Homeworld 2
Last updated: January 10, 2026
Overview
Homeworld 2 is a fully three-dimensional real-time strategy game set in the depths of space, continuing the epic saga of the Hiigaran people one hundred years after their triumphant return to their ancestral homeworld1. Developed by Relic Entertainment and published by Sierra Entertainment, the game was released on September 16, 2003, following a troubled development cycle that saw the project radically redesigned several times2. The sequel pits the Hiigarans against a new existential threat: the Vaygr, an imperialistic warrior nation from the eastern fringes of the galaxy who possess the third Hyperspace Core and believe themselves destined to conquer the galaxy3.
The game distinguished itself through its groundbreaking three-dimensional gameplay, allowing players to command massive space fleets across all axes of movement with unprecedented freedom4. Unlike traditional RTS games confined to flat battlefields, Homeworld 2 enabled truly spatial combat where units could maneuver through 360 degrees of rotation and engage enemies from any direction5. Critics praised its cinematic-quality graphics, stunning special effects, and innovative interface that created an immersive 3D experience unlike anything else in the strategy genre6.
Despite receiving critical acclaim for its lavish graphics and atmospheric presentation, Homeworld 2 did not achieve the same commercial success or critical consensus as its predecessor2. Sierra Entertainment did not widely publicize the game, and it was not a major financial success7. Nevertheless, the game earned a nomination for Computer Strategy Game of the Year at the 7th Annual Interactive Achievement Awards and maintained a dedicated fanbase that continued to create modifications and content for years after release8.
Game Info
Story Summary
The story of Homeworld 2 begins in the year 9625 GSY (115 AHL), approximately one hundred years after the Kushan—now known as Hiigarans—reclaimed their ancestral homeworld at the conclusion of the original Homeworld2. The Hiigarans have rebuilt their civilization, but dark clouds are gathering over Hiigara as a new threat emerges from the galactic fringes10. Karan S’jet, the fleet commander who guided her people home, remains neurally integrated with the Mothership, ready to once again lead her people against overwhelming odds11.
The central conflict revolves around three ancient artifacts known as the Hyperspace Cores—relics of the mysterious Progenitor race that once dominated the galaxy1. The Hiigarans possess the second Core, while the Vaygr warlord Makaan has obtained the third, uniting the warrior clans under his banner with promises of galactic conquest3. Religious beings throughout the galaxy consider the discovery of the Third Core to announce the End Times, during which Sajuuk—thought to be an immensely powerful being—will return1. The quest for the mythical first Core and the awakening of Sajuuk drives the narrative forward across fifteen missions12.
Homeworld 2 chronicles the valiant journey of the Mothership and its crew into the oldest regions of the galaxy to confront their new foe and discover the truth behind their exile6. The story takes players through encounters with ancient Progenitor ruins, including the wreckage of a massive Progenitor ship that broke into the Karos Graveyard ten thousand years ago2. Along the way, the Hiigarans must unravel the mysteries surrounding Sajuuk and the true purpose of the Hyperspace Cores while fending off Makaan’s relentless Vaygr armada.
The narrative received mixed reactions from fans and critics, with some praising its epic scope while others criticized its shift toward a more mystical, MacGuffin-driven storyline compared to the emotionally resonant journey of the original game2. The story has been described as “vapid and nebulous” by some critics, lacking the emotional weight that made players feel like their fleet represented the last survivors of their people rather than simply a collection of military assets13.
Gameplay
Interface and Controls
Homeworld 2 presents players with a fully three-dimensional space environment that can be navigated using a revolutionary control scheme refined from the original game14. The interface allows commanders to manipulate fleets across all three axes, with 360-degree camera rotation enabling tactical assessment from any angle6. Players issue commands through an innovative point-and-click system that uses a “sensors manager” to provide tactical overlays and situational awareness across vast battlefields15.
The control scheme emphasizes accessibility while maintaining strategic depth, with interface improvements that made commanding large fleets easier than in the predecessor14. The game features extensive keyboard shortcuts and the ability to pause at any time—a critical feature given the complexity of managing simultaneous engagements across three-dimensional space16. As one strategy guide author emphasized: “USE THE PAUSE BUTTON. I cannot emphasize this enough”16.
Structure and Progression
The single-player campaign comprises fifteen missions organized across four chapters, each presenting increasingly challenging scenarios that test the player’s ability to manage resources, construct ships, and execute tactical maneuvers12. Unlike many RTS games, Homeworld 2 features a persistent fleet that carries over between missions—ships constructed and preserved in one engagement remain available in subsequent battles, creating meaningful strategic decisions about force composition17.
The game employs a controversial dynamic difficulty system that adjusts enemy fleet composition based on the player’s performance16. Rather than offering selectable difficulty levels, Relic implemented a system where doing well in one mission results in harder opposition in the next18. This design choice proved divisive, with some players appreciating the adaptive challenge while others found it created peculiar difficulty spikes that made early missions among the hardest in the game2.
- Chapter 1: The Vaygr invasion begins as the Hiigarans scramble to defend their homeworld
- Chapter 2: The search for ancient Progenitor artifacts amid Vaygr pursuit
- Chapter 3: Journey through the dangerous Karos Graveyard
- Chapter 4: The final confrontation and the awakening of Sajuuk
Puzzles and Mechanics
Resource management forms the economic backbone of Homeworld 2, with players deploying collector craft to harvest resources from asteroid fields and debris that fuel ship construction6. The Mothership and other production-capable vessels feature a modular subsystem architecture—players must construct specific subsystems to unlock the ability to build different ship classes19. This adds strategic planning to fleet development, as limited subsystem slots force choices about which capabilities to prioritize.
Ship capture mechanics, a beloved feature of previous Homeworld games, were significantly curtailed in the sequel16. Marine Frigates can still attempt to capture enemy vessels, but the system was made considerably more difficult and less rewarding than in Homeworld and Homeworld: Cataclysm. Captured ships count against unit caps, captured vessels can continue firing during the capture process, and marine frigates become immediate targets for enemy fire16.
Combat revolves around fleet composition and tactical positioning, with different ship classes serving specific roles in a rock-paper-scissors style counter system20. Strike craft provide screening and interception, frigates deliver sustained firepower, and capital ships anchor battle lines with devastating main weapons. The game supports up to six players in multiplayer via LAN or internet connections6.
Reception
Contemporary Reviews
Homeworld 2 received generally positive reviews upon release, though critics noted it did not quite reach the landmark status of its predecessor. The game earned an 83/100 aggregate score on Metacritic based on 31 reviews, with 26 positive and 5 mixed reviews21.
Da Gameboyz awarded the game 98/100, calling it “a refreshing challenge in the genre of real-time strategy games that started with games like Warcraft, and it does its best to provide da gamer with a powerful, fully featured, intuitive control interface for commanding all those units”21. Gamezilla! gave 95/100, praising how “with an improved interface, graphics, and other gameplay issues you’ll once again find yourself immersed trying to defend the Mothership and the home world”21.
GameZone scored it 94/100, declaring that “everything that made the first one memorable is expanded upon ten fold! It has an engrossing storyline, breath taking graphics, and a wonderful music score. This game is not to be missed!“21. Game Informer awarded 93/100, noting “the backgrounds are absolutely amazing, and you may find yourself studying your ships to admire their incredible detail”21.
PC Gameworld gave 92/100, stating “simply an amazing game. I can’t say it any clearer than that. Nearly every aspect of the game is perfect, polished, and most importantly, fun”21. Gamers’ Temple also scored 92/100 while noting “Homeworld 2 has established itself as the benchmark game in real-time strategy space combat. Its intense difficulty will be a turn off to many casual gamers, though”21.
PC Format declared it “this year’s best RTS” with a 91/100 score21. IGN’s Dan Adams gave the game a positive review, observing: “It wasn’t just a game, it was an experience. They didn’t really outdo it, they just made it bigger, prettier, and easier to control”14. Impulse Gamer awarded 9.0/10, describing it as “a combination of RTS meets the space battles of Return of the Jedi”22.
Modern Assessment
The Homeworld Remastered Collection, released in 2015, brought renewed attention to Homeworld 2 with updated graphics and modern compatibility. The collection earned an 86/100 on Metacritic23. PC Gamer’s Tom Senior awarded 92/100, calling it “a worthy upgrade to one of the best strategy games ever, featuring the best space battles in the business”24. IGN’s Dan Stapleton gave 9/10, stating “Gearbox gives Homeworld the respect it deserves in this impressive refitting of Relic’s classic”24.
Modern critics and fans have noted that the Remastered Collection represents “one of the best remasters ever made” according to John Bain (TotalBiscuit)25. The Verge praised it for putting “you in command of the most stunning space battles ever”25. Metro.co.uk observed that “there’s never been anything else quite like Homeworld”25.
However, some retrospective analysis has been more critical. One reviewer noted: “There’s basically nothing to Homeworld 2’s story. It’s hard to overstate how vapid and nebulous the plot is”13. Another observed that “your fleet is a rolling set of tools rather than the last of your people, and you never build an emotional attachment to it”13. The Remastered version also faced criticism for technical issues that altered gameplay mechanics from the original versions26.
Aggregate Scores:
- Metacritic (Original): 83/100 (31 reviews)21
- Metacritic (Remastered Collection): 86/10023
- MobyGames: 81% (critic), 3.8/5 (player)9
- IMDB: 8.2/1027
- Glitchwave: 3.71/5.013
- GOG User Score: Generally positive with noted issues24
Development
Origins
The original Homeworld emerged from a creative vision articulated by Relic Entertainment co-founder Alex Garden: “Wouldn’t it be great if you could have a 3D game that looked like you were watching Star Wars but had a story line like Battlestar Galactica?“28. That 1999 game revolutionized the RTS genre as the first to implement fully three-dimensional space combat with mastery26. Following that landmark success, development of a sequel was highly anticipated.
However, Homeworld 2’s path to release was far from smooth. After the original game’s success, Relic delayed work on the sequel to produce Impossible Creatures for Microsoft, lured by an impressive financial incentive7. The game underwent a troublesome development cycle in which the design was radically redesigned several times2. At one point, the project was rumored to have been cancelled entirely by Sierra9.
Production
Development was complicated by disagreements between Relic Entertainment and Sierra, with the relationship described as contentious2. The game was announced in 2001 with an expected 2002 release, but Relic chose not to show it publicly at E3 200229. Alex Garden explained: “E3 2002 is really about 2002 titles and Homeworld2 is a 2003 title. If there is anything that you guys have taught us it is that we should focus on the game and not on the PR. We want to stay focused until we’re really ready to blow you all away”29.
Genevieve Ostergard of Sierra addressed the delays, stating: “As for why it’s taken so long to get new information out there, we re-worked the design and this resulted in a longer schedule, but ultimately a better game. We’re very happy with it, and we are really enjoying working with Relic on such a hot franchise”29. The game finally went gold on August 25, 2003, with Executive Producer Dan Irish announcing: “Homeworld 2 takes our commitment to quality to the next level, by including a number of visual improvements, as well as refinements to the gameplay and user-interface”30.
Development Credits:9
- Lead Game Designer: Joshua Mosqueira
- Game Designers: Andrew Chambers, Damon Gauthier, Erin Daly, Morgan Jaffit
- Art Director: Rob Cunningham
- Story/Writing: Martin Cirulis, Arinn Dembo
- Composer: Paul Ruskay
- Original Concept: Alex Garden
Technical Achievements
Homeworld 2 represented a significant technical advancement over its predecessor, featuring a brand new engine with enhanced 3D graphics capabilities3. The game delivered cinematic-quality visuals with stunning special effects and brilliantly rendered ships6. An innovative 3D engine enabled seamless in-game cinematics and supported the series’ signature free-roaming camera system with full 360-degree rotation6.
The game utilized a proprietary scripting language called SCAR (Scripted Command and Response) based on Lua 4.0, which enabled complex mission scripting and AI behaviors1. This scripting system also empowered the modding community by allowing custom ship and level building tools21. The technical foundation proved robust enough that the original Homeworld was later ported to run on Homeworld 2’s engine for the Remastered Collection26.
The audio design continued the series’ tradition of atmospheric excellence, with composer Paul Ruskay crafting an iconic soundtrack that drew inspiration from diverse sources including Vangelis’ Blade Runner score, Brian Eno, and the world music sampling of Algerian DJ Cheb i Sabbah31. Ruskay moved toward rich, live recorded instruments including elegant but intense strings and traditional Indian singing and instrumentation31.
Technical Specifications
Minimum System Requirements:14
- CPU: 1.4 GHz processor
- RAM: 512 MB
- Graphics: NVIDIA GeForce3 or equivalent
Recommended System Requirements:14
- CPU: 3 GHz processor
- RAM: 1 GB
- Graphics: NVIDIA GeForce FX 5900 Ultra
Mac Requirements:32
- OS: Mac OS X v10.2.6 or later
- Processor: G4/800MHz or faster
- RAM: 256MB
- Storage: 1.6GB
- Graphics: ATI Radeon 7500 or NVIDIA GeForce 2MX with 32MB VRAM
- Optical Drive: 8x CD-ROM
Multiplayer: Up to 6 players via LAN or Internet6
Version History
| Version | Date | Platform | Notes |
|---|---|---|---|
| 1.0 | September 16, 2003 | Windows | Initial release1 |
| 1.1 | December 23, 2003 | Windows | Bug fixes and balance changes33 |
| 1.2.12 | — | Windows | Unofficial community patch34 |
| Mac | 2004 | Mac OS X | Aspyr Media port by Beenox Studios32 |
| Remastered | February 25, 2015 | Windows/Mac | Gearbox Software remaster35 |
Patch 1.1 Changes:33
- Fixed rally to object command crashes on moving ships
- Resolved ship destruction frame timing crashes
- Fixed rapid tactics switching crashes
- Addressed Matrox Parhelia loading crashes
- Fixed multiplayer crashes with long badge filenames
- Various balance adjustments
Technical Issues
Homeworld 2 shipped with numerous technical problems that persisted through its lifespan. Known bugs documented by the community include2:
- Texture Glitch: Causes ships and objects to appear boxy and flat
- Floating Guns and Subsystems Glitch: Affects Hiigaran Minelayer Corvette, Battlecruiser, and Vaygr Assault Frigate
- Spinning Fighters Glitch: Fighters spin uncontrollably around large static objects
- Ion Cannon Frigate Attack Command Glitch: Frigates fail to move to attack fast targets
- Scouts EMP Glitch: Scout ships fire EMP before reaching target range
- Scout Engine Trails Glitch: Engine trails disappear when firing EMP
- Shipyard Naabal Glitch: Constructed ships don’t emerge when docked with Dreadnaught
The Remastered version introduced additional issues, particularly affecting Homeworld 1’s gameplay when ported to the Homeworld 2 engine. Formation and stance systems didn’t function properly, ship movement mechanics were altered from the original, and the ballistic weapons system was replaced with an RNG damage system26. Some players reported game-breaking bugs including mission failures after completing objectives and objectives not registering as completed26.
Easter Eggs and Trivia
- The game’s art direction combines 1970s spaceship aesthetics inspired by artists Peter Elson, Chris Foss, and John Harris with Y2K minimalism13
- Real-life vehicles and air/naval craft were used as inspiration for Hiigaran ship designs36
- The yellow color scheme used for utilitarian units like resource collectors and mobile refineries was a deliberate design choice to distinguish them from combat vessels36
- The interchangeable chassis design from the Kushan in the original Homeworld was transferred to the Vaygr faction in the sequel36
- Campbell Lane, who voiced the narrator and Bentusi in the original game, returned for Homeworld 237
- The voice actress for Karan S’jet was changed from Heidi Ernest in the original to Jennifer Dawne Graveness for Homeworld 2 because Ernest was pregnant and “unable to deliver the lines as they wanted”38—though Ernest returned for the Remastered version
Cut Content
According to critical analysis, the game originally planned massive space structures that would impact gameplay more significantly than in the final release13. The dynamic difficulty system was controversial from the start, with critics noting the absence of traditional difficulty settings led to frustrating gameplay spikes2.
Voice Cast
| Character | Voice Actor (Original) | Voice Actor (Remastered) |
|---|---|---|
| Karan S’jet (Fleet Command) | Jennifer Dawne Graveness | Heidi Ernest |
| Fleet Intelligence | Eli Gabay | Michael Sunczyk |
| Makaan | Mark Oliver | Mark Oliver |
| Great Harborship of Bentus | Campbell Lane | Campbell Lane |
| Captain Soban | Jean-Michel Legal | — |
| Pilot #1 | David Sobolov | — |
| Pilot #2 | Ian James Corlett | — |
| Pilot #3 | Jason Wingham | — |
| Pilot Voices | Henry Faber, Ty Olsson | — |
| Bentusi Traders | Campbell Lane | Campbell Lane |
| Additional Voices | Brian Arnold, Tina Savoie, Lucas Wolf | — |
Voice recording for the original game was produced at Studio X Labs, with Campbell Lane’s recording being the very first voice recording session ever conducted at that facility37.
Legacy
Sales and Commercial Impact
Despite critical praise, Homeworld 2 achieved only modest commercial performance upon its 2003 release, falling short of major financial success due to limited promotion by publisher Sierra Entertainment12. The game leveraged the fanbase established by the original Homeworld but did not significantly expand it12. Approximately 1.2 million units were sold on Steam for the 2015 remastered edition, indicating sustained interest over time12.
The franchise changed hands multiple times following release. THQ acquired the Homeworld IP from Sierra/Vivendi in 2007 but subsequently ignored it for years39. When THQ filed for bankruptcy in 2013, the rights were auctioned off. Gearbox Software’s Chief Creative Officer Brian Martel, described as having “great love and respect for Relic’s brilliant, fun and innovative game,” personally spearheaded the acquisition for $1.35 million4012.
Collections
The Homeworld Remastered Collection was released on February 25, 2015, including both the original Homeworld and Homeworld 2 in remastered form, plus the original “Classic” versions35. The collection featured high-resolution textures and models, latest graphics-rendering technology, remastered musical score, and new voice recordings from the original cast35. Gearbox priced it at $34.99 on Steam with a 15% pre-order discount35.
Rob Cunningham, co-founder of Relic Entertainment and original art director of Homeworld, praised the remaster: “It is a very special and rare thing to see a project so close to your heart not only get re-released, but remastered with such loving care and attention”35. The collection supported HD, UHD, and 4K resolutions with up to 8-player multiplayer across 23 maps41.
Fan Projects
Homeworld 2’s robust modding tools—including the RDN Modkit released by Relic—enabled an extensive modding community that produced content for years after release42. The Dynamic Deathmatch Mod, rated 9.5/10 on ModDB, added numerous multiplayer gameplay options including strategic points, bounties, RU injections, fog of war options, mercenary ships, and hyperspace gates43.
The modding community continued to thrive through the Remastered Collection, with Gearbox announcing tools for modders and Steam Workshop support38. Developers stated: “We will have the capacity to do more than it was possible in HW2”38.
Awards
- 7th Annual Interactive Achievement Awards (2004): Nominated for Computer Strategy Game of the Year8
Related Publications
- 68-Page Game Manual: Detailed guide through interface and gameplay, featuring 17 pages of ship guides with tactics for each race. Available both as PDF on CD and printed, depending on edition15
- Prima Official eGuide: Comprehensive strategy guide published by Prima Games44
- Multiple Community FAQs and Walkthroughs: Including guides hosted on GameFAQs, Neoseeker, and dedicated fan sites1618
Critical Perspective
Homeworld 2 occupies a complex position in gaming history. While it expanded upon the technical achievements of its groundbreaking predecessor and delivered some of the most visually stunning space battles ever seen in a video game, it struggled to recapture the emotional resonance that made the original Homeworld a landmark title. The shift toward a more mystical narrative, combined with controversial design decisions like the dynamic difficulty system, created a sequel that was undeniably impressive but perhaps lacked the soul of its predecessor.
Relic Entertainment’s Jonny Ebbert later reflected on the franchise’s importance: “Homeworld’s always been dear to our heart; it’s what put us on the map, it was our first product, and I think it will always have a special place in our hearts”45. The game remains significant as a technical and artistic achievement in the RTS genre, and its legacy continued through the Remastered Collection and eventually Homeworld 3, released in 2024 by Blackbird Interactive—a studio founded by veterans of the original Relic team46.
As one passionate advocate wrote: “I believe it to be the greatest RTS of all time if not also one of greatest games of all time… HW is the GOAT RTS franchise because it is the only RTS that has ever been able to execute true 3D z-axis movement with mastery”26. Whether one agrees with that assessment or finds the sequel falling short of the original’s brilliance, Homeworld 2 undeniably represents a singular achievement in real-time strategy gaming that has never been truly replicated.
Downloads
Purchase / Digital Stores
Download / Preservation
Patches & Manuals
Series Continuity
Homeworld 2 continues the story of the Kushan people—now known as Hiigarans—one hundred years after their triumphant return to their ancestral homeworld in the original Homeworld. The game takes place 115 years after Homeworld and approximately 100 years after the events of Homeworld: Cataclysm, which chronicled a separate threat involving the Beast7. Karan S’jet, who served as Fleet Command in the first game, returns as the central figure neurally integrated with a new Mothership.
The story expands the universe’s mythology significantly, introducing the concept of three Hyperspace Cores, the ancient Progenitor race, and the legendary being Sajuuk. These elements would later be continued in Homeworld 3 (2024), set one hundred years after Homeworld 2’s events and featuring a new protagonist, Imogen S’jet, searching for the now-legendary Karan46. The prequel Homeworld: Deserts of Kharak (2016), developed by Blackbird Interactive, explored events on Kharak before the exile, showing the discovery of the ancient starship that would become the Mothership47.
- Previous: 1999 - Homeworld
- Next: 2024 - Homeworld 3
References
Footnotes
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Wikipedia – Homeworld 2 – release dates, story details, technical specifications, awards nomination ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7
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Homeworld Wiki – Homeworld 2 – development history, bugs, voice cast, reception ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10
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Internet Archive – Homeworld 2 USA – story description, engine details ↩ ↩2 ↩3
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Giant Bomb – Homeworld 2 – gameplay mechanics, release info ↩
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Interactive.org – Homeworld 2 – technical features, game description, multiplayer specs ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9
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Homeworld Wiki – Homeworld Series – commercial performance, franchise history ↩ ↩2 ↩3
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Interactive.org – D.I.C.E. Awards 2004 – award nomination ↩ ↩2
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MobyGames – Homeworld 2 – credits, ratings, development info ↩ ↩2 ↩3 ↩4 ↩5
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Homeworld Wiki – Homeworld 2 Dialogue – Makaan quote ↩
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Macworld – Homeworld 2 – story continuation ↩
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Grokipedia – Homeworld 2 – mission count, sales data, IP acquisition price ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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Glitchwave – Homeworld 2 – critical analysis, art direction, ratings ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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IGN – Homeworld 2 Review – review, system requirements ↩ ↩2 ↩3 ↩4 ↩5
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Homeworld Wiki – Homeworld 2 Manual – manual contents, technical specs ↩ ↩2
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GameFAQs – Homeworld 2 FAQ by Marc Novakouski – gameplay tips, capture mechanics, dynamic difficulty ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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GameFAQs – Homeworld 2 Guide by Orgulo – campaign structure, Mothership comparison ↩
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Neoseeker – Homeworld 2 FAQ – dynamic difficulty explanation ↩ ↩2
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IGN – Homeworld 2 Preview – subsystem mechanics ↩
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Personal Review – Joel Ng – gameplay analysis ↩
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Metacritic – Homeworld 2 Critic Reviews – aggregate scores, individual review quotes ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10
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Impulse Gamer – Homeworld 2 Review – review score, development time ↩
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Metacritic – Homeworld Remastered Collection – remastered aggregate score ↩ ↩2
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GOG – Homeworld Remastered Collection – review scores, technical specs, user reviews ↩ ↩2 ↩3
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Gearbox Software – Homeworld Remastered Collection – review quotes ↩ ↩2 ↩3
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Geeks Under Grace – Homeworld Remastered Review – engine differences, bugs, critical analysis ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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IMDB – Homeworld 2 – user rating ↩
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The Digital Antiquarian – Alex Garden quote, development history ↩
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Sierra Development History – E3 2002 absence, development delays ↩ ↩2 ↩3
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IGN – Homeworld 2 Goes Gold – gold announcement, producer quote ↩
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Laced Records – Homeworld 2 Remastered Vinyl – composer influences, musical style ↩ ↩2
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Macworld – Homeworld 2 Mac – Mac system requirements, port details ↩ ↩2
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PCGamingWiki – Homeworld 2 Patch v1.1 – patch changelog ↩ ↩2
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PCGamingWiki – Homeworld 2 Unofficial Patch – unofficial patch version ↩
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Gearbox Software – Homeworld Remastered Launch Announcement – release date, features, pricing, Rob Cunningham quote ↩ ↩2 ↩3 ↩4 ↩5
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Fists of Heaven – Homeworld Retrospective – art direction, ship design philosophy ↩ ↩2 ↩3
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Kotaku – How We Overhauled the Homeworld Soundtrack – audio production, voice recording history ↩ ↩2
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Steam Community Forums – voice actress change, modding tools ↩ ↩2 ↩3
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Ars Technica – Gearbox Acquires Homeworld – THQ acquisition history ↩
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Gearbox Software – Homeworld Acquisition Announcement – Brian Martel quote, acquisition details ↩
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Free GOG PC Games – Homeworld Remastered Collection – technical specs, multiplayer details ↩
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Standard of Entertainment – Homeworld 2 Strategy Guide – patch info, modding tools ↩
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ModDB – Dynamic Deathmatch Mod – mod details, features ↩
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Homeworld Archives – Prima Official eGuide – strategy guide existence ↩
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Eurogamer – Relic Looking at Homeworld 3 – Jonny Ebbert quote ↩
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Gearbox Publishing – Homeworld 3 – sequel details, timeline ↩ ↩2
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Homeworld Universe – Deserts of Kharak – prequel information ↩
