Half-Life: Counter-Strike

Last updated: January 10, 2026

Overview

Half-Life: Counter-Strike is a 2000 tactical first-person shooter game developed by Valve Corporation and published by Sierra Studios that began life as a free modification for the original Half-Life before becoming a standalone retail product.1 Originally created by two modders—Minh “Gooseman” Le and Jess “Cliffe” Cliffe—the game pits two teams against each other: terrorists and counter-terrorists, competing across a variety of objective-based scenarios.2 The game has been called one of the most influential first-person shooters ever made and is noted for its realistic and tactical approach to counter-terrorism gameplay.1

Counter-Strike fundamentally changed how people think about first-person shooters and online gaming in general, surpassing even genre-defining titles like Quake and Unreal Tournament in popularity.3 At its peak, the game maintained a weekly average of 1.2 million players four years after its initial release, cementing its status as the most popular action game in the world.3 The franchise has since sold over 25 million units across all iterations over its more than two-decade history.4

The gameplay formula proved so compelling that critics universally praised its emphasis on teamwork and strategy, with GameRevolution declaring it “the best multi-player game of 2000, bar none.”5 The game immersed players in what Sierra described as “the frighteningly intense world of Counter-Terrorism,” where team-based gameplay cast players in roles that required tactical coordination and quick reflexes to succeed.6

Story Summary

Unlike traditional first-person shooters, Counter-Strike eschews any narrative campaign in favor of pure multiplayer competition.8 The game provides no storyline or plot progression; instead, two teams of five players each meet on a virtual battlefield and attempt to complete opposing objectives or eliminate the other team entirely.9 Creator Minh Le stated that his goal was “to develop a game based on terrorism and the people who fight terrorism,” drawing inspiration from action films like Ronin, Air Force One, and Léon: The Professional.10

The game operates within a realistic framework depicting a duel between police forces and terrorists across various global settings.11 Players choose to join either the Terrorist (T) or Counter-Terrorist (CT) faction, with each side having distinct objectives depending on the map type.2 The absence of a narrative was a deliberate design choice that allowed the game to focus entirely on competitive multiplayer mechanics, with the “story” emerging organically from each round’s tactical encounters.

The game’s scenarios are designed around real-world counter-terrorism situations, with equipment and weapons modeled after their actual counterparts.12 This grounding in reality, combined with the complete absence of single-player content, represented a significant departure from the genre conventions of the era and helped establish Counter-Strike as more of a competitive sport than a traditional video game experience.9

Gameplay

Interface and Controls

Counter-Strike utilizes a first-person perspective with players controlling their operative using standard keyboard and mouse inputs for movement, aiming, and shooting.13 The crosshair system provides dynamic feedback on weapon accuracy—it rapidly expands as players fire to indicate decreased precision, with longer trigger holds or faster firing rates causing greater expansion.14 This mechanic rewards controlled, accurate shooting over spray-and-pray tactics.

The game features a purchasing system accessed at the beginning of each round through menu interfaces, though experienced players are advised to use hotkeys for faster weapon and equipment acquisition.14 Players must manage their limited buy time of 60 seconds to acquire weapons, ammunition, armor, and equipment before each round begins.15 The interface also includes a radar system added in later beta versions to help with team coordination.16

Structure and Progression

Counter-Strike matches are structured as round-based competitions where players who die must wait in spectator mode until the next round begins.2 This creates high stakes for each life and encourages careful, tactical play rather than reckless aggression. The game features an in-game currency system that persists across rounds—players earn money for kills, round wins, and objective completions, which they use to purchase better equipment in subsequent rounds.17

The game includes several distinct map types, each with different objectives:

  • Bomb Defusal (de_): Terrorists attempt to plant a bomb at designated sites while Counter-Terrorists must prevent the bombing or defuse planted explosives.17
  • Hostage Rescue (cs_): Counter-Terrorists must locate and rescue hostages held by Terrorists.18
  • Assassination (as_): Counter-Terrorists must escort a VIP player to safety while Terrorists attempt assassination.3
  • Escape (es_): Featured in early versions, later removed from official rotation.1

The retail version shipped with 13 official maps plus one scripted training mission, with iconic maps like Dust II, Inferno, and Mirage becoming legendary in competitive gaming circles.19

Puzzles and Mechanics

Rather than traditional puzzles, Counter-Strike’s challenge comes from its tactical depth and weapon mastery requirements.8 Players can carry one primary weapon, one secondary weapon, one HE grenade, and up to two flashbang grenades at any time.15 Weapon selection is crucial—silencing certain weapons increases accuracy and provides the element of surprise, making tactical choices as important as aiming skill.14

The game features realistic damage modeling where players cannot simply absorb multiple bullet hits and continue fighting.20 This encourages use of cover, team coordination, and tactical approaches rather than run-and-gun gameplay. Money management across rounds adds a strategic layer, as teams must decide when to save resources for future rounds versus fully equipping for the current engagement.

Reception

Contemporary Reviews

Counter-Strike received widespread critical acclaim upon its retail release, with the PC version earning a Metascore of 88 based on 11 professional reviews, all positive.21 Game Revolution awarded the game a perfect 10/10, declaring it “the best multi-player game of 2000, bar none” and describing it as “the Rosemary’s Baby of video games, a video-offspring of demonic potential.”5 The publication noted that “Half-Life: Counter-strike has redefined online play.”5

IGN gave the game 8.9/10, with reviewer Clayton Wolfe stating that “Never before has a multiplayer game blended all the elements of true competition and sweat-soaked-shirt anxiety as well as Counter-Strike.”20 He praised the balance between action and realism: “CS is the perfect mix between fast-action and realistic damage. You can’t just absorb bullet after bullet and expect to walk away.”20

GameSpot awarded an 8.4/10, calling it “utterly exciting and addictive” and “a model of its kind and a thrilling action game.”21 Computer Games Magazine scored it 90/100, describing the experience as “a heart-pounding, visceral experience that gets under your skin” with a “very high ‘just one more round’ addiction factor.”21 Additional high scores included Spank! (90/100), Happy Puppy (90/100), and CPUGamer (90/100), with the latter calling it “a revolutionary modification.”21

The Xbox port, released in 2003 and developed by Ritual Entertainment, received more mixed reviews with a Metacritic score of 74.22 GameSpy called it “possibly the best game currently available for Xbox Live,” while GameRevolution gave it only 5/10, noting it “offers little more than its PC counterpart, sorely lacking any notable changes to what is now a pretty old game.”23

Modern Assessment

Counter-Strike’s legacy has only grown over time, with the game widely recognized as one of the most influential titles in gaming history. Academic research has examined Counter-Strike as “a significant and enduring online phenomenon, attracting a diverse array of players, teams, and organizations.”24 The game maintained over 280,000 simultaneous players years after release and fostered a competitive community that helped establish esports as a legitimate sporting endeavor.24

Aggregate Scores:

  • Metacritic (PC): 88/100 (11 reviews)21
  • Metacritic (Xbox): 74/10022
  • MobyGames Critics: 89%2
  • MobyGames Player Average: 3.4/525
  • IMDb: 8.5/10 (4,100+ ratings)26
  • GameSpot: 8.4/1021
  • IGN: 8.9/1020
  • Steam User Reviews: 9.7/1012
  • My Abandonware: 4.22/5 (51 votes)27

Development

Origins

Counter-Strike’s origins trace back to Minh Le’s university days in the late 1990s. “About five years ago I was in first year university and Quake came out,” Le recalled in a 2001 interview. “I think the SDK was released around that time, and I picked it up.”28 Before creating Counter-Strike, Le had developed a Quake mod called Navy SEALs that explored similar tactical gameplay concepts, and had also worked on Action Quake 2.29

Le chose the Half-Life engine specifically for its realistic setting and advanced animation capabilities, including skeletal animation systems and a powerful model format that supported his vision for detailed weapon and character models.16 Development began in January 1999, with Le creating early character models approximately six months before the Half-Life SDK was even released.28 He spent about 20 hours per week on the project while completing his final semester at university.28

The name “Counter-Strike” was chosen on March 15, 1999, during an ICQ chat between Le and Cliffe from a shortlist that included options like “Counterrorism,” “Strike Force,” and the tongue-in-cheek “fRAG HEADS.”30 Cliffe suggested “methinks it’s a bit long… I think counter strike is pretty cool,” and the name stuck.30 The official Counter-Strike website launched on March 24, 1999, initially hosted on PlanetHalfLife.30

Production

The first public beta released on June 19, 1999, included nine weapons and three maps: cs_prison, cs_wpndepot, and cs_siege.29 Le handled all coding and 3D modeling himself, while Cliffe focused on community management and recruiting mappers.28 The initial coding for Beta 1 took approximately 1.5 months, though the character models required 6-7 months of work.28

“I just wanted to customise the game to fit my vision of what a game should be. First and foremost, it is MY vision,” Le explained of his development philosophy.29 He described enjoying “working at a snail’s pace, and seeing all the pieces fit together.”29 The game’s rapid iteration through multiple beta versions was key to its growth—“The most important thing is if you keep releasing new versions, it keeps the interest going. People tell their friends, and that sort of thing, and it just grows and grows.”28

Valve recognized the mod’s extraordinary potential and hired Le and Cliffe, acquiring the rights to Counter-Strike during development.4 “When we did sell the rights to Valve, it was pretty clear who had the rights to CS. Up until then, we knew who was in control: it was just me and Cliffe,” Le recalled.28 The decision to go professional was practical: “I needed to turn this into something more than just a hobby, I needed to actually make a living off it. It was a good decision, I think, on my part.”28

By Beta 5, external studio Barking Dog had joined the development effort to help polish the game for its eventual retail release.16 The continued labeling of each version as a “beta” became something of a running joke in the community until the 1.0 release finally dropped the designation.31

Development Credits:2

  • Lead Developer/Coder: Minh “Gooseman” Le
  • Community Manager/Co-Designer: Jess “Cliffe” Cliffe
  • Publisher: Sierra Studios
  • Additional Development: Barking Dog Studios (Beta 5+)
  • Xbox Port: Ritual Entertainment23

Technical Achievements

Counter-Strike built upon Half-Life’s GoldSrc engine, a modified version of the original Quake engine that Valve had substantially enhanced.7 The engine’s skeletal animation system allowed for realistic weapon handling and character movements that set the game apart from contemporaries.16 The game utilized model blending technology from Valve that enabled smooth transitions between animations.31

The retail version 1.0 release on November 9, 2000 represented a significant technical milestone, with the full installation requiring 82MB of disk space and the upgrade patch from Beta 7.1 weighing in at 23MB.32 The game supported multiple rendering options including Direct3D 7, OpenGL 2.1, and a software renderer.7 Up to 32 players could compete simultaneously in online matches.7

Counter-Strike’s network code underwent complete reworking in Beta 6.5 to improve online play stability.33 This version also added realistic smoke and shell ejection effects, a map voting system, and the smoke grenade—a weapon that would become tactically crucial in competitive play.33 The concussion grenade was renamed to “Flashbang” in this update, reflecting its blinding rather than disorienting effect.33

Technical Specifications

PC Version:34

  • Minimum Requirements: 500 MHz processor, 96 MB RAM, 16 MB video card
  • Recommended Requirements: 800 MHz processor, 128 MB RAM, 32 MB video card
  • Operating System: Windows 2000/XP
  • Multiplayer: Up to 32 players online
  • Color: 256 colors
  • Sound: Stereo

Xbox Version:23

  • Resolution: 800x600
  • Sound Support: Dolby Digital 5.1
  • Online: Xbox Live required for optimal experience

Media:6

  • Package Dimensions: 7.4 x 5.3 x 1.4 inches
  • Weight: 5.6 ounces
  • Format: CD-ROM

Cut Content

Several planned features never made it into the final game. Early development discussions mentioned a “Yogurt Cannon” and “Human Shield” mechanic that were dropped before release.30 Creator Gooseman expressed regret about never finding time to add a revolver, specifically mentioning interest in the Colt Anaconda or Manhurin MR73.10

The Escape scenario mode, which appeared in early beta versions, was eventually removed from official rotation.1 Drive-able vehicles briefly appeared in Beta 7.0 but were cut from subsequent versions.1 Maps removed during development included Docks, Forest, Railroad, and Trinity, while new maps like Arabstreets, Foption, Highrise, Jeepathon2000, Office, and Vegas were added in Beta 7.0.35

Version History

VersionDatePlatformNotes
Beta 1June 19, 1999PCFirst public release, 9 weapons, 3 maps29
Beta 1.11999PCAdded losing team money, improved balance29
Beta 6.5June 8, 2000PCNetwork rework, smoke grenades, flashbang rename33
Beta 7.0August 26, 2000PCVGUI menus, new maps, Dual Berettas added35
1.0November 9, 2000PC/LinuxFirst retail release32
1.12001PCNew spectator mode1
1.32001PCVoice chat introduced1
1.42001PCAnti-cheat measures1
1.5June 12, 2002PCLast free mod version1
1.62003PCSteam-exclusive, VGUI2 interface4
XboxNovember 18, 2003XboxConsole port by Ritual36
Mac/LinuxJanuary 25, 2013Mac/LinuxNative ports via Steam7

Patch History:37

VersionDateNotes
1.0.0.1March 14, 2001First post-release patch
1.0.0.2July 11, 2001Bug fixes
1.0.0.3September 19, 2001Stability improvements
1.0.0.4April 24, 2002Security updates
1.0.0.5June 12, 2002Final 1.5 era patch

Technical Issues

Early beta versions suffered from numerous crashing bugs due to Le’s inexperience with the Half-Life codebase.28 The retail version encountered compatibility issues with later Windows versions, requiring users to run the game in Windows 7 compatibility mode with administrator privileges on Windows 10 and later.38 Some Spanish localized versions had an updater that never functioned properly and lacked a working update website.39

Modern systems may experience memory detection errors, and users report that setting graphics rendering to “Software” mode can help with certain compatibility issues on vintage installations.35 The original retail version (1.0-1.5) is separate from the Steam version (1.6+), which caused some confusion during the transition to Valve’s digital platform.7

Cheating became a significant problem, with players discovering ways to turn invisible, make enemies appear brighter, or crash servers using scripts.5 These issues led to the implementation of anti-cheat measures in version 1.4.1

Easter Eggs and Trivia

Counter-Strike contains numerous hidden details and easter eggs discovered over the years:

  • Militia Map Easter Eggs: In CS 1.6, the bathroom toilet contains a pile of feces that explodes when shot multiple times, though it causes no damage. The same map features a Black Mesa SUV parked in a garage near two hostages, referencing the Half-Life universe.40
  • Bomb Code Reference: The bomb defusal code 7355608 is a reference to Tommy Tutone’s song “867-5309/Jenny” when read upside down.41
  • Hidden Locations: Dust II contains a hidden room accessible via boxes, Aztec has a secret room with graffiti and a teddy bear, and Inferno features a barrel room accessible through a vent.41
  • Mirage Duck: A hidden rubber duck in the Mirage map quacks when shot.41
  • Hidden Smarties: The de_dust map contains a concealed Smarties candy pack.2
  • Left-Handed Models: All weapon models were originally created as left-handed because creator Minh Le is left-handed himself.2
  • as_highrise Sign: The as_highrise map contains a hidden sign discoverable through exploration.2

Additional trivia includes the fact that Counter-Strike maintained more players online than commercial titles like Quake 3 Arena and Unreal Tournament despite being a free mod.16 By 2008, the game had sold over 9 million copies and regularly maintained 100,000-200,000 concurrent players across more than 10,000 servers worldwide.11

Voice Cast

CharacterVoice Actor
Radio AnnouncementsJess Cliffe (uncredited)26

The game features minimal voice acting, primarily consisting of radio command announcements and the iconic “Bomb has been planted” and “Counter-Terrorists win!” call-outs that became embedded in gaming culture.41

Legacy

Sales and Commercial Impact

Counter-Strike’s commercial success was extraordinary, selling millions of copies in its retail form and becoming the number one played online action game in the world.42 By 2008, cumulative sales had reached 9 million units.11 The franchise as a whole has generated over 25 million unit sales across all iterations.4 The game dominated internet cafés and LAN parties worldwide, becoming synonymous with competitive PC gaming.

The esports impact was equally substantial, with major tournaments offering prize pools exceeding 50,000 to top Counter-Strike teams.11 E-Sports Entertainment launched what appears to be the first fantasy e-sports league in 2004, built largely around Counter-Strike competition.9 Major championship finals have drawn 1.8 million concurrent viewers.17

Awards

  • Computer Gaming World Add-On of the Year (2001)2
  • GameSpy Special Award for Multiplayer Gaming (2000)2
  • GameStar Best Multiplayer Game (2001)2
  • PC CD-ROM named Game of the Year by over 50 publications worldwide (for Half-Life, which Counter-Strike enhanced)42

Collections

Counter-Strike appeared in numerous compilations and bundles:

  • Half-Life: Counter-Strike Retail (2000): Stand-alone package including CS, Team Fortress Classic, Opposing Force multiplayer, and mods Wanted, Redemption, and Firearms20
  • Half-Life Platinum Collection (2002): Comprehensive bundle including Half-Life GOTY Edition, Opposing Force, Counter-Strike, Blue Shift, Uplink demo, and Team Fortress Classic39
  • Counter-Strike 1 Anthology: Available on Steam for $14.9934
  • Counter-Strike Complete Bundle: Steam package for $29.9934
  • Valve Complete Pack: Includes Counter-Strike among all Valve titles for $99.9934

Controversies

Counter-Strike faced significant legal challenges in certain regions. In 2007, Brazil banned the game after a federal judge ruled that it “were an attack against the democratic state and the law and against public security.”43 The country’s official consumer protection agency deemed the game “harmful to consumers’ health.”43 Notably, players had created an adapted version featuring Rio de Janeiro slums with police versus drug traffickers, which may have contributed to official concern.43

In Germany, Counter-Strike became embroiled in the “Killerspiele” (killer games) debate. CSU politician Günther Beckstein championed Counter-Strike as an example of dangerous violent games, while then-Chancellor Gerhard Schröder described certain proposed restrictions as “irresponsible.”44 The game exists in multiple versions for the German market, with censored USK 16 and uncensored USK 18 ratings.44

The Counter-Strike franchise expanded significantly after the original:

  • Counter-Strike: Condition Zero (2004): Single-player focused sequel developed by multiple studios including Gearbox Software, Ritual Entertainment, and Turtle Rock Studios45
  • Counter-Strike: Source (2004): Complete remake using Valve’s new Source engine, released after Valve’s legal dispute with Vivendi46
  • Counter-Strike: Global Offensive (2012): Modern iteration that transitioned to free-to-play in 201841
  • Counter-Strike 2 (2023): Latest entry featuring improved graphics, volumetric smoke physics, and sub-tick server architecture4

Fan Projects

The original Counter-Strike spawned an extensive modding community. ReCounter Strike, released in 2022, offers an improved version of Counter-Strike 1.6 with upscaled textures, modern interface elements, new effects, and additional maps as a free standalone game.47 Sound modification packs like CS1.6 Realistic Sound Pack v.2 continue to be developed, adding realistic gun shots, reload sounds, and impact effects.48

Community efforts have also preserved online play functionality. The Insignia project restored Xbox Live 1.0 functionality for the original Xbox, allowing Counter-Strike’s online multiplayer to function again with over 8,000 registered users and support for 150 original Xbox Live games.49

  • Counter-Strike Game Manual (2000): Original instruction manual published by Valve, digitized copies preserved at Internet Archive50
  • GameSpot Counter-Strike Game Guide: Comprehensive strategy guide covering weapon mechanics, map strategies, and gameplay tips14
  • S.A.S’s Guide to Counter Strike: Community-created guide covering tactical basics and equipment management15

Critical Perspective

Counter-Strike represents a watershed moment in gaming history, demonstrating that community-created content could not only match but exceed the commercial potential of professionally developed games. The mod’s success validated the emerging paradigm of games as platforms for player creativity, influencing how developers approached mod support and community relations for decades afterward.3

The game’s influence on competitive gaming cannot be overstated. Counter-Strike essentially helped create modern esports, establishing the format, culture, and infrastructure that professional gaming continues to build upon today.24 Its emphasis on team coordination and tactical depth over individual twitch reflexes created a template that countless tactical shooters have since attempted to replicate.17

From a design perspective, Counter-Strike’s success stemmed from its elegant simplicity. The core loop of team-based objective play with persistent round-to-round economy created emergent strategic depth from relatively straightforward mechanics.9 As one MobyGames reviewer noted, “The best Artificial Intelligence (AI) in gaming is called Human Intelligence”—Counter-Strike’s genius was recognizing that human opponents provided infinite replayability that no scripted campaign could match.25

Downloads

Purchase / Digital Stores

Download / Preservation

Manuals & Extras

Series Continuity

Half-Life: Counter-Strike began as a modification for the original Half-Life (1998) that evolved into its own franchise. While it shares the GoldSrc engine and Half-Life branding, Counter-Strike established a separate universe focused purely on competitive multiplayer combat between terrorist and counter-terrorist forces. The franchise has continued through multiple iterations including Counter-Strike: Condition Zero (2004), Counter-Strike: Source (2004), Counter-Strike: Global Offensive (2012), and Counter-Strike 2 (2023).4

The game’s connection to the Half-Life universe is largely technical—both games share the same engine and were published by Sierra—though small easter eggs like the Black Mesa SUV in the Militia map acknowledge the shared lineage.40 Counter-Strike’s phenomenal success led to Valve’s acquisition of the development team and helped fund the company’s continued development of the Half-Life franchise.

References

Footnotes

  1. Wikipedia – Counter-Strike (video game) – development history, version info, gameplay mechanics 2 3 4 5 6 7 8 9 10 11 12 13

  2. MobyGames – Half-Life: Counter-Strike – credits, ratings, awards, technical specifications 2 3 4 5 6 7 8 9 10 11 12

  3. GameSpot – Greatest Games Feature (Archived) – historical significance, player statistics 2 3 4

  4. Tradeit.gg – History of Counter-Strike – franchise sales, version history 2 3 4 5 6

  5. GameRevolution – Counter-Strike Review – perfect score review, critical acclaim 2 3 4

  6. Amazon – Half-Life: Counter-Strike – product specifications, manufacturer description 2

  7. PCGamingWiki – Half-Life: Counter-Strike – engine details, technical specifications 2 3 4 5 6

  8. IGN – Counter-Strike Basics Guide – gameplay mechanics, game modes 2

  9. New York Times – Counter-Strike and E-Sports – esports coverage, gameplay description 2 3 4

  10. Archived Interview – Gooseman – creator quotes, development inspiration 2

  11. GameStar.de – Counter-Strike Article – sales data, controversy coverage 2 3 4

  12. Gamepressure – Half-Life: Counter-Strike – system requirements, Steam rating 2

  13. Giant Bomb – Half-Life: Counter-Strike – technical requirements, platform info

  14. GameSpot Counter-Strike Game Guide (Archived) – gameplay tips, mechanics explanation 2 3 4

  15. Barry’s World Guide – Counter-Strike (Archived) – equipment limits, buy time 2 3

  16. Eurogamer – Counter-Strike Development – engine choice, creator interview 2 3 4 5

  17. Science and Media Museum – Counter-Strike eSports – esports history, sales figures 2 3 4

  18. Planet Half-Life Guide (Archived) – map types, gameplay overview

  19. Old PC Gaming – Counter-Strike Retail Review – map count, system requirements

  20. IGN – Counter-Strike Review – review score, retail package contents 2 3 4 5

  21. Metacritic – Counter-Strike (PC) – aggregated reviews, critic scores 2 3 4 5 6

  22. Metacritic – Counter-Strike (Xbox) – Xbox port reviews 2

  23. GameRevolution – Counter-Strike Xbox Review – Xbox port criticism, developer info 2 3

  24. Academia.edu – Counter-Strike Research – academic analysis, player statistics 2 3

  25. MobyGames – User Reviews – player perspectives, ratings 2

  26. IMDb – Half-Life: Counter-Strike – voice cast, user ratings 2

  27. My Abandonware – Half-Life: Counter-Strike – user ratings, preservation status

  28. Gamasutra – Interview with Minh Le (Archived) – development timeline, creator quotes 2 3 4 5 6 7 8 9

  29. CS Nation Year One (Archived) – Beta 1 details, early development 2 3 4 5 6

  30. Counter-Strike.net Retrospective (Archived) – naming process, early beta history 2 3 4

  31. Eurogamer – Counter-Strike 1.0 Release – beta labeling, retail transition 2

  32. GameSpot – Counter-Strike 1.0 Released – release announcement, file sizes 2

  33. HL2-Beta.ru – Beta 6.5 Documentation – version changelog 2 3 4

  34. Neoseeker Wiki – Half-Life: Counter-Strike – system requirements, Steam pricing 2 3 4

  35. HL2-Beta.ru – Beta 7.0 Documentation – version changelog, map additions 2 3

  36. Xbox GameSpy – Counter-Strike Review – Xbox release date, review

  37. MobyGames – Patch History – patch version dates

  38. Internet Archive – Counter-Strike 1.3 Offline – compatibility instructions

  39. MobyGames – Half-Life Platinum Collection – compilation contents, localization issues 2

  40. Esports-Video – Militia Map – map easter eggs 2

  41. Academic Block – Counter-Strike Overview – easter eggs, gameplay details 2 3 4 5

  42. Gearbox Software – Half-Life: Counter-Strike – official description, awards 2

  43. Escapist Magazine – Brazil Bans Counter-Strike – legal controversy 2 3

  44. Schnittberichte – Counter-Strike German Versions – German controversy, censorship 2

  45. Polygon – Condition Zero Linux Release – sequel developers

  46. Sierra Chest – Counter-Strike – Source remake, Vivendi dispute

  47. Gamepressure – ReCounter Strike Mod – modern mod details

  48. Gamepressure – Realistic Sound Pack – sound mod details

  49. Pure Xbox – Insignia Xbox Live Replacement – preservation project

  50. Internet Archive – Counter-Strike Manual – original documentation