Caesar IV

Last updated: January 10, 2026

Overview

Caesar IV is a city-building simulation game developed by Tilted Mill Entertainment and published by Sierra Entertainment, released in September 2006 after an eight-year hiatus since Caesar III1. The game represents the fourth main installment in the Caesar series and marked a significant technological leap for the franchise, transitioning from the fixed isometric 2D graphics of its predecessors to a fully three-dimensional graphics engine2. Players assume the role of a Roman provincial governor tasked with constructing and managing cities across the Roman Empire, with the ultimate goal of climbing the political ladder to become Caesar himself3.

The development was handled by Tilted Mill Entertainment, a studio founded in 2001 by former Impressions Games employees, including Chris Beatrice, who had served as lead designer on previous city-building classics such as Pharaoh and Zeus: Master of Olympus4. This connection to the original Caesar development team was deliberate, as Vivendi Universal Games sought to ensure the sequel would “build on all the qualities that make the Caesar series unique”5. The game was announced at the 2005 Leipzig Games Convention and positioned as “the culmination of more than a decade of development experience in the city builder genre”6.

Caesar IV blends classic city-building gameplay with next-generation 3D graphics, featuring high dynamic range lighting, real-time shadows, reflective water, realistic weather effects, and a complete day-night cycle7. The game offers over 100 hours of gameplay across three campaign modes—Kingdom, Republic, and Empire—plus sandbox scenarios8. Despite launching with notable technical issues and receiving mixed reviews averaging 74 on Metacritic, the game sold several hundred thousand copies and maintained a dedicated fanbase who praised its strategic depth9.

Story Summary

Caesar IV places players in the role of an aspiring provincial governor within the Roman Empire during its various historical phases3. The game spans the complete arc of Roman civilization, from the early days of the Kingdom through the Republic era and into the height of the Empire10. Rather than following a linear narrative, the story unfolds through the player’s progression across increasingly challenging provinces, with political advancement serving as the driving motivation.

The game begins during the Kingdom period, which serves as an extended tutorial introducing players to the fundamental mechanics of Roman city management11. As governor, players must lay out each city road by road and building by building, ensuring citizens have access to food, employment, entertainment, and protection from barbarian threats3. Success in managing a province results in promotion, allowing the governor to take on new challenges in different regions of the empire12.

Throughout the Republic and Empire campaigns, players encounter increasingly complex scenarios requiring careful balance between economic development, cultural advancement, military security, and maintaining favor with Rome13. Emperor Caesar assigns each province with specific victory conditions that must be met, including targets for Culture, Favor, Prosperity, Population, and Security ratings14. The ultimate goal is to demonstrate such exceptional governance that the player ascends to become Caesar themselves3.

Historical authenticity permeates the experience, with Sierra Games conducting detailed research into Roman lifestyles using both secondary and primary sources2. The game recreates authentic Roman social structures, dividing citizens into three distinct classes—Plebeians, Equites, and Patricians—each with unique needs, housing requirements, and contributions to the city’s economy15.

Gameplay

Interface and Controls

Caesar IV features a fully rotatable 3D camera system that allows players to zoom from street-level views all the way out to panoramic city overviews16. Buildings and roads can be placed at 45-degree angles to the playing grid, offering greater flexibility in city layout than previous entries in the series2. The interface includes 12 advisor characters who provide guidance on different aspects of city management, from economics to military affairs17.

The game supports mouse and keyboard controls, with players using the mouse to select and place buildings while keyboard shortcuts handle camera manipulation and special functions18. Building placement operates on a grid system with varying footprint sizes, and players can rotate structures using the Ctrl key before placement, though some reviewers noted interface bugs with this functionality19. The game includes overlay modes that display information about service coverage, desirability, and resource distribution across the city20.

Structure and Progression

Caesar IV divides its content across three main campaign modes, each representing a different era of Roman history with progressively challenging scenarios11:

  • Kingdom Campaign: A five-mission tutorial campaign set during the early days of Rome, teaching fundamental gameplay mechanics. Scenarios include Arretium, Verona, Capua, Genoa, and Brundisium11.

  • Republic Campaign: A seven-mission campaign during Rome’s republican period, governed by the Senate. Players choose between economic-focused cities (Syracusae, Narbo, Caralis, Corinth, Narona, Condate Riedonum, Carthago) or military-focused cities (Mediolanum, Thessalonica, Burdigala, Tarraco, Emerita Augusta, Hippo Regius, Londinium)11.

  • Empire Campaign: The most challenging seven-mission campaign featuring choice between two cities after each promotion. Economic cities include Viminacium, Alexandria, Lugdunum, Caesarea, Ephesus, Tingis, and Nicomedia, while military options encompass Argos, Virunum, Ulpia Traiana, Antiochia, Moguntiacum, Tarsus, and Colonia Agrippina11.

Additionally, the game includes Open Play sandbox scenarios (Amida, Corduba, Cyrene, Djedu) that have no victory goals and can be played indefinitely11. The Roma scenario was available only as a downloadable bonus for those who pre-ordered the game11.

Puzzles and Mechanics

Unlike traditional puzzle games, Caesar IV challenges players with complex resource management and logistics optimization. The economic system requires players to manage over 30 different resources across four market categories: Food (wheat, vegetables, meat), Basic Goods, Luxury Goods, and Exotic Goods817. Raw materials including olives, grapes, wool, timber, clay, sand, iron, gold, and marble must be harvested and processed into finished goods17.

The game significantly expanded on Caesar III’s systems—“Instead of just a farm, you need a farm and a field. Instead of one market, you’ve got four kinds of markets”21. Citizens require specific services based on their social class, with Patricians demanding luxury goods, fine dining, and prestigious entertainment while Plebeians need only basic necessities15. Immigration serves as “the lifeblood of any city,” and maintaining attractive living conditions is essential for population growth14.

The economy operates on Denarii currency with configurable tax rates starting at 6% by default17. Players balance sales taxes and property taxes while managing trade routes with other Roman provinces and foreign territories22. Military aspects include recruiting cohorts of light infantry, heavy infantry, missile auxiliaries, and cavalry, each requiring specific resources like weapons and armor14. Cohorts gain experience through combat, progressing through titles from Regular to Elite14.

Religion plays a strategic role, with players constructing temples to five Roman gods—Jupiter, Mars, Mercury, Ceres, and Bacchus—each providing different benefits to the city17. Entertainment structures range from small Odeum theaters to massive Circuses, with higher-class citizens demanding more elaborate diversions17.

Reception

Contemporary Reviews

Caesar IV received generally positive reviews upon release, though critics consistently noted technical issues and an interface that hadn’t modernized sufficiently for 2006 standards. GameSpot awarded the game 7.7/10, with reviewer Jason Ocampo writing “After an eight-year absence, the Caesar series returns with a slightly flawed but very engrossing game about ancient city building” while acknowledging “There’s something almost hypnotic about watching your workers and citizens roam your city, go to work, buy goods, watch gladiator games, and more”23.

Computer Games Magazine gave the game 4 stars, declaring “Caesar IV may be the prettiest city builder ever made” and stating it “deserves an ovation, if not a triumphal procession, for merely reminding people what a good historical city sim looks like”24. WorthPlaying similarly scored it 7.7/10, noting that “Caesar IV advances, refines and updates the city-building gameplay pioneered by Caesar III, while remaining true to its predecessor’s proud legacy”19.

GameSpy praised the strategic depth, asserting “In terms of sheer strategic depth, there’s not a city-builder out there that can match it”9. Da Gameboyz was particularly enthusiastic: “It has all the right components (quality gameplay, strong graphics and sound). Move over Civilization, there’s a new emperor in town and his name Caesar 4”9. ComputerAndVideoGames.com scored it 7.3, calling it “a worthy successor to the Caesar family of titles”25.

More critical assessments came from Eurogamer, which gave 6/10, observing “Everything necessary - that is, everything from Caesar III and then some - lurks within, but it’s not always presented in suitably 2006, rather than 1998, fashion”26. Australia’s Good Game television show split its verdict, with Mike awarding 8/10 (“If you ever liked Sim-City or Sims, you WILL have fun with this game”) while Jung gave 6/10, criticizing that “for what you get here, this is more like an expansion pack priced as a full game”21.

PC Zone scored the game 73/1002, and bit-tech.net praised it as “far better than its competitors, producing an enjoyable, challenging and graphically superior game when compared to CivCity: Rome or Glory of the Roman Empire” while warning potential buyers to wait for patches due to technical problems27.

Modern Assessment

Caesar IV has maintained a dedicated following in the years since release, with modern players on digital platforms generally viewing it favorably. On Steam, the game holds a 71% positive rating from 773 user reviews28. GOG.com user reviews describe it as having “aged exceptionally well” and “best of its genre,” with one reviewer noting “Caesar IV solves the main problem of Caesar III (stupid walker mechanics) and lets you be much more creative”29.

However, some retrospective criticism has been more severe. One MobyGames reviewer lamented “Why did they have to kill off this wonderful series, by Jupiter?” calling it “a superficial illusion of a city-building game” that “looks more like a clone of Caesar III than a sequel”4.

Aggregate Scores:

  • Metacritic: 74/100 (32 critic reviews, 56% positive, 44% mixed, 0% negative)9
  • MobyGames: 78% (48 ratings)4
  • Steam User Reviews: 71% positive (773 reviews)28
  • GOG.com User Rating: 8.2/1029
  • IMDB: 6.8/10 (72 ratings)30
  • VGChartz Community: 7.2/1031
  • Glitchwave: 2.93/5 (12 reviews)32
  • Gamewise: 3.83/5 (3 ratings)33
  • Neoseeker User Reviews: 76/10034

Development

Origins

Development of Caesar IV was announced at the Leipzig Games Convention on August 18, 2005, marking the first new entry in the series since Caesar III in 19985. The project arose from Vivendi Universal Games’ desire to revive one of Sierra’s most successful franchises, which had previously sold over one million copies worldwide5. Rather than develop the game internally, Vivendi contracted Tilted Mill Entertainment, a Boston-area studio founded in 2001 by veteran game developers who had previously created city-building games at Impressions Games35.

The choice of Tilted Mill was strategic—many of the studio’s employees had worked on the original City Building Series at Impressions, which Vivendi Universal had closed in April 20044. As Chris Beatrice explained, “The Caesar series has always stood out because of its unique blend of simulation, strategy, resource management and combat”36. This institutional knowledge proved valuable, though ironically meant the game was “published by the same company that had closed the Impressions studio”4.

Tilted Mill was already developing Children of the Nile when the Caesar IV opportunity arose. “We were making Caesar IV I think when Rod contacted us about doing the next Sim City game,” Beatrice later recalled, noting “It was a really proud moment for the studio and a big deal to be working on two of (I should say both of) the big city-building franchises”37.

Production

Development spanned nearly two years, with the team focusing on translating the beloved 2D isometric gameplay into a modern 3D engine while preserving what made the series unique23. Bret Berry, Vice President of Production at Vivendi Universal Games, emphasized the collaborative approach: “We are all committed to ensuring that in every aspect this sequel builds on all the qualities that make the Caesar series unique”5.

The transition to 3D required significant design consideration. Senior Designer Tony Leier noted the increased scale possible with the new engine: “In Caesar IV you really feel like you’re a Roman governor building up a city, and not just a village or town”36. The development team conducted extensive research into Roman history and daily life, consulting both secondary sources and primary historical documents to ensure authenticity2.

One key design decision was the elimination of the “walker” mechanic that had frustrated players in Caesar III. Rather than requiring workers to physically walk from homes to workplaces, Caesar IV spawned workers automatically at buildings, streamlining the logistics while maintaining economic complexity38. The team also restructured how housing worked—unlike previous games where humble dwellings could evolve into palaces, Caesar IV divided housing by social class, with Plebeian insulae never transforming into Patrician villas24.

Budget estimates for games of this type ran up to $10 million with approximately two-year development cycles39. The game was released on September 26, 2006 in North America, September 28 in Australia, and October 20 in Europe2.

Development Credits:4

  • Lead Designer: Chris Beatrice
  • Senior Designer: Tony Leier
  • Designers: Matt Zimmitti, Blair Evans, Lenny Eusebi, Jeffrey Fiske
  • Audio Director: Keith Zizza
  • Sound Design: Jeff Seamster

Audio Production

The audio for Caesar IV was directed by Keith Zizza, who described it as “a masterpiece that spanned the course of Ancient Rome” and “my best and most complex soundscape design to date”40. The game featured thousands of voices and sound effects across multiple audio channels, with real-time mixing adapting to weather, battle environments, and city activity40.

The orchestral soundtrack comprises over 100 minutes of music with 21 full orchestral pieces using Latin titles reflecting Roman themes—tracks include “Excipio (Welcome),” “Imperium et Libertas (Empire and Liberty),” and “Senatus Populusque Romanus”41. The quality of the soundtrack attracted attention from Universal Music, who licensed it for their production library—“Universal Music liked it so much, they picked it up as part of their production library, which was a great honor for me,” Zizza recalled40. The soundtrack was subsequently made available on iTunes40.

Technical Achievements

Caesar IV was built on the Titan Engine, featuring what Sierra described as “cutting edge 3D graphics engine developed specifically for the title”5. The engine supported high dynamic range lighting, specular and bump mapping, real-time shadowing, water reflections, and dynamic weather effects723. A complete day-night cycle affected gameplay and visuals, while the camera could zoom from street-level views to panoramic overviews of entire cities16.

The game’s audio system utilized industry-standard middleware including Bink Video, Miles Sound System, and Granny Animation from RAD Game Tools29. Keith Zizza designed a custom audio engine that supported interactive and adaptive music, with soundscapes responding dynamically to on-screen events40.

Technical Specifications

Minimum Requirements:28

  • Operating System: Windows 2000/XP (later compatible with Vista/7/8/10)
  • Processor: Intel Pentium 4 1.6 GHz or equivalent AMD Athlon
  • RAM: 256 MB (Windows 2000), 512 MB (Windows XP)
  • Graphics: 128 MB VRAM (NVIDIA GeForce 4 Ti 4200, ATI Radeon 9500 or equivalent)
  • Storage: 2 GB available space
  • Sound: DirectX 9.0c compatible sound card
  • API: Direct3D 9.0c

Recommended for Higher Settings:38

  • Processor: 3 GHz
  • RAM: 2 GB
  • Graphics: NVIDIA GeForce 7800 with 256 MB VRAM

Media:4

  • CD-ROM, DVD-ROM, or digital download
  • 2 CD-DVDs in international releases

Version History

VersionDatePlatformNotes
1.0September 26, 2006WindowsInitial retail release42
1.1October 8, 2006WindowsFixed online game issues43
1.2January 28, 2009WindowsComprehensive bug fixes, editor improvements20
GOG ReleaseMay 27, 2016WindowsVersion 1.2, DRM-free44
Steam ReleaseAugust 29, 2016WindowsVersion 1.2, part of Sierra classics collection28

Technical Issues

Caesar IV launched with significant technical problems that plagued many players. Bit-tech.net reported that “People appear to be suffering from mouse lag, low FPS, sporadic crashing and a whole host of other problems,” with forum users describing it as a “released beta”27. Specific issues included game crashes when opening certain trade routes, lockups on ATI X600 series graphics cards when weather effects were enabled, and memory detection problems on Windows 200020.

Performance was problematic even on high-end hardware. IGN’s Dan Adams noted frame rate drops and mouse click recognition failures during heavy effects, while the undo button sometimes failed to work38. Eurogamer identified a “baffling bug” where “selecting an option often takes two or three mouse-clicks before the game notices”26. Citizens would sometimes “randomly appear on fire without actual fires,” and advisor messages could contradict each other regarding Rome’s opinion of the player38.

The version 1.2 patch addressed numerous issues including editor crashes, cohort pathing problems, the Mercury temple effect increasing trade costs instead of decreasing them, and various ATI graphics card compatibility problems20. However, the patch notes also revealed cut content, including removal of “AAA - test flora” from the unit list20.

Copy protection utilized SecuROM v7 (version 7.27) for retail versions, with ActiveMARK online activation for digital purchases42. The GOG.com and Steam releases removed these protections.

Easter Eggs and Trivia

  • The US launch release was bundled with the History Channel documentary “Rome: Engineering an Empire,” which won two Emmy Awards4.
  • The game includes cheat codes accessible via console: “denarii” sets the player’s money amount, and “win” immediately completes the current scenario33.
  • The demo, released on FilePlanet in August 2006, was set in the province of Narbonensis and provided players with more starting cash than “Donald Trumpus”16.
  • Official multiplayer servers were shut down on November 1, 2008 following the Activision-Blizzard merger with Sierra454.
  • The ESRB rated the game E10+ for Everyone 10 and older, citing Violence and Use of Alcohol23.

Voice Cast

Character/RoleVoice Actor
VariousGreg Bair
VariousMarc Biagi
VariousGene Bogart
VariousKevan Brighting
VariousDan Castle
VariousBill Corkery
VariousD.C. Douglas
VariousRoss Dyer
VariousSimon Fellows
VariousJames K. Flynn
VariousAdam Jetson
VariousRalph Lister
VariousDavid McAlister
VariousDoug McLeod
VariousLani Minella
VariousSam A. Mowry
VariousDavid Rivas
VariousPeter Sandon
VariousJoe Thomas

Voice dialogue assistance provided by Jeff Seamster4640.

Legacy

Sales and Commercial Impact

Caesar IV achieved commercial success upon release, selling “several hundred thousand copies” according to developer interviews39. Caesar III had previously sold over one million units worldwide, establishing high expectations for the sequel5. VGChartz tracked approximately 40,000 retail sales (primarily in North America), though this figure likely underrepresents total sales given the game’s later digital distribution31.

The game was initially priced at $39.99 USD at retail47, with UK pricing around £24.9927. Chris Beatrice later reflected on the changing PC gaming landscape, noting that “PC gaming now has ‘new distribution opportunities’ to make and sell games at a reasonable cost”48.

The Tilted Mill team described the core audience as “men in their late 30s and early 40s,” though players ranged from “age 8 to 80”39. Beatrice emphasized the games’ cultural value: “We make historical city-building simulations. They are very family-friendly. They’re not combat games. You build an ancient city and watch it come to life”39.

Collections

Caesar IV was re-released on major digital platforms a decade after its original launch. GOG.com began selling a DRM-free version on May 27, 2016, priced at 5.9944. Steam added the game on August 29, 2016 as part of a Sierra classics collection, where it achieved 71% positive reviews from over 700 users28.

Fan Projects

The Caesar IV community remained active through fan sites, particularly Caesar IV Heaven (caesar4.heavengames.com), which hosted walkthroughs, strategy guides, scenario downloads, and the official patches1120. The game included a scenario editor that allowed players to create custom maps, though the editor suffered from bugs that weren’t fully resolved until the 1.2 patch20.

When online servers were scheduled for shutdown following the Activision-Blizzard merger, community members expressed hope that “Tilted Mill, somehow, steps in to the breach” to maintain multiplayer functionality45. The servers were ultimately deactivated on November 1, 2008, leaving the game as single-player only4.

  • Caesar IV: Prima Official eGuide: Written by Joe Grant Bell, edited by Alaina Yee, designed by Kari Keating. Published by Prima Games, 2006. ISBN: 0-7615-5380-0. Library of Congress Number: 2006903654. Product Manager: Jason Wigle14.

Critical Perspective

Caesar IV occupies an interesting position in city-building game history—arriving after an eight-year gap in its own series and competing directly against two other Roman-themed builders released the same year: CivCity: Rome and Glory of the Roman Empire2725. While reviewers generally agreed it offered superior strategic depth to its competitors, the game’s technical issues and dated interface prevented it from achieving the classic status of its predecessor.

The game represents both the culmination and conclusion of the traditional Caesar formula. Chris Beatrice later reflected that “City-building games work better with clear, 2D graphics, I think” and expressed belief that “a modern take on the Caesar style of gameplay would work well”37. The franchise has not seen a new entry since, though Caesar IV continues to inspire developers—Zeljko Kos of Siscia Games cited it alongside Caesar III and Pharaoh as primary inspirations for the 2026 game Pompeii: The Legacy49.

For players seeking Roman city-building experiences, Caesar IV remains relevant nearly two decades after release. Modern GOG reviews describe it as having “aged exceptionally well” and solving “the main problem of Caesar III (stupid walker mechanics)“29. The game’s strategic complexity, combined with its historical authenticity and substantial content offering over 100 hours of gameplay, ensures its continued appeal to fans of the genre despite its technical imperfections.

Downloads

Purchase / Digital Stores

Manuals & Extras

Patches

Series Continuity

Caesar IV is the fourth main entry in the Caesar series, continuing the city-building gameplay established by the original Caesar in 1992 and refined through Caesar II (1995) and Caesar III (1998)23. While developed by Tilted Mill rather than Impressions Games, the game maintains strong connections to its predecessors through shared design philosophy and key personnel who worked on earlier entries4.

The game advances the series’ technology significantly while preserving familiar gameplay elements. Returning features include the Roman social class system, the balance between economic and military development, and the core loop of building prosperous cities to advance politically. The transition to 3D graphics marked the most significant visual evolution in the series’ history2.

Caesar IV remains the final entry in the Caesar series to date, with no subsequent installments announced despite continued interest from fans37.

References

Footnotes

  1. Wikipedia – Caesar IV – release dates, developer, publisher, platforms, engine 2 3 4

  2. Wikipedia – Caesar IV – 3D graphics transition, research methodology, review scores 2 3 4 5 6 7 8

  3. Internet Archive – Caesar IV Demo – official game description, player role 2 3 4

  4. MobyGames – Caesar IV – development credits, publisher list, bundled content, server shutdown date, user reviews 2 3 4 5 6 7 8 9 10 11 12

  5. GamesIndustry.biz – Vivendi Announces Caesar IV – announcement, Bret Berry quotes, sales figures 2 3 4 5 6

  6. Steam Store – Caesar IV – marketing description, Metacritic score

  7. GOG.com – Caesar IV – graphics features, technical specifications 2

  8. FreeGOGPCGames – Caesar IV – gameplay hours, feature list 2

  9. Metacritic – Caesar IV Critic Reviews – aggregate score, review distribution, publication quotes 2 3 4

  10. Grokipedia – Caesar IV – historical eras, development timeline

  11. Caesar IV Heaven – Walkthroughs – campaign structure, scenario lists, Roma availability 2 3 4 5 6 7 8

  12. Caesar IV Heaven – Game Overview – progression system, composer credit

  13. Prima Official eGuide – victory conditions, game mechanics

  14. Prima Official eGuide – military units, cohort system, immigration mechanics, publication details 2 3 4 5

  15. GameSpy – Caesar IV Developer Interview – social classes, citizen behaviors 2

  16. Sierra Chest – Caesar IV Demo Preview – camera system, demo details 2 3

  17. GameFAQs – Caesar IV FAQ by AAChaoshand – resource types, tax rates, gods, currency 2 3 4 5 6

  18. PCGamingWiki – Caesar IV – input devices, API

  19. WorthPlaying – Caesar IV Review – interface bugs, building placement issues 2

  20. Caesar IV Heaven – Patch 1.2 Notes – comprehensive bug fixes, cut content 2 3 4 5 6 7

  21. ABC Good Game – Caesar IV Review – complexity comparison, reviewer quotes and scores 2

  22. Neoseeker – Caesar IV – game description, trade mechanics

  23. GameSpot – Caesar IV Review – review score, Jason Ocampo quotes, ESRB rating 2 3 4 5

  24. Computer Games Magazine #193 – 4-star review, walker elimination, housing changes 2

  25. ComputerAndVideoGames.com Review – 7.3 score, development team history 2

  26. Eurogamer – Caesar IV Review – 6/10 score, interface criticism 2

  27. bit-tech.net – Caesar IV Review – technical issues, competitor comparison, pricing 2 3 4

  28. Steam Store – Caesar IV – user review percentage, system requirements, release date 2 3 4 5

  29. GOG.com – Caesar IV User Reviews – user quotes, ESRB rating, middleware 2 3 4

  30. IMDB – Caesar IV – user rating

  31. VGChartz – Caesar IV – sales data, community rating 2

  32. Glitchwave – Tilted Mill Entertainment – user score, genre classification

  33. Gamewise – Caesar IV – user rating, cheat codes 2

  34. Neoseeker – Caesar IV – user review score

  35. GameSpot – Caesar IV Hands-On – developer background, engine details

  36. GameSpy – Caesar IV Developer Interview – Chris Beatrice and Tony Leier quotes 2

  37. Arcade Attack – Chris Beatrice Interview – SimCity opportunity, 2D graphics preference 2 3

  38. Sierra Chest – IGN Review – Dan Adams review, performance issues, worker mechanics 2 3 4

  39. MetroWest Daily News – Tilted Mill Profile – sales figures, budget, audience demographics 2 3 4

  40. Keith Zizza Portfolio – Caesar IV – audio development, soundtrack details, Universal Music licensing 2 3 4 5 6

  41. KHInsider – Caesar IV Soundtrack – track listing, audio specifications

  42. GameCopyWorld – Caesar IV – copy protection, version dates 2

  43. GameWatcher – Patch 1.1 – patch date, online fix

  44. GOGDB – Caesar IV – GOG release date, version, pricing 2

  45. Caesar III Heaven Forums – Server Shutdown – Keith Heitmann announcement, Activision merger 2

  46. Metacritic – Caesar IV Details – voice cast credits

  47. IGN – Caesar IV Now Shipping – MSRP, Cindy Cook quote

  48. Engadget – Tilted Mill Interview – distribution opportunities

  49. PCGamesN – Pompeii: The Legacy Interview – Caesar IV as inspiration