Zeus: Master of Olympus

Last updated: January 10, 2026

Overview

Zeus: Master of Olympus is a city-building simulation game set in the mythological world of ancient Greece, released by Sierra Studios in October 20001. Developed by Impressions Games under the direction of Chris Beatrice, the game represents the sixth entry in the award-winning City Building Series, which had sold over two million copies worldwide prior to Zeus’s release2. Unlike its predecessors Caesar III and Pharaoh, Zeus embraces Greek mythology rather than strict historical accuracy, allowing players to interact with gods, summon legendary heroes like Hercules and Perseus, and witness monsters roaming their carefully constructed city-states3.

The game was described as what would happen “if SimCity were set in ancient Greece,” requiring players to manage not only the mundane aspects of urban planning—taxation, employment, and resource distribution—but also the whims of the Olympian gods who could bless or curse a city depending on their mood4. Players can construct sanctuaries to the twelve major Olympians, each providing essential services to the city, while also preparing defenses against mythological threats like the Hydra and Cyclops5. With its colorful 2D isometric graphics and lighthearted tone filled with Ancient Greek puns, Zeus earned critical acclaim and an 87/100 Metascore, establishing itself as one of the most beloved entries in the city-building genre6.

The game was praised for achieving “the perfect balance of beauty, difficulty, detail, and puns,” with reviewers noting that it remained compelling despite—or perhaps because of—its relaxed approach to historical simulation7. An expansion pack, Poseidon: Master of Atlantis, was released in June 2001, adding new campaigns set in the legendary sunken civilization8.

Story Summary

Zeus: Master of Olympus is set in the mythical Heroic Age of ancient Greece, during which gods walked among mortals and legendary heroes performed impossible feats11. Rather than following a single narrative, the game presents seven separate campaigns, each containing five to eight interconnected missions called “episodes” that draw directly from Greek mythology and history5. Players take on the role of a city governor tasked with building and managing Greek city-states while navigating the complex relationships between mortal civilization and the divine realm of Mount Olympus.

The campaigns span famous mythological events and historical periods, including helping Hercules defeat the Hydra, assisting Odysseus in his journey during the Trojan War, and navigating the conflicts of the Peloponnesian War12. Unlike the previous titles Pharaoh and Caesar, which focused primarily on historical scenarios, Zeus directly derives its campaign objectives from either historical events or Greek mythology, such as the slaughter of the Cyclops and other legendary conflicts12. This mythological foundation means players must not only satisfy their human population but also appease the temperamental gods of Olympus.

The divine element permeates every aspect of gameplay. Gods like Athena, Ares, Aphrodite, and Hades can physically manifest in the city, providing powerful benefits when pleased or wreaking havoc when angered4. Athena brings wisdom and olive harvests, while Hades can provide access to silver ore deposits7. However, neglecting a god’s worship or failing to meet their demands can result in divine punishment, from cursing resources to sending monsters against the city. The interplay between urban management and mythological drama creates a unique narrative experience where mundane city planning intersects with epic tales of gods and heroes.

Gameplay

Interface and Controls

The first thing anyone familiar with Caesar and Pharaoh will notice about Zeus is the simplicity of the interface2. Impressions Games streamlined the control scheme significantly compared to previous entries in the series, making the game more accessible to newcomers while retaining depth for veteran players13. The game presents an isometric 2D view of the city that can be rotated in four directions, allowing players to examine their creation from multiple angles14.

Players interact with the game primarily through a series of menu panels that allow placement of buildings, management of resources, and oversight of city services. The interface provides clear feedback on citizen needs, resource availability, and potential problems, helping players identify issues before they become crises15. With its simple control scheme and multiple difficulty levels, Zeus became what one reviewer called “a great introduction for newcomers” to the city-building genre13.

Structure and Progression

Zeus organizes its content into “Adventures,” each containing multiple “Episodes” that must be completed in sequence16. This structure allows players to carry over resources and money between episodes within the same adventure, creating a sense of continuity and long-term planning16. The game tells players in advance how hard or easy certain adventures are, allowing them to choose challenges appropriate to their skill level9.

The campaigns cover a range of mythological and historical scenarios:

  • Zeus and Europa: An introductory campaign teaching basic city-building concepts
  • The Adventures of Hercules: Building cities to support the legendary hero’s twelve labors
  • The Voyages of Jason: Constructing the civilization that produces Jason and the Argonauts
  • The Trojan War: Managing city-states during the legendary conflict
  • Perseus and the Medusa: Supporting the hero in his quest to slay the Gorgon
  • The Peloponnesian War: Historical campaign covering the conflict between Athens and Sparta
  • Athena’s Olympiad: Advanced campaign requiring mastery of all game systems5

Beyond the campaigns, Zeus offers sandbox modes for both military and economic development, allowing players to build without specific objectives5. The game also includes an adventure editor that had previously been freely available on Impressions’ website, enabling players to create and share custom scenarios17.

Puzzles and Mechanics

At its core, Zeus is a city management simulation where every citizen actually performs meaningful work—“unlike those ‘Sims,’ each and every little Greek moving around is actually doing something”18. Players must balance multiple interconnected systems including housing, employment, resources, culture, and religion to create a thriving polis.

The housing system divides residences into “common” and “elite” tiers, each with different requirements and capabilities10. Common housing provides basic workers while elite housing attracts philosophers, artists, and other specialists. Housing evolves based on access to goods and services, from simple huts to palatial estates. Players must ensure food supplies (including wheat, cheese, and fish), manufactured goods (wool, olive oil, wine), and cultural amenities (theaters, gymnasiums) to develop their housing to maximum potential4.

A crucial innovation is the god system. Players can build sanctuaries to each of the twelve Olympians, and each god provides essential services when pleased5. Temples require specific offerings and rituals, and successfully attracting a god to reside in the city provides powerful bonuses. However, rival gods may conflict—hosting both Poseidon and Athena, for instance, can create divine tensions.

Heroes like Hercules, Perseus, and Atalanta can be summoned through special structures called “hero’s halls,” but each hero has specific requirements that must be met7. Hercules demands gymnasium access and ample food storage before he will answer a city’s call, while other heroes have their own prerequisites7. Once summoned, heroes can defeat monsters, participate in battles, and complete legendary feats that advance the campaign.

Combat exists but is deliberately simplified. As one reviewer noted, “Zeus never set out to win any awards for its combat features—it’s the city management where this game really shines”19. Military forces are drafted from the civilian population rather than maintained as standing armies, and tactical options are limited compared to dedicated strategy games12.

Reception

Contemporary Reviews

Zeus: Master of Olympus received widespread critical acclaim upon release. IGN awarded the game a 9.1/10 and their Editors’ Choice designation, with reviewer Steve Butts declaring it “by far the best of the city-building games in Impression’s series so far” and confessing he “had to tear himself away from the game to write the review”5. Butts particularly praised the game’s visual presentation, noting “we tend to think of the ancient world as drab and colorless, but that’s just because the Germans scraped all the paint off of the monuments in the 1800s”5.

GameSpot’s Ron Dulin awarded an 8.6/10, calling Zeus “a major improvement for Impressions’ line of city-building games, and it’s a significant advancement for city-building games in general”20. He described it as playing “like a best-of-all-worlds combination of some of the greatest strategy games ever”20. Eurogamer gave the game 9/101, while GameSpy awarded 90%, praising it as “the most relaxing city building game to date”17.

NextGen’s Jason Samuel emphasized the refinement: “Overall, it’s simpler, the gameplay is finely tuned, and most of all, it’s fun”1. GamePro’s Brian Wright awarded a perfect 5.0/5, noting that “with the various adventures, sandbox modes, and tons of micro-management, Zeus: Master of Olympus will keep city building fans occupied for hours”13. CD Magazine’s Dave Markell gave 4/5, headlining his review “Gods and Monsters and Fun” and concluding that while “Zeus doesn’t pretend to be an accurate historical simulation,” it is “significantly different from previous titles and a worthy addition to the series”11.

Not all reviews were uniformly positive. PC Gamer US awarded a more modest 68%1, and Computer Gaming World’s Tom Price gave 3.5/5 stars, criticizing the game for struggling to find its identity: “You will not be playing as a god in this game, nor will you be slaying seven-headed hydras, nor doing anything too exciting. You’ll be an ancient urban planner”21. PC Gamer UK’s Adam Oxford gave 83%, noting “Zeus is still very challenging. You can just about forgive the feeling that you’ve played it somewhere before”22.

Modern Assessment

Zeus has retained its reputation as one of the finest city-building games ever made. Rock Paper Shotgun included it in their list of best management games, stating that “Zeus: Master of Olympus might be as old as its Ancient Greek hills, but this 2D, historical city builder continues to hit the sweet spot of complexity, accessibility, prettiness and sheer charm”23. The publication’s retrospective praised it as carrying “the perfect balance of beauty, difficulty, detail, and puns”7.

User reviews remain overwhelmingly positive decades after release. Metacritic users rate it 8.7/106, with one reviewer calling it “best city building game, even in today’s terms it would be hard or impossible to find a better one”24. Another declared Zeus “by far one of the best city-builder and resource management games of all time”24. The primary criticisms in modern assessments focus on the combat system, described as “primitive and clunky”24, and the lack of native widescreen support requiring fan patches for modern displays24.

Aggregate Scores:

  • Metacritic: 87/100 (23 critic reviews)6
  • Metacritic User Score: 8.7/10 (89 ratings)6
  • MobyGames: 83%9
  • IMDB: 8.4/1025
  • Abandonware DOS: 4.20/5.00 (98 votes)17
  • MyAbandonware: 4.41/526

Development

Origins

Zeus: Master of Olympus emerged from Impressions Games’ established City Building Series, which had previously explored ancient Egypt in Pharaoh (1999) and ancient Rome in the Caesar series9. The development team sought to create something distinct from their earlier titles while building on the proven foundation of their city-building engine20. Director Chris Beatrice made the deliberate choice to embrace Greek mythology rather than historical accuracy, a departure that some series fans initially questioned11.

According to Beatrice, “Zeus is the best game we’ve ever created”27. The team designed the game to appeal to both moderate and hardcore strategy gamers, with scenarios that could be completed in about an hour while still offering deep complexity for those who sought it27. This accessibility focus represented a conscious evolution from the sometimes demanding earlier entries in the series.

Production

Development built upon the Caesar III engine with significant modifications to accommodate the mythological elements10. The new housing block system divided residences into “common” and “elite” categories, replacing the more linear progression of previous games10. The walker mechanics—the system governing how citizens move through the city to access services—received extensive refinement to be more intuitive and predictable10.

The visual style marked a notable departure from the series’ previous approach. The developers acknowledged a debt to “Xena: Warrior Princess reruns for inspiration,” embracing a colorful, almost cartoonish aesthetic that reflected the exuberance of Greek mythology28. The game reportedly uses similar visual and sound effects to the Xena television series for god appearances28. The art team created vibrant, detailed sprites that brought the ancient Mediterranean to life, with small touches like a “little guy slipping on oil at olive vendor’s stall” adding charm5.

Development Credits:29

  • Director of Design and Development: Chris Beatrice
  • Writer: Lisa Gagnon
  • Producer: Ken Parker
  • Art Director: Darrin Horbal
  • Art Department: Adam Carriuolo, Bob Curtis, Brian Despain, Tony Leier, Mike Malone, Heidi Mann, Andrea Muzeroll, Dennis Rose, Abraham Wiley
  • Sound Department: Ed Saltzman, Keith Zizza
  • Editorial Department: Ed Saltzman
  • Additional Crew: Jason Benham, Chris Bold, John Everly, Gabe Farris, Mike Gingerich, Chris Gurski, Clay Heaton, Alexx Kay, Tony Leier

Technical Achievements

Zeus maintained 2D isometric graphics at a time when many developers were transitioning to 3D, a decision that allowed for highly detailed and colorful environments without the technical compromises of early 3D rendering14. The rotatable camera system provided flexibility while maintaining visual clarity. The game’s minimum requirements of a Pentium 166 MHz processor and 32 MB of RAM made it accessible to a wide audience, while recommended specifications (Pentium II 266 MHz, 64 MB RAM) enabled smoother performance30.

The walker system, inherited from previous titles but significantly refined, created a living simulation where every citizen performed meaningful tasks. Resource production, distribution, and consumption created complex economic chains that players had to manage carefully. The god summoning system represented a technical achievement in integrating scripted events with the simulation, as divine interventions could dramatically affect gameplay without breaking the underlying city management systems.

Technical Specifications

System Requirements:30

  • Minimum CPU: Intel Pentium 166 MHz
  • Recommended CPU: Intel Pentium II 266 MHz
  • Minimum RAM: 32 MB
  • Recommended RAM: 64 MB
  • Minimum Storage: 450-600 MB
  • Recommended Storage: 650 MB
  • CD-ROM: 4x speed required
  • Graphics: DirectX compatible graphics card
  • 3D Support: None (2D only)
  • Multiplayer: None

Display Options:31

  • Default Resolutions: 800x600, 1024x768
  • Color Depth: 256 colors
  • View: Isometric, four-way rotatable camera
  • Perspective: Diagonal-down

Cut Content

While specific cut content documentation is limited, the Enhancement Pack 1.1 released after launch added several features that may have been planned for the original release, including the Adventure Editor and additional adventures16. The Polish version notably received endorsement from the Ministry of National Education as a teaching aid for history lessons, suggesting educational content may have been considered during development1.

Version History

VersionDatePlatformNotes
1.0October 2000WindowsInitial US/English release32
1.012000WindowsUS/English patch32
1.12001WindowsEnhancement Pack with Adventure Editor16
2.0June 2001WindowsPoseidon expansion release8
2.0.0.22001WindowsMulti-language Poseidon version32
2.12001WindowsPoseidon update patch33
2.1.4.02001WindowsPolish Gold Edition32

The Enhancement Pack 1.1 addressed multiple game issues including: Greek Custom Adventures appearing as Atlantean Custom Adventures, pyramids becoming corrupt after delete/undo operations, resource gatherers unable to find closest available resources, Dionysus not preventing unrest properly, armies getting stuck on world level, and heroes getting stuck on Hippodrome crosswalks33.

Copy Protection:32

  • US/Euro versions: SecuROM
  • Polish version: CD-Checks

Technical Issues

The game has several known compatibility issues on modern systems. The default resolution options of only 800x600 and 1024x768 appear inadequate on contemporary displays31. Community-created resolution patches by modder JackFuste (starting February 2012) and later XJDHDR enable custom resolutions up to 23412x5760, though UI elements become unusable above approximately 7804x192031.

Additional known issues include:31

  • Slow god and urchin quay animations on modern CPUs
  • Inability to switch to windowed mode with custom resolutions
  • Static building animations when using Steam/GOG overlays
  • Animation counter overflow on systems running for extended periods
  • Visual bugs when screen width is not divisible by 4

The Enhancement Pack addressed regional compatibility problems, though the patch was only compatible with US versions, causing frustration for European players attempting to upgrade34.

Easter Eggs and Trivia

Zeus contains numerous hidden features and cultural references:

  • Hidden Music File: An MP3 file named “Ekplixi.mp3” is hidden in the Audio/Music directory, containing a complete bonus track. “Ekplixi” means “Surprise” in Greek35. Players can add this song to the in-game rotation by editing configuration files35.

  • Walker Names: Citizens’ names are “greekicized” pop-culture references, including “Dirty Harricles” (Dirty Harry/Hercules), “Gretzykles” (Wayne Gretzky), and “Bobbi Orcas” (Bobby Orr)9.

  • Cheat Codes: Pressing Ctrl+Alt+C opens a cheat console with numerous options36:

    • “Cheese Puff” – Replaces dairy workers with Wedgie, a cheese mascot character
    • “Delian Treasury” – Adds 1,000 Drachmas (if treasury below 15,000)
    • “Bowvine and Arrows” – Tower guards fire cows instead of arrows at enemies
    • “Ambrosia” – Instantly win current episode
    • “Fireballs from Heaven” – Left-click to rain fireballs anywhere in the city
    • “Mammaldrome” – Replaces horses in hippodrome with various animals28
  • Save/Load Exploit: If a rival is about to attack, saving before the battle and reloading after a loss allows fighting the same battle again with foreknowledge of enemy tactics37.

  • Xena Influence: Developers acknowledged taking inspiration from “Xena: Warrior Princess” reruns, and composer Keith Zizza’s score echoes Joseph LoDuca’s themes from that series28.

  • Oracle Tip: “Always keep extra cheese for the Oracle” – a loading screen tip referencing the game’s economic systems17.

Voice Cast

Character/RoleVoice Actor
NarratorMike McNally25
Various voicesGil Andrews29
Various voicesMeredith Boston29
Various voicesRob Burchette29
Various voicesM.C. Danner29
Various voicesSonny Dufault29
Various voicesBob Feldman29
Various voicesDavid J. Fielding29
Various voicesPamela Good29
Various voicesGeorge Hasenstaab29
Various voicesMark Kimball29
Various voicesSteve Liquori29
Various voicesVicki Lorraine29
Various voicesKent Ohlman29
Various voicesGeorge Piehl29
Various voicesRick Rumble29
Various voicesScott Severance29
Various voicesMike Verrette29
Various voicesKeith Zizza29

Heroes and gods feature distinctive voice lines that add personality to the game. Hercules announces “I am HERCULES, and I’m ready for a challenge. What have you got?” upon summoning, while Perseus boasts “I’m Perseus, and I cannot be stopped”28. Atalanta declares “With Atalanta here, you have nothing to fear!” and Aphrodite promises “Worship me, and no one will leave your city’s embrace!“28. Even hostile traders have memorable lines: “Are you talking to me? You and your city are scum, and everybody in Greece hates you!”28

Music

The soundtrack was composed by Henry Beckett and Keith Zizza1, who created a score that evokes the ancient Mediterranean while maintaining the game’s lighthearted tone. The music draws stylistic parallels to Joseph LoDuca’s work on “Xena: Warrior Princess”28.

Track Listing:38

TrackTitle
1Setup
2Mission Intro
3Afigisi
4Amolfi
5Eilavia
6Eplitha
7Fengari
8Iremos
9Mnimio
10Naoss
11Oyonos
12Perifanos
13Proi
14Zoi
15Battle1
16Battle2
17Battle3
18Battle4
19Battle_long
20Mission Victory
21Campaign Victory
22Ekplixi (hidden)

A physical soundtrack CD exists but is extremely rare. According to VGMdb, the CD’s origins are mysterious: “I know nothing about this soundtrack’s origins. I stumbled onto it while searching for something totally unrelated on Ebay. The seller did not remember how he came upon it either”39.

Legacy

Sales and Commercial Impact

Zeus: Master of Olympus contributed to the City Building Series’ cumulative sales of over two million copies worldwide2. The game was nominated for PC Strategy Game of the Year at the Academy of Interactive Arts & Sciences’ 4th Annual Interactive Achievement Awards1. It received re-releases through multiple publishers including Activision, Sold Out Software, and Brasoft in Brazil30.

The Polish localization, titled “Zeus: Pan Olimpu,” achieved a unique distinction: recommendation by Poland’s Ministry of National Education as a teaching aid for history lessons1. This educational endorsement contributed to the game achieving cult status in the Polish market1.

Collections

Zeus has been bundled in various compilations:

  • Acropolis: Combined package including Zeus and the Poseidon expansion7
  • Master of Olympus: Zeus Gold: Complete edition with expansion
  • Zeus + Poseidon Bundle: Digital release on GOG.com (2012) and Steam1

Fan Projects

The modding community has kept Zeus alive on modern systems through various projects:

  • Resolution Customizer: Created by XJDHDR, this tool allows players to set custom resolutions beyond the original 800x600 and 1024x768 options, supporting displays up to 23412x576031
  • HD+ Mod: Created by JackFuste (starting February 2012), providing widescreen support in multiple languages40
  • Custom Adventures: The game’s built-in Adventure Editor spawned an active community creating and sharing custom scenarios16
  • Zeus: Master of Olympus – Prima’s Official Strategy Guide: Published by Prima Games, includes comprehensive walkthroughs and strategies. Description promises “Be a god in your own time! In Zeus: Master of Olympus, all the power is in your hands. Gods walk among mortals in the city states of your design, causing havoc or happiness wherever they wander”41. Humorously warns readers to “Beware of Greeks bearing gifts…”41

Critical Perspective

Zeus: Master of Olympus represents a fascinating evolution in the city-building genre, demonstrating that embracing fantasy elements could enhance rather than diminish simulation gameplay. While the Caesar and Pharaoh games that preceded it earned respect for their historical grounding, Zeus proved that mythological freedom allowed for more varied objectives, more dramatic events, and ultimately more entertaining play sessions.

The game’s decision to prioritize accessibility over complexity reflected changing attitudes in game design at the turn of the millennium. Where earlier entries in the series could be demanding and occasionally opaque, Zeus offered clearer feedback and more forgiving difficulty curves without sacrificing depth. This approach influenced subsequent entries in the genre and demonstrated that “casual” accessibility and strategic depth were not mutually exclusive.

Modern retrospectives consistently place Zeus among the finest city-builders ever created. Rock Paper Shotgun’s assessment that “management games have nobly struck off in so many new directions now, but Zeus’ take on their economy’n’craft core might just have never been bettered” captures the enduring regard for Impressions Games’ accomplishment23. The game continues to attract new players through digital distribution, with the fan community actively maintaining compatibility with modern systems—a testament to Zeus’s lasting appeal more than two decades after release.

Downloads

Purchase / Digital Stores

  • GOG.com - Zeus + Poseidon bundle
  • Steam - Zeus + Poseidon bundle

Download / Preservation

Patches & Mods

Series Continuity

Zeus: Master of Olympus occupies a pivotal position in Impressions Games’ City Building Series, which began with the original Caesar in 1992 and continued through multiple civilizations. Following Pharaoh’s exploration of ancient Egypt (1999), Zeus transported the series to mythological Greece, introducing supernatural elements that expanded the gameplay possibilities beyond historical simulation. The success of this approach led directly to the Poseidon expansion (2001), which further embraced fantasy by allowing players to build the legendary civilization of Atlantis.

The series would continue after Zeus with Emperor: Rise of the Middle Kingdom (2002), applying similar city-building mechanics to ancient China. Each entry maintained the core simulation philosophy while adapting to its historical or mythological setting. Zeus’s particular contribution was demonstrating that embracing myth could enhance rather than diminish the strategic depth that defined the series.

References

Footnotes

  1. Wikipedia – Zeus: Master of Olympus – release dates, awards, critical scores, reception, Polish localization 2 3 4 5 6 7 8 9 10 11 12 13

  2. Amazon – Zeus: Master of Olympus – sales data, series information, interface description 2 3

  3. GameSpot – Zeus Review – gameplay description, mythological elements

  4. 4Players.de Review – SimCity comparison, god mechanics, resource requirements 2 3

  5. IGN – Zeus: Master of Olympus Review – review score, campaign structure, visual design, reviewer quotes 2 3 4 5 6 7 8

  6. Metacritic – Zeus: Master of Olympus – aggregate scores, critical and user ratings 2 3 4

  7. Rock Paper Shotgun – Have You Played Zeus – retrospective, Acropolis bundle, hero requirements 2 3 4 5 6

  8. IGN – Poseidon Expansion Review – expansion release date, campaign depth 2

  9. MobyGames – Zeus: Master of Olympus – designer credits, walker name easter eggs, difficulty preview 2 3 4 5

  10. Internet Archive – Zeus – engine information, housing system, walker mechanics 2 3 4 5

  11. CD Magazine Review (archived) – Heroic Age setting, reviewer quotes, historical accuracy commentary 2 3

  12. Nerd Bacon – Zeus Review – mythology integration, campaign objectives, military system 2 3

  13. GamePro Review (archived) – accessibility, review score, newcomer suitability 2 3

  14. Eurogamer Review – 2D isometric engine, camera rotation 2

  15. The Digital Antiquarian (Filfre.net) – improvements over Pharaoh

  16. GameFAQs Strategy Guide – adventure/episode structure, Enhancement Pack, adventure editor 2 3 4 5

  17. Abandonware DOS – Zeus – user ratings, expansion info, GameSpy quote 2 3 4

  18. GameRevolution Review – citizen simulation, walker purpose

  19. Eurogamer Review (archived) – combat assessment, city management focus

  20. GameSpot – Zeus Review – review score, series improvement assessment 2 3

  21. Computer Gaming World (archived) – review score, technical specifications, identity critique

  22. PC Gamer UK (archived) – review score, challenge assessment

  23. Rock Paper Shotgun – Best Management Games – modern ranking, lasting appeal assessment 2

  24. Metacritic User Reviews – user score, combat criticism, modern compatibility issues 2 3 4

  25. IMDB – Zeus: Master of Olympus – user rating, narrator credit 2

  26. MyAbandonware – Zeus – user rating, regional releases, version info

  27. GameZone Press Release (archived) – Chris Beatrice quote, design philosophy 2

  28. TV Tropes – Zeus: Master of Olympus – Xena influence, character quotes, cheat codes 2 3 4 5 6 7 8

  29. IMDB Credits Page – full development credits, voice cast 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19

  30. PCGamingWiki – Zeus – system requirements, publishers 2 3

  31. Nexus Mods – Resolution Customizer – default resolutions, technical limitations, known issues 2 3 4 5

  32. GameCopyWorld – Zeus – version numbers, copy protection 2 3 4 5

  33. Sierra Help – Zeus Updates – patch notes, bug fixes 2

  34. Neoseeker Forums – regional patch compatibility issues

  35. EEggs.com – Hidden Music – Ekplixi.mp3 easter egg, Greek translation 2

  36. EEggs.com – Cheat Codes – cheat code list and effects

  37. ChapterCheats.com – save/load combat exploit

  38. Sierra Chest – Music – complete track listing

  39. VGMdb – Zeus Soundtrack – soundtrack rarity, mysterious origins

  40. ModDB – HD Mod – JackFuste HD patch

  41. Amazon – Prima Strategy Guide – guide description and quotes 2