Hero-U: Rogue to Redemption
Last updated: January 10, 2026
Overview
Hero-U: Rogue to Redemption is an epic fantasy adventure and role-playing game created by Lori Ann Cole and Corey Cole, the legendary designers behind Sierra On-Line’s acclaimed Quest for Glory series1. Released in July 2018 after a troubled six-year development cycle funded through two separate Kickstarter campaigns, the game represents the Coles’ long-awaited return to game development—their first major project in nearly two decades2. While not a direct sequel to Quest for Glory, Hero-U features the same distinctive mix of adventure gaming, role-playing elements, humor, and immersive storytelling that defined their earlier work3.
The game places players in the role of Shawn O’Conner, a young wannabe thief whose botched first burglary attempt leads to an unexpected punishment: enrollment at Hero University, a mysterious academy where students train to become heroes4. Set over a 50-day in-game timeline, players must navigate the challenges of university life—attending classes, forging relationships with classmates, and exploring dangerous dungeons beneath the castle—all while uncovering secrets about their own hidden past5. The game can play out as an adventure game, a role-playing game, a mystery, a romance, or an interactive novel depending on player choices6.
Simply put, there’s nothing on the market quite like Hero-U7. As one reviewer noted, it is “Quest for Glory VI in all but name,” representing a spiritual continuation of a beloved gaming legacy from designers who, by their own admission, were “pushing 70” when they finally released the game8. The project embodies a labor of love from veterans who refused to compromise their vision despite significant budget constraints and development challenges.
Game Info
Story Summary
The story begins with Shawn O’Conner, a young man from humble origins who dreams of becoming a master thief. When his very first burglary attempt goes disastrously wrong and he gets caught, rather than facing imprisonment, he receives an unusual sentence: attendance at Hero University, ostensibly to become a better citizen9. However, beneath this surface story lies a deeper mystery that Shawn must unravel over the course of his education. The school operates under the Latin motto “Per Lucem Tenabras Frangimus”—Through Light We Shatter the Darkness10.
Hero University is no ordinary academy. It houses multiple schools training different types of heroes, though Shawn specifically enters the Rogues class—which operates undercover as Bard students to conceal their true nature11. The castle itself sits atop a labyrinth of abandoned wine cellars, stunning sea caves, creepy catacombs, and deadly dungeons, all of which Shawn must explore during his nighttime adventures5. As he navigates both the social hierarchy of the university and the physical dangers beneath it, Shawn encounters supernatural threats including ghosts who require his help—though communicating with them first requires crafting a special gris-gris charm with the cook’s assistance12.
Throughout the game’s 50-day structure, Shawn strives to become “Rogue of the Year” while making friends and enemies among his fellow students, engaging in romance, and uncovering the secrets of his own hidden past4. The narrative branches significantly based on player choices, allowing Shawn to develop into either a heroic rogue who helps others or a more traditional thief focused on personal gain13. Major storyline events include battling creatures that threaten the school, leading zombie pirates to defeat a kraken, and ultimately confronting the Wraith King in the final dungeon14. The choices players make throughout shape not only the immediate story but are designed to carry forward into planned sequels set at the university.
Gameplay
Interface and Controls
Hero-U employs an isometric perspective with point-and-click controls, presenting players with a hybrid adventure/role-playing experience that distinguishes itself from pure examples of either genre15. The interface was designed to accommodate both mouse-driven interaction on PC and touchscreen functionality on the Nintendo Switch, with the latter version making what one reviewer called “the best use of the platform’s criminally underused touchscreen functionality out of any third party game I’ve played”16. Players navigate Shawn through the castle, interact with objects and characters, manage inventory, and engage in turn-based combat through intuitive click-based controls.
The game functions partially as a visual novel, with extensive dialogue sequences and character interactions driving much of the experience17. Unlike traditional adventure games, Hero-U prominently features RPG elements including character statistics, skill progression, and a combat system reminiscent of the original Fallout games16. The combat is entirely turn-based, departing from the Quest for Glory series’ real-time action-oriented duels in favor of tactical encounters on a grid18.
Structure and Progression
The game unfolds over a strict 50-day calendar, with time functioning as “the unspoken currency” of the experience19. Each in-game day divides between scheduled university activities—classes, meals, and mandatory events—and free time that Shawn can spend exploring, training, socializing, or resting. This structure creates a constant tension between pursuing different goals, as players cannot possibly accomplish everything in a single playthrough.
- Daytime Activities: Attending classes at Hero University, interacting with fellow students in common areas, participating in meals and scheduled events5
- Evening Exploration: Venturing into dangerous areas including the wine cellars, sea caves, catacombs, and deeper dungeons5
- Social Development: Building relationships with classmates that can lead to friendship, rivalry, or romance with characters including Katie, Esme, Thomas, and Kyro20
- Skill Training: Developing combat abilities, stealth skills, and other attributes through practice and use19
The guide principle “DOING is better than TRAINING” reflects the game’s skill system, which rewards players more for practical application of abilities than for dedicated practice sessions19. Skills including Combat, Defense, Throwing, Luck, Moxie, and Fitness all improve through use, following a non-standard progression system distinct from traditional experience-level advancement11.
Puzzles and Mechanics
Hero-U features adventure game puzzles integrated with its RPG systems, including floor puzzles, shield relief challenges, and environmental exploration requiring careful observation10. The puzzle design emphasizes multiple solutions based on character build and player approach—“Figuring out puzzles, exploring the consequences of dialogue options, and playing according to your own path are the elements that make this game fun”21.
Combat, while present, is entirely optional for players who prefer a pure adventure experience22. As a Rogue, Shawn can sneak around many combat situations, and the game even includes an achievement for completing it without ever getting into a fight23. For those who choose to engage enemies, the turn-based system allows for tactical positioning and sneak attacks that “can dramatically increase damage if successful”21. The Serpent’s Tooth is considered the game’s strongest weapon, with “base damage higher than any other weapon, even at maximum stats”21.
The game also includes a card game called Poobah that provides both entertainment and in-game rewards24, along with gambling elements that earned it an ESRB content descriptor for “Simulated Gambling”25.
Reception
Contemporary Reviews
Hero-U received generally positive reviews upon release, with critics praising its writing, characters, and faithful continuation of the Quest for Glory spirit while noting budget constraints and some technical issues. GamingTrend awarded the game 90/100, calling it “fantastic” and “a highly immersive experience with great writing that will have you fall in love with some characters and hate others”26. The same review noted it “feels like a D&D adventure, and the best kind too”26.
KeenGamer gave the game 9/10, declaring it “the perfect continuation of a genre” and stating “I honestly did not expect to fall so hard for this game”27. RPGFan scored it 88/100, with reviewer Hilary Andreff advising “If you’re a fan of Quest for Glory, school-based adventures, or rogues, you want to sign up at Hero-U right now”28. TechRaptor’s Dylan Wilby awarded 8.5/10, describing the experience as “like curling up in front of a fire with a good book: you give yourself to the story”16.
Adventure Gamers gave 80/100, stating “The founding family of Quest for Glory has returned with an all-new unofficial entry that proves worthy of its predecessors’ legacy yet still manages to distinguish itself entirely on its own”29. Ragequit.gr similarly scored 80/100, noting the game was “Made unapologetically for the die-hard Quest For Glory fans” and calling it “part journey through time, part heartfelt tribute to an innocence you believed long lost and a damn addictive game in its own right”29.
Not all reviews were positive. GameGrin gave only 50/100, finding it “too slow for my liking” with “sedate pace and minimalist mechanics”30. GameCritics awarded 6/10, describing it as “a love letter to fans of this genre and of these developers” while acknowledging its limitations25.
Modern Assessment
The game has maintained its positive reputation in the years since release, particularly on the Nintendo Switch where it found a new audience. Nintendo Life gave the Switch version 8/10, calling it “a successful return to the Quest for Glory universe as well as a clever, addictive and highly replayable adventure game in its own right”31. TouchArcade’s 80/100 review noted “You can feel the passion for the classic games dripping from every pore, but you can also feel the budget crunch as the team tried to stay within their means”30.
RPGWatch’s Corwin review summarized the consensus well: “The Coles have picked up right where they left off twenty years ago with a game I thoroughly enjoyed from start to finish”—though noting it was “A very good game that is just short of being excellent, because of one or more minor issues that reduce the level of enjoyment a little bit”24. RPGamer’s Michael Baker observed that “Hero-U: Rogue to Redemption couldn’t get everything absolutely perfect, but no game ever really does. Instead, it got a whole lot of things just right, which was enough to counterbalance most issues”11.
Aggregate Scores:
- Metacritic (PC): 80/100 (4 critic reviews)1
- Metacritic (Switch): 76/100 (14 critic reviews)30
- OpenCritic: 76 average, 53% critics recommend31
- MobyGames: 7.3/1015
- GOG User Reviews: Mixed-to-positive3
Development
Origins
Hero-U’s origins trace back to the Coles’ earlier work on a defunct email-based web game called “The School for Heroes,” which explored similar themes of heroic education1. After leaving Sierra On-Line following the completion of Quest for Glory V in 1998, the Coles largely stepped away from game development. Their return was inspired partly by the Kickstarter renaissance that saw other veteran designers successfully crowdfunding spiritual successors to beloved franchises32.
The game was originally conceived as a project the Coles believed they could complete in 1-2 years with a modest budget33. As Corey Cole explained in a 2013 interview: “We are making a game with equally rich game play that we can develop under a much smaller budget”9. The goal was always to create a game in the Quest for Glory mold—indeed, they considered calling it Quest for Glory VI before licensing issues prevented this approach9. “The #1 goal is to make a great game that players will love; everything else is secondary,” Cole stated9.
The Coles were candid about the commercial challenges facing their style of game. “You can’t sell games that promise story, puzzles, and intelligent game play. Games like ours don’t appeal to the mass market,” they acknowledged during the Kickstarter campaign13. This awareness shaped their approach to development—focusing on what they knew best while working within severe budget constraints.
Production
The first Kickstarter campaign launched in October 2012, seeking 409,150 from 6,093 backers17. A second Kickstarter campaign raised an additional $116,888, bringing total crowdfunding to over half a million dollars—though still only about 25% of the budget the team originally desired7.
Development proved far more challenging than anticipated. “We figured we could turn out the original concept game in 1-2 years, but development ballooned to over five years,” Corey Cole later admitted33. The game was developed by a remote, part-time team facing numerous hurdles. In January 2015, the project underwent a significant reboot when experienced Unity developers were added to address technical challenges1. The original concept changed considerably during this period—the final product “bears little resemblance to early concept art” according to contemporary coverage18.
Cidney Hamilton, the game’s programmer, provided detailed insight into the production challenges in a postmortem: “We could have shipped sooner by cutting features; the Coles chose not to do this”7. The team’s commitment to their vision came at significant personal cost—the Coles took out loans and used Patreon support alongside Kickstarter funds to complete the project28. The game’s total budget exceeded $1 million by the time of release1.
Development Credits:15
- Lead Designers: Lori Ann Cole, Corey Cole
- Composer: Ryan Grogan
- Development Partner: Brawsome (MacGuffin’s Curse developer)32
- Art Partner: FAR Studio34
- Authorized Guide Author: Meghann O’Neill35
Technical Achievements
Hero-U was built in the Unity engine, a departure from the proprietary systems the Coles had worked with at Sierra1. The choice allowed for multi-platform development but introduced its own challenges for a team learning new technology. The isometric 2D tile-based approach was chosen deliberately to focus resources on gameplay and story rather than expensive 3D environments9.
The game features an original soundtrack by composer Ryan Grogan, later released as a separate DLC36. The music was specifically designed to enhance the fantasy atmosphere and support the game’s various moods—from the lighthearted social scenes to tense dungeon exploration.
Character interaction and dialogue received particular attention. “To Lori, interesting characters are the heart of a great story,” Corey Cole explained33. The game features an extensive cast of students and faculty, each with distinct personalities and storylines that develop over the 50-day timeline. Multiple romantic paths were implemented, allowing players to pursue relationships with various characters20.
Technical Specifications
PC Version:37
- Minimum OS: Windows 7/8/10/Vista, OS X 10, Ubuntu 12.04+
- Recommended OS: Windows 10, OS X 10.9 Yosemite
- Processor: 2 GHz or better
- Memory: 4 GB RAM (8 GB recommended)
- Graphics: Intel HD3000 or better
- DirectX: Version 9.0c (Version 10 recommended)
- Storage: 4 GB available space (8 GB recommended)
Nintendo Switch Version:38
- File Size: 4.3 GB
- Supported Modes: TV mode, Tabletop mode, Handheld mode
- Languages: French, American English
- Touch Controls: Full touchscreen support
Cut Content
The extended development period and budget constraints inevitably resulted in some features being scaled back or removed from the original vision. The combat system underwent significant changes from early designs—the original Quest for Glory-style action-oriented 1v1 duels were replaced with the final turn-based tactical system18. An Action Point combat system was considered during development but “implementation was challenging”14.
Version History
| Version | Date | Platform | Notes |
|---|---|---|---|
| 1.0 | July 10, 2018 | PC/Mac/Linux | Initial release on Steam and GOG18 |
| 1.5 | February 25, 2019 | All | Quality of life improvements, pacifist route fixes, UI improvements39 |
| 2.1 | 2020 | All | Resolution and stability fixes40 |
| 2.2 | July 25, 2020 | All | Multiple bug fixes41 |
| 20210817 | August 17, 2021 | All | Latest major version42 |
| Switch | February 9, 2021 | Nintendo Switch | Console port release38 |
Technical Issues
The game has experienced various technical issues across its lifespan. The Switch version notably suffered from controller cursor movement issues when played in docked mode, with no sensitivity option available for cursor control26. Client crashes and game freezing during certain actions were reported on the Switch port16.
Resolution change issues were documented in version 1.5, requiring patches to address40. The development team at Transolar Games continued supporting the game with updates well after launch—the Version 1.5 patch notes described it as “a small change in nomenclature – We might have called it Patch 5 previously – but it contains some big quality of life improvements to the game”39.
Easter Eggs and Trivia
Hero-U contains numerous pop culture references spanning fantasy and ’90s cinema to Baroque music and Stephen King16. Specific examples include:
- A character named “Caesari Sosi,” a reference to Keyser Söze from The Usual Suspects16
- The game’s motto “Per Lucem Tenabras Frangimus” (Through Light We Shatter the Darkness) serves as a puzzle hint10
- Multiple references to the Quest for Glory series, though not direct story continuity
- Puns and wordplay throughout the dialogue, continuing the Coles’ trademark humor43
The original Quest for Glory series began in 1989 and allowed character import between games—a feature the Coles planned to implement across the Hero-U series, with player choices affecting subsequent installments932.
Multiple Endings
The game features multiple endings based on player choices throughout the 50-day timeline. Key variables affecting the ending include:
- Rogue of the Year status: Whether Shawn achieves the prestigious recognition
- Relationship outcomes: Which romantic path was pursued, if any
- Moral alignment: Whether Shawn developed into a heroic rogue or traditional thief
- Wraith King resolution: The game includes both combat and “pacifist” routes against the final boss39
- Character survival: Various NPCs’ fates depend on player actions
Voice Cast
Hero-U does not feature full voice acting, instead presenting dialogue through text14. However, the game does include some voiced elements:
| Character | Voice Actor |
|---|---|
| Kalbin | Cyrus Nemati |
| Tilly | Zehra Fazal |
The decision to limit voice acting was driven by budget constraints—full voice work was one of the features that would have required significantly more funding than the Kickstarter campaigns provided7.
Legacy
Sales and Commercial Impact
Hero-U’s commercial performance was modest but sufficient to sustain the development team. According to Cidney Hamilton’s postmortem, first-month sales “did not reach 35 price point, which was later reduced to $207. Steam owner estimates from SteamSpy suggest between 0-20,000 owners for the soundtrack DLC, indicating similarly modest numbers for the base game44.
The game earned award nominations including “Best Writing - Comedy” and “Best Non-Traditional Adventure”37. While not a commercial blockbuster, the game found its audience among Quest for Glory devotees and fans of story-driven RPGs.
Collections
Hero-U: Rogue to Redemption has remained available as a standalone title across multiple digital storefronts including Steam, GOG, Humble Bundle, the Mac App Store, itch.io, and Fireflower Games35. It has not been included in any major compilation releases as of 2026.
Fan Projects
The dedicated fan community has produced extensive documentation including detailed walkthroughs, combat guides, and strategy documents. A comprehensive fan-created guide on GameFAQs addresses mechanics the creator “couldn’t find an answer to” in existing resources, including detailed weapon analysis21. The Reddit community at r/roguetoredemption continues to discuss the game and share tips20.
Related Publications
- Hero-U: Rogue to Redemption Hint Guide: Written by journalist Meghann O’Neill under the direction of Corey and Lori Cole; described as “the only authorized guide.” Created with Twine and works in any browser. Available on itch.io35
- Hero-U Student Handbook: PDF documentation included with the game providing in-universe lore and gameplay guidance45
- Hero-U Yearbook: Planned as a Kickstarter reward item9
Critical Perspective
Hero-U: Rogue to Redemption occupies a unique position in gaming history as both a nostalgia piece and a genuine attempt to evolve the adventure-RPG hybrid genre. Created by designers who helped define that genre decades earlier, the game represents both a validation of crowdfunding’s potential to revive dormant franchises and a cautionary tale about the challenges of independent development.
The game’s six-year development cycle—transforming what was planned as a 1-2 year project—exemplifies the difficulties faced by veteran designers returning to a dramatically changed industry. Yet the final product, despite its limitations, successfully captured the spirit that made Quest for Glory beloved while adapting to modern sensibilities. As RPGFan noted, “Like the original series, Hero-U is a valiant effort to merge the good qualities of graphic adventure games, RPGs, and storytelling”28.
Hero-U also represents the beginning of an intended series, with the Coles planning additional games featuring different character classes at the university. Summer Daze at Hero-U, a visual novel spinoff, was announced as a follow-up, with the Coles drawing inspiration from games like Dream Daddy and Magical Diary33. While the commercial reception may not have fully supported the ambitious multi-game vision, Rogue to Redemption stands as proof that the adventure-RPG hybrid still has devoted fans and creative potential in the modern era.
Downloads
Purchase / Digital Stores
Manuals & Extras
Series Continuity
Hero-U: Rogue to Redemption is the first game in the planned Hero-U series, set at Hero University in the land of Sardonia6. While not a direct sequel to the Quest for Glory games, it exists in the same universe and features the same design philosophy and tonal approach that defined that series3. The Coles conceived Hero-U as a five-game series, with each installment focusing on a different character class at the university33.
The next announced project in the series was Summer Daze at Hero-U, a visual novel spinoff featuring a half-elf rogue who “gets in trouble at the Hero University”46. The planned series structure mirrors the character import system from Quest for Glory, with player choices intended to carry forward between games9.
- Previous: Not applicable (first in series)
- Related: Quest for Glory series (spiritual predecessor)
- Next: Summer Daze at Hero-U (spinoff/sequel)
References
Footnotes
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Wikipedia – Hero-U: Rogue to Redemption – release dates, developers, engine, Metacritic score, development history ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11
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The Digital Antiquarian – Quest for Glory VI comparison, developer ages ↩
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GOG.com – Hero-U: Rogue to Redemption – game description, reviews, release information ↩ ↩2 ↩3
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GOG Unlocked – story description, developer credits ↩ ↩2
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Marvin Games Walkthrough – game locations, structure, combat details ↩ ↩2 ↩3 ↩4
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Hero-U Official Website – game description, genre flexibility ↩ ↩2
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Gamedeveloper Postmortem – development details, sales data, budget information ↩ ↩2 ↩3 ↩4 ↩5
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The Digital Antiquarian – QFG6 comparison, developer age quote ↩
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New York Post Interview (Archive.org) – design philosophy, story setup, planned features ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8
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GameFAQs Board Discussion – puzzle hints, game motto ↩ ↩2 ↩3
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RPGamer Review – skill system, class details, review summary ↩ ↩2 ↩3
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ChapterCheats Hint Guide – ghost communication mechanics ↩
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Forbes Kickstarter Coverage – design philosophy, combat description ↩ ↩2
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Steam Community Discussion – gameplay details, development challenges ↩ ↩2 ↩3
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MobyGames – Hero-U: Rogue to Redemption – credits, platforms, ratings, technical details ↩ ↩2 ↩3
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TechRaptor Switch Review – review score, touchscreen praise, easter eggs, technical issues ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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Choicest Games Review – Kickstarter funding details, visual novel comparison ↩ ↩2
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Rock Paper Shotgun Release Coverage – release date, concept changes, combat system changes ↩ ↩2 ↩3 ↩4
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Reddit Time Management Guide – time system, skill advice ↩ ↩2 ↩3
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Reddit r/roguetoredemption – romance options, community discussion ↩ ↩2 ↩3
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GameFAQs Comprehensive Guide – combat mechanics, weapon analysis, puzzle philosophy ↩ ↩2 ↩3 ↩4
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Walkthrough King – optional combat, game structure ↩
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Steam Community Guides – pacifist achievement, skill focus ↩
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RPGWatch Review – Poobah card game, 50-day structure, review score ↩ ↩2
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GameCritics Review – ESRB rating, content descriptors, review score ↩ ↩2
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GamingTrend Review – review score, quotes, Switch issues ↩ ↩2 ↩3
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KeenGamer Review – review score, reviewer quotes ↩
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RPGFan Review – review score, funding details, genre analysis ↩ ↩2 ↩3
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Metacritic PC Reviews – Adventure Gamers, Ragequit.gr reviews ↩ ↩2
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Metacritic Switch Reviews – aggregate scores, TouchArcade, GameGrin reviews ↩ ↩2 ↩3
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OpenCritic – aggregate score, Nintendo Life review ↩ ↩2
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Eurogamer Kickstarter Coverage – Kickstarter goal, Brawsome partnership, Quest for Glory history ↩ ↩2 ↩3
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RPGFan Cole Interview – development timeline quote, character philosophy, series plans ↩ ↩2 ↩3 ↩4 ↩5
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MixNMojo Kickstarter Article – development partners, funding status ↩
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Transolar Games itch.io – Hint Guide – guide authorship, availability ↩ ↩2 ↩3
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GG.deals Soundtrack – composer credit, soundtrack release ↩
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Steam Store Page – system requirements, awards, reviews ↩ ↩2
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Nintendo Official Page – Switch specifications, release date ↩ ↩2
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GameBanshee Version 1.5 News – patch notes, quality of life improvements ↩ ↩2 ↩3
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PCGamingWiki – version history, technical issues ↩ ↩2
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Transolar Games itch.io Devlog – version 2.2 patch notes ↩
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Siderite Blog Review – puns and humor ↩
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Steam Community Forum – student handbook reference ↩
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Hero-U Official Website – Summer Daze description, character details ↩
