Order of the Thorne: The King’s Challenge
Last updated: January 9, 2026
Overview
Order of the Thorne: The King’s Challenge is a point-and-click adventure game developed by Infamous Quests and released in 20151. Described as “a classic point-and-click adventure inspired by the iconic King’s Quest series”2, the game serves as a spiritual successor to Sierra’s classic adventure games of the 1980s and 1990s3. Players take control of Finn the Bard, a young musician who participates in the Faerie King’s annual challenge to find the missing queen and compose “the greatest ballad ever”4.
The game was successfully crowdfunded through Kickstarter and represents part of the modern retro adventure game revival movement5. Built using the Adventure Game Studio (AGS) engine, it features hand-drawn pixel art reminiscent of 1990s adventure games and incorporates classic Sierra-style gameplay with puzzles and exploration6. As one reviewer noted, “This feels as much like a 1991 release as you could hope for”6.
Game Info
Story Summary
Set in the magical Faerie Kingdom, the story centers around King Quilhairn’s annual tradition where “Every ten years, the ruler of the Faerie Realm, King Quilhairn, offers up his latest challenge to those brave enough to undertake the quest”8. The challenge is deceptively simple: “The King of the Faerie Kingdom has gathered various heroes from the land to find his Queen. No, no, don’t worry; she hasn’t been kidnapped or anything, this is just a simple game of hide-and-seek”9.
The protagonist, Finn the Bard, enters the competition with his own motivation - “Finn’s own reason for participating is to be inspired into composing the greatest ballad in the world”10. The reward for completing the challenge is significant: “One wish, any wish that is within his power to grant”11. However, as the game’s description hints, “all is not as it seems, and the true challenge lies ahead”12.
Gameplay
Interface and Controls
The game employs traditional point-and-click adventure mechanics with modern enhancements. Players navigate using “Keyboard and mouse” with “Controller support” also available5. The game supports “Widescreen resolution”, “Windowed mode”, “Borderless fullscreen windowed”, and “60 FPS and 120+ FPS support”5.
Structure and Progression
Order of the Thorne: The King’s Challenge is relatively short compared to classic adventure games, with an average playtime of approximately 4 hours5. According to HowLongToBeat statistics, the main story takes about 3.5 hours, while completionist runs average 4 hours8. The game can be completed in about two hours for experienced players13.
Puzzles and Mechanics
A unique feature of the game is its musical puzzle system. Players can “Use your lute to perform musical songs to solve puzzles and complete tasks”14 and “Play your magic lute to discover the secrets of the land and entertain its people”15. This mechanic draws inspiration from classic adventure games, featuring “a music ‘mini-game’ similar to Loom”16.
Reception
Contemporary Reviews
| Publication | Score | Notes |
|---|---|---|
| Adventure Gamers | 3.5/5 | Praised nostalgic design elements6 |
| Cubed3 | 4/10 | Criticized as overly simplistic9 |
| GOG.com User Reviews | 4.1/5 | Based on 28 user reviews4 |
| IMDb | 8.2/10 | User ratings17 |
| itch.io | 4.4/5 | Platform user reviews11 |
| HowLongToBeat | 64% | User satisfaction rating8 |
Modern Assessment
Critics from MobyGames gave the game an overall score of 70%1. User reception has been generally positive among fans of classic Sierra-style adventures. One GOG.com user noted, “Playing this game was like going back in time to the good old King’s Quest days”4. The game has been particularly recommended for nostalgia-seeking players, with reviewers stating “if you’re a fan of the old Sierra style adventures you’ll love this one”18.
Development
Origins
Order of the Thorne: The King’s Challenge was developed by Infamous Quests, an independent studio that began as “originally an amateur developer of VGA game remakes”3. The game was “successfully funded through Kickstarter” and developed “with community feedback”5. The development team drew inspiration from “classic adventure games from Sierra and LucasArts”5.
Production
The game represents a collaborative effort with extensive voice acting. The comprehensive credits list includes “146 people (41 professional roles, 105 thanks) with 167 credits”7. Key voice cast members include Matthew Curtis as Finn the Bard7, Ben Wilk as King Quilhairn17, and Jesse Lowther as the Narrator6. The game’s music was composed by James Mulvale7.
Technical Achievements
Built using the “Adventure Game Studio (AGS)” engine5, the game features “hand-drawn pixel art reminiscent of 1990s adventure games”5. The technical specifications include a resolution of “320x200” with a “Pixel art” graphic style5. System requirements are modest, requiring only “Windows Vista/7/8/10”, “900 MHz” processor, “128 MB” RAM, and a “Direct X Compatible Graphics Card”5.
Legacy
Order of the Thorne: The King’s Challenge is “Part of an anthology series”19 and was designed as the first installment in a planned series. A potential sequel titled “Fortress of Fire” has been mentioned3. The game is part of the broader revival of classic adventure gaming and has been praised for successfully capturing the essence of Sierra’s golden age adventures.
As one reviewer concluded, “While still a bit on the short side, The King’s Challenge is a polished game and perfectly sets the stage for the next installment”3. The game includes Easter eggs such as the “Isle of the Honored with Kickstarter backer tombstones” and a “Village library with books credited to Kickstarter backers”20, demonstrating the developers’ appreciation for their crowdfunding supporters.
Downloads
Purchase / Digital Stores
Series Continuity
- Previous: None (First in series)
- Next: Order of the Thorne: Fortress of Fire (In Development)
References
Footnotes
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GamePressure – - Game description and inspiration ↩
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PCGamingWiki – - Development context ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11
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Adventure Gamers – - Technical and design details ↩ ↩2 ↩3 ↩4
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MobyGames Credits – - Development team ↩ ↩2 ↩3 ↩4
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HowLongToBeat – - Story setup ↩ ↩2 ↩3
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Hardcore Gamer – - Character motivation ↩
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FreeGOGPCGames – - Game length ↩
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Indie Retro News – - Musical mechanics ↩
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Phoenix Online Studios – - Lute gameplay ↩
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Adventure Game Database – - Easter eggs ↩
