SWAT Force
Last updated: January 16, 2026
Overview
SWAT Force is a mobile tactical action game released on February 28, 2006, marking a significant milestone as the first game in the Police Quest series to be released for mobile devices1. Developed by French studio Kaolink and published by Vivendi Universal Games Mobile, the game represents an ambitious attempt to translate the tactical shooting experience of the PC SWAT franchise to the considerably more limited mobile platform of the era2.
The game takes the form of a 2D side-scroller featuring two-man team gameplay across seven missions3. Players control two distinct SWAT operatives—an artilleryman and an expert—each with specialized abilities suited to different tactical situations4. Despite the inherent limitations of mobile gaming hardware in 2006, SWAT Force was generally well-received by critics, with GameSpot calling it “a surprisingly good translation of the tactical shooting experience on PC to a mobile format”3.
As a spin-off of the long-running Police Quest series, SWAT Force brought the franchise to an entirely new audience and platform, though its compact design meant players could complete all missions in approximately one hour3. The game utilized the licensed SWAT trademark from the LAPD, maintaining the series’ commitment to authentic law enforcement representation4.
Game Info
Story Summary
SWAT Force places players in command of an elite LAPD SWAT unit tasked with responding to various high-stakes tactical situations4. The game’s narrative follows a two-person tactical team through seven distinct missions, each presenting different challenges that require coordination between team members3.
Players take on the role of two specialized SWAT officers: the artilleryman, who handles heavy weapons and breaching operations, and the expert, who specializes in precision tactics and technical operations4. The missions involve typical SWAT scenarios including hostage situations, armed confrontations, and tactical entries into dangerous environments5.
The game emphasizes tactical decision-making over pure action, requiring players to carefully coordinate their two-man team to successfully complete objectives6. Upon completing all missions, players receive commendation from the LAPD SWAT command, with the game text congratulating them: “Congratulations! You really are two excellent SWAT!”4
Gameplay
Interface and Controls
SWAT Force utilizes a control scheme adapted for mobile phone keypads typical of the era4. Movement is handled through the D-pad, while numbered keys are assigned to various actions including weapon selection, character switching, and special abilities4. The game employs context-sensitive action bubbles that appear when players approach interactive elements, though this system was criticized for causing the screen to occasionally flicker back to the title image5.
The two-character system forms the core of the gameplay experience, with players able to switch between the artilleryman and expert characters to utilize their respective specialties4. The artilleryman excels at direct confrontation and heavy weapons, while the expert handles more delicate operations5.
Structure and Progression
The game is structured around seven missions of varying complexity3. Each mission presents distinct tactical challenges that require players to effectively utilize both team members5:
- Mission 1-7: Seven complete missions featuring escalating difficulty and different tactical scenarios requiring coordination between the artilleryman and expert characters3
Players progress linearly through the missions, with the entire game completable in approximately one hour according to contemporary reviews3. The relatively short length was noted as one of the game’s primary drawbacks, with IGN’s reviewer stating “My main complaint about SWAT Force? It’s over too soon”6.
Puzzles and Mechanics
SWAT Force scales back on the complexity of its PC predecessors while maintaining the essential tactical elements of the SWAT series6. The game reduces the number of available tools, talents, and objectives compared to the full PC titles without sacrificing the general essence of the franchise6.
Tactical situations require players to assess threats, choose the appropriate team member for each task, and execute coordinated entries5. The context-sensitive action system allows for interactions with environmental elements including doors (some of which may be booby-trapped), cover positions, and tactical equipment5. However, the character switching mechanic was criticized as “awkward and laborious” particularly after performing specific actions like diffusing booby-trapped doors5.
Reception
Contemporary Reviews
SWAT Force received generally favorable reviews upon release, though critics noted significant technical limitations. GameSpot awarded the game a 7.9 out of 10, with reviewer Bob Colayco praising it as “a surprisingly good translation of the tactical shooting experience on PC to a mobile format”3. The review particularly highlighted the visual presentation, noting “The graphics look great for a mobile phone game”3.
IGN’s Levi Buchanan scored the game 7.8 out of 10, calling it “one of the better PC-to-mobile games I have played”6. The review emphasized how the game successfully delivered “the proper essence of the traditional vid while accurately recreating the universe the game exists in”6.
Pocket Gamer offered a more critical assessment, with reviewer Fraser MacInnes expressing frustration at the technical implementation. The review stated that “no amount of fancy big boys’ army toys and black clothing could make this particular mission feel any less humdrum”5. The review concluded that “fancy graphics are precious little recompense for a game that is so flawed and plain joyless to play”5.
Modern Assessment
The game received “average” reviews according to the review aggregation website GameRankings, which compiled a score of 66%1. This aggregate score reflects the mixed reception, where impressive visuals and faithful adaptation of the SWAT formula were offset by technical issues and limited content.
Aggregate Scores:
Development
Origins
SWAT Force emerged from the collaboration between French development studio Kaolink and publisher Vivendi Universal Games Mobile1. The project represented Sierra’s first attempt to bring the Police Quest franchise to mobile platforms, capitalizing on the growing mobile gaming market of the mid-2000s2.
The game was conceived as an extension of the PC SWAT franchise, which itself had evolved from the Police Quest series6. The development challenge lay in translating the complex tactical gameplay of titles like SWAT 3 and SWAT 4 to the severely limited hardware capabilities of contemporary mobile phones6.
Production
Kaolink, a French mobile game development studio, handled the primary development work12. The team faced the considerable challenge of condensing the tactical depth of the SWAT series into a format suitable for mobile phone keypads and small screens6.
The game utilized the officially licensed SWAT trademark from the Los Angeles Police Department, maintaining the authenticity that had been a hallmark of the Police Quest series since its inception4. Copyright notices in the game indicate development occurred between 2004 and 2005, with the final release coming in February 20064.
Development Credits:4
- Developer: Kaolink
- Publisher: Vivendi Universal Games / Wonderphone / Sierra Entertainment
- Licensing: LAPD SWAT trademark authorization
Technical Achievements
The game featured 2D stages with detailed and colorful backgrounds that impressed reviewers given the mobile platform limitations5. The visual presentation was consistently praised across reviews, with GameSpot noting the graphics “look great for a mobile phone game”3.
The two-character switching system represented an ambitious design choice for mobile gaming of the era, though its implementation proved controversial among critics5.
Technical Specifications
Mobile Version:3
- Format: 2D side-scroller
- Platform: Java-enabled mobile phones
- Missions: Seven complete levels
- Tested Device: Nokia 66203
Controls:4
- Movement: D-pad
- Actions: Numbered keys for context-sensitive actions
- Character Switch: Dedicated button for switching between artilleryman and expert
Technical Issues
SWAT Force suffered from several technical problems that marred the gameplay experience. The context-sensitive action system would occasionally cause the screen to flicker back to the title image5. Audio implementation varied significantly by device, with the Nokia 6620 test unit producing “no sound effects other than beeping” and lacking gunshot sounds35.
The character switching mechanic was identified as particularly problematic, with Pocket Gamer criticizing it as “too awkward and laborious in execution to be fun”5. Additionally, the game exhibited a bug where forcing enemies into submission using the artilleryman character did not function correctly5.
Easter Eggs and Trivia
- SWAT Force was the first game in the Police Quest series to be released for mobile devices12
- The game utilized the official LAPD SWAT trademark under license4
- Despite the Police Quest connection, the game functions as a standalone tactical action title rather than an adventure game6
- The game was developed by French studio Kaolink, making it one of the few Sierra-published titles developed in France1
Legacy
Sales and Commercial Impact
Sales data for SWAT Force has not been publicly documented. The game served primarily as a brand extension effort, bringing the SWAT franchise to the burgeoning mobile gaming market of 20062. Its release coincided with the broader industry trend of adapting established gaming franchises for mobile platforms.
Collections
SWAT Force was released as a standalone mobile title and has not been included in any compilation packages1. The game remains a relatively obscure entry in the Police Quest/SWAT franchise history.
Related Games
The PC version of Police Quest: SWAT (1995) served as the conceptual foundation for SWAT Force’s tactical gameplay approach8. That earlier title was developed by Sierra On-Line and designed by Tammy Dargan, featuring full-motion video gameplay across four CD-ROMs8. Police Quest: SWAT sold over 1 million units by March 2000 and was the 17th best-selling game of 1998 in the United States, demonstrating the commercial viability that likely influenced the mobile spin-off’s development8.
Related Publications
The game did not receive dedicated hint books or strategy guides due to its mobile platform and relatively simple gameplay structure4.
Critical Perspective
SWAT Force represents an interesting footnote in the history of both the Police Quest franchise and early mobile gaming. The game attempted to translate complex tactical gameplay to an extremely limited platform, achieving mixed results that reflected the broader challenges of mobile game development in the pre-smartphone era6.
The game’s reception highlighted the tension between ambitious design goals and technological limitations. While critics praised the visual presentation and faithful adaptation of SWAT themes, the technical execution—particularly the character switching system and audio implementation—undermined the overall experience5. As IGN noted, the game succeeded in delivering “the proper essence” of the SWAT series, but its brief length and technical issues prevented it from achieving lasting significance6.
In retrospect, SWAT Force serves as a time capsule of mid-2000s mobile gaming, demonstrating both the industry’s ambition to bring established franchises to new platforms and the considerable obstacles that existed before the smartphone revolution transformed mobile gaming capabilities.
Downloads
Purchase / Digital Stores
- Not currently available on digital storefronts
Download / Preservation
- Sierra Chest – SWAT Force (Mobile) – Game database entry
Manuals & Extras
- No digital manuals currently archived
Series Continuity
SWAT Force represents a mobile spin-off of the SWAT series, which itself evolved from the Police Quest franchise. The mainline SWAT series on PC continued with titles like SWAT 4 (2005), developed by Irrational Games9, while SWAT Force brought the tactical law enforcement gameplay to mobile devices for the first time1.
The game maintains thematic connections to the broader franchise through its emphasis on authentic LAPD SWAT tactics and procedures, though it functions as a standalone experience without direct narrative connections to previous entries4. The SWAT series has inspired numerous later tactical shooters including Ready or Not, Rainbow Six: Siege, and Door Kickers10.
- Previous: 2005 - SWAT 4
- Next: N/A (Final mobile entry in series)
References
Footnotes
-
Wikipedia – SWAT Force – release date, developer, publisher, aggregate scores, first mobile Police Quest game ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11 ↩12 ↩13
-
Sierra Chest – SWAT Force (Mobile) – release date, developer, French studio origin ↩ ↩2 ↩3 ↩4 ↩5
-
GameSpot – SWAT Force Review – review score, gameplay details, mission count, graphics assessment, audio issues ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11 ↩12 ↩13
-
Police Quest Fandom – SWAT Force Transcript – controls, character types, LAPD licensing, copyright dates ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11 ↩12 ↩13 ↩14 ↩15
-
Pocket Gamer – SWAT Force Review – technical issues, character switching criticism, audio problems, graphics description ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11 ↩12 ↩13 ↩14 ↩15 ↩16 ↩17
-
IGN – SWAT Force Review – review score, PC-to-mobile adaptation assessment, game length criticism ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11 ↩12
-
IGN – SWAT Force Game Page – developer spelling (KAOLink), publisher, release date, review score ↩
-
Wikipedia – Police Quest: SWAT – sales data, review scores, development details for PC predecessor ↩ ↩2 ↩3
-
GOG.com – SWAT 4 Gold Edition – SWAT 4 developer, release date ↩
-
GOG.com – SWAT: Elite Force – games inspired by SWAT series ↩
