King’s Quest Series
Last updated: January 12, 2026
Overview
The King’s Quest series stands as one of the most influential franchises in video game history, pioneering the graphic adventure genre and establishing Sierra On-Line as the preeminent adventure game developer of the 1980s and 1990s.1 Created by Roberta Williams in 1984, the series introduced players to the fairy tale kingdom of Daventry and its royal family across eight mainline entries, one VGA remake, and a 2015 episodic reboot.2
The original King’s Quest was revolutionary for its time—the first adventure game to feature animated characters moving through a graphical world, developed as a showcase for IBM’s PCjr computer.3 This technical innovation, combined with Roberta Williams’ gift for fairy tale storytelling, created a template that would define adventure gaming for over a decade.
Series Timeline
| Year | Title | Engine | Protagonist |
|---|---|---|---|
| 1984 | King’s Quest: Quest for the Crown | AGI | King Graham |
| 1985 | King’s Quest II: Romancing the Throne | AGI | King Graham |
| 1986 | King’s Quest III: To Heir Is Human | AGI | Gwydion/Alexander |
| 1988 | King’s Quest IV: The Perils of Rosella | AGI/SCI | Princess Rosella |
| 1990 | King’s Quest I SCI Remake | SCI | King Graham |
| 1990 | King’s Quest V: Absence Makes the Heart Go Yonder | SCI1 | King Graham |
| 1992 | King’s Quest VI: Heir Today, Gone Tomorrow | SCI1.1 | Prince Alexander |
| 1994 | King’s Quest VII: The Princeless Bride | SCI32 | Rosella & Valanice |
| 1998 | King’s Quest: Mask of Eternity | Custom 3D | Connor |
| 2015 | King’s Quest (Reboot) | Unity | King Graham |
Themes and Setting
The Kingdom of Daventry
Daventry serves as the central setting for the series, a fairy tale kingdom where magic is real and classic folklore comes to life. The world draws heavily from European fairy tales, Greek mythology, and classic literature, creating a tapestry of familiar stories woven into original adventures.
Key locations across the series include:
- Daventry - The home kingdom, threatened in various games
- Kolyma - Setting of KQ2, home of Count Dracula
- Llewdor - The land of the wizard Manannan in KQ3
- Tamir - A fairy-haunted land in KQ4
- Serenia - Desert and forest realms in KQ5
- The Land of the Green Isles - An archipelago in KQ6
- Eldritch - A troll-infested realm in KQ7
- The Realm of the Sun - Connor’s quest in KQ8
The Royal Family
The series follows multiple generations of Daventry’s royal family:
- King Graham - The protagonist of KQ1, KQ2, KQ5, and the 2015 reboot. Started as Sir Graham, a knight who won the crown.
- Queen Valanice - Graham’s wife, rescued in KQ2, playable in KQ7
- Prince Alexander - Twin son, kidnapped as a baby, protagonist of KQ3 and KQ6
- Princess Rosella - Twin daughter, protagonist of KQ4 and co-protagonist of KQ7
- Connor - An unrelated knight protagonist in KQ8
Technical Evolution
The King’s Quest series showcased Sierra’s technological advancement across three generations of game engines:
AGI Era (1984-1988)
The Adventure Game Interpreter powered KQ1-KQ4, featuring:
- 160x200 resolution with 16 colors
- Text parser interface (“look tree”, “get sword”)
- Animated sprites over static backgrounds
- Real-time movement with arrow keys
SCI Era (1990-1994)
The Sierra Creative Interpreter brought major improvements:
- 320x200 resolution with 256 colors
- Point-and-click interface (KQ5 onward)
- Digital sound and voice acting
- Hand-painted backgrounds
3D Era (1998-2015)
- KQ8 introduced real-time 3D graphics and action-RPG combat
- The 2015 reboot used Unity for a cinematic, episodic approach
Critical Reception
King’s Quest consistently received strong reviews throughout its run:
| Game | Notable Reception |
|---|---|
| KQ1 | Pioneering title, established Sierra’s reputation |
| KQ4 | First major game with female protagonist4 |
| KQ5 | Best-selling Sierra game of its era5 |
| KQ6 | Often considered the series’ peak, praised for writing6 |
| KQ7 | Divisive Disney-style animation |
| KQ8 | Controversial 3D action shift |
| KQ 2015 | Well-received return to adventure roots |
Legacy
Industry Impact
- Established the graphic adventure genre7
- Pioneered animated characters in adventure games3
- Demonstrated viable female protagonists (KQ4, 1988)4
- Influenced countless adventure games and developers
Fan Community
The series maintains an active fan community decades after the original games:
- AGDI created acclaimed fan remakes of KQ1-38
- The Silver Lining - Fan sequel that became semi-official9
- King’s Quest Omnipedia - Comprehensive fan wiki
- Active speedrunning and preservation communities
Merchandise and Adaptations
- Novelizations of several games
- Hint books and strategy guides
- The 2015 reboot introduced the series to new audiences
Playing Today
Digital Availability
- GOG.com - KQ1-7 collection, KQ8 standalone
- Steam - KQ 2015 complete collection
- ScummVM - Supports all AGI and SCI entries
Fan Remakes
- King’s Quest I VGA (AGDI, 2001)
- King’s Quest II: Romancing the Stones (AGDI, 2002)
- King’s Quest III Redux (AGDI, 2011)
See Also
- Roberta Williams - Series creator
- Ken Williams - Sierra co-founder
- Space Quest Series - Sister series by Mark Crowe and Scott Murphy
- Quest for Glory Series - RPG-adventure hybrid by the Coles
References
Footnotes
-
MobyGames - King’s Quest Series – Series database and credits ↩
-
Wikipedia - King’s Quest – Series overview and history ↩
-
The Digital Antiquarian - King’s Quest – IBM PCjr development history ↩ ↩2
-
MobyGames - King’s Quest IV – First major female protagonist claim ↩ ↩2
-
Wikipedia - King’s Quest V – Commercial success and sales data ↩
-
Adventure Gamers - King’s Quest VI Review – Critical acclaim and series peak assessment ↩
-
Ars Technica - History of Graphic Adventures – Genre pioneering analysis ↩
-
AGD Interactive – Official AGDI remake information ↩
-
Phoenix Online Studios - The Silver Lining – Fan sequel project history ↩
