Thexder
Last updated: January 9, 2026
Overview
Thexder is a transforming robot action game originally developed by Game Arts for the NEC PC-8801 computer in 19851. The game features “a hyper dual-armor robot capable of transforming between a bipedal mech mode and a fighter jet mode”2, representing one of the first robot action games from Game Arts3. Players control this transforming mecha as it navigates through 16 maze-like levels, destroying enemy robots with auto-targeting laser beams4.
The game was “favored for the smooth animation, fast 8-direction scrolling and realistic robot that transforms to fighter plane”3, making it a runaway bestseller in Japan before being licensed to Sierra On-Line for Western release5. Sierra’s founder Ken Williams discovered the game during a 1986 trip to Japan, where he became so captivated that he was “politely shooed out of three Japanese computer stores” for spending too much time playing it6. Thexder proved to be “an important breakthrough title for the run-and-gun genre, paving the way for titles such as Contra and Metal Slug”7.
Game Info
Developer: Game Arts1 Designer: Hibiki Godai, Satoshi Uesaka8 Publisher: Sierra On-Line (US), Game Arts (Japan)1 Platforms: PC-8801, MS-DOS, Apple II, Apple IIgs, Amiga, Atari ST, Famicom, NES, MSX, Sharp X1, FM-7, PC-9801, Macintosh, PlayStation 3, PSP, Nintendo Switch9 Release Year: 1985 Series: Thexder Sierra Lineage: Licensed Title
Story Summary
Thexder takes place in a futuristic setting where players control a transforming robot whose mission is “to destroy the central computer to save the planet”10. The robot, designated as Thexder, must navigate through 16 increasingly dangerous levels filled with enemy machines and defensive systems. According to the original Japanese promotional material, the game’s tagline was “変形ロボット’THEXDER’…君が操る!” (Transforming Robot ‘THEXDER’… You control it!)11. The manual notes that “Thexder is unphonetically pronounced Te-g-zah because the pronunciation rule is different in the future”12.
Gameplay
Interface and Controls
Thexder features a side-scrolling perspective where players can transform between robot and jet modes at any time using keyboard controls13. The robot form moves on foot and can navigate tight spaces, while the jet form provides faster movement and flight capability14. The weapon system uses auto-aiming lasers that home in on enemies, but consumes rechargeable energy with each shot15. If energy is depleted, players must wait several seconds before firing again15.
Structure and Progression
The game consists of 16 main stages with an additional 16 “back stages”11, creating what amounts to “480 screens” of gameplay11. Each level is described as being “several screens wide by two screens high”11, forming interconnected maze-like environments. Players start with 100% energy and can gain additional energy by defeating enemies and completing levels, with a “100 points energy” bonus awarded for each level completed11. The difficulty increases progressively, with “about 20” different enemy types encountered throughout the game11.
Puzzles and Mechanics
The core gameplay revolves around strategic transformation between robot and jet modes to navigate different terrain and combat situations16. Players can activate a protective shield, but this consumes 10 energy points and lasts only briefly11. The laser weapon can fire at a rate of “900 shots per minute in 4-shot bursts” and the jet form can reach “Mach 4.1” speed11. Level progression can be skipped by hitting the ‘L’ key, and reaching level 99 reveals “some weird doll with a dress” instead of a new level17.
Reception
Contemporary Reviews
| Publication | Score | Notes |
|---|---|---|
| Génération 4 | 79% | Highest score among contemporary reviews18 |
| The Games Machine | 74% | Positive reception in June 198819 |
| ST Amiga Format | 61% | Mixed review from Andy Storer in July 198818 |
| Your Amiga | 50% | Lukewarm reception from Fred Reid18 |
| Amiga Computing | 30% | Negative review from Mark Luckham18 |
| Dragon | 4/5 | Praised as having “excellent play value for your dollar”20 |
Modern Assessment
Modern retrospective reviews show mixed reception, with MobyGames aggregate scores ranging from 32% (critics) to 3.7/5 (players)21. Abandonware DOS rates it at 3.92/5.0022, while user reviews on GameFAQs are more critical, with one reviewer giving it 4/10 and calling the “nonsensical controls” the game’s major flaw23. PC Gamer recognized Thexder as the “12th best computer game” in their 1994 ranking24, acknowledging its historical significance despite dated gameplay mechanics.
Development
Origins
Thexder was developed by two Game Arts developers, Hibiki Godai and Satoshi Uesaka, and originally released for the NEC PC-8801mkIISR in 19854. Game Arts was founded in 1985 by Takeshi Miyaji and his brother Yoichi Miyaji, making Thexder their first commercial release25. The game was created during the golden age of Japanese PC gaming, when titles were characterized by “超高速スクロールと美しいアニメーショングラフィックス” (ultra-high speed scrolling and beautiful animation graphics)11.
Production
The development team worked under intense pressure, with Hibiki Godai working “extended periods without sleep to meet deadline”8. The original game featured sophisticated animation with “48 animation patterns for Thexder” and “72 for enemies”11, running at “15 frames per second high-speed 8-directional scrolling”11. The soundtrack was composed by Hibiki Godai and featured adaptations of classical music, including Ludwig van Beethoven’s “Moonlight Sonata”26. One player nostalgically recalled: “I still hear Moonlight Sonata in my head to this day from all the times I died playing this game”27.
Technical Achievements
Thexder was notable for being the “first game to support IBM PS/2’s MCGA color mode”28 and featured advanced graphics for its time, including “smooth animation and high-speed scrolling”29. The DOS version used “dithering to simulate 64 colors in EGA” mode30 and supported multiple video formats including CGA, EGA, and Tandy graphics31. The game’s innovative transformation mechanics and auto-targeting system were groundbreaking for 1985, establishing many conventions later used in the run-and-gun genre7.
Legacy
Thexder spawned a successful series including “Fire Hawk: Thexder The Second Contact” (1989)32, “Thexder 95” (1995)33, and most recently “Thexder Neo” for PlayStation 3 and PSP in 200934. The game achieved significant commercial success, selling over 1 million copies worldwide with regional breakdown showing strong performance in both Japanese and international markets35. Square licensed the game for Famicom conversion, while Sierra Entertainment handled Western releases across multiple platforms36.
The game’s influence on the action genre is evident in how it “paved the way for titles such as Contra and Metal Slug”7, establishing the template for fast-paced side-scrolling robot action games. Modern re-releases continue to appear, with D4 Enterprise bringing classic versions to Nintendo Switch through their EGG Console initiative in 202337, ensuring new generations can experience this pioneering title that helped define early computer gaming.
Downloads
Purchase / Digital Stores
Download / Preservation
Series Continuity
- Next: Fire Hawk: Thexder The Second Contact (1989)
References
Footnotes
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MobyGames - Thexder – - Developer and publisher information ↩ ↩2 ↩3
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Grokipedia - Thexder – - Robot transformation concept description ↩
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GIGAZINE Archive – - Description as one of first robot action games ↩ ↩2
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Nintendo Store – - Basic game overview ↩ ↩2
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Classic Reload – - Commercial success information ↩
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Extra Lives Blog – - Ken Williams discovery story ↩
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Giant Bomb – - Historical significance ↩ ↩2 ↩3
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Shmuplations – - Original developer interview ↩ ↩2
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Strategy Wiki – - Platform information ↩
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Games Database – - Story description ↩
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Gyusyabu Archive – - Original Japanese promotional material ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11
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Generation MSX – - Pronunciation note ↩
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My Abandonware – - Control description ↩
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Games Nostalgia – - Transformation mechanics ↩
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Internet Archive – - Weapon system description ↩ ↩2
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Strategy Wiki – - Strategic transformation gameplay ↩
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GameFAQs FAQ – - Level skipping and ending description ↩
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Amiga Magazine Reviews – - Génération 4 review score ↩ ↩2 ↩3 ↩4
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Amiga Magazine Reviews – - The Games Machine review ↩
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Abandonware DOS – - Modern rating ↩
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GameFAQs Review – - Critical user review ↩
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Geek Vibes Nation – - PC Gamer ranking ↩
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MobyGames - Game Arts – - Company founding information ↩
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VGM Database – - Soundtrack composition information ↩
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GOG Dreamlist – - User nostalgic comment ↩
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Square Enix – - Graphics description ↩
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Pixs Original Adventures – - EGA color simulation ↩
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PC Gaming Wiki – - Video mode support ↩
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Sierra Help Wiki – - Later version ↩
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Gamia Archive – - Sales figures ↩
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[VGMPF](https://vgmpf.com/Wiki/index.php/Thexder_(FC) – ) - Licensing information ↩
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Time Extension – - Modern re-release ↩
