Alien Legacy
Last updated: January 10, 2026
Overview
Alien Legacy is a science fiction real-time strategy game published by Sierra On-Line in 1994, developed by Ybarra Productions under the creative direction of Joe Ybarra, the legendary designer behind the classic Starflight games1. The game combines elements of city construction, research, resource management, industrial production, and combat as players attempt to colonize the Beta Caeli star system light years from Earth2. Often described as “SimCity crashed into Star Trek,” the game tasks players with managing colonies while unraveling the mystery of what happened to a previous human expedition3.
Set in a future where humanity faces extinction following an alien attack, Alien Legacy puts players in command of the seedship UNS Calypso, an ark carrying approximately 5,000 colonists and the sum of human knowledge across the stars4. The game is played in real-time with adjustable speed, where two game rounds represent one month of in-game time5. Despite being released in an admittedly unfinished state with numerous bugs, the game developed a devoted cult following who praise its immersive atmosphere, intriguing plot, and ambitious scope6.
Game Info
Developer: Ybarra Productions, Inc.1 Producer: Joe Ybarra1 Designers: Scot Amos, Michael E. Moore, Rich Waters7 Director: Andy Riedel7 Composers: Biard MacGuineas, Steve A. Baker7 Publisher: Sierra On-Line1 Platforms: MS-DOS1 Release Date: May 14, 19944 ESRB Rating: Kids to Adults4 Sierra Lineage: Third-party Sierra Published
Story Summary
In 2043, an alien probe originating from Alpha Centauri is detected in our solar system. Attempts at peaceful first contact fail catastrophically, and a missile barrage is launched at Earth8. Earth’s ABM systems successfully destroyed all but one missile, and its devastating power prompted world governments to invest enormous resources into combating this extraterrestrial threat8. Within several years, great technological leaps were made and space travel was significantly improved upon, with battlefleets assembled and dispatched across vast distances to engage the alien menace4.
In 2119, fearing extinction, Earth constructed gigantic seedships designed as “arks” to propel colonists and the sum of human knowledge across the stars4. One of these seedships, the UNS Calypso, was sent to the Beta Caeli star system—the farthest colony attempt yet8. In 2135, a second seedship, the UNS Tantalus, was dispatched to the same destination to improve humanity’s chances of survival8. Equipped with a more advanced fusion engine, the Tantalus would reach Beta Caeli some 21 years ahead of the Calypso despite launching 16 years later9.
The player awakens from cryogenic sleep as the newly-minted captain of the Calypso, freshly arrived at the Beta Caeli system10. There is no sign of the Tantalus, only past radio transmissions and a few key advisers to help colonize this unfamiliar solar system4. The silent planets of a distant sun glimmer and swirl before you, trillions of miles behind are the shattered remnants of Earth11. You’re not the first human to battle the ancient alien legacy, but if you lose, you may be the last12.
As the game progresses, players must explore planets and moons to discover viable colony sites while uncovering the mystery of what happened to the Tantalus expedition10. The clichéd plot at the start soon evolves into an interesting mix of alien espionage, mysteries, and intergalactic conflicts13. After approximately 2,000 rounds of peaceful colonization, an unknown foe emerges and players must fight for humanity’s survival against the titular “alien legacy”5.
Gameplay
Interface and Controls
Alien Legacy features a complex interface centered around the bridge of the UNS Calypso, where the player serves as captain10. Players interact with several key advisers: a science officer, engineering advisor, navigation advisor, military advisor, and a robot assistant who provide guidance and mission objectives14. The game uses a mouse-driven interface with keyboard shortcuts, requiring an MS-compatible mouse to play10.
A PDA (Personal Digital Assistant) system tracks objectives and displays mission-critical information15. Players can receive messages from their advisers, though some players noted that certain log entries were “silly or non-helpful messages” from the game programmers16. The interface allows for adjustable game speed from 1 to 10, enabling players to slow down the real-time progression when managing complex situations17.
Structure and Progression
The game unfolds in three distinctive phases:5
- Global Strategy: Managing the overall colonization effort across the Beta Caeli system, including ship deployment and resource allocation between colonies
- Colony Management: Building and maintaining individual colony sites with specific building placement and resource balancing
- Planetary Exploration: Searching planets and moons through a 3D fractal landscape view, divisible into sectors on a world map5
The Beta Caeli system mirrors our own Solar System with planets named after Greek deities rather than Roman ones7. Players explore locations including Gaea, Alphas, Hermes, Permetheis, Rea, Aries, Hebe, and Zeus18. Each location offers different colonization opportunities and challenges.
Time-limited objectives create urgency throughout the game. For example, at the beginning, players must establish a self-sufficient colony on Gaea (with at least one habitat, power plant, and factory) or face dire consequences—the science advisor will execute the player for incompetence and assume command2. Multiple endings exist depending on player decisions and success in various objectives3.
Puzzles and Mechanics
Colony construction is limited to 16 buildings per site, requiring careful planning of each settlement’s purpose5. Two main resources drive the economy: ore and energy5. Colonies require a steady supply of people, materials, and robots to function effectively5. Players can build space stations in orbit around various worlds to support their colonization efforts2.
Research plays a central role, powered by research points distributed across categories including biology and mathematics5. Some research paths are deliberately misleading—the game includes red herrings like “shiitake mushroom to fake-beef conversion” that waste valuable research time14. One Easter egg describes the Grand Unified Theory research result as “a brave little theory, and actually quite coherent for a system of five or seven dimensions—if only we lived in one”14.
The game features a maximum vehicle limit of 150 units with an initial allocation of 4 ships, each capable of carrying 30 units of cargo17. Space travel time is calculated by tracing a straight line between origin and destination and dividing by ship speed—a simplification the game’s own documentation admits is “completely wrong” from a physics standpoint17. An arbitrary 40-colony platform limit exists despite 77 colonizable spots in the system9.
The Biota attack—a major plot event—is triggered when players exceed 29 habitats anywhere in the system; if fewer than 30 habitats exist, attacks begin automatically on turn 2,00019.
Reception
Contemporary Reviews
Alien Legacy received generally positive reviews upon release, though critics noted significant issues. White Wolf Inphobia (#52, February 1995) awarded the game a perfect 5 out of 5, with reviewer James V. Trunzo praising it as “Spaceflight taken to the next level” and noting that “new elements, such as natural disasters and colony construction on a building-by-building basis, have been added to older space adventure elements, improving upon an already solid concept”7.
The Finnish magazine Pelit (June 1994) gave the game 82%, with reviewer Niko Nirvi finding it a “snack for beginners” (“välipala peliuraansa aloitteleville”)20. While Nirvi felt the game was “aika heppoista kamaa” (rather flimsy) as either a strategy or adventure game, the plot carried the experience and kept him interested throughout7. He described it as belonging to the “strategialla höystetty juonelliset avaruusoopperat” genre—story-driven space operas seasoned with strategy20.
Game Bytes (Issue 21, 1994) reviewer Philip Chiu compared it favorably to its inspirations: “The game is a combination of Sim City and Starflight,” noting that “despite only being able to explore a single star system, the mechanics and story line of the game can provide countless hours of fun and excitement”21. He concluded that “the good aspects of this game far outweigh the bad” and recommended it “for those who like an intriguing mystery and a knack for managing cities”21.
Modern Assessment
Modern retrospectives have been more divided. A 2024 GameFAQs review by spiceworm gave the game only 4/10, titled “Could Have Been So Much More,” lamenting that “it really is a shame that the state this game was released in was so bad, as it had so much potential to be so much more”6. The reviewer cited a 1995 interview where a Sierra developer admitted “the game was essentially unfinished at the time of release and was near unplayable” but an executive demanded it ship regardless6.
MobyGames user “Afterburner” wrote in 2001 that the game “made me feel like I really was colonizing wildly disparate environments in a solar system light years from Earth. It had an immersiveness for me that no other game in the ‘colonize remote planets’ genre has provided”1. However, he acknowledged it was “a game that toyed with greatness, but was gutted by bugs”1. User “Shoddyan” noted in 2003 that “the CD-ROM version fixes many if not most of the bugs that plagued the disk version”1.
The game maintains a devoted cult following decades after release. Amazon customer reviews show 4.8 out of 5 stars from limited ratings22, with one reviewer calling it a “sterling example of a single-player sci-fi game of the 90’s, when the genre was in full blossom”22. Another stated “The game is 10 years old now and still brilliant. The plot of this game is absolutely fascinating”22. A GOG.com community wishlist for the game has garnered 225 votes, with fans describing it as “a masterpiece of a game” and “my favorite PC game of all time”23.
Aggregate Scores:
- MobyGames Critics Average: 80%1
- AbandonwareDOS: 3.86/5.00 (72 votes)3
- MyAbandonware: 4.45/5 (50 votes)13
- OldGames.sk: 80%24
- Amazon: 4.8/5 stars22
- GameFAQs User Rating: “Great” (24 ratings)11
Development
Origins
Alien Legacy was created by Joe Ybarra, the legendary producer and designer best known for the classic Starflight games (1986, 1989) and the multiplayer online game The Shadow of Yserbius11. The game emerged from Ybarra’s desire to expand upon the space exploration concepts he pioneered in Starflight, combining them with more detailed colony management mechanics21.
The game was developed during a period when, as Sierra CEO Ken Williams noted in 1992, “the computer-game industry has become the interactive-entertainment industry”25—a time of rapid technological advancement and growing ambition in game design. Ybarra Productions aimed to create a comprehensive space colonization experience that would challenge players intellectually, contrasting with what one Amazon reviewer described as games requiring only “the int of a chimp to play”22.
Production
Development took place at Ybarra Productions, Inc., with the game published by Sierra On-Line1. The project was directed by Andy Riedel, who also contributed programming alongside Roy Eltham, Jeffrey McArthur, and Mike McAulay7. Design duties were shared among Scot Amos, Michael E. Moore, and Rich Waters, while Mark Dickenson handled art direction7.
The development faced significant challenges that would ultimately affect the final product. According to a 1995 developer interview, an executive at Sierra demanded the game ship despite being “essentially unfinished” and “near unplayable”6. Multiple patches were released but proved ineffective at addressing all issues6. The rushed release would haunt the game’s reputation despite its ambitious design.
Development Credits:7
- Producer: Joe Ybarra
- Director: Andy Riedel
- Designers: Scot Amos, Michael E. Moore, Rich Waters
- Programmers: Roy Eltham, Jeffrey McArthur, Mike McAulay, Andy Riedel
- Artist: Mark Dickenson
- Composers: Biard MacGuineas, Steve A. Baker
Technical Achievements
Alien Legacy employed several notable technical features for its time. The game used the AIL/Miles Sound System for audio processing1, supporting Sound Blaster, AdLib, AdLib Gold, Sound Blaster Pro, PAS, and Roland sound cards10. The soundtrack comprises 49 music files totaling 35 MB and 38 minutes 39 seconds of audio26.
The planetary exploration segments featured 3D fractal landscape rendering, creating varied terrain across the system’s worlds14. Real-time orbital mechanics meant planets actually moved along their orbital paths during gameplay21, adding realism to the space travel calculations (despite the simplified straight-line distance model). The game world featured some procedural generation elements, making “it different each time you play”23.
Technical Specifications
Minimum Requirements:10
- Processor: Intel 386-20SX
- RAM: 4 MB (570K conventional + 2.5 MB extended XMS)
- Operating System: DOS 5.0 or higher
- Graphics: VGA with 256 colors
- Storage: 22 MB free hard drive space
- Input: MS Mouse or compatible
- Audio: Sound Blaster, AdLib, PAS
Recommended Configuration:10
- Processor: Intel 486
- RAM: 8 MB27
- Operating System: DOS 6.227
- Storage: 22 MB27
- Additional: SmartDrive with 512K buffer
CD-ROM Version:1
- Media: CD-ROM
- Audio: Digitized voice acting
- CD Label: AL_CD_V110 (capital letters required)1
Floppy Version:1
- Media: 3.5” Floppy Disks
- Audio: No digitized voices
- Notes: Better cinematics and music quality than CD version according to some players13
Cut Content
While specific cut content documentation is limited, the game’s rushed release suggests features were likely incomplete. The Let’s Play documentation notes that “time flow mechanics” are “at least partially bugged” when exploring planetary sectors28, suggesting this system may not have been fully implemented as intended. The arbitrary 40-colony limit despite 77 colonizable spots may also indicate planned features that were never completed9.
Version History
| Version | Date | Platform | Notes |
|---|---|---|---|
| 1.00 | May 1994 | DOS Floppy | Initial release, beta version20 |
| 1.01 | 1994 | DOS Floppy | Patch to fix errors/problems16 |
| 1.10 | 1994 | DOS CD-ROM | CD-ROM version with voice acting and bug fixes1 |
| Sierra Originals | 1995 | DOS CD-ROM | Re-release compilation1 |
Save Compatibility:27
- CD-ROM version can load floppy version saves
- Floppy version cannot load CD-ROM saves
- Settings stored in individual save files rather than shared configuration
Technical Issues
Alien Legacy was notoriously buggy at release, with issues that significantly impacted gameplay:
- Game-breaking bugs: “Major show-stopping, game-killing bugs” including crashes at the finale1
- Time system bugs: Time was supposed to stop during certain phases but didn’t1
- Save corruption: Save files could become corrupted, particularly on floppy disks16
- Mission scripting bugs: Failed mission triggers and contradictory advisor behavior6
- Random crashes: Pressing ESC too rapidly could trigger errors16
- Shuttle bugs: “Shuttles stuck forever” reported as common occurrence19
- Mass driver bug: Using mass driver to send ore to space station around alien world causes permanent crash13
- Colony limit bug: Building too many colonies causes data overwrite and permanent crash13
- CD launch issues: Some Sierra Originals releases failed to launch due to blank CD labels1
DOSBox compatibility issues include CD copy protection detection problems requiring specific mounting procedures with the correct volume label29.
Easter Eggs and Trivia
- Astronomical Inaccuracies: According to developer commentary (“Word of God”), the creators knew Beta Caeli is actually too bright and short-lived to have habitable planets, but chose it due to its relative proximity to Earth and easily-remembered name9
- Grand Unified Theory: Researching this yields the message: “a brave little theory, and actually quite coherent for a system of five or seven dimensions—if only we lived in one”14
- Programmer Messages: The PDA log contains “silly or non-helpful messages” from game programmers; one FAQ author advises to “delete them [the messages, not the programmers]”16
- Greek Naming Convention: Beta Caeli planets use Greek deity names as a mirror image of our Solar System’s Roman naming convention (except Uranus)7
- Red Herring Research: The shiitake mushroom to fake-beef conversion research path wastes player resources on useless technology14
- Travel Time: The game’s travel calculations are “completely wrong” according to its own FAQ, using straight-line distances even through celestial bodies17
Multiple Endings
The game features multiple endings based on player performance and decisions throughout the campaign3. Key variables affecting the ending include:
- Colony Survival: Whether self-sufficient colonies are established
- Mystery Resolution: Success in uncovering the fate of the Tantalus
- Alien Conflict: Outcome of battles against the alien threat
- Research Progress: Discovery of Faster Than Light (FTL) travel technology12
- Timeline: Completing objectives before time limits expire
One player reported not achieving a “good ending” until 2011 despite playing since childhood3, indicating the difficulty of optimal outcomes.
Legacy
Sales and Commercial Impact
While specific sales figures are not available, Alien Legacy was released during what one reviewer called the full blossom of single-player sci-fi gaming in the 1990s22. The game was marketed alongside Sierra’s other space ventures but was frequently compared unfavorably in visibility to Sierra’s own Outpost, despite being “light-years better than its overhyped cousin”13.
The game saw multiple releases including the initial 1994 floppy version, CD-ROM version with voice acting, and inclusion in the 1995 Sierra Originals compilation1. Current collectible prices range from 72.09 for sealed copies30.
Collections
- Sierra Originals (1995): Budget re-release compilation featuring the CD-ROM version1
The game is notably absent from modern digital distribution platforms, with a GOG.com community wishlist accumulating 225 votes from fans hoping for an official re-release23. Multiple abandonware sites host the game for preservation purposes31.
Fan Projects
The game has inspired community preservation efforts including:
- Czech Fan Translation: A fan-created localization for Czech-speaking players27
- Detailed Strategy Guides: Community members have created extensive documentation, with one Reddit user noting they wrote their guide because they’re “probably one of the very last humans alive that keeps this knowledge”17
- Internet Archive Preservation: The game is playable online through browser-based DOSBox emulation4
Related Publications
- Alien Legacy Official Player’s Guide: Written by John Sauer, published by Infotainment World Books (January 1, 1995). The guide includes “all the maps, clues, tips and strategies needed to save the human race by discovering Faster Than Light (FTL) travel”12. One customer reported it took 15 years to find this book after originally playing the game in 199512.
- 92-page Game Manual: Comprehensive documentation covering game mechanics, story background, and technical specifications4
Critical Perspective
Alien Legacy occupies a unique position in gaming history as an ambitious failure that nonetheless captured players’ imaginations for decades. Released during the golden age of PC space games alongside titles like Master of Orion and Wing Commander, it attempted to blend city-building, exploration, and narrative in ways that presaged later games like Sid Meier’s Alpha Centauri14. One analysis noted it as one of few games in the “sci-fi planetary 4X” subgenre outside the Master of Orion lineage14.
The game’s troubled release exemplifies the pressures facing mid-90s developers, where executive demands could override development needs. Yet despite being shipped “essentially unfinished,” the core experience was compelling enough that players continue discovering and championing it three decades later. As one fan summarized: “It was way ahead of its time as far as features and gameplay”23. The game stands as both a cautionary tale about rushed releases and a testament to how strong design fundamentals can create lasting appeal despite significant technical shortcomings.
Downloads
Purchase / Digital Stores
- GOG Dreamlist - Community wishlist
Download / Preservation
- Internet Archive – Alien Legacy – Browser-playable version
- MyAbandonware – Alien Legacy
- ClassicReload – Alien Legacy
Manuals & Extras
- Game Manual (Internet Archive) – 92-page official manual
Note: The game is not currently available on GOG, Steam, or other modern digital storefronts. A community wishlist campaign on GOG.com continues to advocate for an official release23.
References
Footnotes
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MobyGames – Alien Legacy – ratings, credits, technical specs, user reviews, version information ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11 ↩12 ↩13 ↩14 ↩15 ↩16 ↩17 ↩18 ↩19 ↩20 ↩21
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ClassicReload – Alien Legacy – gameplay description, failure conditions ↩ ↩2 ↩3
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AbandonwareDOS – Alien Legacy – user ratings, community reviews, gameplay description ↩ ↩2 ↩3 ↩4 ↩5
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Internet Archive – Alien Legacy – release date, story summary, MobyGames metadata ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8
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Play Classic Games – Alien Legacy – gameplay phases, mechanics, time system ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8
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GameFAQs – Alien Legacy Review by spiceworm – development issues, bug reports, modern assessment ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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Wikipedia – Alien Legacy – credits, designers, composers, contemporary reviews ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10
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Sierra Gamers – Alien Legacy – plot summary, timeline ↩ ↩2 ↩3 ↩4
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TV Tropes – Alien Legacy – trivia, developer commentary, gameplay limits ↩ ↩2 ↩3 ↩4
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Internet Archive – Alien Legacy Manual – technical specifications, system requirements, introduction text ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7
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GameFAQs – Alien Legacy – user ratings, game description, designer info ↩ ↩2 ↩3
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Amazon – Alien Legacy Official Player’s Guide – strategy guide details, tagline ↩ ↩2 ↩3 ↩4
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MyAbandonware – Alien Legacy – user ratings, bug reports, version differences ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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Reddit r/Sierra – An Ode to Alien Legacy – detailed lore, Easter eggs, genre analysis ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8
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Free Game Empire – Alien Legacy – gameplay features, failure conditions ↩
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The Spoiler – Alien Legacy FAQ – walkthrough, bugs, version patches ↩ ↩2 ↩3 ↩4 ↩5
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Reddit r/gaming – Alien Legacy Strategy Guide – detailed mechanics, travel calculations ↩ ↩2 ↩3 ↩4 ↩5
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GameFAQs Forums – Alien Legacy Discussion – gameplay progression, location names ↩
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VOGONS – Alien Legacy Technical Support – bug reports, Biota attack trigger, DOSBox issues ↩ ↩2
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Pelit – Alien Legacy Review – Finnish review, score, version reviewed ↩ ↩2 ↩3
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Game Bytes Issue 21 – Alien Legacy Review – contemporary review, technical specs ↩ ↩2 ↩3 ↩4
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Amazon – Alien Legacy DOS – customer reviews, ratings ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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GOG.com Dreamlist – Alien Legacy – community comments, fan testimonials ↩ ↩2 ↩3 ↩4 ↩5
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OldGames.sk – Alien Legacy – rating, game description ↩
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The Digital Antiquarian – The Mortgaging of Sierra Online – Ken Williams quote, industry context ↩
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KHInsider – Alien Legacy Soundtrack – soundtrack details ↩
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PCGamingWiki – Alien Legacy – technical specifications, save compatibility, localizations ↩ ↩2 ↩3 ↩4 ↩5
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RPG Codex – Let’s Play Alien Legacy – gameplay experience, bug reports, difficulty ↩
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VOGONS – Alien Legacy CD Issues – DOSBox mounting, copy protection ↩
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eBay – Alien Legacy – collectible pricing ↩
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GameFAQs – Alien Legacy FAQs – community content availability ↩
