Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work
Last updated: January 9, 2026
Overview
Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work, released in 1991, stands as the fourth entry in Al Lowe’s infamous adventure series1. Despite being numbered as the fifth game, there was never a Leisure Suit Larry 4, which Al Lowe skipped intentionally as a marketing gag and narrative device2. The game marked a significant departure for the series, being the first to abandon the text parser interface in favor of a fully icon-based point-and-click system3.
This adventure game alternates control between series protagonist Larry Laffer and Passionate Patti, each following separate storylines that eventually converge4. Larry has been assigned by his boss to scout models for the company’s upcoming release “America’s Sexiest Home Videos,” while Patti works undercover for the FBI to catch a criminal known as Mr. Big5. The game was designed as what creator Al Lowe described as an “interactive cartoon,” explaining why neither character can die during gameplay6.
Game Info
Story Summary
The plot begins with Larry Laffer being assigned a dream job: traveling across the United States to visit three of America’s sexiest women for his company’s video production13. His boss figures that since Larry is so pathetic with women, any woman willing to get with him must be the perfect candidate for their adult video show14. Meanwhile, Passionate Patti is working undercover for the FBI, investigating organized crime connections in the pornography industry15.
The game’s premise cleverly incorporates the mystery of the missing Leisure Suit Larry 4 into its narrative. Larry has supposedly forgotten his fourth adventure due to amnesia caused by the villainous Julius Biggs, who stole the “missing floppies” containing the fourth game16. This tongue-in-cheek explanation became part of the series mythology, with Larry 4 forever referred to as “The Case of the Missing Floppies”17.
Gameplay
Interface and Controls
Leisure Suit Larry 5 introduced the series’ first fully mouse-driven interface, abandoning the text parser system that had defined earlier entries18. Al Lowe later reflected that this change had unexpected consequences: “I put the same amount of puzzles in Larry 5 as in Larry 3 but people solved the game much faster because they didn’t have to guess which words we wanted them to type”3. The new system featured what the developers cheekily described as a “no-typing ‘grope and click’ interface for quick-feel, one-hand action scoring”7.
The game introduced several unique interface elements, including the infamous “Zipper” icon for erotic actions and the “Bodily Function Keys”19. According to Al Lowe, these sound effect keys were added just three days before shipping: “We added these about three days before we shipped because it was late at night, we were tired, we were high on caffeine and pizza, we were all Letterman fans, it seemed like a good idea at the time, and we could”7.
Structure and Progression
Unlike previous Larry games, Leisure Suit Larry 5 is notably more linear in structure20. Players alternate between controlling Larry and Patti as they travel to different locations across the United States, with the narrative switching perspectives when characters board airplanes21. The game is structured around separate episodes for each character, eventually bringing their storylines together for the climax22.
A revolutionary aspect of the game’s design was the removal of death and failure states. As one reviewer noted, “Unlike the previous Larry games, you cannot die in game nor get stuck. There are always ways out of a situation”23. This design decision aligned with Al Lowe’s vision of creating an interactive cartoon experience6.
Puzzles and Mechanics
The game’s puzzle design received mixed reactions from players and critics. Many found the difficulty significantly reduced compared to earlier Sierra adventures24. One walkthrough author observed, “Larry 5 is the only adventure game I ever played without actually solving even ONE of the puzzles. Basically everything is optional except the introduction and the ending part”5.
The complete game is worth 1,000 points, though many items and puzzles are optional and don’t affect progression25. This departure from traditional adventure game design led to criticism that the experience felt more like “clicking the up & down arrows on a notepad window to scroll a story up & down” rather than engaging puzzle-solving26.
Reception
Contemporary Reviews
The game received mixed reviews upon release, with significant variation between platforms and publications.
| Publication | Score | Notes |
|---|---|---|
| Adventure Classic Gaming | 4/5 (Very Good) | “Best game in the Leisure Suit Larry series”7 |
| Amiga Action | 92% | April 199210 |
| Amiga Computing | 91% | July 199210 |
| Computer Gaming World | Positive | ”thoroughly enjoyable game”4 |
| Amiga Format | 50% | April 199210 |
| Amiga Power | 50% | March 199210 |
| The One | 50% | March 199210 |
Computer Gaming World’s J.D. Lambright called it a “thoroughly enjoyable game” in November 19914. However, the Amiga versions received particularly harsh criticism for technical issues, with one user noting, “It’s hard to believe Larry 5 is genuinely funny and silly and thus enjoyable adventure if you look at the sheer ugliness of Amiga conversion”27.
Modern Assessment
Contemporary retrospective reviews have been more critical. Modern gaming sites have given scores ranging from 4/10 to 7/102829. Alex Bevilacqua’s blog review gave it 55%, noting that “playing this game sort of felt like I was ‘going through the motions’. There wasn’t much challenge, the game world felt very small and there wasn’t much to explore”8.
MobyGames user reviews have been particularly harsh, with one reviewer stating “Larry 5 is unabashedly, mind-numbingly, infuriatingly easy” and criticizing that “all the puzzles in the game are there only to score extra points”30. Another user compared the game’s quality to Larry’s romantic failures: “Larry 5 is to adventure games (Larry legacy included) what Larry is to women”26.
Development
Origins
Al Lowe originally intended the Leisure Suit Larry series to be a trilogy ending with Larry 31. When pressured to continue the series, he faced a creative challenge since Larry 3’s ending had seemingly concluded the character’s story arc8. His solution was audacious: “Don’t make Larry 4. Skip to Larry 5”28.
This decision solved what Lowe called the “mind share problem” - how to grab people’s attention and make them wonder if they had missed something8. The concept was incorporated into the game’s plot, with Larry suffering from amnesia about his “fourth adventure” due to the villainous actions of Julius Biggs15.
Production
The game was developed using Sierra’s SCI1 engine, marking the first Larry title to feature 256-color VGA graphics12. The production team included director Bill Davis alongside Al Lowe, producer Guruka Singh Khalsa and Ken Williams, programmer Brian K. Hughes, and artist Jane Cardinal9.
Craig Safan, an Emmy-nominated composer known for writing the Cheers theme song, provided the musical score31. The soundtrack was later preserved digitally, featuring Roland MT-32 score with Sound Canvas enhancements31.
Technical Achievements
Leisure Suit Larry 5 featured several technical firsts for the series. It was the first to use hand-painted backgrounds that were then digitized for the computer7. The game also introduced Sierra’s full icon-based interface system to the Larry series, though this change had unexpected consequences for gameplay difficulty3.
The game included copy protection through its airline booking system, requiring players to consult the included travel brochure32. Additionally, it featured an age verification system to prevent minors from accessing adult content33.
Legacy
Leisure Suit Larry 5’s impact on the series was significant but controversial. While it introduced technical innovations like VGA graphics and the icon interface, many fans and critics consider it one of the weaker entries in the series1. The game’s simplified puzzle design and linear structure marked a departure from the more complex adventure gaming that characterized earlier Sierra titles28.
The mysterious “missing” Larry 4 became a running gag that persisted throughout the series’ history. Fans spent years speculating about what the fourth game might have contained, with Al Lowe playfully encouraging them to “DO keep looking for it!“16. The truth was eventually revealed that Larry 4 was originally planned as a multiplayer online adventure for Sierra Network but was abandoned due to technical limitations of dial-up internet speeds15.
The game achieved commercial success despite mixed critical reception, with the Leisure Suit Larry series as a whole selling over 1.4 million copies according to Sierra’s SEC filings34. Sales data from 1991 indicated that more than 125,000 copies had been sold within two months of its September release35.
Downloads
Purchase / Digital Stores
- Available on GOG as part of Leisure Suit Larry Greatest Hits and Misses collection36
- Steam release in 201737
Preservation / Information
- MyAbandonware page with user comments and ratings38
- Internet Archive manual preservation39
- Technical documentation at PC Gaming Wiki40
References
Footnotes
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3rd World Geeks Review – - Release year and series information ↩ ↩2 ↩3
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Adventure Gamers Walkthrough – - Numbering explanation and game background ↩
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IGN Al Lowe Interview – - Interface system change details ↩ ↩2 ↩3
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Wikipedia Article – - Character control mechanics ↩ ↩2 ↩3
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SuperCheats Walkthrough – - Plot summary for both characters ↩ ↩2
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IMDb Trivia Page – - Al Lowe’s interactive cartoon concept ↩ ↩2
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Adventure Classic Gaming Review – - Developer information ↩ ↩2 ↩3 ↩4 ↩5
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Alex Bevilacqua Blog – - Designer credits ↩ ↩2 ↩3 ↩4
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MobyGames Database – - Publisher information ↩ ↩2
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LemonAmiga Database – - Platform availability ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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Abandonware DOS Search – - Release year confirmation ↩
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TV Tropes Page – - SCI1 engine information ↩ ↩2
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Walkthrough King Guide – - Opening narrative description ↩
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Archived Hardcore Gaming 101 – - Plot premise explanation ↩
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Sierra Fandom Wiki – - Patti’s FBI storyline ↩ ↩2 ↩3
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Sierra Chest Information – - Larry 4 mystery incorporation ↩ ↩2
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The Cutting Room Floor Wiki – - Missing floppies reference ↩
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CheatCC Article – - Interface system change ↩
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GameFAQs Walkthrough – - Zipper icon and interface elements ↩
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IGN Walkthrough/FAQ – - Linear structure description ↩
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Classic Reload Page – - Character switching mechanics ↩
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GamePressure Database – - Episode structure information ↩
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GameFAQs Review – - Death and failure state removal ↩
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Gamer Walkthroughs – - Difficulty assessment ↩
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GameFAQs Complete Walkthrough – - Point system and optional content ↩
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MobyGames User Reviews – - Gameplay criticism quote ↩ ↩2
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LemonAmiga User Comments – - User criticism of Amiga version ↩
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Just Games Retro Review – - Modern review score ↩ ↩2 ↩3
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Metacritic User Score – - User review aggregation ↩
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MobyGames DOS Reviews – - User review criticism ↩
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MIDI Music Adventures – - Craig Safan composer information ↩ ↩2
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Al Lowe’s Clues and Cheats – - Copy protection information ↩
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Play Classic Games – - Age verification system ↩
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SEC Filing – - Sierra series sales figures ↩
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Newspaper Archive – - 1991 sales data ↩
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GOG Database – - GOG availability information ↩
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Steam Community – - Steam release information ↩
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MyAbandonware – - Abandonware preservation and ratings ↩
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Internet Archive Manual – - Manual preservation project ↩
-
PC Gaming Wiki – - Technical compatibility information ↩
