SWAT 4: The Stetchkov Syndicate
Last updated: January 10, 2026
Overview
SWAT 4: The Stetchkov Syndicate is an expansion pack for the critically acclaimed tactical first-person shooter SWAT 4, developed by Irrational Games and published by Sierra Entertainment in February 2006.1 The expansion continues the franchise’s tradition of realistic police tactical operations, adding seven new missions centered around an Eastern European crime family flooding the streets with weapons and drugs.2 As GameSpot noted, “The Stetchkov Syndicate’s additional weapons, aggressive suspects, and new multiplayer mode breathe new life into an already great tactical shooter.”3
The expansion built upon what many critics considered “the most atmospheric and believable squad-tactics game to date,” introducing significant gameplay improvements including the ability to strike suspects to prompt compliance, voice-over-IP support for multiplayer, and expanded 10-player cooperative play.4 Unlike military combat simulators, the SWAT series emphasizes police rules of engagement where compliance rather than elimination is the goal—as one reviewer noted, “it’s a shooter that rewards you for not shooting.”5
The Stetchkov Syndicate requires the original SWAT 4 with patch 1.1 or later to install and play.6 The expansion was later bundled with the base game in the SWAT 4: Gold Edition compilation, which remains available through digital distribution platforms including GOG.com.7
Game Info
Developer: Irrational Games1 Designer: Jay Kyburz, Andrew Orman, Dean Tate, Ken Levine8 Publisher: Sierra Entertainment / Vivendi Universal Games1 Engine: Vengeance Engine powered by Unreal Engine 29 Platforms: Windows1 Release Year: 2006 Series: SWAT (Police Quest) Protagonist: SWAT Team Leader Sierra Lineage: Core Sierra
Story Summary
Crime is on the rise in the fictional city of Fairview, New York. More guns and drugs are appearing on the streets as the city descends into crisis.2 Intelligence has linked this surge in criminal activity to the Stetchkov Syndicate, an Eastern European crime family that has established operations in the city and is flooding the streets with cheap, high-quality weapons and armor.10 The missions are themed around confronting this Russian-connected organization as the player’s SWAT team works to dismantle their operations piece by piece.11
The expansion’s narrative presents larger-scale crimes than those depicted in the original game, with missions taking players through diverse locations connected to the syndicate’s criminal enterprise.12 These include a Sisters of Mercy Hostel, the Sellers Street Auditorium, a Department of Agriculture building, a drug laboratory, the Fresnal Street Station, and ultimately the Stetchkov Warehouse itself.13 One memorable mission involves fundamentalist Christians attacking a Satanic rock festival, demonstrating the game’s willingness to explore provocative scenarios.4
The storyline culminates in a final showdown that places legendary SWAT tactics against the most dangerous and ruthless criminals yet—the Stetchkov brothers, Kiril and Todor, who lead the syndicate.2 Unlike SWAT 3, the expansion does not feature an overarching continuous narrative, instead presenting discrete missions that build toward confronting the criminal organization.9
Gameplay
Interface and Controls
SWAT 4: The Stetchkov Syndicate maintains the tactical first-person shooter interface established in the base game, where players lead a five-man SWAT tactical element through dangerous situations.5 The expansion introduces several interface improvements, most notably the ability to issue held commands to team members—orders can be queued and held until the leader gives the go command, allowing for more coordinated tactical operations.14 Additionally, a new option allows only one person to issue commands and lead the team during cooperative multiplayer sessions.14
The optiwand remains a critical tool for reconnaissance, allowing players to peek under doors and around corners before committing to entry.15 Cheat codes and developer tools can be activated by editing the swat4x.ini file and setting EnableDevTools to True, with the console accessed via the tilde key (~) for North American versions or apostrophe (’) for European versions.16
Structure and Progression
The expansion features seven new single-player missions that can be played through the career mode, with each mission requiring successful completion to unlock the next.17 Missions have randomized enemy, hostage, and civilian positions, ensuring that replays present fresh tactical challenges even on familiar maps.4 The game never forces predetermined approaches to levels, allowing significant improvisation in how players tackle each scenario.18
- FunTime Amusements: An arcade facility requiring tactical clearance
- Sisters of Mercy Hostel: A homeless shelter with complex interior spaces
- Sellers Street Auditorium: A concert venue with multiple levels and audience areas
- Department of Agriculture: Government building with office environments
- Drug Lab: Clandestine manufacturing facility
- Fresnal St. Station: Transportation hub requiring methodical clearance
- Stetchkov Warehouse: Final confrontation with the syndicate leadership13
Puzzles and Mechanics
The core gameplay emphasizes proper police procedure over pure combat effectiveness. Players are penalized for unauthorized use of force, and the ultimate goal is to arrest suspects rather than eliminate them.19 As one reviewer noted, “Kill Them All And Let God Sort Them Out isn’t an option.”20 The scoring system rewards restraint and accurate police techniques over aggressive elimination.21
A significant new mechanic allows players to strike suspects or hostages with their weapons to prompt compliance—addressing what reviewers identified as “an odd gap of interactivity in the original game, whereby the only way to subdue the people you encountered was to shoot them, or shout at them.”4 However, this punching mechanic was criticized as “the weediest and most dislocated nudge” since the infamous Trespasser.4
The expansion introduces more aggressive suspect AI—enemies will now pick up their weapons if not swiftly arrested after being incapacitated, requiring faster response times from the SWAT team.14 Difficulty settings affect suspect and civilian morale, with higher difficulties presenting more resistant individuals who require additional compliance measures.15
New weapons include a scoped M4 carbine, grenade launcher, and double-barreled taser, expanding tactical options for both lethal and non-lethal approaches.22
Reception
Contemporary Reviews
The Stetchkov Syndicate received generally positive reviews from critics, with praise for its improvements over the base game while some noted the limited amount of new content. IGN awarded the expansion 8.5/10, with reviewer Tom McNamara noting that “Irrational is excellent at filling in a world with those little details that you don’t usually think about.”23 The review highlighted the expansion’s enhanced tactics, weapons, and more dynamic enemy AI as worthwhile additions.
Eurogamer gave the expansion 8/10, calling it “the most atmospheric and believable squad-tactics game to date” and favorably comparing it to competitors: “Compare the detailed and kinetic experience of The Stetchkov Syndicate to the recent cadaverous efforts of Rainbow Six: Lockdown and you begin to see that this is one of the finest PC games we have.”4 Worth Playing described it as “one of the most solid expansions I have ever played.”3
GameSpot praised the expansion’s additions, noting that “The Stetchkov Syndicate’s additional weapons, aggressive suspects, and new multiplayer mode breathe new life into an already great tactical shooter.”3 GamesRadar+ appreciated the improvements, stating “Meatier story, more creative, twisted-up areas and less bugs; this extension of SWAT 4’s police-shooting action has us handcuffed.”24
Some reviewers were more measured—one noted “There’s not much new content in SWAT 4: The Stetchkov Syndicate, but at least it’s pretty good.”22 Another observed that while the expansion was solid, “if the engagingly inconsistent AI of literally everyone makes you want to hit a hole into your monitor like the first game did, maybe give this a skip.”12
Modern Assessment
The expansion has maintained its positive reputation over the years, with the combined SWAT 4: Gold Edition continuing to find new audiences through digital distribution. GOG.com user reviews remain highly enthusiastic, with one reviewer declaring: “Some might see this and go, ‘Isn’t this just a Rainbow 6 ripoff?‘. Oh no, my friends, this is far, far better. This game is the cream of the crop. The best of the best.”7
The ModDB community has rated the expansion 9.2/10 based on 47 votes, reflecting strong ongoing appreciation from the tactical shooter community.25 Community member Argeomer captured the sentiment: “For its time it’s a perfect game! The gameplay, the missions, the mission creator, all the multiplayer fun, coop or pvp. I’m still waiting for a SWAT 5 (it’s sad that the company who made it went bankrupt).”25
Aggregate Scores:
- Metacritic: 80/100 (19 critic reviews), 8.7 user score (69 ratings)26
- MobyGames: 7.8/1021
- IMDB: 7.6/10 (143 ratings)27
- Glitchwave: 4.00/5.028
Development
Origins
The Stetchkov Syndicate was developed as the first and only expansion pack for SWAT 4, released less than a year after the base game.12 Irrational Games had established themselves as masters of atmospheric tactical gameplay, and the expansion aimed to address player feedback while expanding the content available. The team sought to add features that “could have been in the original game,” including the held commands system and melee compliance options.11
The expansion continued Irrational’s design philosophy that “SWAT is a life-saving organization,” emphasizing proper police procedure and the protection of all lives—including suspects.9 As the base game’s designer Dan Adams explained, the studio wanted to honor “not only the police they’re modeling, but the power of guns” by building gameplay around non-lethal weapons.29
Production
Ken Levine served as director on the expansion, with Andrew Orman handling writing duties.8 The development team focused on creating more complex, twisted environments that would challenge players with creative tactical scenarios. The missions were designed to present larger-scale crimes than the original game, moving beyond individual incidents to tackle an organized criminal enterprise.12
Development Credits:8
- Director: Ken Levine
- Producer: Jay Kyburz
- Producer: Paul Pawlicki
- Executive Producer: Kenneth S. Rosman
- Associate Producer: Glenn Dphrepaulezz
- Writer: Andrew Orman
- Designers: Dean Tate, Alex Boylan, Brendon Kirk, Russell Jacobson
- Voice Director: Eric Weiss
- Talent Coordinator: Andrea Toyias
- Composer: Antonio Gambale
- Music Production: Bearcage Productions
Technical Achievements
The expansion utilized the same Vengeance Engine powered by Unreal Engine 2 technology as the base game.9 It implemented “some of the more graphic-intensive rendering techniques available today for special effects and to achieve real-time performance for a great game-playing experience.”6
Significant technical additions included Voice-over-IP capability for multiplayer games, allowing real-time voice communication between team members—a feature increasingly common in tactical shooters of the era.14 The expanded 10-player cooperative mode with two teams of five required networking improvements to support larger player counts.14
The Quick Mission Maker allowed players to create custom scenarios for multiplayer games, extending the expansion’s replayability beyond its seven campaign missions.22 Stat tracking, ladders, and rankings were added for competitive multiplayer modes.14
Technical Specifications
System Requirements:30
Minimum:
- OS: Windows 98 SE / Windows 2000 (SP 3) / Windows XP (SP 1)
- Processor: Intel Pentium III 1.0 GHz / Intel Celeron 1.2 GHz / AMD Athlon 1.2 GHz
- RAM: 256 MB
- Graphics: NVIDIA GeForce 2 w/ 32 MB (MX 200/400 Not Supported), ATI Radeon 8500 w/64 MB
- DirectX: 9.0c
- Storage: 1 GB free (additional to base game)
Recommended:
- Processor: Intel Pentium 4 2.4 GHz / AMD Athlon XP 2500+
- RAM: 512 MB
- Graphics: NVIDIA GeForce 4 Ti, ATI Radeon 9500
Supported Resolutions: 800×600, 1280×1024, 1680×105030
Copy Protection: SecuROM v531
Cut Content
The base game SWAT 4 was described by modders as “a fantastic, if horrendously bugged product,” leading to community efforts to restore cut content and fix issues.32 The SWAT: Elite Force Community Mod represents “a complete overhaul of the original game” that restores some cut content.32
Version History
| Version | Date | Platform | Notes |
|---|---|---|---|
| 1.0 | February 28, 2006 | Windows (NA) | Initial North American release1 |
| 1.0 | March 10, 2006 | Windows (EU) | European release33 |
| Gold Edition | 2006 | Windows | Bundled with base game7 |
| GOG.com Release | January 24, 2017 | Windows | Digital re-release14 |
Patch History:
- Version 1.0 (2005-04-04) - Base game initial release31
- Version 1.1 (2005-06-23) - Required patch for expansion compatibility31
Technical Issues
The expansion addressed many bugs from the original release—reviewers noted it was “minus the bugs that were ruthlessly squished.”24 However, some issues persisted:
- Frame rate inconsistencies in graphically intensive scenes9
- AI inconsistency where team members would “sometimes bust into a room on command and take down everybody with enough efficiency to be impressive while other times they’ll run straight past an enemy looking to cover a certain area of the room only to get shot in the back of the head”34
- Enemy clipping through walls allowing them to hit players12
- Occasional sound glitches causing weapon-dropping enemies to stutter34
- Settings not saving properly on Windows Vista and later versions32
The GOG.com release notes that official online multiplayer servers were shut down, with multiplayer now only available via Direct IP and LAN connection.7
Easter Eggs and Trivia
- 2112 Geddy Avenue: One mission location references the rock band Rush, combining their album “2112” with bassist Geddy Lee’s name21
- In-game advertising: The original SWAT 4’s first patch included controversial real-world TV show advertisements that tracked player interaction data9
- Computer interactivity: Computers in levels exhibit dynamic behavior—going to screensaver if players take too long, or displaying blue screens if damaged by bullets or explosions12
- Fake advertisements: The fake ads located around levels were noted as “actually pretty funny”12
- GameSpy server shutdown: Online servers hosted on GameSpy were shut down on December 5, 201221
Voice Cast
| Character | Voice Actor |
|---|---|
| SWAT Team Leader (Player) | Justin Gross |
| SWAT Officer Zack “Hollywood” Fields | Chris Edgerly |
| SWAT Officer Allen “Python” Jackson | Michael Ralph |
| SWAT Officer Steve “Gramps” Reynolds | S. Scott Bullock |
| SWAT Officer Tony “Subway” Girard | Nolan North |
| SWAT Commander Sonny Bonds | David Anthony Pizzuto |
| Dispatch / 911 Operator / Female Hostage 2 | Kari Wahlgren |
| Kiril Stetchkov | George Tasudis |
| Todor Stetchkov | Adam Gregor |
| TOC / Oscar Bogard / Band Member | Sean Donnellan |
| Male Bulgarian 1 | Marco Khan |
| Male Bulgarian 2 / Sierra High Ground | Nicholas Guest |
| Male Hostage 1 | Michael McMillian |
| Female Hostage 1 / Rita Winston / Female 911 Officer | Jenna Lamia |
| Male Suspect 1 / Andrew Norman | Ron Yuan |
| Male Suspect 2 | Adam Arian |
| Hispanic Drug Dealer | Cisco Reyes |
| Old Man Hostage / Lionel MacArthur | Victor Raider-Wexler |
| Male Hostage 2 / Drug Worker / Post-Office Guard | Nick Jameson |
| Javier Arias | Chemin-Martinez Carroll |
| SWAT Technical Officer | Ken Thatcher |
Voice direction by Eric Weiss; talent coordination by Andrea Toyias.8
Legacy
Sales and Commercial Impact
The base game SWAT 4 achieved solid commercial success, reaching 10th place on PC sales charts for the week ending April 17, 2005, and finishing 11th for April 2005 overall at an average retail price of 19.99, making it accessible to existing SWAT 4 owners.23
Computer Games Magazine recognized the base game as a runner-up for their top 10 computer games of 2005.9 The franchise’s reputation helped establish Irrational Games as a premier tactical shooter developer before their acquisition by 2K Games and subsequent work on the BioShock series.
Collections
The SWAT 4: Gold Edition compilation bundled the original game with The Stetchkov Syndicate expansion, providing the complete SWAT 4 experience in a single package.7 This collection was released on CD-ROM, DVD-ROM, and eventually as a digital download.35 The Gold Edition remains the primary way to experience the game today through GOG.com.7
Fan Projects
The SWAT 4 community has remained active with numerous modifications:
- SAS Mod v1.1: Overhauls the game based on the 22nd SAS Regiment, adding revised AI, new weapons and equipment, factory weapon names and textures, realistic HUD without magazine/bullet counts, and a revised scoring system without penalties for killing non-complying suspects36
- SWAT: Elite Force Community Mod v7.10.1: A complete overhaul restoring cut content and fixing bugs from the original game32
- SSF Realism Mod v3.2: Adds realism-focused modifications totaling 196.24 MB2
- This is the Police OST Mod: Replaces the original soundtrack with music from the This is the Police game series37
Related Publications
- Official Game Manual: Included comprehensive gameplay instructions, technical specifications, and installation requirements6
- Strategy Guide (GameFAQs): Community FAQ/Strategy Guide by a_heavenly_body, version 1.0 released July 23, 2006, 68.3 KB38
Critical Perspective
SWAT 4: The Stetchkov Syndicate represents the culmination of Sierra’s long-running Police Quest franchise, standing as the ninth installment in that series and the fourth in the SWAT subseries.9 The expansion solidified SWAT 4’s position as what Computer Gaming World called “just about the best tactical shooter available.”29
The game’s design philosophy—emphasizing restraint, proper procedure, and the sanctity of all life including suspects—distinguished it from military-focused competitors like Rainbow Six. This approach earned praise from critics who appreciated that Irrational had “honored not only the police they’re modeling, but the power of guns.”29 The Sydney Morning Herald summarized the game’s appeal: “The best in the series to date, this brain-over-brawn tactical shooter successfully delivers all the action of a first-person shooter at just half the pace.”39
Tragically, The Stetchkov Syndicate would prove to be the final entry in the SWAT franchise. Sierra Entertainment’s closure and the dissolution of the development relationship meant that fans waiting for SWAT 5 would be disappointed.25 However, the game’s influence can be seen in subsequent tactical shooters that emphasized realistic police procedures and non-lethal options, and the active modding community has kept the game relevant nearly two decades after release.
Downloads
Purchase / Digital Stores
Download / Preservation
Manuals & Extras
Modifications
Series Continuity
SWAT 4: The Stetchkov Syndicate represents the final entry in Sierra’s long-running Police Quest/SWAT franchise, which began in 1987 and evolved from adventure game roots into tactical shooters by 1999.9 The expansion builds directly upon SWAT 4’s gameplay and setting, continuing the fictional Fairview, New York location while introducing a connected narrative around the Stetchkov crime family.
The game was developed by Irrational Games, who had taken over the franchise from Sierra’s internal teams, bringing their expertise in atmospheric world-building and detailed environmental storytelling. The closure of Sierra Entertainment meant no further entries would be developed, leaving The Stetchkov Syndicate as the franchise’s final chapter. Fans continue to hope for a revival, with community member sentiment captured in comments like “I’m still waiting for a SWAT 5.”25
- Previous: 2005 - SWAT 4
References
Footnotes
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Wikipedia – SWAT 4 – release dates, developer, publisher, engine information ↩ ↩2 ↩3 ↩4 ↩5
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GameFront – SWAT 4: The Stetchkov Syndicate – storyline description, crime family narrative ↩ ↩2 ↩3 ↩4
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Metacritic – SWAT 4: The Stetchkov Syndicate – GameSpot and Worth Playing review quotes ↩ ↩2 ↩3
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Eurogamer – SWAT 4: The Stetchkov Syndicate Review – 8/10 score, punching mechanic, mission details ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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GameSpy – SWAT 4 Review (Archived) – “shooter that rewards you for not shooting” quote ↩ ↩2
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Internet Archive – Game Manual – patch requirements, technical specifications ↩ ↩2 ↩3
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GOG.com – SWAT 4: Gold Edition – user reviews, digital availability, server shutdown notice ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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IMDB – SWAT 4: The Stetchkov Syndicate Credits – voice cast, production credits ↩ ↩2 ↩3 ↩4
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Wikipedia – SWAT 4 (Main Article) – Metacritic score, sales data, awards, design philosophy ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9
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GameFabrique – SWAT 4: The Stetchkov Syndicate – Russian syndicate theme, gameplay additions ↩
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GameFabrique – Review – feature improvements quote ↩ ↩2
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Cult Classic Corner – Game Review – AI issues, bugs, environmental details ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7
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Sierra Chest – Music – mission location names from soundtrack ↩ ↩2
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LaunchBox Games Database – expansion features, release dates, ESRB rating ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7
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GameFAQs – Cheats and Tips – optiwand tip, difficulty mechanics ↩ ↩2
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CheatCC – SWAT 4: The Stetchkov Syndicate – cheat activation instructions ↩
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HookedGamers – Cheats – 7 mission unlock cheat ↩
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PAL Gaming Network Review (Archived) – improvisation in level approach ↩
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GameSpot – SWAT 4 Review – arrest over kill goal ↩
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Eurogamer – SWAT 4 Review – “Kill Them All” quote, 8/10 score ↩
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MobyGames – SWAT 4: The Stetchkov Syndicate – 7.8/10 rating, Rush easter egg, GameSpy shutdown ↩ ↩2 ↩3 ↩4
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Old PC Gaming – Review – new weapons, Quick Mission Maker, content assessment ↩ ↩2 ↩3
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IGN – SWAT 4: The Stetchkov Syndicate Review – 8.5 score, $19.99 price point, Tom McNamara quotes ↩ ↩2
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GamesRadar+ – Review – bug fixes, taser anecdote ↩ ↩2
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ModDB – SWAT 4: The Stetchkov Syndicate – 9.2/10 community rating, user comments ↩ ↩2 ↩3 ↩4
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Metacritic – SWAT 4: The Stetchkov Syndicate – 80 Metascore, 8.7 user score ↩
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IMDB – SWAT 4: The Stetchkov Syndicate – 7.6/10 rating, 143 ratings ↩
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Glitchwave – Game Page – 4.00/5.0 rating ↩
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1UP/CGW Review (Archived) – “best tactical shooter” quote, non-lethal design philosophy ↩ ↩2 ↩3
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MobyGames – Technical Specs – system requirements, supported resolutions ↩ ↩2
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GameCopyWorld – SWAT 4 – patch dates, SecuROM protection ↩ ↩2 ↩3
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GamePressure – SEF Community Mod – mod description, bug mentions, cut content restoration ↩ ↩2 ↩3 ↩4
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Internet Archive – European Version – March 10, 2006 EU release date ↩
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IGN – SWAT 4 Review – AI inconsistency quote, sound glitch, 9/10 score ↩ ↩2
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MobyGames – Gold Edition – media types, compilation info ↩
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GamePressure – SAS Mod – mod features and description ↩
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ModDB – This is the Police OST Mod – soundtrack replacement mod ↩
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Neoseeker – FAQs – strategy guide information ↩
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Sydney Morning Herald Review (Archived) – “brain over brawn” quote, 3.5/5 score ↩
