Shivers Two: Harvest of Souls
Last updated: January 9, 2026
Overview
Shivers Two: Harvest of Souls is a horror adventure game developed and published by Sierra On-Line in 19971. Set in the mysterious desert town of Cyclone, Arizona, the game follows the player as they search for their missing friends from the rock band Trip Cyclone who have disappeared while filming music videos2. As the second installment in the Shivers series, the game maintains the first-person slideshow interface of its predecessor while introducing significant technical improvements3.
The game incorporates Native American mysticism and supernatural horror elements, requiring players to collect twelve ceremonial prayer sticks called Bahos to free their friends’ souls from an ancient curse4. Sierra On-Line “clearly listened to the many criticisms by gamers on Shivers during the design of this sequel,” resulting in enhanced gameplay mechanics and improved production values5. The game features an innovative soundtrack by the fictional band Trip Cyclone, with clue-riddled music videos serving as integral puzzle elements6.
Game Info
Story Summary
“Welcome to Cyclone, a bizarre little town on the edge of madness in a remote corner of Arizona”9. The player arrives in this isolated desert community to discover that their friends, the members of rock band Trip Cyclone, have mysteriously vanished while creating music videos2. The town appears largely abandoned except for a sinister masked figure called Darkcloud, “a faceless creature, who preys on everyone’s fears” and has been tormenting Cyclone for years9.
As the investigation unfolds, players discover the disappearances are connected to ancient Native American curses involving Kachina masks, ceremonial prayer sticks called Bahos, and sacred petroglyphs10. A cryptic message reveals “I have your friends. Only the warrior can free them”3, setting up the central quest. The antagonist Darkcloud taunts the player with “They thought I liked their music. They were such pawns”3, suggesting the band’s apparent success was part of an elaborate supernatural trap.
The game’s plot weaves together rock music culture with Native American spiritual traditions, as players must navigate between the modern world of the music industry and ancient mystical forces to rescue their friends and uncover the dark secrets of Cyclone11.
Gameplay
Interface and Controls
Shivers Two utilizes an enhanced first-person slideshow interface with 360-degree rotation capability, allowing players to look around environments completely12. The game introduces the Vision 360 engine for panoramic views and Dynamic Sounds technology for surround sound simulation5. Players can pan the environment 360 degrees horizontally with up/down movement of 30 degrees, providing more immersive exploration than typical static adventure games3.
The interface includes a full inventory system, representing a significant improvement over the original Shivers which only allowed holding one item at a time12. Players use mouse and keyboard controls to navigate the environment, examine objects, and solve puzzles13. The game features SVGA 640x480 resolution with 256 colors, standard for mid-1990s adventure games5.
Structure and Progression
The game employs a non-linear structure that sets it apart from contemporary “Myst-clones.” As one reviewer noted, “One great thing about the Shivers games as opposed to other Myst-clones is their extreme non-linearity”14. Players can tackle the 18 major puzzles plus geometric puzzles for the twelve Bahos in various orders, with dynamic elements ensuring each playthrough offers different experiences3.
The core objective involves collecting twelve ceremonial prayer sticks called Bahos, which must be returned to an altar room at Devil’s Mouth Canyon to rescue the missing band members15. However, carrying Bahos drains the player’s life essence, adding strategic resource management to the puzzle-solving gameplay16. The game features three different endings based on player choices and actions throughout the adventure5.
Puzzles and Mechanics
The puzzle design incorporates both traditional adventure game logic challenges and elements specific to the Native American cultural theme. Players encounter door puzzles, petroglyph interpretation challenges, and various mini-games scattered throughout Cyclone16. The random puzzle factor was influenced by Mixed-Up Mother Goose Deluxe, according to designer Marcia Bales17.
Rock music videos serve as more than atmospheric elements—they contain actual clues essential for solving puzzles. The official strategy guide promises “interpretations of every clue-riddled music video”6, highlighting their integral role in progression. Players can also redesign existing puzzles and share them as .txt files, with the Sierra Internet Gaming System (SIGS) allowing real-time online chat for collaborative puzzle-solving5.
Reception
Contemporary Reviews
| Publication | Score | Notes |
|---|---|---|
| Adventure Classic Gaming | 3/5 (Good) | “Both a visual and an audio feast”5 |
| GameSpot | 8.7/10 | Praised intelligent plot18 |
| Next Generation | 2/5 stars | Criticized as “just a puzzle game”18 |
| CD-Action | 7/10 | May 1997 review18 |
Philip Jong of Adventure Classic Gaming awarded the game 3 out of 5 stars, praising it as “an interesting and immersing horror adventure, backed by rock music mixed with Native American history”5. However, Next Generation was less enthusiastic, arguing “It might be the best puzzle game of its type, but it’s still just a puzzle game that involves lots of mouse-clicking and leaps of logic to uncover its ancient mystery”18.
GameSpot’s Kevin Hunsanger provided a more positive assessment with an 8.7/10 score, noting that “The plot in Shivers II is hauntingly intelligent”19. The game received a mixed critical average of 72% according to multiple review aggregators2021.
Modern Assessment
Retrospective reviews have been generally positive, with Adventure Gamers calling it “A thoroughly enjoyable game that stays true to its predecessor, but doesn’t cut any new ground in terms of game play”3. User reviews on Metacritic average 8.3/10 based on six ratings, with one reviewer stating “Even in 2011, it’s better than 95% of the adventure/puzzle games ever made”22.
Modern players appreciate the atmospheric soundtrack, with one noting “The soundtrack is so good, so supportive to the plot, that it’s hard to believe the pop group that did it doesn’t actually exist”22. However, the game faces technical challenges on modern systems, requiring unofficial patches and workarounds for compatibility with 64-bit operating systems23.
Development
Origins
Sierra On-Line developed Shivers Two as a direct response to criticisms of the original 1995 Shivers game5. The development team spent two years attempting to improve upon the predecessor’s foundation while maintaining the core appeal of its puzzle-focused gameplay24. Unlike many sequels, Shivers Two is “not a sequel to the first game” but rather “a completely different adventure with a new location and totally new characters”20.
The game was designed by Marcia Bales and Willie Eide, with Bales specifically noting the influence of Mixed-Up Mother Goose Deluxe on the random puzzle generation system17. This design philosophy aimed to increase replayability by ensuring that “dynamic puzzles change from game to game”25.
Production
The development team created two new game engines specifically for Shivers Two: Vision 360 for panoramic environmental views and Dynamic Sounds for enhanced audio immersion5. The game was built using pre-rendered 3D graphics and full-motion video sequences, standard for high-end adventure games of the mid-1990s26.
One notable casting choice was Jason Lindsey as a Trip Cyclone band member, who later became known for his MetalJesusRocks YouTube channel1724. The game ships on two CDs—one containing the game itself, the other featuring multiple endings and the complete Trip Cyclone soundtrack27. Music composition was handled by Guy Whitmore along with the fictional Trip Cyclone band28.
Technical Achievements
The Vision 360 engine represented a significant advancement in adventure game technology, allowing full 360-degree environmental rotation with vertical movement capabilities5. The Dynamic Sounds technology provided surround sound simulation on standard stereo systems, enhancing the atmospheric horror elements5.
The game included pioneering online features through the Sierra Internet Gaming System (SIGS), enabling real-time chat and puzzle sharing capabilities3. Players could redesign puzzles and email them as .txt files, creating an early form of user-generated content5. However, these online features are no longer functional due to the discontinuation of Sierra’s servers3.
Legacy
Shivers Two represents one of Sierra’s final successful entries in the supernatural horror adventure genre before the company’s financial difficulties in the late 1990s27. As one reviewer noted, it was “the only sequel released before Sierra got into financial trouble”27. The game’s influence can be seen in later horror adventure titles that similarly blend modern settings with ancient supernatural themes.
The soundtrack has maintained a cult following, with fans particularly appreciating the seven-song Trip Cyclone album included on the second disc3. The fictional band’s music videos serve as an early example of integrating multimedia content as essential gameplay elements rather than mere atmospheric enhancement6.
Despite technical obsolescence, the game continues to attract interest from retro gaming enthusiasts. A strong community demand exists for a modern digital release, as evidenced by GOG.com wishlist requests29. Community modders have created unofficial installers to address compatibility issues with modern 64-bit operating systems23.
Downloads
Purchase / Digital Stores
- Currently unavailable on major digital platforms30
- GOG.com wishlist entry shows strong community demand29
Download / Preservation
References
Footnotes
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Adventure Classic Gaming Review – - Developer, publisher, platform, and release date information ↩ ↩2 ↩3
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Internet Archive - Full Game – - Plot summary and game description ↩ ↩2 ↩3
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Adventure Gamers Review – - Gameplay mechanics, technical specifications, and critical assessment ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9
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GameFAQs Walkthrough – - Core gameplay mechanics and cultural themes ↩
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Adventure Classic Gaming Review (Alternative) – - Engine details, system requirements, and reviewer quotes ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11 ↩12
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AbeBooks Strategy Guide – - Strategy guide features and music video clues ↩ ↩2 ↩3
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MobyGames Trivia – - Designer credits ↩
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Abandonware DOS Search – - Platform information ↩
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Internet Archive - Demo – - Official plot description and setting details ↩ ↩2 ↩3
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Amazon Strategy Guide – - Cultural elements and plot themes ↩
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Collection Chamber Blog – - Development context and thematic analysis ↩
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Archive.org Manual – - Interface improvements and inventory system ↩ ↩2
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eBay Listing 1 – - Control scheme and technical specifications ↩
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Glitchwave Review – - Non-linear gameplay structure analysis ↩
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GameFAQs Main Page – - Core objective and progression system ↩
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Weebly Walkthrough – - Puzzle mechanics and gameplay elements ↩ ↩2
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MobyGames Main Entry – - Development details and cast information ↩ ↩2 ↩3
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Wikipedia Article – - Review scores and critical reception ↩ ↩2 ↩3 ↩4
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GameSpot Cheats – - Plot assessment and rating ↩
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MobyGames Reviews – - Critical average scores ↩ ↩2
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MobyGames Search – - Additional review aggregation data ↩
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Metacritic – - User review scores and detailed player feedback ↩ ↩2
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Game Pressure Mod – - Technical compatibility issues and community solutions ↩ ↩2
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eBay Listing 2 – - Cast information and development timeline ↩ ↩2
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Free GOG PC Games – - Dynamic puzzle features ↩
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eBay Listing 3 – - Technical specifications and production values ↩
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MobyGames Shivers Original – - Sierra history and sequel context ↩ ↩2 ↩3
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VGMdb Soundtrack – - Music composition credits ↩
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GOG Dreamlist – - Community demand for modern release ↩ ↩2
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Steam Search – - Digital availability status ↩
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MyAbandonware – - Preservation and download options ↩
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Old-Games.com – - Legacy gaming assessment ↩
