Gabriel Knight: Sins of the Fathers
Last updated: January 22, 2026
Overview
Gabriel Knight: Sins of the Fathers is a point-and-click adventure game developed and published by Sierra On-Line, released on December 17, 1993.1 Designed by Jane Jensen in her first solo project for the company, the game represented a significant departure from Sierra’s traditionally family-friendly adventure games, offering a mature, neo-gothic supernatural thriller set in the atmospheric streets of New Orleans.2 The game is widely considered “the best adventure game ever made by Sierra On-Line” and “possibly the finest Sierra adventure ever made,” setting new standards for interactive storytelling in the genre.3
The game features an all-star voice cast including Tim Curry as the protagonist Gabriel Knight, Mark Hamill as Detective Mosely, Leah Remini as Grace Nakimura, and Michael Dorn as Dr. John.4 This stellar ensemble, combined with Robert Holmes’s evocative soundtrack and Jensen’s meticulously researched narrative blending voodoo history with supernatural mystery, earned the game critical acclaim and multiple awards including Computer Gaming World’s Adventure Game of the Year in 1994.1 Despite not being a commercial success upon release, the game spawned a beloved trilogy and has been consistently ranked among the greatest adventure games of all time.5
Sierra On-Line made “a splash in the history of adventure gaming” with this release, which “sets a standard for all other developers on how an adventure game should be made.”6 The detailed blend of fiction with history represented in the game “has not been previously seen in adventure games,” establishing Gabriel Knight as a groundbreaking achievement in the medium.6
Game Info
Story Summary
The game introduces Gabriel Knight, a financially struggling horror novelist and owner of the St. George’s Book Shop in the French Quarter of New Orleans.8 Gabriel is following a series of brutal homicides dubbed “The Voodoo Murders” for their apparent voodoo overtones, hoping to use the police investigation—led by his childhood friend Detective Franklin Mosely—as the basis for a new novel.8 However, as he delves deeper into the case, Gabriel discovers disturbing connections between the murders and his own family’s mysterious past.
Gabriel is haunted by terrifying nightmares featuring African imagery and bloody rituals, nightmares that have plagued his family for generations.9 With the help of his sharp-tongued research assistant Grace Nakimura, Gabriel begins uncovering the dark history of New Orleans voodoo, tracing the murders to a centuries-old conspiracy involving the Gedde family, one of the city’s most prominent aristocratic bloodlines.8 His investigation leads him to the beautiful and mysterious Malia Gedde, a socialite with whom he becomes romantically entangled, unaware of her true connection to the voodoo cult behind the killings.
As Gabriel’s research reveals the truth about his own heritage, he learns that he is the last in a long line of German “Schattenjägers”—shadow hunters destined to battle supernatural forces of evil.9 The investigation takes him from the atmospheric streets of the French Quarter to locations including Jackson Square, St. Louis Cathedral, Tulane University, Lake Pontchartrain, and St. Louis Cemetery, before eventually traveling to Schloss Ritter in Bavaria to learn about his ancestral legacy, and even to Benin, Africa, where the voodoo curse originated.10
The story unfolds over ten days, from June 18-28, 1993, during which Gabriel must unravel a web of murder, black magic, and family secrets spanning three centuries.11 The game features two different endings based on Gabriel’s actions in the climactic confrontation with the voodoo cult, determining the fate of Malia Gedde.10
Gameplay
Interface and Controls
Gabriel Knight introduced an innovative icon-based interface that represented a conscious design choice by Jane Jensen to offer “a more extensive interface” in response to backlash against the simplified point-and-click systems of games like King’s Quest V.12 The game broke new ground by replacing the standard TALK icon with separate ASK and TALK icons, and substituting the generic HAND icon with distinct TAKE, OPERATE, and OPEN/CLOSE icons.2 This system uses what one reviewer called a “‘dumb’ cursor as it doesn’t automatically highlight when passed over hotspots,” making “the play much more involving.”13
Jensen explained her reasoning: “The really good thing about a mystery is there are a lot of actions you would take in a mystery story that would translate well to game puzzles. That just tends to work with mystery plotlines; it would be much harder to do in a romance, for example.”12 The interface includes commands for WALK, LOOK, ASK, TALK, PICKUP, OPEN/CLOSE, OPERATE, and MOVE.10
Structure and Progression
The game spans ten distinct days, with each day representing a chapter in the investigation. Players must complete specific actions and gather required information before the day advances. The story awards points for completing both essential plot actions and optional puzzles, with a maximum achievable score of 342-362 points depending on the version.11
- Days 1-3: Gabriel establishes his investigation, gathering information about the voodoo murders from police contacts and local experts at the Historical Voodoo Museum
- Days 4-5: The investigation deepens as Gabriel infiltrates voodoo ceremonies and uncovers connections to the Gedde family
- Days 6-7: Critical discoveries about Gabriel’s family history and the Schattenjäger legacy
- Days 8-9: Travel to Schloss Ritter in Germany, where Gabriel learns his ancestral duties and prepares for the final confrontation
- Day 10: Return to New Orleans for the climactic confrontation with the voodoo cult
Puzzles and Mechanics
The game features inventory-based puzzles typical of Sierra’s adventure games, but with a stronger emphasis on investigation and information gathering. “Gabriel Knight is decidedly much more difficult than other Sierra games, although all the puzzles are logical, and expert Infocom fans will find them a bit on the easy side.”2 The game includes detailed examination of objects, with “never before in Sierra’s history that you can LOOK at so many items with customized descriptions beyond the usual ‘you don’t see anything special.‘”2
Notable mechanics include Gabriel’s tape recorder, which he uses to record interviews and lectures for later reference, and a notepad system for tracking clues and information. The game features extensive dialogue trees with yellow-marked topics indicating essential plot information.11 One reviewer noted the puzzles avoid “Myst push-the-button, flip-the-switch, solve-the-computerized-Rubik’s-cube type twiddle-ware” in favor of narrative-driven challenges.14
Reception
Contemporary Reviews
Gabriel Knight: Sins of the Fathers received exceptional critical acclaim upon release. Computer Gaming World named it co-Adventure Game of the Year for 1994, sharing the honor with LucasArts’ Day of the Tentacle.15 Johnny L. Wilson of Computer Gaming World declared it “was the first time I’ve actually experienced fear when viewing a computer game” and called it “an exceptional blend of art, game and understanding. It is mature audiences for all the right reasons.”1 Fellow CGW reviewer Charles Ardai praised the game’s “audio and video that outshines any cartoon and a story that could scare the bejeebers out of Stephen King.”1
White Wolf magazine gave the game an “Excellent” rating in May 1994, with reviewer James V. Trunzo praising its storytelling.1 The game won Best of Show at CES 1993 and earned Computer Game Review’s 1994 Adventure Game of the Year award.1 Sierra’s own press release claimed the writing could “rival the best film scripts.”16
Power Unlimited gave the game 79%, noting “The further you penetrate New Orleans, city of Voodoo, the more exciting it becomes. Although there is a lot of clicking and the music is very disappointing, the game is still very absorbing.”1
Modern Assessment
The game has maintained its stellar reputation over the decades. Adventure Classic Gaming awarded it a perfect 5/5, stating “Sierra On-Line makes a splash in the history of adventure gaming with the release of Gabriel Knight: Sins of the Fathers” and that it “sets a standard for all other developers on how an adventure game should be made.”6 Just Adventure gave the game an “A” grade, with reviewer Katie Scarlett declaring: “In 15+ years of playing hundreds of adventure games, I can unequivocally state that this is one of finest I have ever had the pleasure to play. Simply put, GK is more than a classic, it is a masterpiece.”14
Quandary awarded 5/5, with Rosemary Young calling it “thoroughly recommended for mystery fans and for anyone who favours the more traditional inventory-based adventures. It’s one of my all time favourites and is in my personal ‘classic’ computer game list.”13 MobyGames user reviews consistently praise the game as “proof that computer games can be an artform” with “the best writing in a computer game ever, bar none.”3
Aggregate Scores:
- MobyGames: 86% critics average3
- IMDB: 9.0/10 (813 ratings)4
- GameRankings: 93%1
- Adventure Gamers: 5/517
- Adventure Classic Gaming: 5/56
- OldGames.sk: 95%8
- MyAbandonware: 4.62/5 (116 votes)2
- GamesNostalgia: 85/1009
Development
Origins
Jane Jensen joined Sierra On-Line in 1990 after persistently “badgering” the company for a position, bringing a background that included a BA in Computer Science from Anderson University in Indiana and experience as a systems programmer at Hewlett-Packard.6 She worked as a co-designer on King’s Quest VI with Roberta Williams before being given the opportunity to create her own project.18
Ken Williams, Sierra’s co-founder, initially showed skepticism about Jensen’s dark vision, allegedly telling her: “Okay, I’ll let you do it, but I wish you’d come up with something happier!”16 However, “one of the great things about Sierra was that Ken Williams really believed in the artistic vision. If he gave you the chance to do a game, that was your responsibility. Nobody told you what to do with it.”1 Jensen was given “carte blanche by Sierra to make exactly the game she wanted.”16
The plot was inspired by the 1987 film Angel Heart, along with the 1986 film Downtown (inspiration for the Anglophile Adventure subplot).1 Jensen conducted extensive research into voodoo practices, German folklore, and New Orleans culture, weaving together historical accuracy with supernatural fiction.9 The items displayed in the Historical Voodoo Museum within the game were “patterned after real museum in New Orleans.”2
Production
Jensen wrote a 100-150 page story outline that expanded into a 300-400 page game design document.12 “I was just hugely ambitious and really, really passionate, and completely focused. That whole year, I was completely focused on that game. I wanted it to be the best and wanted it to be successful,” Jensen recalled.12 Her dedication extended to sleeping under her desk during crunch time: “I brought a sleeping bag and slept under my desk during crunch time.”12
Development was significantly complicated when Sierra pushed out a revision to its SCI engine mid-development, requiring migration from SCI to SCI32. The team “fought bugs and snafus for six months” during this engine upgrade.1 The game was developed with Roberta Williams providing assistance as a veteran game designer.5
Voice recording sessions were directed by Stuart M. Rosen, who had won numerous Emmy awards.6 The sessions took place in Los Angeles with the stellar cast. Jensen described the experience: “It was definitely one of the highlights of my career to sit in a booth and listen to people read my dialogue. It was pretty amazing.”12 Some character animations were created through rotoscoping of video-captured actors.6
Development Credits:18
- Game Designer/Director: Jane Jensen
- Producer: Robert Holmes
- Lead Programmer: Tom DeSalvo
- Additional Design: Bob Andrews, Sean Mooney, Jerry Shaw, Greg Tomko-Pavia
- Audio Production: Chris Braymen, Neal Grandstaff, Kelli Spurgeon, Richard Spurgeon, Jay D. Usher
- Voice Director: Stuart M. Rosen
- Composer: Robert Holmes
Technical Achievements
The game utilized Sierra’s SCI2 (Sierra Creative Interpreter) engine, representing advanced technology for its time with 256-color VGA graphics.7 The CD-ROM version included full digital voiceovers and animated dream sequences that were rendered as still images in the floppy disk version.6 The game shipped with a stylish comic book that sets the stage for the story, following Günter Ritter, an ancestor of Gabriel Knight, in the 1600s.2
The game included a 20-minute behind-the-scenes AVI file on the CD version.3 Jensen later novelized the game, with the book first printed in February 1997 through Penguin Books’ ROC imprint.3
Technical Specifications
CD-ROM Version:6
- Resolution: 640x480 SVGA (320x240 DOS)
- Colors: 256
- Audio: Sound Blaster, General MIDI support
- Media: 1 CD-ROM
- Voice Acting: Full digital voiceovers
Floppy Version:6
- Disks: 11 3.5” high-density floppy disks
- Video Sequences: Rendered as still images
- Voice Acting: None
Cut Content
No significant cut content has been documented in available research.
Version History
| Version | Date | Platform | Notes |
|---|---|---|---|
| 1.0 | December 17, 1993 | MS-DOS, Windows 3.x | Initial release (floppy and CD-ROM)1 |
| 1.0a (GKCDPAT) | 1993-1994 | MS-DOS | CD-ROM version patch7 |
| 1.0b (GKPAT10B) | 1993-1994 | MS-DOS | Floppy release patch7 |
| Macintosh | 1994 | Macintosh | Mac port19 |
| France Release | 1994 | MS-DOS | French localization19 |
| Budget Re-release | 1996 | MS-DOS | Activision Value re-release19 |
| Brazil Release | July 1997 | MS-DOS | Brazilian release19 |
| GOG Release | January 28, 2010 | Windows | Digital re-release via GOG.com20 |
| 1.1 | April 23, 2018 | Windows | Current GOG version20 |
SCI Interpreter Versions:7
| Game Version | Interpreter | Type | Notes |
|---|---|---|---|
| DOS Floppy | SCI2 | SCI2 | Initial DOS release |
| DOS CD-ROM | SCI2 | SCI2 | CD version with voice |
| Windows 3.x | SCI2 | SCI2 | Windows 16-bit version |
Technical Issues
The original release suffered from significant bugs. “Original form was buggy to the point where it could not be completed” and required patches.3 Known issues include:
- Day 5 Phone Call Lockup: Grace may give you the Rada Drum Book twice, and when the phone rings Gabriel says he’ll get it but he never moves7
- Day 6 Police Station Timing Issue: Might be impossible to get into Mosley’s office because the solution is timer-based and the distraction might not last long enough7
- Day 6 Sergeant Issue: Sergeant returning too early; patch provides 30 seconds18
- African Snake Mound: Mummies ‘float’ instead of walk if you leave the room too quickly18
- German CD-ROM Version: Has major bug causing crashes at three points due to corrupted soundfile3
- Windows 3.x Compatibility: The Windows 3.x release does not work on 64-bit versions of Windows7
- Soft-lock Bug: Can break the entire game by failing to pick up an easily missable single snake scale from a busy crime scene21
The CD release also suffered from audio problems: “due to what I believe was a mistake in their DPCM encoder - the resultant speech audio is full of clicks, pops and crackles.”22 This issue “persists across all known releases including GOG release.”22 Community patches have been created to address this, with AllTinker noting “It doesn’t fix every audio issue in the game, but it makes a huge difference!”22
Additionally, there is a logic error in the game: “At one point, Gabriel attends a college lecture which he also records with his tape recorder. At the end he gets drowsy and falls asleep. As he does so the lecturers statement become garbled indicating Gabriel’s loss of focus. When the tape is played back, one would expect the end of the lecture to not be garbled, since the tape recorder itself doesn’t fall asleep, but the end of the recording repeats the same garbled ending.”4
Easter Eggs and Trivia
- Anderson, Indiana: When Gabriel calls the Travel Agency, Anderson, Indiana appears as an option—a reference to Jane Jensen’s BA from Anderson University in Indiana.23
- Laura Bow Reference: The bulletin board at Tulane University lecture hall contains a reference to Laura Bow Dorian from Sierra’s The Dagger of Amon Ra.3
- Land Shark: Knocking at Madame Cazaunoux’s door without the priest disguise can trigger Gabriel saying “Landshark!” and her replying “You are no Bill Murray”—a Saturday Night Live reference.23
- Dr. John Reference: The character Dr. John may reference the real Louisiana blues musician Dr. John.3
- “I Only Have Eyes for You”: When speaking to Grace about meeting with socialite Malia Gedde, Gabriel sings “are the stars out tonight?” This is a bar from the enduring love song “I Only Have Eyes for You,” originally written for the film Dames (1934).24
- Car Accident Easter Egg: When leaving Schloss Ritter by car on Day 8, pressing and holding the space bar as soon as the cutscene appears causes a deadly car accident.25
- Mature Language: The game was among the first PC games to use the words “fuck” and “shit” uncensored, released in the same year as Police Quest: Open Season, one year before the ESRB rating system was established.4
- End Message: The game includes the easter egg text: “Thank you for playing Gabriel Knight. Now go to bed.”26
Multiple Endings
The game features two different endings based on Gabriel’s actions in the climactic confrontation with the voodoo cult:10
- Good Ending: Gabriel saves Malia Gedde from her fate
- Bad Ending: Malia cannot be saved
The “best” ending requires specific actions during the final confrontation in the Gedde Hounfour.
Voice Cast
| Character | Voice Actor |
|---|---|
| Gabriel Knight | Tim Curry |
| Gedde Butler | Tim Curry |
| Detective Mosely | Mark Hamill |
| Jeep Driver | Mark Hamill |
| Grace Nakimura | Leah Remini |
| Dr. John | Michael Dorn |
| Wolfgang Ritter | Efrem Zimbalist, Jr. |
| Malia Gedde | Leilani Jones |
| Narrator | Virginia Capers |
| Grandma Knight | Linda Gary |
| Tetelo | Linda Gary |
| Willy Walker | Rocky Carroll |
| Madame Cazaunoux | Susan Silo |
| Crash | Chris Lytton |
| Gerde | Mary Kay Bergman |
| Little Boy | Mary Kay Bergman |
| Old Lady | Mary Kay Bergman |
| Professor Hartridge | Monte Markham |
| Bartender | Monte Markham |
| Stonewall King | Monte Markham |
| Marcus | Monte Markham |
| Desk Sergeant Frick | Jim Cummings |
| Jazz Band Leader | Jim Cummings |
| Blues Band Leader | Jim Cummings |
| Dragon | Jim Cummings |
| Gunter | Jim Cummings |
| Cajun Band Leader | Jim Cummings |
| Magentia Moonbeam | Nancy Lenehan |
| Watchman Toussaint Gervais | Dorian Harewood |
| Sam | Jeff Bennett |
| Technical Artist | Jeff Bennett |
| Uniform Officer | Jeff Bennett |
| Bruno | Jeff Bennett |
| Lucky Dog Vendor | Jeff Bennett |
| Motorcycle Cop | Jeff Bennett |
| Priest | Stuart M. Rosen |
| Phone Guy #5 | Stuart M. Rosen |
| Beignet Vendor | Stuart M. Rosen |
Voice direction by Stuart M. Rosen, who had won numerous Emmy awards; recorded in Los Angeles.64
Legacy
Sales and Commercial Impact
Despite critical acclaim, “the game was not a commercial success” upon initial release.5 However, combined sales of the first two Gabriel Knight games reached approximately 300,000 copies by December 1998.1 The game nonetheless spawned a trilogy, establishing the Gabriel Knight series as one of Sierra’s most respected franchises. The game was one of Sierra’s most popular adventure games of its time and developed a cult following, with fans visiting the real New Orleans locations featured in the game.27
Awards
- Computer Gaming World Adventure Game of the Year (June 1994) - Shared with Day of the Tentacle1
- Computer Game Review 1994 Adventure Game of the Year1
- CES 1993 Best of Show1
- Adventure Gamers’ 20 Best Adventure Games (retrospective)28
- Honorable Mention in The A.V. Club’s Top 100 Games of All-Time (retrospective)28
Collections
The game was later published by Activision after Sierra’s acquisition, appearing in value collections and being re-released digitally on GOG.com in January 2010 and later on Steam.20
Fan Projects
The game established a template that influenced later Sierra productions including Phantasmagoria and The Beast Within.9 Fan-created patches have been developed to address technical issues with the original release, including:
- Gabriel Knight XP Installer 1.03: Replacement installer for modern systems29
- GK Speech Fix: Community mod addressing DPCM audio encoding issues22
- NewRisingSun Patch: Addresses timer bugs and various gameplay issues18
20th Anniversary Edition
In October 2014, a 20th Anniversary Edition remake was released by Phoenix Online Studios and Pinkerton Road Studio (Jane Jensen’s company), developed in the Unity engine.30 This remake featured HD graphics, new 3D character models interacting with 2D hand-drawn backdrops, new puzzles, new voice acting, a remastered soundtrack by original composer Robert Holmes, and some new locations.30 The remake earned a Metacritic critic score of 74/100 and user score of 8.1/10.31
The remake was released on PC, Mac, iOS, and Android platforms.32 Reviews were mixed, with GameCritics.com noting it “serves as the pinnacle of Sierra’s golden age of point-and-click adventures” but “it’s unfortunate that the remastering process was executed unevenly” with “janky animations destroy what looks beautiful in a screenshot.”33
Related Publications
- Comic Book Prequel: Included with physical copies, following Günter Ritter in the 1600s2
- Novelization: “Gabriel Knight: Sins of the Fathers” by Jane Jensen, Penguin Books ROC imprint, February 19973
- Official Walkthrough Guides: Multiple third-party guides available17
Jensen reflected on the novelization: “I didn’t think about novels when I designed GK1. After the game came out and I got great feedback on the story I thought - well, I’ve always wanted to be a novelist, maybe I could start with a story I know works.” She noted that “The first GK novel was not the best thing I’ve ever done simply because I wasn’t sure at the time how much of the ‘game’ to take out of it.”6
Critical Perspective
Gabriel Knight: Sins of the Fathers represents a watershed moment in adventure gaming, demonstrating that the medium could deliver mature, literary storytelling on par with other entertainment forms. “Arguably the best adventure game series ever made, Gabriel Knight not only sets new standards of interactive storytelling, but also proves that computer games can be no less literate, mature, well-informed, and thought-provoking than other media.”2
The game’s sophisticated approach to its subject matter—blending genuine historical research about voodoo with supernatural fiction—established a template for narrative-driven games that would influence the genre for decades. As one retrospective noted, “What sets Sins of the Fathers apart is its sophisticated storytelling and genuine sense of dread.”9 The character of Grace Nakimura has been particularly praised as a groundbreaking female character: “Grace was acerbic, loyal, modest, courageous, and easily the most intelligent character, without any of the usual trappings of exaggerated nerdiness or arrogance… You don’t get the feeling that she’s a guaranteed prize to be handed to Gabriel when he becomes good enough at hero-ing.”21
The game attracted an unusual demographic for its time: “I get a lot of letters from women and older people who want a great story, a beautiful environment to explore, and who hate shooters and ‘twitch’ games - this is the adventure game audience,” Jensen observed.6 Gabriel Knight remains “one of Sierra’s finest achievements, offering a mature, atmospheric adventure that respects both its subject matter and its players’ intelligence.”9
Downloads
Purchase / Digital Stores
Download / Preservation
Manuals & Extras
- Manual PDF (36 pages) included with GOG release20
Series Continuity
Gabriel Knight: Sins of the Fathers established the foundation for one of adventure gaming’s most beloved trilogies. The game introduces the concept of the Schattenjäger—German shadow hunters who battle supernatural evil—and establishes Gabriel’s destiny to continue his family’s legacy. The game’s conclusion sets up Gabriel’s ongoing relationship with Grace Nakimura and his acceptance of his role as a supernatural investigator, themes that would be further developed in the sequels.
The gospel hymn “When the Saints Go Marching In” appears in every Gabriel Knight game, albeit in different remixes and forms, serving as a musical throughline for the series.18 Robert Holmes, who composed the soundtrack, married Jane Jensen three years after the game’s release, and would continue to compose for the entire series.15
References
Footnotes
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Wikipedia – Gabriel Knight: Sins of the Fathers – release date, awards, reviews, development history, voice cast, sales data ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11 ↩12 ↩13 ↩14 ↩15 ↩16 ↩17 ↩18 ↩19 ↩20
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MyAbandonware – Gabriel Knight: Sins of the Fathers – interface innovations, trivia, ratings, platform information ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9
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MobyGames – Gabriel Knight: Sins of the Fathers – credits, technical details, user reviews, trivia, awards, bugs ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10
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IMDB – Gabriel Knight: Sins of the Fathers – full voice cast, ratings, trivia, goofs ↩ ↩2 ↩3 ↩4 ↩5
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Internet Archive – Gabriel Knight – release information, commercial performance, production assistance ↩ ↩2 ↩3
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Adventure Classic Gaming – Review – detailed review, technical specs, voice credits, awards ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11 ↩12 ↩13
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PCGamingWiki – Gabriel Knight: Sins of the Fathers – technical specifications, patches, bugs, compatibility ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8
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OldGames.sk – Gabriel Knight – plot summary, ratings ↩ ↩2 ↩3 ↩4
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GamesNostalgia – Gabriel Knight – review, technical details, legacy ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7
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RetroGames.cz – Gabriel Knight – gameplay mechanics, locations, endings, credits ↩ ↩2 ↩3 ↩4
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GameFAQs – 20th Anniversary Walkthrough – game structure, point system, timeline ↩ ↩2 ↩3
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Episodic Content Magazine – Gabriel Knight Chapter 2 – Jane Jensen quotes, development details, voice recording ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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Quandary – Review – review quotes, interface analysis ↩ ↩2
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Just Adventure – Review – review quotes, puzzle analysis ↩ ↩2
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Only Solitaire Herald – Review – awards, sales, Robert Holmes background ↩ ↩2
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The Digital Antiquarian – Ken Williams quotes, development context ↩ ↩2 ↩3
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Adventure Gamers – Walkthrough – walkthrough, review information ↩ ↩2
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Sierra Fandom Wiki – Gabriel Knight: Sins of the Fathers – full credits, awards, bugs, trivia ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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MobyGames – Release Info – comprehensive release history ↩ ↩2 ↩3 ↩4
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GOGDB – Gabriel Knight – digital release dates, version history ↩ ↩2 ↩3 ↩4
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Rock Paper Shotgun – Have You Played – Grace Nakimura analysis, soft-lock bug ↩ ↩2
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AllTinker – GK Speech Fix – audio issues documentation, community patches ↩ ↩2 ↩3 ↩4
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The Sierra Chest – Easter Eggs – easter egg documentation ↩ ↩2
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GameFAQs – Gabriel Knight FAQs – trivia, cultural references ↩
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GK Pages – Day 8 Walkthrough – car accident easter egg ↩
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Consolidated Research Data – easter egg text ↩
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Phoenix Online Studios Blog – cult following, anniversary remake announcement ↩
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GOG – 20th Anniversary Edition – awards list ↩ ↩2
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Enrico Rolfi WordPress – Patches – fan patches, compatibility fixes ↩
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MobyGames – 20th Anniversary Edition – remake details, engine, platforms ↩ ↩2
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Metacritic – 20th Anniversary Edition – aggregate scores, reviews ↩
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Eurogamer – Mobile Release – mobile platforms, pricing ↩
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GameCritics – 20th Anniversary Review – remake review, technical criticism ↩
