PGA Championship Golf Collectors Edition
Last updated: January 16, 2026
Overview
PGA Championship Golf Collectors Edition represents the definitive compilation of Sierra Sports’ acclaimed golf simulation franchise, released in late summer 2001 as an enhanced package building upon the critically successful PGA Championship Golf 2000.1 The Collector’s Edition expanded the already substantial course library with twelve new 18-hole courses developed exclusively for this release, bringing the total number of available courses to thirty-two.2 Announced on the first day of the US Open golf tournament, this release demonstrated Sierra’s commitment to the serious golf simulation market.1
The game continued the legacy of the Front Page Sports Golf series, which had been rebranded under the PGA Championship banner after Sierra secured the prestigious PGA endorsement.3 Marketed as software “Written by Golfers for Golfers,” PGA Championship Golf distinguished itself through its innovative TrueSwing technology—a real-time mouse-based swing control system that had evolved to become “the best implementation of a non-click mouse interface in PC simulations.”4 The Collector’s Edition featured refined gameplay mechanics, an expanded art library for the Course Architect, and enhanced multiplayer linking technology for smoother online play.5
Sierra Sports positioned this comprehensive package as a reward for faithful consumers of their sports gaming lineup, which at the time was being revitalized with the return of the Front Page Sports Football and Baseball franchises.1 The PGA Championship Golf series represented one of the most successful efforts in PC golf simulation, with reviewers consistently praising it above the competing Links LS series.6
Game Info
Story Summary
PGA Championship Golf Collectors Edition, as a sports simulation, does not feature a traditional narrative story. Instead, the game provides a comprehensive framework that simulates the experience of pursuing a professional golf career.10 Players create their own custom golfer, selecting facial features, body type, and a unique style of dress, then guide this character through either the amateur circuit or the professional tour.11
The game’s Career mode represents the first such implementation in golf simulation history, allowing players to experience the long-term progression of a professional golfer’s journey.4 Players compete across multiple seasons, building their reputation and skills while facing increasingly challenging competition. The Season mode provides a more focused experience, simulating a complete tour season with realistic tournament structures and rankings.12
The absence of licensed professional PGA golfers was a notable aspect of the game’s design. The development team made a conscious decision not to pursue expensive licensing deals, believing that players were more interested in other game features than having real pro names attached to virtual golfers.7 However, the community created downloadable data files that added real player names for those who desired a more authentic roster experience.13
Gameplay
Interface and Controls
The cornerstone of PGA Championship Golf’s gameplay experience is the revolutionary TrueSwing interface, which had reached its third generation by the 2000 release.4 Unlike traditional click-based golf game controls, TrueSwing allows computer golfers to actually control the club in the on-screen golfer’s hands through intuitive mouse movements.8 Players move the mouse backward to initiate the backswing, then forward through the hitting zone, with the club following the mouse cursor in real-time.14
This system was designed to learn individual player swing attributes, adapting to each user’s unique style and providing feedback similar to actual golf practice.9 The technology proved so immersive that reviewers noted it “causes almost as much sweat as actually being on the golf course.”15 For players who preferred traditional controls, the game also offered a three-click swing system as an alternative.6
A notable technical consideration required players to set their screen resolution to 1024x768 or lower for the game to properly register swing movements.16 The game supported resolutions up to 1920x1600 for visual display purposes.17
Structure and Progression
The Collector’s Edition featured an unprecedented thirty-two golf courses, including the twelve new courses designed exclusively for this release.2 The base PGA Championship Golf 2000 included thirteen courses—eight carried over from the 1999 edition plus five new designs created using the Course Architect tool.18 Over 1,600 user-created courses were available for download through the WON.net website, with more than 130 additional official courses also accessible.78
The game offered multiple gameplay modes:
- Career Mode: The first complete career tour-style experience in golf simulation, tracking player progression across multiple seasons4
- Season Mode: A full tour season experience with tournament structure and rankings12
- Tournament Mode: Individual competition events9
- Sudden Death: Elimination-style playoff matches9
- Handicap Mode: Leveled competition for players of varying skill levels9
- Practice Modes: Putting greens and driving range for skill development11
Puzzles and Mechanics
Golf simulation mechanics in PGA Championship Golf emphasized realism and skill development. The ball physics system had been significantly improved from previous versions, providing more realistic flight patterns and ground interactions.19 Players had to account for wind conditions, terrain variations, and strategic club selection to navigate each hole successfully.17
The Course Architect tool allowed players to create their own custom golf courses, featuring an expanded art library in the Collector’s Edition.5 This tool was reminiscent of the classic Jack Nicklaus course designers and provided extensive customization options.17 However, the Course Architect was known to crash occasionally, potentially corrupting files if terrain wasn’t optimized frequently during the design process.20
The game featured dynamic galleries that attracted more spectators to better-performing players, adding to the simulation’s atmosphere.13 Players could change their golfer’s outfits each day of multi-day tournaments, and left-handed golfer support was included.820
Reception
Contemporary Reviews
PGA Championship Golf 2000, the foundation for the Collector’s Edition, received widespread critical acclaim upon release. GameSpot awarded the game an impressive 8.9/10, with reviewer Stephen Poole declaring it “currently the unrivaled king of golf sims.”18 PC Gamer gave it a 91% score, further cementing its status as a top-tier sports simulation.7
Eurogamer provided a 9/10 rating, with their reviewer stating “Quite frankly this is the best golfing simulation on the market” and recommending it “to enthusiasts and non-golfers alike.”13 The review praised the game as “mighty fine stuff.”13 Game Over Online awarded 88%, calling it “arguably one of the best golf simulations ever to be released for the PC” and noting that “TrueSwing 3 is as good as it’s ever been.”17
GameVortex gave the game a strong 95% score, with reviewer Shane Wodele (Woody) exclaiming “I have played many PC golf games in the past, but Sierra Sports’ PGA Championship Golf 2000 definitely takes the cake!”20 He further noted: “I have never, ever seen the number of options in any other golf title as there are in PGA Championship Golf 2000!”20
The Hartford Courant described the game as “by far the most developed and satisfying of what has become a long line of golf games from Sierra,” noting that “PGA has elevated itself to the top level of golf simulations and is a clear early contender for PC sports game of the year.”4 CNET Gamecenter’s Jason Ocampo scored it 7-8/10, praising it as “a complete, innovative, and fun golf game” and calling Sierra’s TrueSwing technology “a breath of fresh air.”14
The Washington Post’s Tom Ham offered a more measured assessment, noting that while “the scenery here is top-notch,” the “spectators still look like cardboard cutouts.”7 Eurogamer’s review of the predecessor 1999 Edition acknowledged that “this was one of the top selling sports games of its day across the Atlantic.”6
Modern Assessment
User reviews on preservation sites demonstrate continued appreciation for the game decades after release. One user on MyAbandonware recalled: “Man! What a game! The background music rewinds my mind to the early 2000’s. Amazing game for that time, very challenging and difficult to master. A great reproduction of golf.”21 Another user identified as a former world champion of the simulation stated: “I spent years playing it, met some great friends and played hundreds of courses on it. The skill involved is pretty high if you like a challenge.”21
Aggregate Scores:
- MobyGames (PGA 2000): 86% critics average11
- MobyGames (Titanium Edition): 77% critics average5
- GameRankings: 88%7
- MyAbandonware: 4.48/5 (23 votes)21
The Titanium Edition, which preceded the Collector’s Edition, received the GameSpy 2000 Sports Game of the Year award.11
Development
Origins
The PGA Championship Golf series evolved from Sierra’s Front Page Sports Golf franchise, which had been a pioneering force in PC sports simulation.3 The transition to the PGA Championship branding occurred when Sierra secured an endorsement deal with the Professional Golfers’ Association, lending legitimacy to their simulation while notably not including actual licensed professional players.7
Senior producer Mike Jacob explained the development philosophy: “Our goals when we started PGA Championship Golf 2000 were to achieve many of the things we wanted to have in PGA Championship Golf 1999, but were unable to due to timing for release.”19 The team focused on implementing improvements that time and budget constraints had prevented in the earlier version, including enhanced ball physics, improved TrueSwing mechanics, and better AI opponents.19
The conceptual origins of PC golf gaming traced back even further. Developer Michael Boone recalled the early logic behind creating golf games for personal computers: “IBM seemed like the computer that business people and the affluent were buying. So, I should write a golf game for the IBM computer.”22 This insight about the demographic intersection of computer enthusiasts and golf players would prove prescient for the genre’s success.
Production
Headgate Studios served as the primary development house for the PGA Championship Golf series, having been acquired by Sierra in 1996 before being sold again in 1999.3 The studio specialized in sports simulation development and brought considerable expertise to the golf genre.
The development process included extensive community involvement through beta testing programs. In April 2000, Sierra Sports announced they were “looking for a few good testers to help vigorously test PGA 2000.”23 The company received more interest than expected for the multiplayer-focused testing, seeking participants who had experience with PGA 1999 and were willing to sign non-disclosure agreements.24
By the time development concluded, the beta test selection process for phase one was complete, with selected testers receiving NDAs and access to pre-release builds.24 This community-driven testing approach helped identify and address numerous issues before the commercial release.
Hardware acceleration was planned during development but ultimately not implemented due to time and budget constraints.19 The game instead relied on software rendering, which contributed to some of the graphical compromises noted by reviewers.
- Senior Producer: Mike Jacob
- Designer: Brian Silvernail
- Producer/Designer: Vance Cook
- Color Commentator: Mark Lye
- Color Commentator: Grant Boone
Technical Achievements
The TrueSwing 3 technology represented the game’s most significant technical accomplishment. This third-generation swing system learned each player’s individual swing attributes, providing personalized feedback and realistic club control.8 The technology tracked mouse movements to simulate the full golf swing motion, from backswing through follow-through.4
The ReadyPlay feature was another innovation, allowing independent cyber golfer movement during gameplay—a first for golf simulations.19 This system enabled more fluid gameplay transitions and reduced waiting time between shots.
The Course Architect tool included an expanded art library in the Collector’s Edition, providing designers with more assets for creating custom courses.5 The tool supported the creation of complete 18-hole courses with full terrain sculpting, hazard placement, and aesthetic customization.
Technical Specifications
Minimum:
- Processor: Intel Pentium 166 MHz
- RAM: 32 MB
- Hard Drive: 150 MB (765 MB full install)
- CD-ROM: 4x speed
- Video: SVGA 800x600 at 32K colors
- Operating System: Windows 95/98/Me
- Sound: Windows compatible Sound Card with Wave capability
Recommended:
- Processor: Pentium 233 MHz or equivalent
- RAM: 64 MB
- Hard Drive: 200 MB
- CD-ROM: 8x speed
- Video: 1024x768 at 32K colors, 3D hardware accelerator
- Network: Internet or LAN connection for multiplayer
Maximum Supported Resolution: 1920x160017
Cut Content
Hardware-accelerated 3D graphics were originally planned for PGA Championship Golf 2000 but were cut due to time and budget constraints.19 This would have provided improved visual quality and potentially addressed some of the graphical criticisms the game received regarding its hybrid 2D/3D presentation.
Night golf was another feature that did not make it into the final release, despite being a logical addition to the simulation options.13
Version History
| Version | Date | Platform | Notes |
|---|---|---|---|
| PGA Championship Golf | 1998 | Windows | Original series entry25 |
| PGA Championship Golf 1999 Edition | July 1999 | Windows | Second series entry, $19.95 retail12 |
| PGA Championship Golf 2000 | June 6, 2000 | Windows | Major revision, $24.95 retail18 |
| PGA 2000 Patch | August 22, 2000 | Windows | 18 bug fixes, 9 gameplay improvements26 |
| Titanium Edition | December 11, 2000 | Windows | 7 new courses, $29.99 retail27 |
| Collector’s Edition | Late Summer 2001 | Windows | 12 exclusive new courses, 32 total1 |
Patch Version Details:28
| Game Version | Patch Version | Notes |
|---|---|---|
| PGA 1999 | 1.0.1.7 | Update patch |
| PGA 1999 | 1.0.1.8 | Updates all previous versions |
| PGA 2000 | 3.2.7.1 | Includes seven new courses |
| PGA 2000/Titanium | 3.3.4.5 | Updates both versions |
Technical Issues
Several technical issues affected gameplay across the PGA Championship Golf series:
- Resolution-dependent swing detection: The game required resolution settings of 1024x768 or lower to properly register swing movements16
- Ball distance calculation errors: The game occasionally misjudged driving distances by more than 100 yards17
- CD access delays: Long loading times and constant CD checking interrupted gameplay flow17
- Course Architect instability: The level editor crashed frequently and could corrupt save files if terrain wasn’t optimized regularly20
- Weather physics issues: Wind conditions and weather effects didn’t always affect ball flight realistically17
- Commentary glitches: Occasional commentary audio would become muddled or out of sync13
- Camera timing issues: Glitches in the reverse landing camera view and ball landing view timing4
- Save game limitations: Players could not save mid-round during season play4
- Modern compatibility: Windows 10 users experience graphical issues requiring DirectDraw wrappers to resolve16
The August 2000 patch addressed many of these issues, going “a long way in both stomping bugs and improving the overall mechanics of the game” with 18 bug fixes and 9 gameplay improvements.26
Easter Eggs and Trivia
- No licensed pros: The game did not include any real-life professional golfers, with the development team citing player preference for game features over licensing.7
- Community workaround: Players created downloadable data files that added real player names to the game for those who wanted authentic rosters.13
- Father’s Day timing: PGA Championship Golf 2000 was deliberately scheduled to ship in time for Father’s Day, targeting the game’s core demographic.8
- World Championship: The game developed a competitive community, with at least one player claiming World Champion status in online competition.21
- Cross-Atlantic success: The series was particularly successful in European markets, becoming “one of the top selling sports games of its day across the Atlantic.”6
Voice Cast
| Character | Voice Actor |
|---|---|
| Color Commentator | Mark Lye |
| Color Commentator | Grant Boone |
The game featured professional golf commentary from Mark Lye and Grant Boone, providing authentic broadcast-style audio during gameplay.18
Legacy
Sales and Commercial Impact
PGA Championship Golf 2000 achieved significant commercial success, particularly in European markets where it became one of the top-selling sports games of its era.6 The Titanium Edition earned GameSpy’s 2000 Sports Game of the Year award, validating Sierra’s approach to serious golf simulation.11
The game was released at various price points throughout its lifespan: the original 2000 edition retailed at 29.99.1827 A Sierra Originals budget re-release of the 1999 Edition helped maintain the franchise’s presence in retail channels.6
Professional golfer Larry Nelson, founder of Dynamix Golf simulator technology, praised similar simulation approaches: “I do all my practicing inside now, this simulator gives me better feedback than hitting hundreds of balls on the range and I can quickly get my swing to where it needs to be before I head out to my next event.”29
Collections
The Collector’s Edition itself served as the ultimate compilation package for the PGA Championship Golf series, containing all previous content plus exclusive additions.2 The progression from base game to Titanium Edition to Collector’s Edition demonstrated Sierra’s strategy of expanding value through enhanced re-releases.
Fan Projects
The PGA Championship Golf community produced over 1,600 user-created courses that were made available for download, dramatically extending the game’s playable content.7 The Course Architect tool empowered this creative community, though its instability limited some users’ contributions.20
Fan-created data files that added real professional golfer names to the game circulated within the community, addressing one of the game’s most commonly cited limitations.13
Related Publications
- Instruction Manual: Official game documentation included with retail releases30
- Quick Start Guide: In-game feature allowing new players to bypass technical setup11
Critical Perspective
PGA Championship Golf Collectors Edition represents the culmination of Sierra Sports’ serious approach to golf simulation during the late 1990s and early 2000s. The game arrived during a golden age of PC sports simulations, competing against established franchises like Links LS and the emerging Tiger Woods PGA Tour series from Electronic Arts.
The TrueSwing technology that defined the series proved influential in demonstrating that PC golf games could transcend simple click-based interfaces to offer something approaching the physical engagement of actual golf. Reviewers consistently praised this innovation, with the Hartford Courant noting it had “risen to become the best implementation of a non-click mouse interface in PC simulations.”4
The decision not to license professional golfers proved controversial but allowed the development team to focus resources on gameplay mechanics and course content. Eurogamer’s assessment that Sierra’s effort surpassed “the long-running Links LS series”6 validated this prioritization, though the lack of real pros remained “the absolute only downfall” in some reviewers’ estimation.20
The game’s legacy within Sierra’s catalog is bittersweet. The PGA Championship Golf series represented the end of Sierra’s long involvement with golf simulation, as the Front Page Sports Golf lineage concluded with this franchise.3 The Collector’s Edition stands as the definitive version of a highly regarded simulation that demonstrated what dedicated PC development could achieve in sports gaming before console-focused development became the industry standard.
Downloads
Purchase / Digital Stores
- Not currently available on major digital storefronts
Download / Preservation
- Internet Archive – PGA Championship Golf 2000 – ISO images (2 CD)31
- MyAbandonware – PGA Championship Golf 200021
Patches & Updates
Series Continuity
PGA Championship Golf Collectors Edition served as the final entry in Sierra’s PGA Championship Golf series, which itself evolved from the earlier Front Page Sports Golf franchise.3 The series transitioned through several naming conventions—from Front Page Sports Golf to PGA Championship Golf following the PGA endorsement deal.
The progression of the series demonstrated Sierra’s iterative approach to sports simulation, with each release building upon the previous version’s foundation while adding new courses, improved mechanics, and enhanced features. The Collector’s Edition represented the most complete compilation, incorporating all improvements from PGA 2000 and the Titanium Edition while adding exclusive content.
After the Collector’s Edition, Sierra’s involvement with golf simulation effectively ended, with the market eventually dominated by EA Sports’ Tiger Woods PGA Tour franchise.3
References
Footnotes
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IGN – Sierra Announces PGA Championship Golf Collector’s Edition – announcement details, release window, course count ↩ ↩2 ↩3 ↩4
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GameSpot – PGA Championship Golf Collector’s Edition Announcement – 12 new courses, 32 total courses ↩ ↩2 ↩3
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Sierra Gamers Forum – Where Does Sierra End – Front Page Sports lineage, Headgate Studios history ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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Hartford Courant – Golf Game Review (July 9, 2000) – TrueSwing praise, review analysis, technical issues ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10
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MobyGames – PGA Championship Golf 2000 Titanium Edition – enhanced features, German release details ↩ ↩2 ↩3 ↩4
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Eurogamer – PGA Championship Golf 1999 Review – European sales success, Links LS comparison, technical specs ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7
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Wikipedia – PGA Championship Golf 2000 – developer, ratings, version history, user-created courses ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11 ↩12
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SPOnG – Sierra Sports Press Release – Vance Cook quote, features list, Father’s Day release ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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Amazon – PGA Championship Golf 2000 – platforms, game modes, course count; mouse swing learning feature ↩ ↩2 ↩3 ↩4 ↩5
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CDMag (Archived) – PGA Championship Golf 2000 – PGA Championship Golf 2000](https://web.archive.org/web/20030709140515/http://www.cdmag.com/articles/028/071/pgacg2k.html) – professional golf simulation concept ↩
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MobyGames – PGA Championship Golf 2000 – official description, quick start feature; 86% critics average, GameSpy award ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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CDMag (Archived) – Sierra Golf Announcement – Sierra Golf Announcement](https://web.archive.org/web/20030530112900/http://www.cdmag.com/articles/027/040/sierra_golf.html) – season/career modes, pricing, release dates ↩ ↩2 ↩3
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Eurogamer – PGA Championship Golf 2000 Review – 9/10 score, technical specs, player names workaround ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9
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CNET Gamecenter (Archived) – Review – Review](https://web.archive.org/web/20001029055452/http://gamecenter.com/Reviews/Item/0,6,0-4344,00.html) – TrueSwing praise, system requirements ↩ ↩2
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IGN – PGA Championship Golf 2000 Announced – physical engagement comparison ↩
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VOGONS Forum – PGA 2000 Compatibility – resolution requirements, Windows 10 issues ↩ ↩2 ↩3
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Game Over Online – PGA Championship Golf 2000 Review – 88% score, technical issues, maximum resolution ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9
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GameSpot – PGA Championship Golf 2000 Review – 8.9/10 score, voice cast, retail price ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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SportPlanet (Archived) – Mike Jacob Interview – Mike Jacob Interview](https://web.archive.org/web/20010501103026/http://www.sportplanet.com/features/interviews/pgac2000/) – development goals, cut features, ReadyPlay ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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GameVortex – PGA Championship Golf 2000 Review – 95% score, Course Architect crashes, feature praise ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7
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MyAbandonware – PGA Championship Golf 2000 – user reviews, modern ratings, compatibility ↩ ↩2 ↩3 ↩4 ↩5
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The Digital Antiquarian – early PC golf game development history ↩
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CDMag (Archived) – Beta Test Announcement – Beta Test Announcement](https://web.archive.org/web/20030525180012/http://www.cdmag.com/articles/027/103/pga2000.html) – beta tester recruitment ↩
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CDMag (Archived) – Beta Test Selection – Beta Test Selection](https://web.archive.org/web/20030525184833/http://www.cdmag.com/articles/027/103/pga2000_beta.html) – testing process, NDA requirements ↩ ↩2
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MobyGames – PGA Championship Golf Series – series release history ↩
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CDMag (Archived) – PGA 2000 Patch – PGA 2000 Patch](https://web.archive.org/web/20030525180922/http://www.cdmag.com/articles/029/066/pga2000.html) – patch details, bug fixes ↩ ↩2
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GameSpot – Titanium Edition Release – December release, pricing, new courses ↩ ↩2
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Sierra Help – PGA Championship Golf Updates – patch version history, system requirements ↩ ↩2
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Dynamix Golf Blog – Larry Nelson quote on golf simulators ↩
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eBay – PGA Championship Golf 2000 Manual – instruction manual listing ↩
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Internet Archive – PGA Championship Golf 2000 – preservation archive, file size ↩
