King’s Quest I: Quest for the Crown VGA Remake
Last updated: January 13, 2026
Overview
King’s Quest I: Quest for the Crown VGA Remake is a fan-made reimagining of Roberta Williams’ legendary 1984 adventure game, released on August 7, 2001 by Tierra Entertainment (later renamed AGD Interactive)1. The remake was created using the free Adventure Game Studio engine developed by Chris Jones, and stands as the first complete fan-made adventure remake ever released, as well as the first to include a voice pack1. The project was born from the developers’ passion for classic Sierra adventures, originally created as practice with no intention for public release, but it became wildly popular, achieving over 5,000 downloads in its first month and nearly half a million downloads within its first year2.
The remake upgrades the original game with VGA-quality graphics, a modern point-and-click interface similar to King’s Quest V and VI, full voice acting, and digital music3. What sets this fan project apart is its remarkable professional quality—reviewers noted that “you’d be hard pressed to tell that it wasn’t created by Sierra On-Line in their golden days”4. The game received a special fan license from Vivendi Universal (the Sierra rights holder at the time), allowing the developers to distribute it freely5. An Enhanced Edition (version 4.0) released on January 17, 2009 completely overhauled all backgrounds with new hand-painted artwork, added full narrator speech with lip-syncing, and introduced a “No Dead-Ends” gameplay mode6.
The remake directly addresses shortcomings of Sierra’s own 1990 SCI remake, which featured only 16-color EGA graphics and retained the text parser interface—a version that was considered a “total market failure”2. AGD Interactive’s goal was to create the VGA point-and-click version of King’s Quest I that Sierra never made, bringing the classic game to the same quality standard as King’s Quest V2.
Game Info
Story Summary
The Kingdom of Daventry faces dire circumstances as King Edward the Benevolent lies dying without an heir to succeed him9. Three magical treasures that once protected the kingdom have been stolen through deception and treachery: a magic shield that protects its bearer from invaders, a mirror that can foretell the future, and a chest that is always full of gold10. Without these artifacts, Daventry has fallen into decline, and the aging king desperately needs a champion to restore them before his death.
Sir Graham, a brave and loyal knight in service to King Edward, is chosen for this perilous quest3. The king promises that whoever can recover all three treasures will become his heir and rule Daventry after his passing. Graham must venture into the dangerous wilderness surrounding Castle Daventry, navigating through enchanted forests, treacherous mountains, and magical realms populated by creatures from fairy tales and folklore11.
Throughout his journey, Graham encounters a cast of characters drawn from classic fairy tales, including the three Billy Goats Gruff, a giant atop a beanstalk reminiscent of Jack’s adventure, a witch in a gingerbread house, and a mysterious gnome whose name must be guessed—an obvious nod to Rumpelstiltskin11. The knight must use his wits rather than violence to overcome most obstacles, as in typical Roberta Williams fashion, “it’s generally the least violent approach that receives the most amount of points”12.
Upon successfully recovering all three treasures and returning them to Castle Daventry, Graham is crowned the new King of Daventry, setting the stage for the adventures that would follow in subsequent King’s Quest titles9. The maximum score achievable in the game is 158 points, with players rewarded for finding optimal and non-violent solutions to the various challenges13.
Gameplay
Interface and Controls
The VGA remake replaces the original game’s text parser with an icon-based point-and-click interface modeled after King’s Quest V and VI3. Players interact with the game world using cursor icons for walking, looking, talking, touching, and using inventory items4. This modernization made the classic adventure accessible to players unfamiliar with typing commands, while preserving the puzzle-solving essence of the original14.
The interface includes a full inventory system where collected items can be examined and combined15. Mouse support allows for intuitive navigation, with Graham walking to wherever the player clicks on screen11. The game also supports keyboard input for those who prefer traditional movement controls, including numeric keypad navigation4.
Structure and Progression
King’s Quest I features a non-linear open-world structure that was revolutionary for its time16. The game world consists of approximately 48 screens arranged in a wrap-around map, where walking off one edge of the world eventually brings the player back to the starting location16. Players can explore freely and tackle the three treasure quests in any order they choose.
- The Magic Shield: Protected by a fearsome fire-breathing dragon in an underground cavern
- The Magic Mirror: Guarded by a wicked witch in a gingerbread house
- The Magic Chest: Held by a giant at the top of a massive beanstalk
The game’s open structure means players can discover and collect various helpful items throughout the world before determining which treasure to pursue first. This design, described as “probably the beginning of the open-world mechanic we know nowadays,” allows for multiple approaches to problem-solving16.
Puzzles and Mechanics
Puzzles in King’s Quest I draw heavily from fairy tale logic and classic adventure game conventions11. Many solutions require applying knowledge from well-known stories—crossing a bridge requires dealing with a troll (echoing the Three Billy Goats Gruff), while escaping the giant involves tactics similar to Jack and the Beanstalk11.
One infamous puzzle involves guessing a gnome’s name, which in the original version required players to apply a reverse alphabet cipher to “Rumplestiltskin” (resulting in “Ifnkovhgropp”). The remake simplified this to only require spelling the name backwards as “Nikstlitselpmur”12. Players who correctly identify the gnome’s name receive magic beans that enable access to the giant’s realm.
The remake introduces an optional “No Dead-Ends” gameplay mode that eliminates situations where players could become permanently stuck6. In the original game, using certain items incorrectly or missing them entirely could render the game unwinnable without the player knowing until much later. With this new mode enabled, “no longer will you need to restore to an earlier save-game and retrace your steps just to perform one minor action differently”17.
Various creatures roam the game world randomly, including a dwarf who steals items from Graham’s inventory and an eagle (condor) that can carry Graham to otherwise inaccessible areas12. The dragon can be defeated through multiple approaches: throwing water at it, wearing an invisibility ring, receiving protection from the Fairy Godmother, or throwing a dagger—with the least violent solutions earning the most points12.
Reception
Contemporary Reviews
The VGA remake was enthusiastically received by the adventure gaming community upon its release. Adventure Gamers praised it as a superb recreation, noting that “the graphics have been given a notable upgrade and look absolutely stunning in places” and recommending it “to all fans of adventure games”3. MobyGames critics awarded the remake an impressive 86% rating, with reviewer Silverblade declaring it “a truly professional effort, the graphics on par with Sierra’s own Quest for Glory I remake”18.
User reviews on the Adventure Game Studio database were overwhelmingly positive, with one reviewer stating “this game was amazing for a remake, keeping all the same puzzles dialogue and screens as Sierra’s KQ Remake of their own”19. Another reviewer credited the game with getting them “hooked to point and click adventures”19. The AGS Panel noted that while it “suffers from the same poor storyline and unexpected deaths” as the original, “it does feature original artwork and soundtrack”19.
GameFAQs reviewer JDFusion awarded the remake an 8/10, praising it as “a great game, and still a classic” while lamenting that “it truly is a shame games aren’t like these anymore”15. The reviewer noted that “nothing in it has changed, just a slight graphical and sound improvement” while maintaining the charm of the original15.
Modern Assessment
The game maintains strong ratings across multiple platforms. GamesNostalgia gave the remake an 81/100 editorial score, calling it “a must have for all the old school adventures lovers”20. MyAbandonware users rate it 4.63 out of 5 stars21, while Metacritic shows a user score of 6.3/10 based on 9 ratings22.
Home of the Underdogs praised the remake effusively: “If Sierra Studios were to have made this themselves, I doubt they’d have done it much differently” and “Made with an amazing professionalism. The game has improved in every aspect”21. The website GamesRadar listed it among the “top thirty free downloadable games”5.
Aggregate Scores:
- MobyGames: 86% (critics)18
- GamesNostalgia: 81/10020
- IMDB: 6.5/1023
- GameFAQs: 8/1015
- MyAbandonware: 4.63/521
- Metacritic (User Score): 6.3/1022
Development
Origins
The remake began as a practice project by two anonymous developers who would later be known as Anonymous Game Developer #1 and Anonymous Game Developer #224. Developer #1, a female from the Southwest US living on the West Coast who had previously worked at a European Internet startup, chose the company name “Tierra” because it was “the name of a mythical land that I’d created and written about as a kid. In Spanish, it meant Earth”24.
Originally, the team was developing a parody called “Royal Quest I: Retrieving Lost Shit” featuring a “bad-ass” Graham more interested in fighting than solving puzzles18. When this project was cancelled, development shifted to a faithful recreation of King’s Quest I instead18. Developer #2 lived in Melbourne, Australia, and the pair worked together remotely, preferring anonymity as “it goes against our purpose of releasing these games for a cause rather than for recognition”24.
The developers aimed to create the VGA point-and-click version that Sierra never made. While Sierra had remade several classic titles in 1991 with VGA graphics and mouse interfaces (including Space Quest I, Leisure Suit Larry, and Police Quest), King’s Quest I received only a 16-color EGA upgrade in 1990 that retained the text parser4. AGDI’s stated goal was to “remake King’s Quest I: Quest for the Crown to the same level of quality as seen in Sierra’s King’s Quest V”2.
Production
Development was undertaken entirely by volunteers working without pay, described as “months of unpaid hard work” given as “a gift to the adventure gaming community”2. The initial release was built by just the two founding members, with the broader team expanding over subsequent versions25.
The team used the free Adventure Game Studio engine, which proved capable of recreating the Sierra adventure game experience faithfully4. Early versions used modified artwork with elements “collaged and ripped” from other Sierra games including King’s Quest V, Quest for Glory IV and V, and other titles6. This approach allowed rapid development but created visual inconsistencies that the developers found “particularly jarring”6.
For the Enhanced Edition (version 4.0), all backgrounds were completely redrawn by artists John Paul Selwood, Emily Selwood, and Johan Botes to eliminate borrowed assets and create a consistent visual style6. The character dialogue portraits were also completely redrawn with lip-syncing capabilities added6.
- Directors: Britney K. Brimhall, Christopher T. Warren
- Background Artists (v4.0): John Paul Selwood, Emily Selwood, Johan Botes
- Music (original KQ1): Ken Allen
- Music (remake): Tom Lewandowski, Rufus the Hat Rack
- Voice Director: Uncredited
- Engine Creator: Chris Jones (Adventure Game Studio)
Technical Achievements
The remake successfully replicates the Sierra adventure game experience using modern technology19. The game features 32-bit color graphics at 320x200 resolution (scalable to higher resolutions), full digital music, and complete voice acting for all characters and narration19.
Version 4.0 introduced several technical improvements including Windows Vista compatibility, Ogg Theora video format for cutscenes, and full lip-syncing for character dialogue6. The Enhanced Edition was described as achieving a quality level where “it really does feel like playing a genuine Sierra game all the more”6.
The game’s statistics reveal its scope: 2,865 sprites out of a 30,000 maximum capacity, 55 sprite folders, 122 views, 20 GUIs, 26 inventory items, 39 characters, and 3 dialog topics1.
Technical Specifications
PC/Windows Version (v4.1):8
- Operating System: Windows ME, 2000, XP, Vista, or 7
- Processor: Pentium 233 MHz or higher
- Memory: 16 MB RAM
- Video: 32-bit SVGA with 2MB VRAM
- DirectX: Version 5 or above (10+ recommended)
- Disk Space: 139 MB (plus 100 MB for saves)
- Audio: DirectX compatible sound card
Macintosh Version (v4.1):8
- Operating System: Mac OS X 10.4.11 Tiger through 10.6 Snow Leopard
- Processor: Intel Core CPU required
- Memory: 512 MB RAM
- Video: nVidia 8xxx or AMD 3xxx/4xxx recommended
- Disk Space: 308 MB (plus 100 MB for saves)
- Additional: Apple’s X11 required
Graphical Options (v4.0+):26
- Resolution: 320x200 native, scalable to 1280x800 and higher
- Color Depth: 32-bit or 64-bit color
- Graphics Driver: Direct3D, OpenGL (v4.2+)
- Anti-aliasing: 4x available
Cut Content
The remake, while faithful to the original, omits some obscure elements from Sierra’s 1990 SCI version due to the simplified interface lacking verbs like “smell” and “taste”27. Some detailed descriptions present in the original are missing, including the “vanilla buttercream frosting” description and detailed leaf descriptions on the gnome’s island27.
Certain Easter eggs from the original were not implemented, such as the response when trying to “pick lock” on the Door into Mountain5. Some death scenes were also simplified, “lacking animation and instead having close up death description/graphic”27.
Version History
| Version | Date | Platform | Notes |
|---|---|---|---|
| 1.0 | August 7, 2001 | Windows | Initial release, first complete fan remake ever1 |
| 2.0 | September 1, 2001 | Windows | Voice pack support added1 |
| 3.0 | October 1, 2003 | Windows | Translation pack support, bug fixes, optimized audio1 |
| 4.0 | January 17, 2009 | Windows | Enhanced Edition: redrawn backgrounds, narration, No Dead-Ends mode6 |
| 4.1 | September 1, 2010 | Windows/Mac | Mac support added, bug fixes, MIDI removed1 |
| 4.1b | November 18, 2010 | Windows | Patch with save-game fixes28 |
| 4.1c | 2010 | Windows | Launcher consolidation28 |
| 4.2 RC1 | July 21, 2024 | Windows | Engine upgrade to AGS 3.6.1, OpenGL support29 |
AGS Engine Versions:29
| Game Version | Engine | Notes |
|---|---|---|
| 1.0-4.1c | AGS (Allegro-based) | Original engine using deprecated Allegro v4.4.2 |
| 4.2 | AGS 3.6.1 (SDL2) | Modernized engine with improved compatibility |
Technical Issues
Several bugs were identified and addressed across versions28:
- Save-game files getting misnumbered and overwriting existing saves
- GUIs not properly centered on screen
- Fairy Godmother’s spell expiring while flying with the Condor
- Graham’s reflection in moat water not updating correctly
- Missing confirm overwrite GUI when saving
- Crashes on restart/restore/quit dialogs19
- Graphics filters in winsetup.exe causing game crashes6
- Display problems and screen stretching on widescreen monitors (pre-4.2)29
Version 4.2 was released in 2024 specifically to address “compatibility issues on modern operating systems and hardware” that had accumulated over the decade since the last update29.
Easter Eggs and Trivia
The remake includes numerous hidden references and secrets13:
- Cauldron Monster: Using the Eye icon to look at smoke in the witch’s cauldron reveals a monster’s face
- King’s Quest V Reference: Talking to yourself repeatedly (1:15 chance) triggers a reference about an owl from KQ5
- Invisible Guard Dialogue: Wearing the Magic Ring while talking to castle guards produces unique dialogue
- All Your Base: Reading the note repeatedly (1:15 chance) displays “All your base are belong to us!” message
- Mirror Invisibility: Using both Magic Ring and Mirror on Graham after obtaining the Magic Mirror creates a special effect
- Missing Quail: Examining a bush near the stump shows a message about the absence of a quail
- Mountain Door: Knocking on the Mountain Door triggers a very rare Easter Egg
- Underwater Voice: Quitting while underwater with the voice pack plays Graham’s voice with aquatic effects
- EGA Reference: Examining a rock at Beautiful Lake mentions the EGA version
- Mario Sound Effect: The mushroom eating sound effect is taken from Super Mario Brothers13
- Goat Revenge: The goat will push Graham off a cliff if he eats the carrot in a specific location
- Troll Food: Using food items on the troll (1:4 chance) produces a hidden message
The company name change from Tierra Entertainment to AGD Interactive in December 2003 was partly motivated by the original name being “a tad too similar to Sierra”30.
Voice Cast
| Character | Voice Actor |
|---|---|
| Sir Graham | Josh Mandel5 |
| Narrator | John Bell6 |
| King Edward / Witch / Elf / Castle Guard | Christopher T. Warren5 |
| Fairy Godmother | Hope Kodman5 |
| Rat | Matthew Meaby5 |
| Doctor | Ryan Swindoll5 |
| Anastasia | Britney Brimhall23 |
| Additional Voices | Holden Jams18 |
Josh Mandel reprised his iconic role as Graham, having previously voiced the character in Sierra’s official King’s Quest V and VI CD-ROM versions5. John Bell provided narration vocals similar to the CD-ROM versions of those games, with full lip-syncing added in version 4.06. The voice pack was initially released as a separate download on September 1, 2001, and was downloaded “hundreds of times in first few days”31.
Legacy
Sales and Commercial Impact
As a free fan project, the remake generated no direct revenue, but its impact on both the fan community and Sierra’s commercial fortunes was notable. The game was downloaded over 5,000 times in its first month of August 2001, with nearly 500,000 downloads in its first year2. By September 2010, total downloads exceeded 494,0001.
Remarkably, “sales of Sierra’s King’s Quest VIII skyrocketed in the month of this remake’s release”7, suggesting the fan remake renewed interest in the commercial franchise. The project won multiple AGS Awards in 2001, including Best AGS Documentation, Best Animation in an AGS Game, and Best Room Art in an AGS Game19.
Awards
AGS Awards 2001:19
- Winner: Best AGS Documentation
- Winner: Best Animation in an AGS Game
- Winner: Best Room Art in an AGS Game
- Nominee: Best Character Art in an AGS Game
- Nominee: Best Gameplay in an AGS Game
- Nominee: Best Music in an AGS Game
- Nominee: Best Scripting in an AGS Game
Fan Projects
AGD Interactive followed this remake with increasingly ambitious projects:
- King’s Quest II: Romancing the Stones – A complete reimagining of King’s Quest II that was described as transforming it into “a completely new game only in part based on the original, with far superior graphics, mouse control, music and voices”32
- King’s Quest III Redux: To Heir Is Human – Released February 2011, praised by Destructoid as potentially “the definitive version of this timeless adventure game”33
- Quest for Glory II: Trial by Fire – Complete VGA remake released 2008-2011
The development team later founded Himalaya Studios to create original commercial games, including the “adventure/RPG hybrid akin to Quest for Glory called Mage’s Initiation”34.
However, after Activision acquired Vivendi and the Sierra intellectual property, AGD Interactive was informed “we will not be granted permission to start any new Sierra remakes in the future”6.
Related Publications
Official AGDI Documentation:4
- KQ1VGA Game Guide: Written by Erpy, updated through version 3.0, available on AGDI website
- Built-in Help System: Comprehensive in-game hints and controls documentation
Original Sierra Publications:
- King’s Quest Companion: Reference guide covering original game lore
- Official Hint Books: Various Sierra-published guides for original versions
Critical Perspective
The King’s Quest I VGA Remake represents a watershed moment in fan game development, demonstrating that passionate amateur developers could create experiences rivaling commercial releases. Its success helped establish AGD Interactive as the premier fan remake studio and inspired countless other preservation and remake efforts in the adventure gaming community.
The project’s significance extends beyond technical achievement to cultural preservation. By updating King’s Quest I for modern systems while respecting the original design, AGD Interactive ensured that new generations of players could experience the game that “can be credited as the game that started graphic adventure gaming on the PC”2. The remake’s quality was so high that it was noted “if Sierra Studios were to have made this themselves, I doubt they’d have done it much differently”21.
The team’s approach of receiving official licensing before distribution set an important precedent for fan projects, establishing a model of respectful collaboration with rights holders rather than adversarial piracy. This legitimacy allowed the project to thrive openly and reach a massive audience while honoring the original creators’ work.
Downloads
Official Download:
- AGD Interactive Official Site – Free download, versions 4.1 and 4.2
Preservation:
- Internet Archive – Spanish Version35
- MyAbandonware21
- GamesNostalgia20
- Adventure Game Studio Database19
Manuals & Extras:
Series Continuity
The VGA Remake faithfully recreates the first chapter in the King’s Quest saga, establishing Sir Graham’s rise from knight to king of Daventry. The events depicted—recovering the magic mirror, shield, and chest—set the foundation for all subsequent adventures in the series. Graham’s coronation at the conclusion leads directly into King’s Quest II, where he seeks a queen for Daventry.
AGD Interactive created an interconnected series of remakes that form their own continuity, with their King’s Quest II: Romancing the Stones substantially expanding the original story and introducing plot elements that carry forward into their King’s Quest III Redux. While not canon to Sierra’s official timeline, these remakes form a coherent alternate interpretation of the classic series.
- Previous: N/A (First game in series)
- Next: 2002 - King’s Quest II+ - Romancing the Stones
Original Sierra Series:
References
Footnotes
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AGD Interactive – Release History – version dates, download statistics, technical specifications ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10
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AGD Interactive – About KQ1 – development history, download statistics, Sierra remake failure ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7
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Adventure Gamers – Walkthrough – interface description, review quotes ↩ ↩2 ↩3 ↩4 ↩5
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AGD Interactive – Hints Guide – game guide, interface details, version information ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7
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Alchetron – KQ1 AGD Interactive – voice cast, licensing, GamesRadar ranking ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9
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AGD Interactive Forum – v4.1 Announcement – Enhanced Edition details, artwork credits, development notes ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11 ↩12 ↩13
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Wikipedia – AGD Interactive – company history, designer credits, commercial impact ↩ ↩2 ↩3
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AGD Interactive – Download Page – system requirements, platform support ↩ ↩2 ↩3
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Internet Archive – KQ1 SCI Remake – plot summary, original version history ↩ ↩2
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Internet Archive – Spanish Version – Spanish plot description ↩
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Self Similar – KQ1 Review – gameplay analysis, fairy tale connections, version comparison ↩ ↩2 ↩3 ↩4 ↩5
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Adventure Gamer Blog – Final Rating – puzzle analysis, gnome riddle, scoring system ↩ ↩2 ↩3 ↩4
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GameFAQs – Walkthrough/FAQ – Easter eggs, maximum score, development background ↩ ↩2 ↩3 ↩4
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Abandonsocios Forum – version comparison, translation history ↩
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GameFAQs – User Review – 8/10 score, gameplay critique ↩ ↩2 ↩3 ↩4
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Retro Freak Reviews – KQ1 – non-linear structure, screen count, version history ↩ ↩2 ↩3
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King’s Quest Fandom – Enhanced Edition – No Dead-Ends mode description ↩
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MobyGames – KQ1 VGA – ratings, credits, Royal Quest parody origin ↩ ↩2 ↩3 ↩4 ↩5
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Adventure Game Studio Database – AGS Awards, user reviews, technical specs ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9
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GamesNostalgia – KQ1 VGA Remake – editorial score, download information ↩ ↩2 ↩3
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MyAbandonware – KQ1 VGA – user ratings, HOTUD quotes ↩ ↩2 ↩3 ↩4 ↩5
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Metacritic – KQ1 VGA – user score, user reviews ↩ ↩2
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IMDB – Britney Brimhall – voice credit, IMDB rating ↩ ↩2
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Adventure Gamers – Interview – developer backgrounds, Tierra name origin ↩ ↩2 ↩3
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Sierra Chest – KQ1 VGA – founder identification, version history ↩ ↩2
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zSprawl Blog Review – resolution support, graphical options ↩
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King’s Quest Fandom – Tierra Version – cut content, differences from original ↩ ↩2 ↩3
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AGD Interactive Forum – v4.1b Patch Notes – bug fixes, patch details ↩ ↩2 ↩3
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AGD Interactive Forum – v4.2 Announcement – engine upgrade, compatibility fixes ↩ ↩2 ↩3 ↩4
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AGD Interactive Forum – Name Change Discussion – Tierra to AGDI name change ↩
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Reddit – KQ1 Enhanced Edition Post – download statistics ↩
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Reddit – KQ2 Romancing the Stones Review – user impressions, comparison to original ↩
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Destructoid – KQ3 Redux Review – 8/10 score, AGDI quality assessment ↩
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Reddit AMA – AGD Interactive/Himalaya Studios – company evolution, Mage’s Initiation ↩
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Wikipedia – King’s Quest Fan Games – fan game overview, voice cast mentions ↩
