Homeworld: Deserts of Kharak
Last updated: January 9, 2026
Overview
Homeworld: Deserts of Kharak is a real-time strategy game that serves as a prequel to the classic Homeworld series, taking place over a century before the original game1. Developed by Blackbird Interactive, a studio founded by veterans from the original Homeworld and Company of Heroes development teams2, the game represents a bold departure from the space-based setting of its predecessors by placing the action on the desert planet Kharak itself3.
Originally conceived as an independent project called Hardware: Shipbreakers, the game was transformed into an official Homeworld title when Gearbox Software acquired the franchise rights during THQ’s bankruptcy auction in 20134. The game successfully translates the core Homeworld experience to ground-based warfare while maintaining the series’ signature emphasis on tactical combat, resource management, and compelling narrative5. Released on January 20, 2016, the game was praised for its production values and faithful recreation of the Homeworld atmosphere despite the dramatic change in setting6.
Game Info
Story Summary
The game follows the story of a dying planet where the inhabitants of Kharak are divided into feuding clans or kiith, jockeying for power and control of the planet’s limited resources10. When an orbital satellite discovers a mysterious anomaly deep in the southern deserts, a military expedition is organized and led by Rachel S’jet, the chief science officer11. The expedition’s mission is to retrieve a lost artifact that is capable of saving the world from further environmental degradation12.
Rachel S’jet serves as the game’s protagonist, guiding players through the dangerous desert expedition in search of what becomes known as the “primary anomaly”2. The narrative explores themes of survival and desperation as the coalition forces venture deep into enemy territory, encountering the hostile Gaalsien faction that seeks to prevent them from reaching their goal13. The story connects directly to the broader Homeworld mythology, ultimately leading to the discovery that would inspire the construction of the great mothership featured in the original game14.
Gameplay
Interface and Controls
Players view the battlefield from high in the sky, commanding groups of ground units and aircraft in real-time strategic combat15. The game utilizes a traditional RTS interface where players order units to attack enemies with guns, lasers, and missiles15. A significant addition in patch 1.3.0 was the implementation of Tactical Pause, allowing players to pause the action during campaign and skirmish modes to issue orders—a feature that had become “quite polarizing in the world of RTS games”16.
The camera system allows for dynamic battlefield observation, with specific settings that can be adjusted including edge pan speed (defaulting from 50% to 70%) and sensors camera reset functionality7. Unit selection and tactical commands follow established RTS conventions, with players able to group units and issue complex movement and attack orders across the desert terrain17.
Structure and Progression
The campaign features 16 missions with a total length of approximately 15 hours7. Unlike traditional RTS games that reset player resources and units between missions, Deserts of Kharak employs a persistent army system where units carry over from mission to mission, requiring careful resource management throughout the campaign18. This design choice sets the gameplay apart from traditional RTS titles where players can often establish resource dominance to ensure victory19.
The game features only 7 unit types across 2 factions, emphasizing tactical decision-making over unit variety7. Players must balance light units against ranged enemies, armored units against light forces, and railgun units against heavily armored targets17. The multiplayer component supports 2-6 players online with a unit cap of 125 units7.
Puzzles and Mechanics
Resource management forms the core of the strategic experience, with players needing to carefully balance unit production, research, and tactical positioning19. The desert environment introduces unique tactical considerations, with sand dunes providing cover and elevation advantages that affect combat effectiveness20. The game’s minimalist design philosophy focuses on essential RTS mechanics, “chiseling the genre down to its bare essentials and iterating upon them with tenacious precision”5.
Combat emphasizes combined arms tactics between ground vehicles and aircraft, with air sorties playing a crucial role in battlefield control16. The faction designs showcase an “industrial punk aesthetic at its best,” with each side offering distinct tactical advantages and unit compositions20.
Reception
Contemporary Reviews
| Publication | Score | Notes |
|---|---|---|
| PC Gamer | 90/100 | ”A great tactical RTS with all the gorgeous aesthetics and atmosphere of the original series”21 |
| GameSpot | 9/10 | ”Creates believable drama through stellar writing”5 |
| IGN | 8.8/10 | ”A deep, exciting, varied RTS with all the right tools”22 |
| Game Informer | 8/10 | ”Definition of a real-time strategy game for RTS fans”19 |
| CGMagazine | 8/10 | ”Very important breath of life into a dying genre”23 |
| Destructoid | 7.5/10 | ”Certainly feels like home…world”18 |
| Hardcore Gamer | 4/5 | ”Legitimate claim to being part of the legendary franchise”24 |
Modern Assessment
The game achieved a Metacritic score of 79/100 based on professional reviews25 and maintains a 78% positive rating from Steam users based on over 5,000 reviews6. The OpenCritic aggregation shows a 79 Top Critic Average8. Critics praised the game’s successful translation of Homeworld’s core mechanics to a ground-based setting, with many noting that it managed to feel authentically Homeworld despite the dramatic change in environment26.
Professional reviewers consistently highlighted the game’s production values, strategic depth, and faithful recreation of the Homeworld atmosphere. However, some criticism focused on the limited unit variety and the absence of certain features like tactical pause at launch8. The game has been recognized as “original because of its large-scale, real-time strategy game in a market dominated by single-character battle arenas like League of Legends”20.
Development
Origins
The game’s development began as Hardware: Shipbreakers, an independent project by Blackbird Interactive that was not initially connected to the Homeworld franchise27. The transformation into an official Homeworld title occurred through what Rob Cunningham described as “divine intervention” rather than “brilliant business strategy”—calling it “blind, fantastic luck” when Gearbox and Blackbird came together4. Randy Pitchford of Gearbox admitted that “We didn’t have a clear long-range plan when we started” with the Homeworld IP acquisition4.
Gearbox acquired the Homeworld intellectual property during THQ’s bankruptcy auction in 201328. The acquisition allowed Blackbird Interactive to transform their original project into something “far greater than a spiritual successor to Homeworld ever could have hoped to be”2. This partnership brought together former Relic Entertainment veterans including Rob Cunningham, composer Paul Ruskay, and designer Aaron Kambeitz28.
Production
The development team at Blackbird Interactive emphasized community engagement throughout production, with project director Rory McGuire stating, “Without our fans, we wouldn’t be here, we wouldn’t have this job, we wouldn’t be making this game”29. The studio committed to supporting modding communities, promising “We won’t be putting up any legal or code based blocks for modding. We are in support of modders and people experimenting with our game”29.
The game’s development spanned approximately six years, during which the team faced significant technical and business challenges30. The project represented the first new Homeworld entry “after more than a decade-long hiatus for Homeworld,” making it “an immense honor” for the development team to launch new entries in the franchise11.
Technical Achievements
Homeworld: Deserts of Kharak was built using the Unity 5 engine7, representing a modern technical foundation for the classic gameplay mechanics. The game requires a minimum of 3 GB RAM and 8 GB storage space, with recommended specifications including 8 GB RAM and 12 GB storage9. The technical implementation supports both 32-bit and 64-bit executables and uses Direct3D 9.0c and Direct3D 11 APIs7.
The audio design features Paul Ruskay’s musical composition, maintaining the series’ signature atmospheric soundtrack31. The complete soundtrack spans 3 hours and 8 minutes across 117 tracks, released in both MP3 and FLAC formats32. The game includes full voice acting with Rachel S’jet serving as the central narrative voice throughout the campaign18.
Legacy
Homeworld: Deserts of Kharak successfully revitalized the Homeworld franchise after its lengthy hiatus, proving that the series’ core mechanics could translate effectively to different environments33. The game’s development approach—transforming an independent project into an official franchise entry—demonstrated innovative methods for continuing classic gaming properties34. The success of the ground-based prequel helped establish foundation lore for the broader Homeworld universe while maintaining the tactical depth and atmospheric storytelling that defined the original games35.
The game’s emphasis on single-player campaign content and traditional RTS mechanics provided “a very important breath of life into a dying genre” at a time when real-time strategy games had become less common in mainstream gaming23. Its release preceded and helped establish groundwork for future Homeworld franchise developments, including the eventual Homeworld 336.
Downloads
Purchase / Digital Stores
Official Resources
Series Continuity
- Previous: Homeworld 2 (chronologically later, but released earlier)
- Next: Homeworld 3 (in development)
References
Footnotes
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Homeworld Fandom Wiki – - Game timeline and setting information ↩
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Hey Poor Player – - Developer background and Mac release announcement ↩ ↩2 ↩3 ↩4
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God is a Geek – - Game setting departure from space-based gameplay ↩
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Games Industry – - THQ bankruptcy auction and IP acquisition details ↩ ↩2 ↩3
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GameSpot Review – - Core gameplay translation analysis ↩ ↩2 ↩3
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Steam Store Page – - Release date and basic game information ↩ ↩2
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MobyGames – - Development credits and designer information ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7
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PC Gaming Wiki – - Platform support and technical specifications ↩ ↩2
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[Homeworld Fandom](https://homeworld.fandom.com/wiki/Homeworld_(series) – ) - Game narrative and world background ↩
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IGN Announcement – - Character and expedition details ↩ ↩2
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GamePressure – - Main campaign objective description ↩
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Homeworld Fandom – - Series continuity and story connections ↩
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Common Sense Media – - Gameplay perspective and mechanics description ↩ ↩2
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Homeworld Archive Fandom – - Tactical pause implementation and controversy ↩ ↩2
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GamePressure Guide – - Unit selection and tactical controls ↩ ↩2
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Destructoid Review – - Persistent unit system description ↩ ↩2 ↩3
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Game Informer – - Resource management analysis ↩ ↩2 ↩3
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Daily Bruin – - Desert environment tactical considerations ↩ ↩2 ↩3
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PC Gamer Review – - Professional review score and summary ↩
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IGN Review – - Comprehensive gameplay evaluation ↩
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CGMagazine – - Genre revitalization commentary ↩ ↩2
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Wikipedia – - Hardcore Gamer review score and franchise legitimacy ↩
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Metacritic – - Professional critic aggregation score ↩
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TV Tropes Trivia – - Original development as Hardware: Shipbreakers ↩
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Wikipedia – - THQ bankruptcy and IP acquisition timeline ↩ ↩2
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Fists of Heaven – - Developer community engagement philosophy ↩ ↩2
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Unity Made With – - Development timeline and challenges overview ↩
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Laced Records Bandcamp – - Composer credit and audio design ↩
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Apple Music – - Soundtrack length and track count ↩
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Rock Paper Shotgun – - Franchise revitalization impact ↩
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Strategy Front Gaming – - Development approach innovation ↩
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The Wert Zone – - Universe lore foundation establishment ↩
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Polygon Review – - Future franchise development foundation ↩
