Homeworld

Last updated: January 10, 2026

Overview

Homeworld is a groundbreaking real-time strategy game released on September 28, 1999, that revolutionized the RTS genre by introducing fully three-dimensional space combat.1 Developed by Relic Entertainment and published by Sierra Studios, the game follows the Kushan exiles of the planet Kharak as they embark on an epic journey across the galaxy to reclaim their ancient homeworld after their planet is destroyed by the Taiidan Empire.2 The game earned universal critical acclaim, achieving a Metacritic score of 93/100—the highest-rated computer game of 1999—and sold over 500,000 copies in its first six months.3

“This groundbreaking RTS franchise redefined what was possible and pushed the boundaries of technology, gameplay, and storytelling,” as 2K Games later described it.4 Unlike traditional RTS games set on flat battlefields, Homeworld allowed players to move fleets in all three spatial dimensions, creating unprecedented tactical possibilities.5 The game’s innovative design, combined with its emotionally compelling narrative and atmospheric soundtrack by Paul Ruskay, established it as one of the most influential strategy games ever created, sitting “cheek-by-jowl alongside Doom, Goldeneye N64, Red Alert and Half-Life as generational touchstones.”6

The game was Relic Entertainment’s first title, developed by a small team working above a nightclub in Vancouver’s Yaletown district.7 Its success spawned an enduring franchise including Homeworld: Cataclysm (2000), Homeworld 2 (2003), and eventually Homeworld 3 (2024), with the original games receiving a comprehensive remaster in 2015 by Gearbox Software after they acquired the IP from THQ’s bankruptcy auction for $1.35 million.8

Story Summary

The story of Homeworld begins with a civilization-altering discovery: “100 years ago, a satellite detected an object under the sands of the Great Desert. An expedition was sent. An ancient starship, buried in the sand.”9 This discovery reveals that the inhabitants of the desert planet Kharak—the Kushan people—are not native to their world at all.10 Within the ancient vessel, they find a stone bearing coordinates to a distant planet called Hiigara, their true homeworld. This discovery unites the fractious clans of Kharak in a massive sixty-year project to build the Mothership, a vast vessel capable of carrying their people back to their ancestral home.9

The Mothership’s construction demands new technologies, new industries, and tremendous sacrifices from the Kushan people.9 Central to the ship’s function is the neuroscientist Karan S’jet, who volunteers to be permanently integrated into the Mothership’s systems as Fleet Command, serving as the living brain that coordinates all fleet operations.9 As the fleet prepares for its maiden voyage, disaster strikes during testing of the hyperdrive. The Kushan’s jump triggers an ancient treaty violation, and the Taiidan Empire responds with devastating force, destroying Kharak and its entire population in a planet-wide firestorm.2

The harrowing “Return to Kharak” mission, accompanied by Samuel Barber’s “Adagio for Strings,” remains one of gaming’s most powerful moments.11 As Fleet Intelligence reports: “Kharak is being consumed by a firestorm. The Scaffold has been destroyed. All orbital facilities… destroyed. Significant debris ring in low Kharak orbit. Receiving no signals from anywhere in the system… not even beacons.”12 Karan S’jet’s anguished cry—“No one’s left. Everything’s gone. Kharak is burning…!”—crystallizes the fleet’s desperate situation.12

With only 600,000 survivors in cryogenic storage aboard the Mothership, the Kushan fleet must fight its way across the galaxy, battling the Taiidan Empire while discovering the truth about their exile and their ancient connection to Hiigara.13 The plot, which bore “more than a passing resemblance to cult 80s TV series Battlestar Galactica,” kept players “guessing as to what you would discover next” throughout the 16-mission campaign.14

Gameplay

Interface and Controls

Homeworld pioneered a revolutionary 3D interface for real-time strategy gaming. “We had the basic control scheme nailed on day one. Ironing out the details of that basic scheme was a simple two-year task…” recalled lead designer Alex Garden.7 The mouse controls featured right-click rotation, mouse wheel zoom, and middle-click camera following, allowing players to navigate the vast three-dimensional battlespace intuitively.7 A unique cube-shaped mini-map with 3-axis rotation helped players maintain spatial awareness in the fully 3D environment.5

Interestingly, the development team discovered that “players who had very little exposure to top-down RTS games had an easier time learning the controls to Homeworld,” according to designer Erin Daly.7 The game featured an innovative Sensors Manager that displayed the tactical situation when the limited visual range prevented seeing the full battle area.14 Players could issue commands to individual ships or entire groups, setting formations and tactical stances to control engagement behavior.

Structure and Progression

The single-player campaign spans 16 missions following the Kushan fleet’s journey from Kharak to Hiigara.15 A defining feature of Homeworld is its persistent fleet system—all ships and resources carry over between missions, making fleet preservation a crucial strategic consideration.16 This design choice meant that losing ships wasn’t just a tactical setback but had lasting consequences throughout the campaign.

Campaign Missions:

  • Mission 1: Kharak System – Initial fleet testing and combat training
  • Mission 2: Outskirts of Kharak System – First encounters with hostile forces
  • Mission 3: Return to Kharak – Discovery of Kharak’s destruction and rescue of survivors
  • Mission 4-15: Various battles against Taiidan forces, encounters with the Bentusi traders, the mysterious Kadeshi, and other factions
  • Mission 16: Hiigara – Final assault to reclaim the homeworld

The campaign could take approximately 15 hours to complete, with individual missions sometimes requiring “at least a good hour for a complete battle.”17

Puzzles and Mechanics

Combat in Homeworld involved managing diverse ship classes from tiny scout fighters to massive heavy cruisers.15 Resource gathering required harvesting asteroids and debris fields using Collector ships, with resources used to construct new vessels and research new technologies.10 The research system allowed players to unlock increasingly powerful ships and capabilities throughout the campaign.

The game featured two playable factions—Kushan and Taiidan—each with distinct ship designs but equivalent capabilities.18 Battles could involve up to 200 ships, requiring careful management of formations, tactics settings, and strike group coordination.18 Ship capture using Salvage Corvettes added a unique tactical dimension, allowing players to steal enemy vessels and turn them against their former owners.

Reception

Contemporary Reviews

Homeworld received extraordinary critical acclaim upon release. IGN awarded the game 9.5/10, with reviewer Vincent Lopez declaring: “Welcome to the best game of the year” and “Relic not only tackled space, but may have just changed strategy games forever.”19 He further proclaimed: “Saying that Homeworld is just a well-done strategy game is like saying that Blade Runner was a nice little Sci-Fi movie.”19

GameSpot gave the game 9/10, with Michael E. writing: “Homeworld is both an excellent game and one that may well reshape the entire real-time strategy genre.”15 The review praised the visuals: “Every ship, from the tiny scout fighter to the lumbering heavy cruiser, is amazingly detailed, right down to markings on the hull and individually animated gun turrets.”15

Eurogamer awarded 9/10, calling it “a refreshing new take on the real time strategy genre, abandoning the usual forest, ice, desert and volcanic worlds of most RTS games and instead setting the action in deep space.”14 The review noted: “Despite being the first true spacefaring real time strategy game, Homeworld comes close to hitting the mark.”14

Game-Over.net scored it 92%, with reviewer jube stating: “Homeworld is far and away the best-looking RTS game ever. True 3D. Fully rotating camera.”18 All Game Guide simply called it “one of those titles that makes you say ‘Wow.‘”20 GameSpy praised it as “a truly groundbreaking RTS with no major flaws” and “the first game I have played where I was truly inspired by the vastness of space.”20

Modern Assessment

The Homeworld Remastered Collection (2015) received similarly positive reviews, with PC Gamer awarding 92/100, calling it “a worthy upgrade to one of the best strategy games ever, featuring the best space battles in the business.”21 IGN gave the remaster 9/10, with Dan Stapleton noting: “Homeworld tells a fantastic, emotional story – something very few real-time strategy games have done” and “These exciting, large-scale space battles haven’t been matched, much less surpassed.”22

GameSpot’s Kevin VanOrd gave the remaster 8/10, praising how it “beautifully captures the loneliness of space” and observing that “Returning to this universe in Homeworld Remastered Collection illustrates the series’ timelessness.”23 Game Informer also awarded 8/10, with Daniel Tack writing: “Homeworld is fondly remembered as one of the frontrunners of the real-time strategy genre, and allowed players to engage with the RTS in fascinating 3D space for the first time.”24

Aggregate Scores:

  • Metacritic (Original): 93/10020
  • Metacritic (Remastered): 86/10025
  • MobyGames: 8.4/1010
  • IMDB: 8.6/10 (344 ratings)12
  • GOG Users: 8.6/1021
  • Steam (Remastered): 8.8/1026

Development

Origins

Relic Entertainment was founded in May 1997 in Vancouver, Canada, specifically to develop Homeworld.3 The company was started by Alex Garden and Luke Moloney, who set up their office above a nightclub in Vancouver’s Yaletown district.7 The project began with nothing more than two whiteboard presentations and no working demo.7

The creative vision was clear from the start. Garden asked: “Wouldn’t it be great if you could have a 3D game that looked like you were watching Star Wars but had a story line like Battlestar Galactica?”7 Indeed, the game was originally intended to be a licensed Battlestar Galactica adaptation, but Relic failed to obtain the rights, leading them to create their own original universe.9 The influences remained evident in the final product, with the game described as “Battlestar Galactica: The Game in all but name.”14

Surprisingly, the genre itself wasn’t initially planned. “There’s no sort of design philosophy behind it. The fact that it’s real-time strategy was almost a fluke,” Garden later admitted.1 The team drew additional inspiration from Star Control II and Wing Commander in crafting their space opera.3

Production

Development spanned 28 months, with the game built by a team of around 20 people.7 Garden’s philosophy guided the project: “Figure out what you’re good at, assume you’re lousy at everything else, hire people to do all the things you’re lousy at, and get out of their way.”7 Production exceeded initial estimates by three times, but the team remained focused on quality.3

The development approach was unconventional—the team built Homeworld as a multiplayer game first to establish core gameplay mechanics without worrying about AI considerations.7 The original vision included a non-linear campaign where players could pick battles and guide their fleet from star system to star system, but this was later changed to a fixed scenario structure.7

Development Credits:39

  • Director: Alex Garden
  • Lead Designer: Erin Daly
  • Lead Programmer: Luke Moloney
  • Art Director: Rob Cunningham
  • Lead Artist: Aaron Kambeitz
  • Additional Designers: Gary Shaw, Shane Alfreds
  • Music and Sound Effects: Paul Ruskay
  • CFO: Curtis Terry

Technical Achievements

Homeworld was the first real-time strategy game to feature a fully 3D environment where players could move units in all three spatial dimensions.3 The game used OpenGL for rendering and Microsoft Visual Studio 97 for development, with audio powered by DirectSound and the Miles Sound System.27 A proprietary audio engine called RAT (Relic Audio Tool) was developed specifically for the game.3

The game demanded serious hardware for its time. “Homeworld is far and away the best-looking RTS game ever,” noted contemporary reviews.18 The visual design earned praise for its quality: “animation of quality that would make Disney proud.”3

Technical Specifications

Minimum Requirements:18

  • Processor: Pentium 200 (Pentium II 233 recommended)
  • RAM: 32 MB (64 MB recommended)
  • CD-ROM: 4x
  • Hard Drive: 100 MB (400 MB recommended)
  • Video Card: 4 MB PCI, 16-bit color, DirectX compatible (12 MB+ 3D accelerated recommended)
  • Sound Card: 16-bit DirectX compatible
  • Operating System: Windows

Multiplayer:15

  • Up to 8 players online via WON.net
  • LAN support (IPX and IP)

Cut Content

The original development plans included five playable races, but the T-mat race was cut from the final game.10 The non-linear campaign structure where players could choose their path through the galaxy was also abandoned in favor of a linear mission progression.7

Version History

VersionDatePlatformNotes
1.0Sept 28, 1999WindowsInitial release1
1.01Shortly after launchWindowsInitial patch3
1.03Sept 16, 1999WindowsEarly fixes28
1.04Oct 21, 1999WindowsAI pathfinding and multiplayer fixes28
1.05March 27, 2000WindowsFinal patch - Windows XP compatibility9
GOTY Edition2000WindowsBundled with strategy guide and soundtrack29

Patch 1.05 Changes:30

  • Fixed “Superscouts problem” (fighters not completing attack runs due to re-issued orders)
  • Fixed “Dancing scouts problem” (fighters dodging when switching tactics quickly)
  • Decreased Support Frigate repair rate

Technical Issues

Several bugs and compatibility issues were documented:9

  • Capital ships in formation nearest the mothership would have exhaust render incorrectly
  • Periodic glitch where ships pass through one another
  • Frigates occasionally flipping upside-down after leaving mothership
  • Rare hyperspace exit formation glitches
  • Kushan mothership capital ship hangar door sometimes stuck open
  • Combat issues when attacking ships captured by the Junkyard Dog

A significant bug in Level 7 “Gardens of Kadesh” could make the mission impossible to complete if hyperspace was engaged prematurely before hearing the “Co-ordinates set. Engage hyperdrive!” voice line.11

Easter Eggs and Trivia

  • Blade Runner Reference: The autosave names reference Blade Runner’s famous “Tannhäuser Gate” line from Roy Batty’s death scene.10
  • Musical Choice: The “Return to Kharak” mission features Samuel Barber’s “Adagio for Strings,” available in the public domain in both string and choral versions.11
  • Yes Song: Rock band Yes created a song called “The Ladder” specifically for the game, which played during the credits.10 This was removed from the Remastered version due to licensing issues.6
  • Artist Tribute: Captain Elson is named after Peter Elson, a cover artist for the Terran Trade Authority books whose art helped inspire Homeworld’s ship designs and art style.9
  • Voice Actor Connection: Campbell Lane, who voiced the Narrator and Bentusi, was later cast on the 2003 Battlestar Galactica reboot, playing the First Hybrid in the TV movie Razor.9
  • Sequel Plans: The original story for Homeworld 2 was already outlined in 1999 during the first game’s development.9

Voice Cast

CharacterVoice Actor
Karan S’jet (Fleet Command)Heidi Ernest9
The Narrator / Bentusi TradersCampbell Lane9
Fleet IntelligenceMichael Sunczyk9
Captain Elson / Kadeshi AmbassadorDavid Sobolov9
Pilot #1David Sobolov12
Pilot #2Ian James Corlett12
Pilot #3Jason Wingham12
Additional VoicesBrian Arnold, Tina Savoie, Lucas Wolf12

Legacy

Sales and Commercial Impact

Homeworld achieved remarkable commercial success, selling over 250,000 copies in its first three months and over half a million copies in its first year.9 The game peaked at number one on UK sales charts in October 1999.3 This success was particularly impressive for a first title from a newly formed studio working in an experimental new genre space.

Awards

Homeworld swept the awards circuit during its release year:3910

  • E3 1998: Game Critics Awards - Most Promising New Game (Best of Show)
  • E3 1998: Game Critics Awards - Best Real-Time Strategy Game
  • E3 1999: Best Strategy Game of the Year
  • 1999: CNET GameCenter Strategy Game of the Year
  • 1999: GameSpy Strategy Game of the Year
  • 1999: PC Gamer Game of the Year
  • 2000: Computer Gaming World Strategy Game of the Year
  • 2000: IGN Game of the Year Award
  • USA Today: Top Game of the Year
  • BAFTA: Interactive Entertainment Award for Strategy Game
  • AIAS: Nominated for Computer Game of the Year and Computer Strategy Game of the Year5

PC Gamer’s original review declared: “So rarely does a computer game take such great strides to forward innovation while maintaining stellar standards of playability… Congratulations to Relic Entertainment and Sierra Studios for resetting the bar for others to follow.”9

Collections

Game of the Year Edition (2000):29

  • Homeworld base game with latest patch (v1.05)
  • New box with new artwork
  • Prima’s official strategy guide
  • Extra CD with game soundtrack
  • Trailer for Homeworld: Cataclysm

Homeworld Remastered Collection (2015):21

  • Homeworld Remastered Edition
  • Homeworld 2 Remastered Edition
  • Original Classic versions of both games
  • Unified multiplayer mode
  • Steam Workshop support for mods

Franchise Continuation

The success of Homeworld spawned a lasting franchise:31

  • Homeworld: Cataclysm (September 2000) – Standalone expansion developed by Barking Dog Studios
  • Homeworld 2 (September 2003) – Full sequel by Relic Entertainment
  • Homeworld Remastered Collection (February 2015) – HD remaster by Gearbox Software
  • Homeworld: Deserts of Kharak (January 2016) – Ground-based prequel by Blackbird Interactive
  • Homeworld Mobile (October 2022) – Free-to-play mobile MMO by Stratosphere Games
  • Homeworld 3 (May 2024) – Long-awaited sequel by Blackbird Interactive

The Homeworld 2 Complex mod became legendary in the community, earning a place in ModDB’s Hall of Fame with over 5 million downloads.32

Source Code Release

In September 2003, Relic Entertainment released Homeworld’s source code publicly, enabling extensive community modding and preservation efforts.10 This decision proved crucial when Gearbox later acquired the franchise and found the original source materials incomplete—“the source drop we got from the purchase of the Homeworld property was 16.8 gigs. The sum of all the additional missing source we got from friends who had worked on the games originally was about 39 gigs. The two have almost zero overlap!”27

Fan Projects

The passionate fan community maintained Homeworld’s legacy through extensive modding, with the Homeworld 2 Complex mod standing as a particular achievement. Gearbox’s remaster incorporated input from “fans, mod makers and series veterans,” with Brian Martel noting the games featured “such an amazing, well-designed universe and really cool ships. Frankly, it’s hard to do sci-fi well, and you can really schlock it up if you aren’t careful. I think these are some of the best designs in the last 16 years.”8

The community also created the Players Patch for the Remastered Collection, addressing bugs and balance issues while adding features like campaign difficulty adjusters and expanded unit caps.33

  • Homeworld Manual: Original game manual detailing the universe, controls, and ship specifications34
  • Prima’s Official Strategy Guide: Included with Game of the Year Edition29

Critical Perspective

Homeworld’s significance extends far beyond its commercial success. It demonstrated that real-time strategy games could tell emotionally resonant stories while pushing technical boundaries. The persistent fleet mechanic created genuine stakes—losing ships meant not just tactical setbacks but lasting consequences that carried through the entire campaign. As Fraser Brown wrote for PC Gamer: “Loss and desperation run all the way through the game, and they’re made more tangible by their mechanical impact.”13

The game established a template for cinematic RTS experiences that few titles have matched. Its influence can be seen in countless space strategy games that followed, though as Dan Stapleton noted, “These exciting, large-scale space battles haven’t been matched, much less surpassed.”22 The fact that Gearbox saw fit to remaster the game in 2015, and that Blackbird Interactive—founded by original Homeworld team members—continued the franchise with Homeworld 3, speaks to its enduring importance. “When we first created the original Homeworld, I never imagined that it would resonate so deeply with so many people,” reflected Rob Cunningham, CEO of Blackbird Interactive.35

Music and Sound

Original Soundtrack

Series composer Paul Ruskay created the atmospheric score with minimal resources. “Homeworld’s score was born of limitations thanks to Ruskay’s ‘primitive setup’” of synthesizer, sampler, and sequencer.36 He drew inspiration from Vangelis’s Blade Runner score, Brian Eno, and Algerian DJ Cheb i Sabbah.37 The original DAT tapes of the recording sessions were stored in a shoe box for over a decade before being rediscovered for the remaster.36

“The real challenge with Homeworld Remastered’s audio production was recapturing that intangible ‘magic’ that the audience remembered and expected to re-experience,” Ruskay explained.38 The remastering process utilized the original 14-year-old DAT tapes, with the complete audio assets ultimately comprising 7,679 files across 1,156 folders totaling 1.63 GB.38

Downloads

Purchase / Digital Stores

Download / Preservation

Manuals & Extras

Series Continuity

Homeworld stands as the foundational entry in Relic Entertainment’s space opera franchise. The game established the Kushan/Hiigaran civilization, the ancient conflict with the Taiidan Empire, and the mysterious Hyperspace technology that drives the series’ mythology. Characters and concepts introduced here—particularly Karan S’jet and the Mothership design philosophy—remain central to the franchise through Homeworld 3.

The game’s story of exodus and reclamation set the template for subsequent entries. Homeworld: Cataclysm expanded the universe 15 years after the original, while Homeworld 2 continued the saga with the Vaygr threat. The 2016 prequel Deserts of Kharak explored the discovery of the Guidestone and the early days of the Kushan’s journey to the stars.

References

Footnotes

  1. Wikipedia – Homeworld – release date, developer, platforms, Alex Garden quote about genre 2 3 4 5 6

  2. Internet Archive – Homeworld – plot description, Taiidan Empire destruction 2

  3. Grokipedia – Homeworld – sales figures, awards, development team, technical specs, Metacritic score 2 3 4 5 6 7 8 9 10 11 12 13

  4. 2K Games – Homeworld Franchise – franchise description quote

  5. Interactive.org – Homeworld – AIAS nominations, gameplay features 2 3

  6. Engadget – Homeworld Remastered Review – historical significance quote, Yes song removal 2

  7. The Digital Antiquarian – Homeworld – development history, Alex Garden quotes, office location 2 3 4 5 6 7 8 9 10 11 12

  8. Engadget – Gearbox Interview – acquisition details, Brian Martel quotes 2

  9. Homeworld Fandom Wiki – Homeworld – voice cast, plot details, awards, trivia, patch history 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

  10. MobyGames – Homeworld – publishers, ratings, awards, trivia, source code release 2 3 4 5 6 7 8

  11. GameFAQs – Homeworld Walkthrough – Adagio for Strings, Gardens of Kadesh bug 2 3

  12. IMDB – Homeworld – voice cast, user ratings, character quotes 2 3 4 5 6 7

  13. PC Gamer – Homeworld Retrospective – fleet mechanics, 3D gameplay, emotional impact 2

  14. Eurogamer – Homeworld Review – score, Battlestar Galactica comparison, AI issues 2 3 4 5

  15. GameSpot – Homeworld Review – score, mission count, multiplayer, ship detail quote 2 3 4 5

  16. Game Informer – Homeworld Remastered Review – persistent fleet mechanic

  17. GameSpot – Homeworld 2 Review – mission length

  18. Game-Over.net – Homeworld Review – score, system requirements, ship counts 2 3 4 5

  19. IGN – Homeworld Review – score, Vincent Lopez quotes 2

  20. Metacritic – Homeworld Critic Reviews – aggregate score, All Game Guide and GameSpy quotes 2 3

  21. GOG – Homeworld Remastered Collection – PC Gamer score, technical specs, user reviews 2 3

  22. IGN – Homeworld Remastered Review – Dan Stapleton quotes, score 2

  23. GameSpot – Homeworld Remastered Review – Kevin VanOrd quotes, score

  24. Game Informer – Homeworld Remastered – Daniel Tack quotes

  25. Metacritic – Homeworld Remastered Collection – aggregate score

  26. Game Pressure – Homeworld Series – Steam ratings, franchise history

  27. Gearbox Software – Inside the Box – source code size, development tools 2

  28. GameFAQs – Homeworld Strategy Guide – patch version dates 2

  29. MobyGames – Homeworld GOTY Edition – GOTY contents, pricing 2 3

  30. PCGamingWiki Community – Homeworld Patch – v1.05 patch notes

  31. Homeworld Universe – franchise timeline, developer credits

  32. Homeworld 2 Complex – mod statistics, community praise

  33. ModDB – Homeworld Remastered Players Patch – community patch features

  34. ModDB – Homeworld Manual – original manual

  35. Gearbox Publishing – Homeworld 3 Announcement – Rob Cunningham quote

  36. Black Screen Records – Homeworld Remastered Soundtrack – Paul Ruskay background, DAT tapes 2

  37. Black Screen Records – Homeworld 2 Remastered Soundtrack – musical influences

  38. Kotaku – Homeworld Soundtrack Overhaul – Paul Ruskay quotes, audio asset statistics 2