Gobliiins 5: The Morgloton Invasion

Last updated: January 22, 2026

Overview

Gobliiins 5: The Morgloton Invasion (stylized as GOBLiiiNS 5) is a 2D point-and-click adventure game released in 2023, marking the long-awaited return of the beloved Gobliiins franchise after more than a decade1. Developed independently by Pierre Gilhodes, the original creator of the series at Coktel Vision, the game was successfully crowdfunded through campaigns on Ulule and Kickstarter, raising over €10,000 to support its production2. The game features the return of the original three goblins from the first 1991 installment—Oups, Asgard, and Ignatius—reuniting them for a new adventure thirty years after the series began1.

Following the naming convention established by the series, the three ‘i’s in “Gobliiins” indicate that players control three goblin characters simultaneously, each possessing unique abilities essential for solving the game’s cooperative puzzles3. The game was initially released on itch.io on May 2, 2023, followed by a Steam release on July 20, 20232. Unlike the poorly received 3D-rendered Gobliiins 4 (2009), this fifth installment returns to the series’ 2D roots, featuring hand-drawn animation that captures the charm and visual style of the classic titles4.

The game represents a remarkable solo development effort, with Gilhodes handling design, artwork, and implementation using the Adventure Game Studio engine5. Despite not being a programmer by trade, Gilhodes managed to create a full-length adventure game that evokes strong nostalgia among fans of the original trilogy while introducing the series to new players6. As one player remarked, “I honestly can’t believe I got to play a new Gobliiins game after 30 years - very very happy!“7.

Story Summary

The kingdom of King Angoulafre faces a dire threat when the mad scientist Morglott initiates a sinister plan to transform all of the king’s subjects into anthropomorphic potatoes using a mysterious magic ray1. The bizarre transformation begins spreading across the land, turning innocent townsfolk into potato-people and throwing the kingdom into chaos. King Angoulafre, desperate to save his realm, summons the three heroic goblins who once saved the kingdom in ages past8.

Oups, Asgard, and Ignatius—the original trio from the first Gobliiins game—answer the call and are sent on a quest to discover the source of the magic ray and put an end to Morglott’s diabolical scheme1. Each goblin brings their unique talents to the mission: their different abilities must be coordinated carefully to overcome the obstacles that stand between them and the mad scientist’s lair. The journey takes them through sixteen large levels filled with bizarre characters, outlandish situations, and the series’ trademark absurdist humor10.

Along the way, the goblins encounter various characters including Frippone and must navigate through increasingly complex environments to reach Morglott7. The narrative maintains the light-hearted, comedic tone that defined the original trilogy, with the plot serving primarily as a framework for the game’s puzzle-focused gameplay rather than delivering deep narrative complexity11. The story culminates in a confrontation with Morglott, where the goblins must use all their combined skills to defeat him and reverse the potato transformation afflicting the kingdom’s citizens12.

Gameplay

Interface and Controls

Gobliiins 5 employs a classic point-and-click interface where players manipulate all three goblins simultaneously, sending them to various hotspots across single-screen puzzle environments13. The game features a 2D scrolling visual presentation with a third-person perspective, utilizing a point-and-select interface system characteristic of traditional adventure games8. Players click on objects and characters in the environment to interact with them, with each goblin responding differently based on their unique abilities14.

The game supports both keyboard and mouse input, with controller support also available9. Players can switch between windowed and fullscreen display modes, and the game offers widescreen resolution support including multi-monitor, ultra-widescreen, and 4K Ultra HD compatibility9. The interface maintains the accessibility of the original games while taking advantage of modern display capabilities.

Structure and Progression

The game is divided into four distinct parts, each containing four levels, for a total of sixteen substantial puzzle stages2. Each level presents a self-contained puzzle environment that must be solved before progressing, similar to the room-based structure of the original Gobliiins15. The game includes four separate executable files corresponding to each major section2.

  • Part 1: Introduction and initial puzzles (available as free demo)16
  • Part 2: Continued investigation into the potato transformations
  • Part 3: Described by players as the game’s peak, featuring the most creative puzzles16
  • Part 4: Final confrontation with Morglott

Individual levels typically require 30-60 minutes to complete, with the full game offering approximately 10 hours of gameplay—comparable in length to Gobliins 216. Unlike some adventure games, Gobliiins 5 does not feature a traditional death mechanic, allowing players to experiment with puzzle solutions without fear of permanent failure4.

Puzzles and Mechanics

True to the series’ heritage, Gobliiins 5 emphasizes wacky, unconventional puzzles that prioritize creativity and experimentation over strict logical deduction4. “Contrary to more conventional LucasArts-style adventure games, the Goblins series has always been more about wacky puzzles that don’t necessarily make sense”4. Players must coordinate the actions of all three goblins to solve each screen’s challenges, utilizing their distinct abilities in combination12.

The puzzle design requires players to observe the environment carefully and experiment with different interaction sequences. Each goblin possesses unique capabilities that must be leveraged strategically—what one goblin cannot accomplish alone may become possible through teamwork14. The game features both inventory-based puzzles and environmental manipulation challenges, maintaining the series’ tradition of combining item collection with character-specific actions8.

The difficulty level has been described as accessible, with puzzles that are “logical and not too difficult” according to player feedback17. However, some players noted that certain items in the environment cannot be interacted with despite appearing otherwise, leading to occasional confusion16.

Reception

Contemporary Reviews

Gobliiins 5 received a mixed but generally positive reception upon release, particularly from long-time fans of the series who appreciated its nostalgic appeal. Riot Pixels awarded the game a score of 65/100, describing it as “a strange game from a forgotten era. An experienced adventure lover will hardly regret a few evenings spent on it”8. The review acknowledged the game’s appeal to nostalgic players while noting its limitations as a modern release.

Steam user reviews praised the game’s faithfulness to the original trilogy. One reviewer stated: “What an amazing game. It has the exact feel like the first three Gobliiins. It’s funny, the puzzles are logical and not too difficult and the story is nice”17. Another Steam user described it as feeling “unpolished on first glance but its a truly fun game and harks back to my childhood with GOBLIINS 3”17. The game earned a 4.9 out of 5 rating on itch.io, indicating strong approval from its direct audience10.

Modern Assessment

Critical assessment has positioned Gobliiins 5 as a worthy successor to the original trilogy, especially when compared to the divisive Gobliiins 4. Jefklak’s Codex rated the game “Good,” noting that “Gobliiins 5 is clearly a diamond in the rough, especially compared to the 3D failure of Gobliiins 4”5. The review acknowledged limitations stemming from the solo development approach but praised the overall achievement.

Community reception on GOG.com’s wishlist page included enthusiastic endorsements: “This is a perfect match for GOG. It absolutely captures the feel and charm of the classic games and has amazingly detailed animation”18. RPG Codex forum users offered more nuanced assessments, with one describing it as “a picasso of adventure games. A labour of love from a true master”16 while another noted it was “Pretty cool game, and while inferior to Gobs 2 and 3, it’s little wonder given that this was only one guy working with an unfamiliar engine”16.

Aggregate Scores:

  • MobyGames: 65% (critic score)8
  • itch.io: 4.9/5 (user ratings)10
  • Riot Pixels: 65/1008

Development

Origins

The development of Gobliiins 5 began when Pierre Gilhodes, the original creator of the Gobliiins series at Coktel Vision, decided to revive the franchise independently6. Gilhodes had been the driving creative force behind the original games, also known for creating the cult classic Woodruff and the Schnibble of Azimuth19. Despite no longer having access to the original development resources from the Coktel Vision era, Gilhodes was determined to bring the goblins back for a new generation2.

The project gained momentum through crowdfunding, with campaigns launched on both Ulule and Kickstarter in 20222. The crowdfunding goal was set at €3,000, with the campaigns ultimately raising over €10,000 to support development2. Gilhodes acknowledged the importance of this community support: “Without this campaign, I would have still developed the game, but it would have been financially difficult”2.

Production

Development proceeded as a largely solo effort, with Gilhodes handling the vast majority of creative and technical work himself. The game was built using Adventure Game Studio (AGS), a free development toolkit popular among independent adventure game creators5. Despite not being a programmer by training, Gilhodes learned to work with the AGS engine to realize his vision6.

The development process required Gilhodes to create all the artwork, design the puzzles, and implement the game logic. Forum observers noted that “Even though Pierre is not a programmer, he seems to be doing all the work with AGS”6. The decision to return to 2D visuals represented both a practical choice given the solo development constraints and an artistic statement, distancing the new game from the criticized 3D approach of Gobliiins 44.

Gilhodes’ distinctive art style remained remarkably consistent with his earlier work, with community members observing that “Pierre’s art style remained almost exactly the same over the years”16. The hand-drawn animations captured the whimsical, expressive quality that had defined the original trilogy’s visual appeal18.

Development Credits:8

  • Designer: Pierre Gilhodes
  • Artist: Pierre Gilhodes
  • Additional Art: Marion Poinsot6

Technical Achievements

The game achieved visual polish remarkable for a solo development project, featuring detailed 2D animation at 640×480 resolution2. The AGS engine provided a stable foundation for the point-and-click gameplay, supporting modern display features including widescreen resolutions and multi-monitor setups9. The game demonstrated that classic 2D adventure game aesthetics remained viable and appealing to modern audiences.

Technical Specifications

Windows Version:9

  • Resolution: 640×480 base, with scaling support for widescreen and 4K
  • Graphics Style: 2D scrolling, hand-drawn animation
  • Frame Rate: Support for 60 FPS and 120+ FPS
  • Input: Keyboard and mouse, controller support
  • Languages: French and English (German, Spanish, Russian planned)10

Distribution:

  • File Structure: 4 separate executable files (one per game section)2
  • Price: $11 USD10
  • Demo: Part 1 available as free download16

Technical Issues

Several technical issues were reported by players following release. Some users experienced game crashes after completing level 4, with an error message reading “Unable to create local script: Runtime error: unresolved import ‘ShellExecute’“17. Screen flickering was reported by users with G-Sync enabled displays7.

The save system underwent changes during post-release updates. An F5 save feature was initially implemented but later disabled due to bugs, with save compatibility problems occurring between different game versions7. Players noted that some interactive elements in the environment were difficult to distinguish from non-interactive background elements16.

Walk-behind graphic rendering presented ongoing challenges during development, with some graphical layering issues requiring patches7. Gilhodes continued to release updates addressing reported problems post-launch.

Version History

VersionDatePlatformNotes
InitialMay 2, 2023itch.ioFirst public release2
1.0May 3, 2023WindowsGeneral release8
Steam ReleaseJuly 20, 2023SteamSteam launch with demo20
PatchesOngoingAllBug fixes, save system changes7

Easter Eggs and Trivia

  • The naming convention of the Gobliiins series, where the number of ‘i’s corresponds to the number of playable goblin characters, continues in this fifth installment with three goblins and three ‘i’s3
  • The publisher name “Schnibble Productions” references Gilhodes’ previous game Woodruff and the Schnibble of Azimuth8
  • The first part of the game can be downloaded completely free, serving as both demo and the full first quarter of the experience8
  • Gilhodes confirmed that Gobliiins 6 is already in development following the reception of Gobliiins 510

Voice Cast

Gobliiins 5 does not feature voice acting, maintaining the text-based presentation style of the classic entries in the series10.

Legacy

Sales and Commercial Impact

Gobliiins 5’s commercial performance was modest but respectable for an independent crowdfunded project. As one French gaming publication observed: “It can’t be said that it caused a commercial tsunami on Steam. However, it seems to be well-received and appreciated as a nostalgic return to childhood”2. The game succeeded in reaching its target audience of nostalgic fans while also attracting some new players to the franchise16.

The successful crowdfunding campaigns demonstrated continued interest in the classic adventure game format and the Gobliiins series specifically, even decades after the original games2. Community support on platforms like GOG.com’s wishlist system showed demand for the game on additional storefronts18.

Collections

As of 2024, Gobliiins 5 remains available as a standalone digital release. The previous games in the series (Gobliiins 1-4) are available on GOG.com, though Gobliiins 5 had not yet been added to that platform17. The game is distributed through:

  • Steam (full game and demo)20
  • itch.io (developer’s direct store)10

Fan Projects

The game achieved compatibility with ScummVM, the popular open-source engine recreation project, expanding its potential platform support10. Community members undertook unofficial porting efforts, including Mac ports using modified ScummVM builds targeting various macOS versions from 10.9 through Apple Silicon21. A Reddit user offered to create optimized ports for additional platforms, stating: “I love all platforms equally and if I ever have the luck of being hired as a ports wizard in an official capacity… I’ll do my darndest to deliver really optimized experiences for everybody”21.

Community-created resources emerged to support players:

  • Steam Guide Walkthrough: Complete 16-level walkthrough by Flying Tom22
  • Walkthrough King Guide: Text-based walkthrough covering Parts 1-3, updated January 202414

Critical Perspective

Gobliiins 5 occupies a unique position in adventure gaming history as a genuine sequel to a classic series, created by its original designer three decades after the first game. Unlike many revival projects that attempt to recapture past glory through corporate development, this was a passion project from the actual creator, funded directly by fans who remembered the original games fondly2.

The game represents both the possibilities and limitations of solo independent development. While it successfully captured the spirit, humor, and gameplay style of the original trilogy, the rough edges inherent to a one-person project are evident5. Reviewers noted uneven quality across sections, with some parts being significantly stronger than others16. Yet this authenticity—the same creative voice behind the 1991 original crafting new content—gave the game a legitimacy that corporate revivals often lack.

Gobliiins 5 also demonstrated that demand exists for traditional 2D adventure games with unconventional puzzle design in an era dominated by more streamlined experiences. Its return to 2D after the unsuccessful 3D experiment of Gobliiins 4 validated the visual style that made the series memorable5. The game’s modest success and the announcement of Gobliiins 6 suggest the franchise may continue as a niche but beloved series for dedicated fans10.

Downloads

Purchase / Digital Stores

  • Steam - Full game and free demo
  • itch.io - DRM-free purchase

Community Resources

  • ScummVM - For cross-platform compatibility

Series Continuity

Gobliiins 5: The Morgloton Invasion represents a direct return to the roots of the franchise, deliberately invoking the first game by reuniting the original trio of Oups, Asgard, and Ignatius1. The Gobliiins series began in 1991 with the original Gobliiins, developed by Coktel Vision and published by Sierra, followed by Gobliins 2: The Prince Buffoon (1992) and Goblins Quest 3 (1993)3. After a 16-year hiatus, Gobliiins 4 arrived in 2009 with mixed reception due to its shift to 3D graphics13.

The fifth installment consciously distances itself from Gobliiins 4’s approach while honoring the original trilogy’s legacy. By returning to 2D visuals and the three-goblin team structure, Gilhodes positioned Gobliiins 5 as a spiritual successor to the first game more than a direct continuation of the fourth5. The confirmed development of Gobliiins 6, described as a sequel to Gobliins 2 featuring characters Fingus and Winkle, suggests the series will continue exploring different configurations of the goblin cast23.

References

Footnotes

  1. Wikipedia – Gobliiins – character names, plot details, series history 2 3 4 5 6

  2. Wikipedia France – Gobliiins 5 – release dates, crowdfunding details, developer quotes, technical specifications 2 3 4 5 6 7 8 9 10 11 12 13 14 15

  3. TV Tropes – Gobliiins – naming convention, series timeline 2 3

  4. Jefklak’s Codex – Goblins Quest 3 – series gameplay characteristics, puzzle design philosophy 2 3 4 5

  5. Jefklak’s Codex – Gobliiins 5 – engine details, review score, development context 2 3 4 5 6 7

  6. RPG Codex Forums – Development Thread – development process, AGS usage, composer credits 2 3 4 5

  7. itch.io – Gobliiins 5 Comments – player feedback, technical issues, Mac version plans 2 3 4 5 6

  8. MobyGames – Gobliiins 5 – publisher, ratings, technical specifications, composer credits 2 3 4 5 6 7 8 9 10 11

  9. PCGamingWiki – Gobliiins 5 – platform support, technical features, display options 2 3 4 5

  10. itch.io – Gobliiins 5 Official Page – pricing, language support, ratings, Gobliiins 6 development 2 3 4 5 6 7 8 9 10

  11. Virtual Moose – Intro Guide to Gobliiins – series overview, puzzle vs. plot focus

  12. Walkthrough King – Gobliiins 5 – gameplay mechanics, story elements 2

  13. MobyGames – Gobliiins 4 – series context, gameplay description 2

  14. Walkthrough King – Gobliiins 5 – puzzle coordination, goblin abilities 2 3

  15. Indie Retro News – Gobliiins 5 Announcement – level count, return to 2D

  16. RPG Codex Forums – Player Reviews – gameplay length, quality assessment, technical observations 2 3 4 5 6 7 8 9 10 11

  17. Steam Community – Gobliiins 5 – user reviews, technical issues, community feedback 2 3 4 5

  18. GOG.com – Gobliiins 5 Wishlist – community reception, animation praise 2 3

  19. IMDB – Gobliiins 5 – Woodruff creator connection

  20. Steam Store – Gobliiins 5 – Steam release date, demo availability 2

  21. Reddit – Mac Port Discussion – fan porting efforts, ScummVM compatibility 2

  22. Steam Community Guide – Walkthrough – community walkthrough

  23. SteamGifts – Gobliiins 6 Discussion – Gobliiins 6 details, Fingus and Winkle characters