The Perfect General” series, with most concluding that while Front Lines did not surpass its inspiration, it remained a worthy attempt at the futuristic wargame concept.4 The Home of the Underdogs review summarized the game as “a hypothetical wargame that strongly resembles QQP’s venerable The Perfect General series, combining the elements of board game warfare with good graphics and sound.”4

Reviewers praised the game’s accessibility for wargaming newcomers while acknowledging certain technical limitations. One critique colorfully described the game as “the offspring of a male Warlords and a female Command and Conquer,” noting that like “all offspring of two different species, this game is also sterile.”6 This assessment highlighted both the game’s hybrid nature and its perceived limitations in fully realizing its genre-blending ambitions.

The game received criticism for its artificial intelligence implementation, with multiple sources noting flawed AI behavior that could detract from the strategic experience.4 Additionally, reviewers identified issues with pacing, particularly regarding AI turn times that could extend to seven minutes or longer, testing player patience during extended sessions.6 Some reviewers also noted questionable realism in certain gameplay elements and jerky movement animations that diminished visual polish.6

Modern Assessment

Modern retrospectives have been more favorable toward Front Lines, appreciating its historical significance and accessible design philosophy. Squakenet described it as a “polished and satisfying wargame” that serves effectively as a gateway game for wargaming novices.5 The review particularly praised how “the game puts as much detail in the game as you want, but it never pushes it towards you at every step of the way, making the experience very palatable and easy to interact with.”5

The same retrospective concluded that “within the early 90s wargames, this one finds a perfect balance between simplicity in execution and depth of the game sessions you can have.”5 This assessment suggests that Front Lines has aged reasonably well for players seeking an accessible entry point into tactical wargaming.

User ratings on abandonware sites reflect continued appreciation for the title. One enthusiastic user review exclaimed “AWESOME!! Even has a level editor!!” highlighting the game’s custom content capabilities as a particular strength.4

Aggregate Scores:

  • MobyGames: 68% (Critics aggregate)1
  • Internet Archive: 65 Critic Score2
  • MyAbandonware: 4.22/5 (18 votes)4

Development

Origins

Front Lines was developed by Impressions Games, a studio based in the United Kingdom that would later become known for city-building titles in the Caesar series.3 The game was designed by Christopher J. Foster, who crafted the futuristic wargame concept that blended contemporary military strategy with speculative technology.1 Impressions Games served as both developer and publisher for the title, maintaining full creative control over the project.1

The decision to create divergent timelines for U.S. and German releases (2020 versus 2044) suggests careful consideration of regional market preferences and sensitivities.2 The German version’s more distant future setting may have been implemented to provide additional temporal distance from contemporary military concerns in that market.

Production

Development focused on creating an accessible wargaming experience that could appeal to both genre veterans and newcomers.5 The inclusion of a level editor demonstrated Impressions Games’ commitment to extending the game’s longevity through user-generated content.4 Modem support for head-to-head multiplayer was also implemented, allowing players to compete against human opponents rather than relying solely on the AI.6

An Amiga conversion was initiated during or after the initial DOS release, with Andrew Prime serving as the coder for the port.1 The Amiga version was previewed in several gaming magazines, generating anticipation among Amiga owners.1 However, the conversion was ultimately never completed or released, leaving DOS as the sole platform for the game.1

Development Credits:1

  • Designer: Christopher J. Foster
  • Amiga Coder (unreleased): Andrew Prime

Technical Achievements

Front Lines was distributed on both 3.5” floppy disks and CD-ROM, providing options for users with different hardware configurations.1 The game featured color graphics presented from a top-down perspective, allowing clear visualization of battlefield positions and unit movements.34

The level editor represented a significant technical feature, enabling players to design custom scenarios that extended gameplay well beyond the included content.4 Modem connectivity for multiplayer matches demonstrated the game’s networking capabilities, though this feature required compatible hardware and connection protocols of the era.6

Technical Specifications

DOS Version:46

  • Display: Color, Top-Down perspective
  • Media: 3.5” Floppy Disk, CD-ROM1
  • File Size: 5 MB (MyAbandonware)4 / 4.84 MB easy setup, 25.5 MB full download6
  • DOSBox Support: Supported on version 0.61+4
  • Modern Compatibility: Windows 11/10/8/7/Vista/XP 64/32-bit via DOSBox6

Cut Content

The most significant piece of cut content was the planned Amiga conversion.1 With Andrew Prime as the designated coder, the Amiga port was far enough along in development to be previewed in several gaming magazines, suggesting substantial progress had been made.1 The reasons for the cancellation are not documented, but the port’s abandonment meant that Front Lines remained exclusive to the DOS platform despite interest from the Amiga gaming community.

Version History

VersionDatePlatformRegionNotes
1.01994DOSUnited StatesInitial release, set in 20202
1.01994DOSPolandConcurrent release with US version4
German1995DOSGermanyAlternate version set in 20444
AmigaCancelledAmigaN/ANever released despite magazine previews1

Technical Issues

Several technical and design issues were documented by reviewers and players:

  • AI Performance: The artificial intelligence was considered flawed by multiple reviewers, potentially diminishing the strategic challenge for experienced players.46
  • Turn Times: AI processing during opponent turns could extend to seven minutes or longer, significantly slowing gameplay pace.6
  • Animation Quality: Movement animations were described as jerky, detracting from visual presentation.6
  • Realism Concerns: Some gameplay elements were noted as having questionable realism, though specific examples were not detailed.4

Easter Eggs and Trivia

  • The game’s temporal setting varies significantly between regional versions: the U.S. release takes place in 2020, while the German version is set in 2044.2
  • Front Lines incorporates real-world European geography, including the strategically important Fulda Gap that figured prominently in Cold War military planning.2
  • The game has been described as resembling “the offspring of Warlords and Command & Conquer,” highlighting its hybrid approach to strategy gaming.6
  • An alternate history theme underlies the game’s speculative future conflict scenario.5
  • The included level editor allowed players to create and share custom scenarios, extending replayability.4
  • Modem support enabled head-to-head competitive play, a notable feature for the era.6

Legacy

Sales and Commercial Impact

Front Lines achieved modest recognition within the tactical wargaming genre but did not reach the commercial heights of Impressions Games’ later city-building titles.1 The game’s aggregate critical scores in the mid-60s to high-60s percentage range indicate respectable but not outstanding commercial and critical performance.12 The cancellation of the Amiga port may have limited the game’s potential audience and commercial reach.

Collections

No known compilation releases have been documented for Front Lines. The game has primarily remained available through abandonware distribution channels and digital preservation efforts rather than official re-releases or compilation packages.

Fan Projects

The included level editor represented official support for user-generated content, enabling a degree of community creativity within the game’s framework.4 However, no major standalone fan projects, remakes, or significant modification communities have been documented for Front Lines.

No official hint books, strategy guides, or novelizations have been documented for Front Lines. The game likely shipped with a standard manual explaining gameplay mechanics and unit statistics.

Critical Perspective

Front Lines occupies an interesting position in the history of tactical wargaming, representing an attempt to bridge the gap between hardcore military simulation and accessible strategy gaming.5 While it never achieved the recognition of genre-defining titles like Panzer General or the original Perfect General series it sought to emulate, Front Lines demonstrated that futuristic settings could effectively house traditional wargame mechanics.4

The game’s lasting significance lies primarily in its accessibility-focused design philosophy.5 By allowing players to engage with strategic depth at their own pace without forcing complexity upon them, Front Lines established an approach that would become increasingly common in subsequent strategy titles. The retrospective assessment that it finds “a perfect balance between simplicity in execution and depth of the game sessions you can have” suggests design principles that remain relevant to modern game development.5

For Impressions Games, Front Lines represented an early experiment before the studio would find greater success with historical city-building simulations.1 The lessons learned in balancing accessibility with depth may have informed the studio’s subsequent approach to making complex simulation mechanics approachable for mainstream audiences.

Downloads

Purchase / Digital Stores

  • Not available for purchase; 1994 release is abandonware4

Download / Preservation

Community Resources

References

Footnotes

  1. MobyGames – Front Lines – developer, publisher, designer credits, platform, media formats, aggregate rating, Amiga port information 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22

  2. Internet Archive – Front Lines (1994) – release date, MobyGames description, setting details, technology descriptions, geographical features, version differences, critic score 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

  3. IMDB – Front Lines – genre classification, country of origin, release year, color specification, production company 2 3 4 5 6

  4. MyAbandonware – Front Lines – release regions, user ratings, file size, DOSBox compatibility, level editor, Perfect General comparison, AI criticism, user reviews 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23

  5. Squakenet – Front Lines Review – retrospective assessment, accessibility analysis, balance between depth and simplicity, gateway game status, alternate history theme 2 3 4 5 6 7 8 9 10 11 12

  6. Old-Games.com – Front Lines – version differences, file sizes, compatibility information, modem multiplayer, geographical features, AI turn times, animation criticism, Warlords/C&C comparison, user reviews 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18