Jawbreaker II
Last updated: January 9, 2026
Overview
Jawbreaker II is an arcade-style maze game developed by Chuck Bueche (credited as “Chuckles”) for On-Line Systems in 19821. Unlike the original Jawbreaker, which was a direct Pac-Man clone, Jawbreaker II featured an original maze design and gameplay mechanics to avoid potential copyright infringement issues1. The game maintained the dental theme established in the first Jawbreaker, where players control a set of false teeth navigating through mazes while avoiding enemy “jawbreakers”2.
The game was released across multiple platforms including Apple II, Atari 8-bit computers, Commodore 64, and TI-99/4A, with John M. Phillips handling the TI-99/4A conversion3. As part of Sierra’s early arcade-style catalog, Jawbreaker II represented the company’s continued efforts to create commercially viable alternatives to popular arcade games of the early 1980s1.
Game Info
Story Summary
Jawbreaker II maintains the candy store theme established in the original game. Players are invited to “think of the maze as a candy store” where they must “eat all the candies to get a teeth brushing and advance to the next, harder, level”5. The game’s manual describes the adventure as: “Evade the relentless Grinning Gobblers as they chase you through a maze of shifting walls and escape routes”3. Marketing materials emphasized that “A trip to the candy shop was never so exciting - nor so dangerous!”6
Gameplay
Interface and Controls
Jawbreaker II supports both joystick and keyboard controls, accommodating 1-2 players in hot seat multiplayer mode1. Players can choose from 5 difficulty levels to customize their experience7. The game features a top-down perspective with fixed/flip-screen visual presentation1.
Structure and Progression
The core objective requires players to collect all candies in each maze while avoiding the pursuing enemies. A new Jawbreaker (extra life) is earned for every 10,000 points scored7. The game progressively increases in difficulty as players advance through levels, with both player abilities and enemy challenge scaling appropriately8.
Puzzles and Mechanics
Unlike the original Jawbreaker’s static maze design copied from Pac-Man, Jawbreaker II features “a maze of shifting walls and escape routes,” providing a more dynamic gameplay experience3. The game incorporates a memorable death animation where “when hit by a Jawbreaker, all of its teeth fall out!” emphasizing the dental theme2. The technical implementation includes full music tracks and four enemy animations in the complete version3.
Reception
Contemporary Reviews
| Publication | Score | Notes |
|---|---|---|
| Computer Gaming World | Four stars | John Anderson praised graphics and sound quality, calling it “truly addictive”8 |
| Softline Magazine | 2nd Place | Second most popular Atari 8-bit program in 1983 poll, behind Star Raiders9 |
| Atarimania | 5.6/10 | Described as “like a cross between Pacman and Turmoil”7 |
| MyAbandonware | 4.67/5 | User rating from community reviews10 |
Modern Assessment
Modern retrospective reviews show mixed reception. MobyGames critics scored it between 40-70% across different platform versions11. GameSpot user Sensei_Pong awarded it 7.5/10 in 2007, while other users were more critical12. Lemon64 users gave it 6/10, with reviewers noting that “John Harris is a very smart game developer” and praising the “3D smiley faces” visual design11. Some modern players recommend it as “good for the occasional, casual play” and “a variation on the Pacman style of play”10.
Development
Origins
Jawbreaker II emerged from the legal complications surrounding the original Jawbreaker’s close resemblance to Pac-Man. When Atari acquired the Pac-Man license, they began threatening lawsuits against clone developers2. Ken Williams of Sierra expressed concern about this precedent, stating: “If this opens the door to other programmers ripping off my software, what happened here was a bad thing”8.
Production
The development team included Chuck Bueche as the primary developer, with contributions from Dan Drew, Doug Whittaker, and John Harris1. Notably, according to John Harris, “the programmer had never seen the 2600 version of Jawbreaker,” leading to a completely different approach for the sequel13. Ken Williams provided design direction by drawing “a quick sketch that limited the game’s design”13.
Technical Achievements
The game was programmed in machine language for optimal performance on early 1980s hardware1. File sizes varied significantly across platforms: Atari 8-bit (5 KB), Commodore 64 (9 KB), and Apple II (73 KB)1. The TI-99/4A version was released as a “Solid State Software Command Module” with part number PHM 3194, requiring 48K memory14. The game featured chiptune music described as a version of “The Candy Man”9.
Legacy
Jawbreaker II received recognition in the industry, winning “Best Computer Action Game” at the 3rd annual Arkie Awards in 1982, with judges describing it as “a must for ‘Pac Man’ fans lucky enough to own an Atari 400 or 800 computer”8. The game was featured in Steven Levy’s influential 1984 book “Hackers: Heroes of the Computer Revolution”9.
The Jawbreaker series represented Sierra’s successful navigation of early video game copyright challenges, establishing precedents for how clone games could be legally differentiated from their inspirations15. A later version, Jawbreaker IV, was also released, continuing the series1. In 2014, the game saw renewed interest when it received second place in MSXdev’14, showing its enduring appeal to retro gaming communities16.
Downloads
Purchase / Digital Stores
- GOG Dreamlist - Community wishlist
- Available through various retro gaming collections
Download / Preservation
Series Continuity
- Previous: Jawbreaker
- Next: Jawbreaker IV
References
Footnotes
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MobyGames - Jawbreaker II – - Developer and publisher information ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11 ↩12
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MobyGames Search Results – - Platform availability ↩
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MobyGames - Jawbreaker – - Gameplay description ↩
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Sierra Chest – - Marketing description ↩
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Atarimania – - Difficulty level options ↩ ↩2 ↩3
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[Computer Gaming World via Wikipedia](https://en.wikipedia.org/wiki/Jawbreaker_(video_game) – ) - Progressive difficulty description ↩ ↩2 ↩3 ↩4
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Retro365 Blog – - Softline poll results ↩ ↩2 ↩3
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MyAbandonware – - User rating ↩ ↩2
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MobyGames - Jawbreaker – - Critic scores ↩ ↩2
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Dadgum.com – - John Harris development account ↩ ↩2
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eBay Listing – - TI-99/4A cartridge specifications ↩
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Filfre.net – - Legal precedent discussion ↩
