Thexder

Last updated: January 9, 2026

Overview

Thexder is a transforming robot action game originally developed by Game Arts for the NEC PC-8801 computer in 19851. The game features “a hyper dual-armor robot capable of transforming between a bipedal mech mode and a fighter jet mode”2, representing one of the first robot action games from Game Arts3. Players control this transforming mecha as it navigates through 16 maze-like levels, destroying enemy robots with auto-targeting laser beams4.

The game was “favored for the smooth animation, fast 8-direction scrolling and realistic robot that transforms to fighter plane”3, making it a runaway bestseller in Japan before being licensed to Sierra On-Line for Western release5. Sierra’s founder Ken Williams discovered the game during a 1986 trip to Japan, where he became so captivated that he was “politely shooed out of three Japanese computer stores” for spending too much time playing it6. Thexder proved to be “an important breakthrough title for the run-and-gun genre, paving the way for titles such as Contra and Metal Slug”7.

Story Summary

Thexder takes place in a futuristic setting where players control a transforming robot whose mission is “to destroy the central computer to save the planet”10. The robot, designated as Thexder, must navigate through 16 increasingly dangerous levels filled with enemy machines and defensive systems. According to the original Japanese promotional material, the game’s tagline was “変形ロボット’THEXDER’…君が操る!” (Transforming Robot ‘THEXDER’… You control it!)11. The manual notes that “Thexder is unphonetically pronounced Te-g-zah because the pronunciation rule is different in the future”12.

Gameplay

Interface and Controls

Thexder features a side-scrolling perspective where players can transform between robot and jet modes at any time using keyboard controls13. The robot form moves on foot and can navigate tight spaces, while the jet form provides faster movement and flight capability14. The weapon system uses auto-aiming lasers that home in on enemies, but consumes rechargeable energy with each shot15. If energy is depleted, players must wait several seconds before firing again15.

Structure and Progression

The game consists of 16 main stages with an additional 16 “back stages”11, creating what amounts to “480 screens” of gameplay11. Each level is described as being “several screens wide by two screens high”11, forming interconnected maze-like environments. Players start with 100% energy and can gain additional energy by defeating enemies and completing levels, with a “100 points energy” bonus awarded for each level completed11. The difficulty increases progressively, with “about 20” different enemy types encountered throughout the game11.

Puzzles and Mechanics

The core gameplay revolves around strategic transformation between robot and jet modes to navigate different terrain and combat situations16. Players can activate a protective shield, but this consumes 10 energy points and lasts only briefly11. The laser weapon can fire at a rate of “900 shots per minute in 4-shot bursts” and the jet form can reach “Mach 4.1” speed11. Level progression can be skipped by hitting the ‘L’ key, and reaching level 99 reveals “some weird doll with a dress” instead of a new level17.

Reception

Contemporary Reviews

PublicationScoreNotes
Génération 479%Highest score among contemporary reviews18
The Games Machine74%Positive reception in June 198819
ST Amiga Format61%Mixed review from Andy Storer in July 198818
Your Amiga50%Lukewarm reception from Fred Reid18
Amiga Computing30%Negative review from Mark Luckham18
Dragon4/5Praised as having “excellent play value for your dollar”20

Modern Assessment

Modern retrospective reviews show mixed reception, with MobyGames aggregate scores ranging from 32% (critics) to 3.7/5 (players)21. Abandonware DOS rates it at 3.92/5.0022, while user reviews on GameFAQs are more critical, with one reviewer giving it 4/10 and calling the “nonsensical controls” the game’s major flaw23. PC Gamer recognized Thexder as the “12th best computer game” in their 1994 ranking24, acknowledging its historical significance despite dated gameplay mechanics.

Development

Origins

Thexder was developed by two Game Arts developers, Hibiki Godai and Satoshi Uesaka, and originally released for the NEC PC-8801mkIISR in 19854. Game Arts was founded in 1985 by Takeshi Miyaji and his brother Yoichi Miyaji, making Thexder their first commercial release25. The game was created during the golden age of Japanese PC gaming, when titles were characterized by “超高速スクロールと美しいアニメーショングラフィックス” (ultra-high speed scrolling and beautiful animation graphics)11.

Production

The development team worked under intense pressure, with Hibiki Godai working “extended periods without sleep to meet deadline”8. The original game featured sophisticated animation with “48 animation patterns for Thexder” and “72 for enemies”11, running at “15 frames per second high-speed 8-directional scrolling”11. The soundtrack was composed by Hibiki Godai and featured adaptations of classical music, including Ludwig van Beethoven’s “Moonlight Sonata”26. One player nostalgically recalled: “I still hear Moonlight Sonata in my head to this day from all the times I died playing this game”27.

Technical Achievements

Thexder was notable for being the “first game to support IBM PS/2’s MCGA color mode”28 and featured advanced graphics for its time, including “smooth animation and high-speed scrolling”29. The DOS version used “dithering to simulate 64 colors in EGA” mode30 and supported multiple video formats including CGA, EGA, and Tandy graphics31. The game’s innovative transformation mechanics and auto-targeting system were groundbreaking for 1985, establishing many conventions later used in the run-and-gun genre7.

Legacy

Thexder spawned a successful series including “Fire Hawk: Thexder The Second Contact” (1989)32, “Thexder 95” (1995)33, and most recently “Thexder Neo” for PlayStation 3 and PSP in 200934. The game achieved significant commercial success, selling over 1 million copies worldwide with regional breakdown showing strong performance in both Japanese and international markets35. Square licensed the game for Famicom conversion, while Sierra Entertainment handled Western releases across multiple platforms36.

The game’s influence on the action genre is evident in how it “paved the way for titles such as Contra and Metal Slug”7, establishing the template for fast-paced side-scrolling robot action games. Modern re-releases continue to appear, with D4 Enterprise bringing classic versions to Nintendo Switch through their EGG Console initiative in 202337, ensuring new generations can experience this pioneering title that helped define early computer gaming.

Downloads

Purchase / Digital Stores

Download / Preservation

Series Continuity

References

Footnotes

  1. MobyGames - Thexder – - Developer and publisher information 2 3

  2. Grokipedia - Thexder – - Robot transformation concept description

  3. GIGAZINE Archive – - Description as one of first robot action games 2

  4. Nintendo Store – - Basic game overview 2

  5. Classic Reload – - Commercial success information

  6. Extra Lives Blog – - Ken Williams discovery story

  7. Giant Bomb – - Historical significance 2 3

  8. Shmuplations – - Original developer interview 2

  9. Strategy Wiki – - Platform information

  10. Games Database – - Story description

  11. Gyusyabu Archive – - Original Japanese promotional material 2 3 4 5 6 7 8 9 10 11

  12. Generation MSX – - Pronunciation note

  13. My Abandonware – - Control description

  14. Games Nostalgia – - Transformation mechanics

  15. Internet Archive – - Weapon system description 2

  16. Strategy Wiki – - Strategic transformation gameplay

  17. GameFAQs FAQ – - Level skipping and ending description

  18. Amiga Magazine Reviews – - Génération 4 review score 2 3 4

  19. Amiga Magazine Reviews – - The Games Machine review

  20. Wikipedia – - Dragon magazine review

  21. MobyGames – - Aggregate review scores

  22. Abandonware DOS – - Modern rating

  23. GameFAQs Review – - Critical user review

  24. Geek Vibes Nation – - PC Gamer ranking

  25. MobyGames - Game Arts – - Company founding information

  26. VGM Database – - Soundtrack composition information

  27. GOG Dreamlist – - User nostalgic comment

  28. TV Tropes – - Technical achievement

  29. Square Enix – - Graphics description

  30. Pixs Original Adventures – - EGA color simulation

  31. PC Gaming Wiki – - Video mode support

  32. MobyGames – - Sequel information

  33. Sierra Help Wiki – - Later version

  34. MobyGames – - Modern remake

  35. Gamia Archive – - Sales figures

  36. [VGMPF](https://vgmpf.com/Wiki/index.php/Thexder_(FC) – ) - Licensing information

  37. Time Extension – - Modern re-release