Space Quest: Vohaul Strikes Back

Last updated: January 11, 2026

Overview

Space Quest: Vohaul Strikes Back is a non-commercial fan-made sequel to Sierra On-Line’s beloved Space Quest series, developed by a volunteer team known as Team VSB using the Adventure Game Studio engine.1 Released on December 22, 2011, the game represents one of the most ambitious fan projects in adventure gaming history, having been in development for over nine years beginning in April 2002.2 The game features space janitor Roger Wilco facing off against his resurrected arch-nemesis Sludge Vohaul on the treacherous ice world of Radon, where he must outwit an army of simian commandos and lead an indigenous revolution.3

The project stands as “arguably the largest Space Quest game ever created,” surpassing even the official Sierra installments in scope.4 With approximately 90 playable rooms, 70 speaking characters, 8,000 lines of dialogue, 7,700 sprites, 50 pieces of music, 80 inventory items, and 60-70 unique ways for Roger Wilco to die, the game demonstrates the extraordinary dedication of its creators.1 Rock, Paper, Shotgun praised it as “an excellent tribute to the series and a very enjoyable game in its own right,” while GameCola’s Nathaniel Hoover went so far as to call it “the best adventure game I’ve ever played.”56

The game was distributed entirely free of charge, as Team VSB never obtained official licensing rights from Activision, the current rights holder of the Space Quest property.7 As the developers stated in their FAQ: “Vohaul Strikes Back was made by the fans for the fans. It has never been the intention of Team VSB to gain money from this project.”8 Original Space Quest co-creator Scott Murphy gave the project his blessing, stating: “I’m impressed you’re all putting so much effort into it through your passion for adventure games. It’s great to know that there’re people like you guys out there.”9

Story Summary

The game takes place immediately after the events of Space Quest IV, finding Roger Wilco enjoying a well-deserved vacation with his girlfriend Beatrice Wankmeister on the romantic planet Romanticon VII.11 Their peaceful getaway is interrupted when gorilla soldiers discover a floppy disk containing a backup of Sludge Vohaul’s consciousness, setting in motion the villain’s resurrection and return to villainy.12 Beatrice, who is revealed to be pregnant and hoping to marry Roger, watches as her paramour is once again pulled into cosmic conflict.13

Vohaul, having been defeated twice before by the bumbling janitor, embarks on his most ambitious revenge scheme yet.3 Roger finds himself transported to the ice world of Radon, where Vohaul has established his new base of operations with an army of simian commandos at his disposal.3 The robot body housing Vohaul’s consciousness is humorously powered by a hamster running in a wheel, maintaining the series’ tradition of absurdist comedy.13

As Roger navigates the treacherous frozen landscape and infiltrates Vohaul’s fortress, he encounters the indigenous Furkunz people who have been oppressed by the mad scientist’s regime.3 The janitor-turned-hero must rally these natives in revolution while solving puzzles and avoiding the countless deadly traps that await him at every turn. A choice will ultimately be made as “Roger delves into the depths of madness to challenge Vohaul in the ultimate mind game and restore peace to the planet.”10

In a departure from the official series’ typical endings, Vohaul Strikes Back concludes with an unexpected twist: Roger and Vohaul actually become friends, with the villain undergoing a “Heel-Face Turn” in what TV Tropes describes as a “Lighter and Softer” resolution compared to the canon Space Quest games.12 The game features multiple endings, including both “Paragon” and “Renegade” variations depending on player choices throughout the adventure.7

Gameplay

Interface and Controls

Space Quest: Vohaul Strikes Back employs a point-and-click interface modeled after the original Sierra mouse interface used in later Space Quest titles, though notably without the “smell” function.10 The game was designed to feel authentic to the Sierra experience while incorporating lessons learned from both Sierra and LucasArts adventure games over the years.6 As one reviewer noted, the developers “have come up against all the moon logic, loopy interfaces, timer glitches, obnoxious characters, dopey backtracking, misleading feedback, drastic shifts in tone, and convoluted plot twists the Sierra and LucasArts adventure game catalogs have to offer—and they’ve learned all the right lessons from them.”6

The game presents itself in third-person perspective with 2D animated graphics, using stylized art throughout.14 All dialogue is text-driven, as the planned voice pack was never completed, though the developers stated their intention to add speech as a future add-on.15 The control scheme uses standard point-and-click mechanics with an inventory system containing up to 80 different items players can collect and combine.1

Structure and Progression

The game spans approximately 90 playable screens across multiple distinct environments:1

  • Romanticon VII: The opening vacation planet where Roger’s adventure begins
  • Radon Ice World: The treacherous frozen planet serving as the main setting, featuring “gorgeous” ice landscapes7
  • Al’s Beach Resort: A relaxation locale with both interior and exterior areas16
  • The Caves: Underground exploration sections
  • Furkunz Village: Home of the indigenous people Roger must recruit
  • Boot Camp: Military training facility
  • The Sewers: Underground passages featuring a memorable penguin encounter5
  • Vohaul’s Fortress: The villain’s main stronghold including jail, library, and shuttle bay
  • The Moon Base: Additional facility location
  • The Mines: Mining complex exploration
  • Vohaul’s Lair: The final confrontation area
  • Vohaul’s Mind: Surreal mental landscape for the climactic “ultimate mind game”10

Puzzles and Mechanics

True to Space Quest tradition, the game features extensive inventory-based puzzles with over 80 collectible items to discover and utilize.1 The puzzle design intentionally moves away from the more punishing aspects of classic Sierra games—as LucasArts famously advertised, “we don’t believe you should die every two minutes for merely trying to pick up an object.”17 However, the game maintains the series’ beloved “fun death” philosophy, offering 60-70 unique and often humorous ways for Roger to meet his demise.1

The game includes a memorable password system with security questions that feature characteristically snarky responses to incorrect answers.12 One death message taunts players: “You are beaten again to a bloody pulp. Will you never learn? Come on, other people are looking at you and seeing what a bad player you are.”17 The humor extends to red herrings as well, with responses like: “What trap? I don’t see any trap! Hey guys, do you see any trap here? Nope, no trap here!”17

Reception

Contemporary Reviews

Space Quest: Vohaul Strikes Back received overwhelmingly positive reviews from gaming publications upon its release, with critics praising its faithful recreation of the Space Quest atmosphere and impressive scope for a fan project.

Rock, Paper, Shotgun’s Richard Cobbett acknowledged the game has a “shaky start” but concluded: “Give it an hour or so to get past the shaky start, and Vohaul Strikes Back becomes both an excellent tribute to the series and a very enjoyable game in its own right.”5 He called it “funny, surprisingly long, and well worth the download.”5

Adventure Gamers’ Steve Brown praised the visual presentation: “VSB is like a combination of SQ5 and 6, with the former’s pastel-painted backdrops and rich vivid colours, all done in a higher resolution than any of the original series’ titles.”11 He concluded: “Vohaul Strikes Back is an excellent indie release, and one that no Space Quest fan should miss.”11

Just Adventure’s Greg Collins awarded the game 4 out of 5 Golden Mops, stating: “Sure, the animation of the sprites is a bit crude, but this is another excellent, professionally wrought AGS adventure that probably took thousands of man-woman-robot hours to lovingly complete.”18 He added: “You can’t spell ‘sequel’ without ‘S’ and ‘Q.‘”18

IndieGames.com’s Cassandra Khaw announced: “Space Quest fans? This is where you start rejoicing,” noting that “Though greatly lacking in the voice pack department, Vohaul Strikes Back makes up for it by offering charm, charisma and no small amount of humor.”19

Shacknews’ Jeff Mattas reported the game is “well written and funny, and seems to do an adept job at capturing the irreverent style and humor of its six official predecessors.”9

GameCola’s Nathaniel Hoover provided perhaps the most enthusiastic assessment, declaring: “Space Quest: Vohaul Strikes Back is the best adventure game I’ve ever played,” awarding it a score of 9 out of 10 (Excellent).6

Modern Assessment

The game has maintained its positive reputation within the adventure gaming community, particularly among Space Quest enthusiasts. Community member jkohen captured the sentiment shared by many players: “An astounding remake of one of Sierra’s most excellent classic ga— no, wait, this is a completely original fan game that matches the best of Sierra’s productions and tops it with zannier humor and lots of passion.”3 Another reviewer observed: “This game is so faithful to the Sierra SQ games that I can hear the original narrator reading the lines.”3

Not all reviews were uniformly positive, however. GOG forum user cbingham offered a more mixed assessment, praising the visuals—“The good about this game is that the backgrounds is beautiful. The pictures for the ice planet are just gorgeous”—while criticizing the recycled antagonist: “Vohaul’s been done. Come up with new villains for crying out loud.”7 Adventure Gamers also noted a “clash between background and character art” as a minor shortcoming.4

Aggregate Scores:

  • MobyGames: 81% critics (3 ratings), 4.4/5 players (2 ratings)15
  • IMDB: 7.1/10 (11 votes)20
  • Adventure Game Studio: 91% Overall Enjoyment4

Development

Origins

Development of Space Quest: Vohaul Strikes Back began on April 28, 2002, driven by passionate Space Quest fans who wanted to continue Roger Wilco’s adventures after Sierra abandoned the series following Space Quest 6 in 1995.10 The project represented the first original Space Quest game of this scale since that final official installment, making it a significant undertaking for the fan community.21

The developers set out to create what they described as “the first full-length hi-res Space Quest fan-game ever released,” positioning it as the first of the ‘Big Three’ fan games that would eventually emerge from the community.10 Their goal was to capture the spirit of the original Sierra games while learning from the design mistakes that had plagued both Sierra and LucasArts adventures over the years.6

Team VSB operated with a clear philosophy: the game would always remain free due to its use of Sierra’s intellectual property. As developer pcjsq explained: “We didn’t get any rights, that’s mainly why we gave it away free.”7 The FAQ reinforced this: “Due to the nature of this game, it will always remain a freebie.”8

Production

The development process stretched over nine years, involving multiple major iterations and four complete staff overhauls.10 The volunteer nature of the project meant progress was dependent on contributors’ spare time, leading to the extended timeline. As the team noted in their FAQ, the game took “thousands of man-woman-robot hours to lovingly complete.”18

The technical approach combined multiple software tools and methodologies. 2D animations were created in Flash while 3D elements were produced in Maya.8 Music was composed using FL Studio, and audio editing was performed in Audacity.8 For collaboration and project management, the team utilized Subversion/TortoiseSVN for version control, MediaWiki for documentation, and phpBB forums for communication.8

The visual style intentionally echoed the pastel-painted backdrops and rich vivid colors of Space Quest 5 and 6, rendered at a higher resolution than any of the original series’ titles.11 The game mixed hand-painted backgrounds with Flash animation to create its distinctive aesthetic.10

Development Credits:1510

Design:

  • Project Leads: pcj, olzen (Frederik Olsen)
  • Designers: Frederik Olsen, Patrick C. Johnston (pcj), Andres Kalle, Chris Ushko, Martin DeMontfort

Art:

  • Background/Sprite Artist: Chris Ushko (also worked on Space Quest: Incinerations)

Music & Audio:

  • Primary Composer: Frederik Olsen (olzen)
  • Additional Composers: Robert Bäckman, Matthew Chastney, Robert Piwowarczyk, Nigel Thomas, Raggit

Additional Team:

  • Total of 46 people credited (36 developers, 10 thanks)15

Technical Achievements

Space Quest: Vohaul Strikes Back was built using Chris Jones’ Adventure Game Studio (AGS), the same free engine that powered numerous other fan-made adventure games.4 The game pushed the boundaries of what AGS projects typically achieved, creating what is “arguably the largest Space Quest game ever created” in terms of puzzles, locations, dialogue, and characters.10

The production values approached professional quality despite the fan-made nature of the project. The combination of hand-painted backgrounds with Flash animation created visuals that, while occasionally showing their amateur origins in sprite animation, presented gorgeous environmental art particularly notable in the ice planet sequences.718

Technical Specifications

Windows Version:3

  • Resolution: 800x600
  • Color Depth: 32-Bit Colour
  • Media: Digital download (approximately 278 MB)22
  • Game Engine: Adventure Game Studio

Content Specifications:1

  • Playable Rooms: Approximately 90
  • Speaking Characters: 70
  • Lines of Dialogue: 8,000
  • Sprites: 7,700
  • Music Tracks: 50 pieces
  • Inventory Items: 80
  • Unique Death Scenes: 60-70

Cut Content

The most significant planned feature that never materialized was the voice pack intended to add full speech to the game.15 Shortly after release, team member mjomble announced: “Actually, we’ve already begun work on a voice pack for the game.”19 The talkie version was planned to include not only voice acting but also “a substantial number of bugfixes.”8 However, despite these stated intentions, the voice pack was never completed and released.2

Version History

VersionDatePlatformNotes
1.0December 22, 2011WindowsInitial release2
1.0December 23, 2011Windows (AGS listing)Alternative date reported3
1.02011Linux, Mac OS XCross-platform release4

Technical Issues

Some players reported compatibility issues common to AGS games, including problems where “clicks won’t register and screen display problems” occurred.19 Just Adventure noted that the game “had trouble launching until config file was removed,” suggesting potential installation or configuration conflicts.18

Easter Eggs and Trivia

Space Quest: Vohaul Strikes Back contains numerous Easter eggs and pop culture references in keeping with the series tradition:23

  • Star Wars Reference: Two gorilla soldiers named Norm and Ted engage in dialogue parodying the famous “disturbance in the Force” scene: “Ted, I just felt a great disturbance in the Force. It was as if… as if thousands of tiny snowflakes suddenly cried out in terror… and were suddenly silenced.” Ted responds: “You should really cut down on the sugar, Norm.”12

  • King’s Quest References: A shop contains King’s Quest-related Easter eggs and references23

  • Pac-Man Toys: The “little shop” location features Pac-Man toys among its merchandise23

  • Penguin Encounter: An unexpected penguin encounter occurs in the sewer section5

  • Space Quest 3 Music: The end credits feature Space Quest 3 music “with upgraded technology”7

  • Secret Developer’s Room: Players can access a hidden room where they can “chat with the people involved in making the game” by showing the Highly-Reflective Octuple-Thick Pseudo-Morphed Windshield Glass to every character in the game, including a snowman and people in the easter egg room24

  • Team Cameo Room: A secret code hidden in a puzzle signature (featuring “Astrochicken Forever”) unlocks access to a team cameo room in the fortress24

  • Never’s Remote Easter Egg: Using Never’s Remote in Never’s office changes the music to the game’s theme song24

  • Running Gag: The game features a recurring joke about Roger trying to impress people with a plastic bucket24

Multiple Endings

The game features multiple endings depending on player choices throughout the adventure:7

  • Paragon Ending: The heroic resolution path
  • Renegade Ending: The alternative morality path
  • Secret Developer’s Ending: Unlocked by showing the Highly-Reflective Octuple-Thick Pseudo-Morphed Windshield Glass to every character in the game24

Both standard endings involve Roger and Vohaul ultimately becoming friends, with Vohaul undergoing a redemption arc—described as a “Heel-Face Turn” and “Lighter and Softer” than the canonical Space Quest games.12

Voice Cast

The game was released without voice acting, with all dialogue presented as text.15 A voice pack was planned and reportedly in development following the initial release, but was never completed.19

CharacterVoice Actor
SelfJoop Katana (credited on IMDB)20

The Space Quest II VGA remake that released alongside Vohaul Strikes Back featured Josh Mandel voicing “David Letterdroid” in that game’s new introduction sequence, demonstrating the fan community’s access to voice talent including original Sierra voice actors.5

Legacy

Sales and Commercial Impact

As a free fan game, Space Quest: Vohaul Strikes Back generated no direct revenue, with the developers explicitly rejecting any commercial exploitation: “Then you got ripped off. Due to the nature of this game, it will always remain a freebie.”8 The game accumulated 3,376 downloads on the Adventure Game Studio website as of available tracking data.3

Awards

Space Quest: Vohaul Strikes Back earned recognition at the 2011 AGS Awards, the Adventure Game Studio community’s annual celebration of fan-made adventures:22

  • Winner: Best Non-Player Character (2011 AGS Awards)
  • Nominee: Best Gameplay (2011 AGS Awards)
  • Nominee: Best Background Art (2011 AGS Awards)
  • Nominee: Best Music (2011 AGS Awards)
  • Nominee: Best Sound Effects (2011 AGS Awards)

Fan Projects

Space Quest: Vohaul Strikes Back was released as part of a remarkable month for Space Quest fans, with three major fan projects launching nearly simultaneously in late 2011/early 2012:5

  • Space Quest II VGA: An “excellent remake of a deeply awful game” by Infamous Adventures, featuring modernized graphics and interface5
  • Space Quest: Incinerations: A project that “completely re-imagines the whole Space Quest series as a sci-fi action thriller”5

Several authors from Team VSB, most notably Chris Ushko, also contributed to Space Quest: Incinerations, creating a productive cross-pollination between fan projects.2 Incinerations was notably designed so Space Quest elements could be removed and replaced with original characters “if hit with Cease and Desist” from the rights holders.5

The game included a PDF manual accessible through the start menu folder, providing players with background information and instructions.13

Critical Perspective

Space Quest: Vohaul Strikes Back represents a landmark achievement in fan-made adventure gaming, demonstrating that dedicated volunteers could produce content matching or exceeding the scope of professional releases. The nine-year development cycle reflects both the challenges and possibilities of community-driven game development before crowdfunding platforms made such ambitious projects more sustainable.

The game’s significance extends beyond its considerable length and polish. By receiving explicit blessing from original Space Quest co-creator Scott Murphy, the project bridged the gap between fan tribute and quasi-official continuation in a way few amateur productions achieve.9 Its release alongside two other major Space Quest fan projects created what Rock, Paper, Shotgun called a renaissance moment for the dormant franchise, proving that Roger Wilco’s adventures remained relevant nearly two decades after Sierra’s final official entry.5

The project also showcased the maturation of the Adventure Game Studio community, with review aggregation showing the game achieved professional-level scores despite its amateur origins. Just Adventure’s assessment that the game represented “thousands of man-woman-robot hours to lovingly complete” speaks to both the labor involved and the community’s capacity to sustain long-term creative endeavors.18 For Space Quest fans, Vohaul Strikes Back stands as definitive proof that the janitor-turned-hero still has stories worth telling.

Downloads

Purchase / Digital Stores

Download / Preservation

Official Website

Space Quest: Vohaul Strikes Back positions itself as a direct sequel to the official Space Quest series, taking place “immediately after Vohaul’s defeat in Space Quest IV” according to Adventure Gamers.11 The game references all previous Space Quest titles and serves as a bridge to fellow fan project Space Quest: Incinerations.6 The story begins with Roger having “defeated Vohaul twice before”—referring to the events of Space Quest II and Space Quest IV—establishing continuity while asking: “what’s one more time?”10

The developers describe the game as combining elements of “SQ5 and 6” in its visual presentation,11 while the narrative tone is characterized as “Lighter and Softer” than the canonical entries.12 The project includes numerous references and callbacks to the official series, with the Space Quest 3 theme appearing in the end credits and various Easter eggs referencing earlier games throughout.7

Fan Game Timeline:

  • Previous: N/A (first in fan timeline)
  • Next: Space Quest: Incinerations (2012)

References

Footnotes

  1. Wikipedia – Space Quest: Vohaul Strikes Back – technical specifications, development timeline, content statistics 2 3 4 5 6 7 8 9

  2. Wikipedia – Space Quest: Vohaul Strikes Back – release date, platforms, development history, cut content 2 3 4 5

  3. Adventure Game Studio – Game #1509 – release date, technical specs, user reviews, download statistics 2 3 4 5 6 7 8 9

  4. Alchetron – Space Quest: Vohaul Strikes Back – development statistics, awards, platform information 2 3 4 5

  5. Rock, Paper, Shotgun – Roger Wilco Not Over And Out – Richard Cobbett review, Easter eggs, fan project coverage 2 3 4 5 6 7 8 9 10 11

  6. GameCola – Space Quest: Vohaul Strikes Back Review – Nathaniel Hoover review, score, design analysis 2 3 4 5 6

  7. GOG Forums – Vohaul Strikes Back Discussion – user reviews, developer comments, multiple endings 2 3 4 5 6 7 8 9

  8. Team VSB FAQ (Archived) – development philosophy, technical tools, freeware status 2 3 4 5 6 7 8 9

  9. Shacknews – Space Quest 2 Fan-Made Remake and Unofficial Sequel – Jeff Mattas preview, Scott Murphy quote 2 3

  10. Sierra Chest – Vohaul Strikes Back General Info – designer credits, development history, technical approach 2 3 4 5 6 7 8 9 10 11

  11. Adventure Gamers – Freeware Roundup (Archived) – Steve Brown review, visual analysis, story setup 2 3 4 5 6

  12. TV Tropes – Space Quest: Vohaul Strikes Back – plot details, trope analysis, Star Wars reference 2 3 4 5 6

  13. Adventurespel.nl – Walkthrough – story background, gameplay details, hamster wheel trivia 2 3

  14. Adventure Gamers – Game Database – genre classification, presentation style, plot summary

  15. MobyGames – Space Quest: Vohaul Strikes Back – credits, ratings, voice pack status 2 3 4 5 6

  16. Sierra Chest – Music Tracks – complete soundtrack listing, location names

  17. MobyGames – Space Quest II – death messages, game responses, LucasArts quote 2 3

  18. Just Adventure – Fan Games Review (Archived) – Greg Collins review, score, technical issues 2 3 4 5 6

  19. IndieGames.com (Archived) – Cassandra Khaw review, voice pack development announcement 2 3 4

  20. IMDB – Space Quest: Vohaul Strikes Back – user rating, cast credits, release information 2

  21. Metacritic – Space Quest: Vohaul Strikes Back – release date, publisher info, series significance

  22. AGS Awards 2011 (Archived) – award wins and nominations, file size 2

  23. MobyGames – Screenshots – Easter egg documentation, visual commentary 2 3

  24. Sierra Chest – Walkthrough – secret endings, Easter eggs, running gags 2 3 4 5

  25. Internet Archive – Space Quest: Vohaul Strikes Back – preservation download, release metadata