Police Quest: In Pursuit of the Death Angel (VGA Remake)
Last updated: January 20, 2026
Overview
Police Quest: In Pursuit of the Death Angel VGA Remake is a 1992 enhanced remake of Sierra On-Line’s groundbreaking 1987 police procedural adventure game.1 The remake utilized Sierra’s SCI 1.1 engine to deliver 256-color VGA graphics, digitized sound effects, and an interactive point-and-click interface, replacing the original’s text parser and EGA graphics.2 This technological overhaul brought the realistic police simulation to a new generation of players while maintaining the core gameplay philosophy of strict adherence to authentic law enforcement procedures.3
The game places players in the role of Sonny Bonds, a patrol officer in the fictional city of Lytton, California, who must work his way up from routine traffic stops to take down a notorious drug lord known as the Death Angel.4 What distinguished Police Quest from Sierra’s other adventure franchises was its unflinching commitment to realism—designed by former California Highway Patrol officer Jim Walls, the game required players to follow actual police protocols or face severe consequences.5 Producer Tammy Dargan stated that “it was our intention to create a real life simulation, to explore the feelings that are part of the police experience.”6
The remake was part of Sierra’s broader initiative to update their classic AGI-era titles with modern graphics and interfaces, similar to their remakes of Leisure Suit Larry, King’s Quest, and Space Quest.2 While Jim Walls had left Sierra by the time of the remake’s release, his original design philosophy remained intact, creating what many consider the definitive version of this pioneering law enforcement simulation.7
Game Info
Story Summary
The game begins with Officer Sonny Bonds arriving at the Lytton Police Department for his patrol shift in the small California city.4 Sonny is a dedicated patrol officer who handles a variety of routine law enforcement duties—issuing speeding tickets, arresting drunk drivers, and responding to disturbance calls.10 However, the city of Lytton is facing a growing narcotics crisis, with drugs flooding the streets and threatening the community’s youth.11
During a briefing, Sergeant Dooley informs the officers about the escalating drug problem: “We need to find the scumbag that’s supplying them.”6 Sonny’s investigation leads him through various crime scenes and encounters as he works to identify the source of the narcotics epidemic. Along the way, he reconnects with Marie, a former love interest who has fallen into prostitution under the control of local criminal elements.12 The emotional weight of seeing someone he cares about trapped in such circumstances adds a personal dimension to Sonny’s professional mission.13
As Sonny proves his competence in patrol duties, he is promoted to detective and assigned to work undercover to infiltrate the drug operation.10 His investigation reveals that the drugs are being supplied by a ruthless dealer known only as “The Death Angel,” a notorious criminal with deep ties to the underworld.14 The trail leads Sonny through seedy hotels, criminal hangouts, and ultimately to a dangerous confrontation with the Death Angel himself.15
The climax of the game involves Sonny going undercover to apprehend the Death Angel, putting everything he has learned about proper police procedure to the ultimate test.4 Success requires not just solving the case but doing so while maintaining the professional standards expected of a law enforcement officer. The story concludes with the Death Angel’s arrest and Sonny’s vindication as a dedicated officer who refused to cut corners even when facing the city’s most dangerous criminal.12
Gameplay
Interface and Controls
The 1992 VGA remake replaced the original game’s text parser with Sierra’s iconic point-and-click interface.2 Players interact with the game world using icon-based commands corresponding to Walk, Look, Touch, and Talk actions.1 This modernized approach made the game more accessible while retaining the depth of interaction that Sierra’s adventures were known for.16
The driving sequences feature an overhead view of Lytton’s streets, with players controlling Sonny’s patrol car directly.17 These segments proved challenging for many players, as “your tiny game car does not have the maneuverability of your full-sized real one, and other drivers will go exactly where they want whether you happen to be in the way or not.”18 The remake’s driving controls remained difficult, with particular issues when traveling south, where “the left/right controls become confusing.”19
Structure and Progression
The game follows Sonny through several days of police work, beginning with routine patrol duties and progressing to detective work and undercover operations.4 The structure reflects an authentic law enforcement career progression:
- Patrol Duty: Sonny handles traffic stops, responds to calls, and maintains his beat while following strict departmental protocols20
- Investigation Phase: After proving himself, Sonny is promoted and begins investigating the drug trade threatening Lytton10
- Undercover Operation: The final act involves Sonny infiltrating the Death Angel’s organization to bring down the drug kingpin4
Puzzles and Mechanics
Unlike traditional adventure games, Police Quest’s challenges center on procedural compliance rather than lateral thinking puzzles.3 Players must consult the included LPD Indoctrination Guide (a manual detailing actual police procedures, radio codes, and penal violations) to succeed.19 As one reviewer noted, “All the correct procedures, along with the penal and radio codes, are so highly detailed in the manual that it probably can pass off as an official police academy manual.”19
Failure to follow proper procedure results in penalties ranging from point deductions to instant death.3 Common procedural requirements include:
- Walking around the patrol car to conduct a safety check before driving5
- Reading suspects their Miranda rights during arrests20
- Properly securing weapons and evidence3
- Following correct traffic stop procedures20
The game includes a poker mini-game that requires winning to progress through certain story beats.19 The game also features multiple solutions to some situations, providing replay value for players who want to explore different approaches.21
Reception
Contemporary Reviews
The original 1987 release received generally positive reviews that carried through to the remake’s reception. Computer Gaming World’s Michael S. Chaut praised some of the graphics as “the most terrific this reviewer has ever seen.”22 Antic magazine’s Rick Teverbaugh noted that “there is a strong sense of actually becoming the cop on the beat,” praising the game as “well-drawn, colorful and fun to play—or just to watch being played.”23
The Games Machine UK gave the original a positive assessment, stating that “the parser can deal with most likely inputs, and interaction is very good,” though noting that “the car is tricky to control at first and the sound lets the game down slightly.”21 Atari ST User awarded Police Quest II 9/10, calling it “excellent in every respect — the graphics, plot, detail, humour and story telling are of first rate quality.”24
Not all reviews were uncritical. Macworld’s Keith McCandless observed that the game “plays like a long version of a routine cop TV show, and you can’t lose if you just follow the manual. The game begs for a challenging mystery.”22 Contemporary reviews were generally “positive about the game’s graphics but were critical of the easy puzzles which revolved around following the police procedures manual bundled with the game.”25
Modern Assessment
Modern retrospectives have offered mixed evaluations of the game’s design choices. Alex Bevilacqua’s 2022 review scored the game 67%, noting that “Sierra really tried hard to make this an accurate police operations and process simulator, but that results in long segments just being boring.”26 He added that “it was not as much fun as I remember it being.”26
The VGA remake specifically has been praised for its visual improvements. One reviewer called the hand-painted backgrounds “stunning” and declared it “an excellent Sierra remake well worth playing, even if you never played the original.”7 The nostalgia trigger retrospective noted that “this was and still is one of the toughest and frustrating games out there” due to the strict procedural requirements.27
Aggregate Scores:
- MobyGames: 75% critics average (10 ratings)1
- IMDB: 7.4/10 (47 ratings) for remake; 8.2/10 (119 ratings) for original2
- Lemon Amiga: 9/1018
- Games Nostalgia: 77/100 (9 editorial reviews)28
- My Abandonware: 4.14/516
- Just Games Retro: 4.5/5 (2 votes)29
Development
Origins
The Police Quest series originated from a chance meeting between Sierra CEO Ken Williams and California Highway Patrol officer Jim Walls in 1985.22 Walls was on administrative leave following a traumatic shooting incident when Williams recognized his potential as a consultant who could bring authentic law enforcement experience to a video game.27 After Walls retired from the CHP in 1986, development began in earnest on what would become one of Sierra’s most distinctive franchises.22
Walls brought 15 years of police force experience to the project, basing many game incidents on actual situations he encountered during his time in the CHP.22 The protagonist Sonny Bonds was loosely based on Walls’ own son, also named Sonny.22 This personal connection infused the game with an authenticity that set it apart from other adventure titles of the era.30
Production
The original 1987 version was developed using Sierra’s Adventure Game Interpreter (AGI) engine, with assistance from other Sierra developers since Walls was initially unfamiliar with computers.22 Key programmers on the original included Al Lowe, Greg Rowland, Ken Williams, and Scott Murphy, with art by Mark Crowe and Gerald Moore.22
The 1992 VGA remake was produced after Jim Walls had departed Sierra following the completion of Police Quest III.7 As Walls stated on his personal website, “after PQ 3, circumstances developed causing me to decide it was time that I leave.”31 The remake was handled by Tammy Dargan and her team, who faithfully recreated the original experience with enhanced technology.7
For the remake, Sierra consolidated the various game documents from the original (map, poker guide, etc.) into a newspaper feature called “The Gazette.”1 This allowed players to access all necessary procedural information in a more immersive format while maintaining the gameplay requirement to study actual police protocols.1
Development Credits:1
- Original Designer: Jim Walls
- Remake Producer/Director: Tammy Dargan
- Original Programmers: Al Lowe, Greg Rowland, Ken Williams, Scott Murphy
- Original Artists: Mark Crowe, Gerald Moore
- Composer (Original): Margaret Lowe
- Composer (Remake): Robert Atesalp
Technical Achievements
The VGA remake represented a significant technological leap over the original AGI version.6 The original used 160x200 EGA resolution with 16 colors, while the remake featured high-resolution 256-color VGA graphics with hand-painted backgrounds.6 The transition from text parser to point-and-click interface made the game accessible to players unfamiliar with Sierra’s earlier command-line adventures.2
The remake also featured digitized sound effects and improved music support, though one reviewer noted that “music sounds better through Sound Blaster than Roland MT-32.”7 The use of video-captured human actors for character animations added a level of visual fidelity unprecedented in the original release.6
Technical Specifications
VGA Remake Version:9
- Graphics: 256-color VGA
- Sound: Sound Blaster, General MIDI support
- CPU: Intel 286 minimum, 386 recommended
- RAM: 640 KB minimum, 1 MB recommended
- Storage: 7 MB hard drive space
- Media: 3.5” Floppy Disk, CD-ROM
Original AGI Version:32
- Graphics: EGA (16 colors), CGA (4 colors), Hercules (2 colors)
- CPU: 8088/8086
- RAM: 256 KB
- Storage: 1-1.5 MB
- Media: Three 5.25” 360 KB floppy disks or two 3.5” 720 KB floppy disks
- Audio: PC Speaker only
Cut Content
The remake made several changes to the original content that created continuity issues with the series. Most notably, the male hotel bartender Woody Roberts from the original was replaced with a female bartender named Alexandra Parker.2 Since Woody Roberts appears in Police Quest II: The Vengeance (1988), his absence in the remake creates a gap of continuity for players experiencing the series through the VGA version.2
Additionally, reviewers noted that the remake’s ending “skips a vital scene that would connect to Police Quest II,” making the transition to the sequel less smooth than the original version provided.7 This has led some to consider the remake “non-canonical” in relation to the broader series narrative.7
Version History
| Version | Date | Platform | Notes |
|---|---|---|---|
| 2.0A | October 23, 1987 | DOS | Initial AGI release32 |
| 2.0E | November 17, 1987 | DOS | Uses AGI interpreter v2.91732 |
| 2.0G | December 3, 1987 | DOS | Minor update, VOL.1 slightly altered32 |
| VGA Remake | 1992 | DOS | SCI 1.1 engine, 256-color VGA1 |
| GOG Release | January 18, 2011 | Windows (DOSBox) | Digital distribution9 |
| GOG Update | March 14, 2019 | Windows | GOG Galaxy build 2.00033 |
SCI/AGI Interpreter Versions:32
| Game Version | Interpreter | Type | Notes |
|---|---|---|---|
| 2.0A | v2.917 | AGI | Initial release, START.EXE used |
| 2.0E | v2.917 | AGI | Standard AGI files |
| 2.0G | v2.917 | AGI | Final AGI revision |
| VGA Remake | SCI 1.1 | SCI | 256-color point-and-click |
Technical Issues
The original AGI version suffered from several technical problems on newer hardware. The game is speed-sensitive and “runs too fast on newer computers,” requiring slowdown utilities or DOSBox configuration.32 Audio hardware detection issues also plague the original on faster PCs.32
The driving segments presented significant challenges across all versions. Players reported that approximately “80% of deaths came from crashing in driving sections.”29 The game would end instantly if players failed to stop at red lights, and attempting legal right turns on red sometimes resulted in unfair game overs.29
One walkthrough author noted that players will be “confronted with what is probably the worst parsing problem in any Sierra game” when trying to interact with certain characters, though this was primarily an issue in the AGI text-parser version.18
Easter Eggs and Trivia
The game contains numerous hidden interactions and easter eggs that reward curious players:
- Typing “Get Naked” while in police uniform produces the comedic response “What’s a naked?” before causing problems34
- Entering programmers’ names (Al Lowe, Ken Williams, Jim Walls) in the crime computer produces amusing results17
- A newspaper in the briefing room contains an article about Daventry (from King’s Quest) being under siege by a three-headed dragon17
- When chicken feathers fall on the ground, typing “pick up feather” results in the reply “Do that in King’s Quest III”17
- The pimp character from Leisure Suit Larry in the Land of the Lounge Lizards makes a cameo appearance17
- In the original AGI version, typing “HAVE SEX” during a traffic stop with a female driver gives you a phone number (which turns out to be the police chief’s wife) and results in game over34
The game was notable for being the first Sierra game released on DOS without copy protection.30 It was also one of the first PC games to use actual profanity (including the word “Crap”) along with censored profanity symbols in 1987.30
The original featured unique typing shortcuts (o for “open”, c for “close”, d for “door”) that were specific to this game only in Sierra’s catalog.30
Voice Cast
The 1992 VGA remake did not include voice acting, distinguishing it from later Sierra CD-ROM releases. However, the subsequent Police Quest III: The Kindred (1991) featured voice performances that carried over the characterizations from this game:
| Character | Voice Actor |
|---|---|
| Sonny Bonds | Christopher Daniel Barnes |
| Marie Bonds | Cheryl Loyd |
| Pat Morales | Patty Lang |
| Captain Tate | Robert Tapp |
| D.A. Mr. Cannon | Ken Williams |
Note: These credits are from Police Quest III and represent the voice characterizations of recurring series characters.35
Legacy
Sales and Commercial Impact
The Police Quest series achieved significant commercial success for Sierra. The first four Police Quest adventure games totaled 850,000 sales by late 1995.22 Combined sales of the entire Police Quest series (including the SWAT spin-offs) surpassed 1.2 million units by the end of March 1996.22
The game’s unique approach to adventure gaming helped establish Sierra’s reputation for diverse, innovative titles during the late 1980s and early 1990s. As the company’s SEC filing noted, Police Quest represented a successful expansion beyond their fantasy-oriented King’s Quest and humor-driven Leisure Suit Larry franchises.22
Police Training Applications
Perhaps the most remarkable aspect of Police Quest’s legacy was its adoption as an actual law enforcement training tool. Rich DeBaun wrote in InterAction magazine that “Police Quest has proven to be a practical, effective training tool officers enjoy using. It safely demonstrates to rookies the consequences of failing to observe proper police procedures and can serve as a valuable refresher course for experienced officers.”36
Law and Order Magazine praised the game as “a serious training tool… Luck does not play a part in successfully completing the program. The simulation is based on skill and knowledge… The depth of training is enormous.”30 The Allegan City Police Department in Michigan was specifically documented as using the game for officer training.25
One user who became a police officer wrote: “As the game that made me interested in law enforcement, and eventually led me to a career in the field, this game holds a very special place for me. The attention to actual police procedure, while not perfect down to the details, is very accurate and to my knowledge, the most accurate to be presented in a computer game to date.”37
Collections
Police Quest: In Pursuit of the Death Angel has been included in numerous Sierra compilation releases:
- Police Quest Collection – Bundled with other Police Quest titles
- GOG.com Police Quest Collection – Digital release including both AGI original and VGA remake38
- Sierra Adventure Games Collection – Various retail compilations
Fan Projects
The game’s source code was uploaded to GitHub by archivist Jason Scott between October 25-27, 2022, as part of a video game preservation effort.22 This release has enabled researchers and fans to study the original AGI version’s programming structure in detail.
The Sarien.net project created a browser-based interpreter allowing players to experience classic AGI Sierra games online, though the maintainer warns that “the Sarien.net interpreter is not bulletproof, and games might not be completable. There are known visual glitches, functional errors and your browser might even crash.”39
Related Publications
- LPD Indoctrination Guide: Included with the game, containing authentic police procedures, radio codes, and penal violations19
- The Gazette: Remake-specific newspaper publication consolidating game documents including poker guide and city map1
- Police Quest Casebook (Novel): Based on game events40
Critical Perspective
Police Quest: In Pursuit of the Death Angel represents a pivotal moment in adventure gaming history when Sierra demonstrated that the genre could extend beyond fantasy and science fiction into realistic simulation territory.29 As one retrospective noted, “Police Quest represents an interesting experiment in changing what adventure games were all about.”29
The game’s unflinching commitment to procedural accuracy created a unique tension between entertainment and education that has rarely been replicated. While some critics argued that “the game has about as much use in preparing you to be a policeman as The Oregon Trail has in preparing you to set off from Independence, Missouri in a wagon,”29 the documented use of the game in actual police training suggests otherwise.
The VGA remake stands as both a technical achievement and a historical artifact, capturing Sierra’s transition from parser-based adventures to the point-and-click era. While Jim Walls’ departure from Sierra meant he had no direct involvement in the remake, the game remains faithful to his original vision of bringing authentic law enforcement experience to computer gaming. As one reviewer summarized: “There was something supremely cool about stepping behind the badge and actually digging into police work.”41
Downloads
Purchase / Digital Stores
- GOG – Police Quest Collection – Includes both AGI original and VGA remake
Download / Preservation
Play Online
- Sarien.net – Browser-based AGI interpreter
- ClassicReload.com – Online emulation
- RetroGames.cz – Online emulation
Series Continuity
The VGA remake serves as an updated entry point to the Police Quest series, introducing players to Sonny Bonds and the fictional city of Lytton that would serve as the setting for the first three games. The remake maintains continuity with the sequel Police Quest II: The Vengeance, though some character changes (notably the replacement of bartender Woody Roberts) create minor inconsistencies.2
The series would continue through Police Quest III: The Kindred before original designer Jim Walls departed Sierra. Subsequent entries, beginning with Police Quest: Open Season (designed by former LAPD Chief Daryl F. Gates), moved to Los Angeles and featured new protagonists, effectively ending the Sonny Bonds storyline.31
- Previous: N/A (First in series)
- Next: 1988 - Police Quest II - The Vengeance
References
Footnotes
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MobyGames – Police Quest: In Pursuit of the Death Angel (VGA) – release info, credits, ratings, Gazette trivia ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11
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IMDB – Police Quest (1992) – ratings, SCI technology details, character replacement trivia ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8
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ClassicReload – Police Quest – procedural gameplay description, penalty system ↩ ↩2 ↩3 ↩4
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Gamer Walkthroughs – Police Quest – plot summary, real-world procedures ↩ ↩2 ↩3 ↩4 ↩5
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Alex Bevilacqua Blog – Police Quest 1 – training tool use, procedural requirements ↩ ↩2
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Adventure Classic Gaming – Review – Dargan quote, technical comparison, system specs ↩ ↩2 ↩3 ↩4 ↩5
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MobyGames – User Review by Katakis – remake assessment, cut content, non-canonical status ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7
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My Abandonware – Police Quest VGA – designer credits ↩
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PCGamingWiki – Police Quest – engine info, system requirements, GOG release date ↩ ↩2 ↩3
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Abandonware DOS – Police Quest – career progression, platform availability ↩ ↩2 ↩3
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Police Quest Fandom Wiki – AGI DOS Version – drug crisis plot, training publication quotes ↩
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Walkthroughking – Police Quest – plot details, series overview ↩ ↩2
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Nerds That Geek – Review – emotional story elements ↩
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Adventure Gamers – Walkthrough – Death Angel investigation ↩
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GameFAQs – Walkthrough – climax details ↩
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GOG – Police Quest Collection – commercial availability, collection info ↩ ↩2
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MobyGames – Original Game Entry – easter eggs, driving view, original credits ↩ ↩2 ↩3 ↩4 ↩5
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Lemon Amiga – Walkthrough – driving difficulty quotes, parsing problems ↩ ↩2 ↩3
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Retro Freak Reviews – Police Quest I – manual detail, driving controls, poker requirement ↩ ↩2 ↩3 ↩4 ↩5
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IMDB – Original Game Description – patrol duties, procedural requirements ↩ ↩2 ↩3
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Abandonware DOS – Police Quest – Games Machine UK review quote, multiple solutions ↩ ↩2
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Wikipedia – Police Quest: In Pursuit of the Death Angel – development history, sales data, contemporary reviews, source code preservation ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11 ↩12
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Antic Magazine Vol. 7 No. 3 – Teverbaugh review quotes ↩
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Police Quest Fandom – PQ2 – Atari ST User review quote ↩
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Choicest Games – Review – contemporary review criticism, Allegan PD training use ↩ ↩2
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Just Games Retro – Police Quest 1 – 67% score, retrospective analysis ↩ ↩2
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Nostalgia Trigger – Retrospective – difficulty quote, Ken Williams recruitment ↩ ↩2
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Games Nostalgia – Police Quest – aggregate score, version info ↩
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DOS Days – Police Quest – driving deaths, Oregon Trail comparison, historical significance ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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Sierra Chest – Police Quest – no copy protection, profanity, shortcuts ↩ ↩2 ↩3 ↩4 ↩5
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Adventure Gamer Blog – PQ4 Analysis – Jim Walls departure quote ↩ ↩2
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ScummVM Wiki – Police Quest 1 – AGI version history, technical specs ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7
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GOG Database – Police Quest – GOG version info ↩
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Easter Egg Database – Police Quest – Get Naked easter egg, traffic stop easter egg ↩ ↩2
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Police Quest Fandom – PQ3 – voice cast credits ↩
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The Digital Antiquarian – Police Quest – Rich DeBaun training tool quote ↩
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MobyGames – User Review by Andy Roark – career influence quote, accuracy assessment ↩
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GOG Dreamlist – Police Quest – GOG release confirmation ↩
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Sarien.net – Police Quest – browser interpreter warning ↩
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Police Quest Fandom – Disambiguation – novel reference ↩
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Hardcore Gaming 101 – Police Quest – stepping behind badge quote ↩
