Geisha
Last updated: January 9, 2026
Overview
Geisha is an erotic adventure game developed by French company Coktel Vision and published by Sierra On-Line in 19901. The game represents Sierra’s brief foray into adult-oriented content, unusual for their typical family-friendly catalog2. Designed by Muriel Tramis, who was known for incorporating themes of race, colonialism, and sexuality drawn from her Créolité heritage3, Geisha blends traditional adventure gameplay with mature themes and surreal imagery4.
Part adventure, part fever dream, the game is filled with surreal art, bizarre puzzles, and enough questionable content to raise an eyebrow or two5. The game was originally developed by Coktel Vision during Tramis’ period at the company, featuring the distinctive marks of her designs including the use of female protagonists and mildly erotic scenes3.
Game Info
Story Summary
The game follows a protagonist whose girlfriend Eva has been kidnapped by a mad scientist7. The scientist intends to transform her into some sort of futuristic geisha - half-machine, half-human - using cybernetic modifications8. The hero must travel to Tokyo, a city torn between modernism and tradition, to rescue Eva from the “Lustful Dragon’s” evil clutches9.
The game’s manual begins: “Eva was missing… She had been kidnapped from under my own eyes!“10. Players must navigate the phantasmatic depths of an unconventional Tokyo, facing various dangers and bizarre characters including Yakuza chiefs and fortune tellers to prevent Eva’s transformation11. The story makes little sense according to critics, with one reviewer describing it as “something something something girl and robot body, something about an escape… dragons?“12.
Gameplay
Interface and Controls
Geisha uses a point-and-click interface with mouse support, typical of adventure games from the era7. The game features a first-person perspective with slideshow presentation style graphics1. Players navigate through various screens by clicking on interactive elements, though the game is notoriously difficult due to unclear visual cues about which items can be picked up13.
Structure and Progression
The game is structured as a collection of about a dozen puzzle and arcade games loosely bound by the overarching storyline14. It includes several small sub-games such as a simple card game, a jigsaw puzzle with time limits, and short arcade sequences7. The game can be completed in approximately 30 minutes15, making it unusually brief for an adventure game of its era.
Puzzles and Mechanics
The puzzles require what critics described as “a very warped mind that most gamers don’t have”13. The game features inexplicable mini-games and giant robot heads among its surreal content15. Players must solve various challenges while interacting with characters like Sensei Isuzu, who provides cryptic fortune-telling advice, and Mr. O (The Elegant Locust), a Yakuza chief involved in business and politics10.
Reception
Contemporary Reviews
| Publication | Score | Notes |
|---|---|---|
| Amiga Power | 5% | Described game as “user-friendly and sexy as a rotten anchovy”8 |
| Amiga Joker | 42% | Review by Carsten Borgmeier, January 199116 |
| Joystick | 84/100 | December 199017 |
| Génération 4 | 67/100 | November 199017 |
| ASM | 50/100 | February 199117 |
| MobyGames Critics | 38% | 1990 aggregate score1 |
Modern Assessment
Modern retrospective reviews have been overwhelmingly negative. Alex Bevilacqua’s 2023 review opened with “This game is terrible” and concluded with the emphatic recommendation: “DON’T PLAY THIS ‘GAME’“12. His revised score of 7% (down from an original 11%) reflects the game’s poor aging12. MyAbandonware users have given it a more moderate 3.74/5 rating based on 27 votes13, while Abandonware DOS rates it 3.93/55.
Development
Origins
Geisha was developed during Muriel Tramis’ tenure at Coktel Vision in the early 1990s18. The game emerged from the company’s exploration of adult-themed content, building on their previous work including titles “from the makers of Emmanuelle”4. Coktel Vision was later absorbed into the Sierra family but was eventually told to “put its pants back on,” ending their adult game development2.
Production
The game’s music was composed by Frédéric “Elmobo” Motte, marking some of his first work in the video game industry19. Motte described the collection of tunes he made for Coktel Vision in the beginning of the 90s as “My first gigs in the video game industry… Oh boy…“19. The game was rushed to meet a Christmas release deadline, which may have contributed to its various issues15.
Technical Achievements
Geisha runs on the Gob engine and supports multiple graphics modes including CGA, EGA, VGA, Hercules, and Tandy/PCjr6. The minimum system requirements include an Intel 286 processor, 512 KB RAM (640 KB for MCGA and Tandy modes), and DOS 2.1120. The game supports various sound devices including PC Speaker, AdLib, and the Intersound MDO21. It was distributed on 3.5” floppy disks1.
Legacy
Geisha is notable primarily as a curiosity from Sierra’s brief experimentation with adult content13. The game has been preserved by various abandonware sites and is considered no longer commercially available22. It remains playable through emulation, with ScummVM providing modern compatibility23. Despite its poor critical reception, the game represents an interesting footnote in both Sierra’s history and the career of designer Muriel Tramis18.
The game’s legacy is largely that of a cautionary tale about rushed development and questionable design choices. As one modern reviewer noted, “It’s not exactly highbrow, but it’s definitely memorable in that ‘I can’t unsee this’ sort of way”5.
Downloads
Purchase / Digital Stores
- GOG Dreamlist - Community wishlist
Download / Preservation
Series Continuity
- Previous: N/A
- Next: N/A
References
Footnotes
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MobyGames – - Basic game information and developer/publisher details ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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Adventure Gamers Blog – - Context about Sierra’s adult content experiment ↩ ↩2
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MobyGames - Muriel Tramis – - Designer biography and career themes ↩ ↩2 ↩3
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GameFAQs Walkthrough – - Game description and designer information ↩ ↩2
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Abandonware DOS – - Review commentary on game content ↩ ↩2 ↩3
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PC Gaming Wiki – - Platform availability ↩ ↩2
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Internet Archive – - Plot summary from Mobygames source ↩ ↩2 ↩3
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[Wikipedia](https://en.wikipedia.org/wiki/Geisha_(video_game) – ) - Basic plot description ↩ ↩2
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Adventure Gamers – - Game plot description ↩
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Alex Bevilacqua Blog – - Description of confusing plot ↩ ↩2 ↩3
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MyAbandonware – - User criticism about visual clarity ↩ ↩2 ↩3 ↩4
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Games Database – - Game structure description ↩
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Lemon Amiga – - Magazine review scores ↩
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GameFAQs Walkthrough – - Development context ↩ ↩2
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Elmobo Bandcamp – - Composer information ↩ ↩2
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Vogons Forum – - Sound device compatibility ↩
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Internet Archive – - Availability status ↩
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ScummVM Wiki – - Modern compatibility ↩
