Return of the Incredible Machine: Contraptions

Last updated: January 9, 2026

Overview

Return of the Incredible Machine: Contraptions is a 2000 puzzle strategy game that revitalized the beloved Incredible Machine series after a five-year hiatus1. Developed by Sierra Entertainment with Jeff Tunnell Productions, the game challenges players to “create off-the-wall gadgets using a combination of everyday flumadiddles, doohickeys, and gigamarees”2. The gameplay is virtually identical to previous games in the series, requiring players to use mechanical components to create Rube Goldberg-like devices that accomplish specific goals34.

The game features over 250 puzzles alongside a freeform invention mode, allowing players to construct fantastic machines that accomplish unusual tasks ranging from catching cats in baskets to lighting fireworks with laser beams56. As one New York Times reviewer noted, the game is “so absorbing” that “ruminations inspired by its more than 250 graphical conundrums have been intruding regularly upon the real world”7.

Story Summary

The game opens with Professor Tim (or simply “the professor”) welcoming the player to his secret inventor’s complex, explaining that he has been overworked and needs to hire an apprentice12. Players take on the role of this apprentice, working through increasingly complex contraption challenges under the professor’s guidance. The narrative framework is minimal but charming, with the professor providing context for various puzzle objectives, such as instructing players to “blow up the fish tank with the missile”13. The game’s narrator, voiced by Bill Barrett, guides players through tutorials and provides encouragement throughout their contraption-building journey14.

Gameplay

Interface and Controls

The game utilizes a mouse-driven interface where players select from over 100 different mechanical parts to construct their contraptions15. The interface includes a help button that provides close-up views of parts for better understanding16. Players can drag and drop components including pulleys, conveyor belts, springs, dynamite, cats, mice, and various other objects onto a 2D playing field17. The physics simulation engine ensures deterministic behavior without random number generation, meaning identical setups will always produce the same results18.

Structure and Progression

The game is organized into five difficulty categories: Tutorial (50 levels), Easy, Medium, Hard, and Really Hard1920. Players progress through increasingly complex challenges that test their understanding of physics and creative problem-solving abilities. The tutorial levels from the original game remain unchanged, but all other puzzles are new except for one slightly modified puzzle called “Mel-in-the-box”21. The game also includes 50 head-to-head puzzles designed for two-player competition22.

Puzzles and Mechanics

Each puzzle presents players with a specific objective that must be accomplished using the available parts. As one reviewer explained, “Players must use a variety of mechanical components to create a Rube Goldberg like device that accomplishes a specific goal (such as popping a balloon)“23. The joy of the game lies in “making machines that work, not in chalking up high scores”24. The physics simulation accurately models interactions between objects, ambient effects like air pressure and gravity, creating realistic cause-and-effect chains2526.

Reception

Contemporary Reviews

PublicationScoreNotes
IGN8.4/10Called it “a vintage blend of educational and entertainment software at their finest”27
GameSpot8.1/10Praised the humor and nostalgia, noting minor problems don’t detract from the experience28
Game Over Online84%Declared it “easily the best puzzle game to come along in years”29
Absolute Games80%Positive review from 200030

Modern Assessment

The game maintains strong appeal among retro gaming enthusiasts, with GameRankings showing an aggregate score of 78.33%31. Modern player reviews remain enthusiastic, with one user noting “Playing this while I was young was probably one of the influences to me being an engineer”32, while another simply called it the “Greatest engineering game ever”33. The game received recognition with a PC Family Award from the Academy of Interactive Arts & Sciences and was voted 2001 Puzzle Game of the Year by readers3435.

Development

Origins

The game emerged after a significant gap in the Incredible Machine series, designed to attract both returning players and newcomers to show that “in the era of super interactive three-dimensional production Incredible Machine is still the quintessence of good entertainment”36. The development was influenced by classic mechanical puzzle concepts, drawing inspiration from Rube Goldberg cartoons and devices37.

Production

The game was developed with occasional help from the developer’s children, adding an authentic family-friendly perspective to the design process38. The team focused on improving upon previous Incredible Machine games with updated graphics, animations, and a refined physics model39. Despite being created by a small team, the production values were notably higher than previous entries, featuring 3D-rendered parts and smoother animations40.

Technical Achievements

The game utilized an advanced physics simulation engine that provided deterministic, reproducible results across multiple runs41. Technical specifications included support for Windows 95/98/ME/2000, requiring a Pentium-90 processor minimum (Pentium 166 MHz recommended), 32-64 MB RAM, and SVGA graphics with 1MB VRAM4243. The game featured 27 musical tracks composed by Christopher Stevens, Sage Freeman, and Timothy Steven Clarke44.

Legacy

Return of the Incredible Machine: Contraptions successfully revitalized the series and demonstrated the enduring appeal of physics-based puzzle games. The game spawned an expansion pack, “The Incredible Machine: Even More Contraptions,” released in 2001 with brand-new puzzles beyond the tutorial levels45. The series’ influence extends to modern indie games, with Kevin Ryan later creating “Contraption Maker” as “a modern update made in the spirit of The Incredible Machine”46. The game continues to be preserved and playable through digital distribution platforms like GOG and remains active in speedrunning communities47.

Downloads

Purchase / Digital Stores

Download / Preservation

Series Continuity

References

Footnotes

  1. New York Times. “Game Theory; Contraptions’ Hardest Puzzle: How to Stop.” September 7, 2000 - Contemporary review noting five-year gap

  2. Amazon product description - Official game marketing copy

  3. Archive.org description - Gameplay comparison to previous games

  4. Archive.org game description - Core gameplay mechanics

  5. Old-Games.com review - Game features summary

  6. Archived GameSpot review - Gameplay overview and objectives

  7. New York Times review - Contemporary critical assessment

  8. MobyGames database entry - Developer information

  9. Reddit discussion and game credits - Designer information

  10. MobyGames database entry - Publisher information

  11. Multiple sources including GOGdb and platform listings

  12. Archive.org game story - Narrative setup

  13. TV Tropes entry - Example game objective

  14. IMDb credits - Voice cast information

  15. Game Over Online review - Interface and parts count

  16. PCGamingWiki - Technical interface features

  17. IGN review - Control scheme description

  18. Multiple technical sources - Physics engine details

  19. GameFAQs guide - Level structure information

  20. Multiple sources - Tutorial level count

  21. GameFAQs guide comparison - Content differences from previous games

  22. Game Over Online review - Multiplayer features

  23. Archive.org description - Core puzzle mechanics

  24. Digital Antiquarian article - Game philosophy

  25. Multiple technical sources - Physics simulation details

  26. Various reviews - Environmental effects

  27. IGN review, September 15, 2000 - Score and quote

  28. GameSpot review by Trey Walker, August 17, 2000 - Score and assessment

  29. Game Over Online review by Mike McDermott, August 2000 - Score and quote

  30. Wikipedia entry - Review compilation

  31. GameRankings aggregate score from Wikipedia

  32. MyAbandonware user review - Modern player perspective

  33. MyAbandonware user review - Player assessment

  34. Academy of Interactive Arts & Sciences award information

  35. Award information from Interactive.org

  36. GamePressure description - Development context

  37. GameSpot review - Rube Goldberg inspiration

  38. Development notes from multiple sources

  39. Comparative analysis from reviews

  40. Visual improvements noted in reviews

  41. Technical specifications from multiple sources

  42. System requirements from Archived forum post

  43. PCGamingWiki technical specifications

  44. KHInsider soundtrack information - Composer credits

  45. Hardcore Gaming 101 archived review - Expansion pack information

  46. Reddit discussion with Kevin Ryan - Modern successor game

  47. Speedrun.com and GOG availability - Modern preservation